1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121
|
% Begin of input file ../../Scripts/RPGEdCharacter.tcl
\chapter{RPGEdCharacter.tcl -- The characters in the game.}
\label{RPGEdCharacter.tcl}
\typeout{Generated from $Id: RPGEdCharacter.tcl,v 1.8 2000/02/11 00:30:25 heller Rel $}
This file deals with editing data objects that describe both player and
non-player characters -- intelligent persons that are involved in the
adventure.
\noindent\rule{\textwidth}{0.4pt}
\section[proc RPGEdCharacter]{proc RPGEdCharacter \emph{\{filename \{\}\}}}
This procedure creates or edits a character object file.
\begin{description}
\item [in] filename -- the file to load a character object from.
\index{RPGEdCharacter!procedure}
\end{description}
\noindent\rule{\textwidth}{0.4pt}
\section[proc UpdateCharacterPicture]{proc UpdateCharacterPicture \emph{tl obj img}}
This procedure re-draws the character's picture, which is a GIF file.
\begin{description}
\item [in] tl -- the toplevel.
\item [in] obj -- the data object.
\item [in] img -- the new image file name.
\index{UpdateCharacterPicture!procedure}
\end{description}
\noindent\rule{\textwidth}{0.4pt}
\section[proc CheckWriteDirtyRecordCharacter]{proc CheckWriteDirtyRecordCharacter \emph{tl}}
This procedure is called when the toplevel is closed and the toplevel's dirty
flag is set. The user is asked if the data should be saved or not.
\begin{description}
\item [in] tl - the toplevel.
\index{CheckWriteDirtyRecordCharacter!procedure}
\end{description}
\noindent\rule{\textwidth}{0.4pt}
\section[proc RollChar]{proc RollChar \emph{tl}}
This procedure ``rolls'' a new character. This procedure uses pseudo dice
rolls to generate new character attribute statistics and the initial hit
points.
\begin{description}
\item [in] tl -- the toplevel.
\index{RollChar!procedure}
\end{description}
\noindent\rule{\textwidth}{0.4pt}
\section[proc ChRollExceptionalStrength]{proc ChRollExceptionalStrength \emph{tl}}
This procedure is for rolling the exceptional strength (fighters only)
character attribute.
\begin{description}
\item [in] tl -- the toplevel.
\index{ChRollExceptionalStrength!procedure}
\end{description}
\noindent\rule{\textwidth}{0.4pt}
\section[proc AdvanceChLevel]{proc AdvanceChLevel \emph{tl}}
This procedure advances a character level. It is just a hook to the data
object's AdvanceLevel method. The character's level is advanced and the
character gains another die's worth of hit points.
\begin{description}
\item [in] tl -- the toplevel.
\index{AdvanceChLevel!procedure}
\end{description}
\noindent\rule{\textwidth}{0.4pt}
\section[proc SaveAsCharacter]{proc SaveAsCharacter \emph{tl}}
Procedure hooked to character ``SaveAs...'' menu item.
\begin{description}
\item [in] tl -- the toplevel.
\index{SaveAsCharacter!procedure}
\end{description}
\noindent\rule{\textwidth}{0.4pt}
\section[proc SaveCharacter]{proc SaveCharacter \emph{tl \{forceNew 0\}}}
Procedure hooked to character ``Save'' menu item.
\begin{description}
\item [in] tl -- the toplevel.
\item [in] forceNew -- flag that indicates if we should force a new filename or
not.
\index{SaveCharacter!procedure}
\end{description}
\noindent\rule{\textwidth}{0.4pt}
\section[proc LoadCharacter]{proc LoadCharacter \emph{tl}}
Procedure to load a character into the GUI from a disk file.
Bound to the ``Load'' button.
\begin{description}
\item [in] tl -- the toplevel.
\index{LoadCharacter!procedure}
\end{description}
\noindent\rule{\textwidth}{0.4pt}
\section[proc OpenCharacter]{proc OpenCharacter \emph{tl}}
This procedure opens a character object file in a new GUI toplevel.
Bound to the ``Open...'' menu item.
\begin{description}
\item [in] tl -- the toplevel.
\index{OpenCharacter!procedure}
\end{description}
% End of input file ../../Scripts/RPGEdCharacter.tcl
|