File: Spell.tex

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%* 
%* ------------------------------------------------------------------
%* Role PlayingDB V2.0 by Deepwoods Software
%* ------------------------------------------------------------------
%* Spell.tex - Spell GUI
%* Created by Robert Heller on Wed Dec 30 12:55:06 1998
%* ------------------------------------------------------------------
%* Modification History: 
%* $Log: Spell.tex,v $
%* Revision 1.2  1999/07/14 22:17:34  heller
%* Eddy's Edits.
%*
%* Revision 1.1  1999/01/02 02:10:10  heller
%* Initial revision
%*
%* ------------------------------------------------------------------
%* Contents:
%* ------------------------------------------------------------------
%*  
%*     Role Playing DB -- A database package that creates and maintains
%* 		       a database of RPG characters, monsters, treasures,
%* 		       spells, and playing environments.
%* 
%*     Copyright (C) 1995,1998,1999  Robert Heller D/B/A Deepwoods Software
%* 			51 Locke Hill Road
%* 			Wendell, MA 01379-9728
%* 
%*     This program is free software; you can redistribute it and/or modify
%*     it under the terms of the GNU General Public License as published by
%*     the Free Software Foundation; either version 2 of the License, or
%*     (at your option) any later version.
%* 
%*     This program is distributed in the hope that it will be useful,
%*     but WITHOUT ANY WARRANTY; without even the implied warranty of
%*     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
%*     GNU General Public License for more details.
%* 
%*     You should have received a copy of the GNU General Public License
%*     along with this program; if not, write to the Free Software
%*     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
%* 
%*  
%* 
\chapter{Spell Data Object Editor GUI Window}
\label{Spell}
\typeout{$Id: Spell.tex,v 1.2 1999/07/14 22:17:34 heller Rel1 $}

The Spell Data Object represents magic spells.  These spells can be
``cast'' or invoked by special character classes, Magic Users and
Clerics.  Different spells have different effects.  Some are offensive, some are defensive, and others are informational.

\index{Spell Data Object Editor GUI Window!GUI Element|(}

The Spell Data Object Editor GUI Window contains entries to edit a Spell Data Object as shown in
Figure~\ref{fig:speWind}. 

\begin{figure}
\begin{centering}
\epsfig{file=Spell.ps,width=5.25in} \\
\end{centering}
\caption{Spell Data Object Editor GUI Window}
\label{fig:speWind}
\index{Spell Data Object Editor GUI Window!GUI Element|italic}
\end{figure}


The settable fields include:

\begin{description}

\item[Class] This is the character class that can cast this spell.

\item[Level] The level of the spell.

\item[Name] The name of the spell.

\item[Type] The type of the spell.

\item[Effected Area] The area the spell has an effect in.

\item[Range] The range of the spell.

\item[Casting Time] How long it takes to cast the spell.

\item[Saving Throw] The saving throw needed to counteract the spell, if any.

\item[Duration] How long the spell lasts.

\item[Reversible?] A flag indicating if the spell is reversible.

\item[Verbal?] A flag indicating if the spell has a verbal component.

\item[Somatic?] A flag indicating if the spell has a somatic component.

\item[Material?] A flag indicating if the spell has a material
component.

\item[Description] A text field for entering descriptive commentary
about the spell.

\end{description}

In addition to the data entry fields, there are buttons to load and save
the Spell Data Object to a disk file.

\index{Spell Data Object Editor GUI Window!GUI Element|)}