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#*
#* ------------------------------------------------------------------
#* Role PlayingDB V2.0 by Deepwoods Software
#* ------------------------------------------------------------------
#* Widgets.hh - Widget Helpfile
#* Created by Robert Heller on Tue Apr 20 01:13:41 1999
#* ------------------------------------------------------------------
#* Modification History:
#* $Log: Widgets.hh,v $
#* Revision 1.2 1999/05/18 22:46:58 heller
#* Spelling checks.
#*
#* Revision 1.1 1999/05/18 13:59:32 heller
#* Initial revision
#*
#* ------------------------------------------------------------------
#* Contents:
#* ------------------------------------------------------------------
#*
#* Role Playing DB -- A database package that creates and maintains
#* a database of RPG characters, monsters, treasures,
#* spells, and playing environments.
#*
#* Copyright (C) 1995,1998,1999 Robert Heller D/B/A Deepwoods Software
#* 51 Locke Hill Road
#* Wendell, MA 01379-9728
#*
#* This program is free software; you can redistribute it and/or modify
#* it under the terms of the GNU General Public License as published by
#* the Free Software Foundation; either version 2 of the License, or
#* (at your option) any later version.
#*
#* This program is distributed in the hope that it will be useful,
#* but WITHOUT ANY WARRANTY; without even the implied warranty of
#* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#* GNU General Public License for more details.
#*
#* You should have received a copy of the GNU General Public License
#* along with this program; if not, write to the Free Software
#* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#*
#*
#*
#* $Id: Widgets.hh,v 1.2 1999/05/18 22:46:58 heller Rel1 $
0 tlRpg
Main Window. See <Main GUI Window>.
Sections:
<tlRpg.#menuBar>
<tlRpg.mainFrame>
1 tlRpg.#menuBar
Main Window Menubar. See <Standard Menu bar>.
1 tlRpg.mainFrame
Main Window button area. See <Main GUI Window>.
Subsections:
<tlRpg.mainFrame.left.character>
<tlRpg.mainFrame.left.monster>
<tlRpg.mainFrame.left.spell>
<tlRpg.mainFrame.left.map>
<tlRpg.mainFrame.right.treasure>
<tlRpg.mainFrame.right.trickTrap>
<tlRpg.mainFrame.right.dressing>
<tlRpg.mainFrame.right.exit>
2 tlRpg.mainFrame.left.character
[Make or Edit Character] button. This button pops up a
<Character Data Object Editor GUI Window>.
2 tlRpg.mainFrame.left.monster
[Make or Edit Monster] button. This button pops up a
<Monster Data Object Editor GUI Window>.
2 tlRpg.mainFrame.left.spell
[Make or Edit Spell] button. This button pops up a
<Spell Data Object Editor GUI Window>.
2 tlRpg.mainFrame.left.map
[Make or Edit Map] button. This button pops up a
<Map Editor GUI Window>.
2 tlRpg.mainFrame.right.treasure
[Make or Edit Treasure] button. This button pops up a
<Treasure Data Object Editor GUI Window>.
2 tlRpg.mainFrame.right.trickTrap
[Make or Edit Trick or Trap] button. This button pops up a
<Trick / Trap Data Object Editor GUI Window>.
2 tlRpg.mainFrame.right.dressing
[Make or Edit Dressing] button. This button pops up a
<Dressing Data Object Editor GUI Window>.
2 tlRpg.mainFrame.right.exit
[Exit] button. This button exits the application.
0 tlCharacter
Character Editor. See <Character Data Object Editor GUI Window>.
Sections:
<tlCharacter.#menuBar>
<tlCharacter.attributes>
<tlCharacter.demographics>
<tlCharacter.description>
<tlCharacter.buttons>
1 tlCharacter.#menuBar
Character Window Menubar. See <Standard Menu bar>.
1 tlCharacter.attributes
Character Attributes area.
Subsections:
<tlCharacter.attributes.left.strength>
<tlCharacter.attributes.left.intelligence>
<tlCharacter.attributes.left.wisdom>
<tlCharacter.attributes.right.dexterity>
<tlCharacter.attributes.right.constitution>
<tlCharacter.attributes.right.charisma>
2 tlCharacter.attributes.left.strength
The character's strength (and for fighters, exceptional strength) is
entered here.
2 tlCharacter.attributes.left.intelligence
The character's intelligence is entered here.
2 tlCharacter.attributes.left.wisdom
The character's wisdom is entered here.
2 tlCharacter.attributes.right.dexterity
The character's dexterity is entered here.
2 tlCharacter.attributes.right.constitution
The character's constitution is entered here.
2 tlCharacter.attributes.right.charisma
The character's charisma is entered here.
1 tlCharacter.demographics
The character's demographics are entered or displayed here: the
character's name (<tlCharacter.demographics.chname>), the player's name
(<tlCharacter.demographics.plname>), the character's race
(<tlCharacter.demographics.race>), the character's alignment
(<tlCharacter.demographics.alignment>), the character's gender
(<tlCharacter.demographics.sex>), the character's age
(<tlCharacter.demographics.age>), the character's experience points
(<tlCharacter.demographics.expAndGold.experiencePoints>), the
character's wealth (<tlCharacter.demographics.expAndGold.gold>), the
character's hit points
(<tlCharacter.demographics.hpAndClass.hitPoints>), and the the
character's class (<tlCharacter.demographics.hpAndClass.class>).
Subsections:
<tlCharacter.demographics.chname>
<tlCharacter.demographics.plname>
<tlCharacter.demographics.race>
<tlCharacter.demographics.alignment>
<tlCharacter.demographics.sex>
<tlCharacter.demographics.age>
<tlCharacter.demographics.expAndGold.experiencePoints>
<tlCharacter.demographics.expAndGold.gold>
<tlCharacter.demographics.hpAndClass.hitPoints>
<tlCharacter.demographics.hpAndClass.class>
2 tlCharacter.demographics.chname
The character's name is entered here.
2 tlCharacter.demographics.plname
The player's name is entered here.
2 tlCharacter.demographics.race
The character's race is entered here.
2 tlCharacter.demographics.alignment
The character's alignment is entered here.
2 tlCharacter.demographics.sex
The character's gender (sex) is entered here.
2 tlCharacter.demographics.age
The character's age is entered here.
2 tlCharacter.demographics.expAndGold.experiencePoints
The character's experience is entered here.
2 tlCharacter.demographics.expAndGold.gold
The character's wealth is entered here.
2 tlCharacter.demographics.hpAndClass.hitPoints
The character's hit points are displayed here.
2 tlCharacter.demographics.hpAndClass.class
The character's class is entered here.
1 tlCharacter.description
This space is for entering any additional descriptive text or commentary.
1 tlCharacter.buttons
These buttons provide additional functions or information.
Subsections:
<tlCharacter.buttons.clevel>
<tlCharacter.buttons.button47>
<tlCharacter.buttons.button48>
<tlCharacter.buttons.button49>
<tlCharacter.buttons.button50>
<tlCharacter.buttons.button51>
2 tlCharacter.buttons.clevel
Displays the character's current level.
2 tlCharacter.buttons.button47
Rolls the character's exceptional strength
2 tlCharacter.buttons.button48
Advances the character's level.
2 tlCharacter.buttons.button49
Saves the current character information.
2 tlCharacter.buttons.button50
Loads character information from a file.
2 tlCharacter.buttons.button51
Updates the character's picture.
0 tlDressing
Dressing Editor. See <Dressing Data Object Editor GUI Window>.
Sections:
<tlDressing.#menuBar>
<tlDressing.nameValue.name>
<tlDressing.nameValue.value>
<tlDressing.description>
<tlDressing.buttons>
1 tlDressing.#menuBar
Dressing Window Menubar. See <Standard Menu bar>.
1 tlDressing.nameValue.name
The name of the object.
1 tlDressing.nameValue.value
The value of the object.
1 tlDressing.description
The description of the object.
1 tlDressing.buttons
These three buttons provide additional functions.
Subsections:
<tlDressing.buttons.button61>
<tlDressing.buttons.button62>
<tlDressing.buttons.button63>
2 tlDressing.buttons.button61
Load a dressing object file into the current window.
2 tlDressing.buttons.button62
Save the current dressing object to a file.
2 tlDressing.buttons.button63
Change the picture of the current dressing object.
0 tlMap
Map Editor. See <Map Editor GUI Window>.
Sections:
<tlMap.#menuBar>
<tlMap.upper.canvasMF>
<tlMap.upper.info.name>
<tlMap.upper.info.level>
<tlMap.upper.info.description>
<tlMap.controls.spaceEdit>
<tlMap.buttons.button24>
1 tlMap.#menuBar
Map Window Menubar. See <Standard Menu bar>.
1 tlMap.upper.canvasMF
This is a view of the current level of the map.
Bindings:
One click on a space "selects" the space, two clicks selects the
space and pops up the <Space Data Object Editor GUI Window>.
1 tlMap.upper.info.name
This is the name of the map.
1 tlMap.upper.info.level
This is the current level of the map.
1 tlMap.upper.info.description
This is the description of the map.
1 tlMap.controls.spaceEdit
Controls relating to spaces.
Subsections:
<tlMap.controls.spaceEdit.button19>
<tlMap.controls.spaceEdit.button20>
<tlMap.controls.spaceEdit.name>
2 tlMap.controls.spaceEdit.button19
Create a new space. See <Create New Space>.
2 tlMap.controls.spaceEdit.button20
Delete the selected space.
2 tlMap.controls.spaceEdit.name
The name of the currently selected space.
1 tlMap.buttons.button24
Save the current map to a file.
0 tlMonster
Monster Editor. See <Monster Data Object Editor GUI Window>.
Sections:
<tlMonster.#menuBar>
<tlMonster.stringParams.left.name>
<tlMonster.stringParams.left.alignment>
<tlMonster.stringParams.left.treasureType>
<tlMonster.stringParams.right.specialAttacks>
<tlMonster.stringParams.right.specialDefences>
<tlMonster.stringParams.right.psionics>
<tlMonster.hpParams.hp>
<tlMonster.hpParams.hdice>
<tlMonster.intParams.left.ac>
<tlMonster.intParams.left.lair>
<tlMonster.intParams.left.nAtt>
<tlMonster.intParams.left.magRes>
<tlMonster.intParams.right.move>
<tlMonster.intParams.right.damAtt>
<tlMonster.intParams.right.numApear>
<tlMonster.intParams.right.size>
<tlMonster.ifs.intel>
<tlMonster.ifs.freq>
<tlMonster.description>
<tlMonster.buttons>
1 tlMonster.#menuBar
Monster Window Menubar. See <Standard Menu bar>.
1 tlMonster.stringParams.left.name
Name / Type of monster.
1 tlMonster.stringParams.left.alignment
Alignment of monster.
1 tlMonster.stringParams.left.treasureType
Treasure Type of monster.
1 tlMonster.stringParams.right.specialAttacks
Special Attacks of monster.
1 tlMonster.stringParams.right.specialDefences
Special Defenses of monster.
1 tlMonster.stringParams.right.psionics
Psionic abilities of the monster.
1 tlMonster.hpParams.hp
The monster's Hit Points, if selected. See <tlMonster.hpParams.hdice>.
1 tlMonster.hpParams.hdice
The monster's Hit Dice, if selected. See <tlMonster.hpParams.hp>.
1 tlMonster.intParams.left.ac
The monster's Armor Class.
1 tlMonster.intParams.left.lair
The percent chance the monster is in its lair.
1 tlMonster.intParams.left.nAtt
The number of attacks per round the monster has.
1 tlMonster.intParams.left.magRes
The monster's magical resistance.
1 tlMonster.intParams.right.move
The monster's movement: ground"/flying"//swimming"(burrowing")*speed in web".
1 tlMonster.intParams.right.damAtt
The damage per attack the monster inflicts.
1 tlMonster.intParams.right.numApear
The number appearing.
1 tlMonster.intParams.right.size
The size of the monster.
1 tlMonster.ifs.intel
The monster's intelligence rating:
Non -- Not intelligent, this is an intelligence score of 0.
Animal -- Animal intelligence, this is an intelligence score of 1.
Semi -- Semi-intelligent, this is an intelligence score of 2-4.
Low -- Low intelligence, this is an intelligence score of 5-7.
Average -- Average (Human) intelligence, this is an intelligence
score of 8-10.
Very -- Very intelligent, this is an intelligence score of 11-12.
Highly -- Highly intelligent, this is an intelligence score of 13-14.
Exceptionally -- Exceptionally intelligent, this is an intelligence score
of 15-16.
Genius -- Genius, this is an intelligence score of 17-18.
SupraGenius -- Supra-Genius, this is an intelligence score of 19-20.
Godlike -- Godlike intelligence, this is an intelligence score of
21 or more.
1 tlMonster.ifs.freq
The monster's frequency of occurrence:
Unique -- This monster is unique (only one exists).
VeryRare -- This monster is very rare, only a few exist. 4% probability
of occurrence.
Rare -- This monster is rare, not many exist. 11% probability of
occurrence.
Uncommon -- This monster is uncommon, some exist but are not seen often.
20% probability of occurrence.
Common -- This monster is common, they are all over the place. 65%
probability of occurrence.
1 tlMonster.description
Additional textual description of the monster.
1 tlMonster.buttons
Various control buttons.
Subsections:
<tlMonster.buttons.button49>
<tlMonster.buttons.button50>
<tlMonster.buttons.button51>
2 tlMonster.buttons.button49
Load button. Load a monster object file into the current GUI.
2 tlMonster.buttons.button50
Save button. Save the monster in the current GUI to a file.
2 tlMonster.buttons.button51
Change Picture button. Change the picture (GIF file) for this monster.
0 tlSpell
Spell Editor. See <Spell Data Object Editor GUI Window>.
Sections:
<tlSpell.#menuBar>
<tlSpell.attributes.left.spellClass>
<tlSpell.attributes.left.name>
<tlSpell.attributes.left.area>
<tlSpell.attributes.left.castTime>
<tlSpell.attributes.left.duration>
<tlSpell.attributes.right.level>
<tlSpell.attributes.right.spellType>
<tlSpell.attributes.right.range>
<tlSpell.attributes.right.savingThrow>
<tlSpell.attributes.flags.checkbutton17>
<tlSpell.attributes.flags.checkbutton18>
<tlSpell.attributes.flags.checkbutton19>
<tlSpell.attributes.flags.checkbutton20>
<tlSpell.description>
<tlSpell.buttons>
1 tlSpell.#menuBar
Spell Window Menubar. See <Standard Menu bar>.
1 tlSpell.attributes.left.spellClass
The spell's class.
1 tlSpell.attributes.left.name
The spell's name.
1 tlSpell.attributes.left.area
The spell's area of effect.
1 tlSpell.attributes.left.castTime
The spell's casting time.
1 tlSpell.attributes.left.duration
The spell's duration.
1 tlSpell.attributes.right.level
The spell's level.
1 tlSpell.attributes.right.spellType
The spell's type.
1 tlSpell.attributes.right.range
The spell's range.
1 tlSpell.attributes.right.savingThrow
The spell's saving throw, if any.
1 tlSpell.attributes.flags.checkbutton17
Is the spell reversible?.
1 tlSpell.attributes.flags.checkbutton18
Does the spell have a verbal content?
1 tlSpell.attributes.flags.checkbutton19
Does the spell have a somatic content?
1 tlSpell.attributes.flags.checkbutton20
Does the spell have a material content?
1 tlSpell.description
Additional textual descriptive information.
1 tlSpell.buttons
Various control buttons.
Subsections:
2 tlSpell.buttons.button21
Load button. Load a spell into the current GUI.
2 tlSpell.buttons.button22
Save button. Save the spell in the current GUI to a file.
0 tlTreasure
Treasure Editor. See <Treasure Data Object Editor GUI Window>.
Sections:
<tlTreasure.#menuBar>
<tlTreasure.attributes.left.name>
<tlTreasure.attributes.left.weight>
<tlTreasure.attributes.left.aCAdj>
<tlTreasure.attributes.left.toHitAdj>
<tlTreasure.attributes.left.damAdj>
<tlTreasure.attributes.left.magResAdj>
<tlTreasure.attributes.middle.sAdj>
<tlTreasure.attributes.middle.iAdj>
<tlTreasure.attributes.middle.wAdj>
<tlTreasure.attributes.middle.dAdj>
<tlTreasure.attributes.middle.cAdj>
<tlTreasure.attributes.middle.chAdj>
<tlTreasure.attributes.right.damProtAdj>
<tlTreasure.attributes.right.gAdj>
<tlTreasure.attributes.right.fAdj>
<tlTreasure.attributes.right.swAdj>
<tlTreasure.attributes.right.value>
<tlTreasure.description>
<tlTreasure.button>
1 tlTreasure.#menuBar
Treasure Window Menubar. See <Standard Menu bar>.
1 tlTreasure.attributes.left.name
Name of the treasure.
1 tlTreasure.attributes.left.weight
Weight of the treasure.
1 tlTreasure.attributes.left.aCAdj
Armor Class adjustment.
1 tlTreasure.attributes.left.toHitAdj
To Hit Adjustment.
1 tlTreasure.attributes.left.damAdj
Damage adjustment.
1 tlTreasure.attributes.left.magResAdj
Magical Resistance adjustment.
1 tlTreasure.attributes.middle.sAdj
Strength adjustment.
1 tlTreasure.attributes.middle.iAdj
Intelligence adjustment.
1 tlTreasure.attributes.middle.wAdj
Wisdom adjustment.
1 tlTreasure.attributes.middle.dAdj
Dexterity adjustment.
1 tlTreasure.attributes.middle.cAdj
Constitution adjustment.
1 tlTreasure.attributes.middle.chAdj
Charisma adjustment.
1 tlTreasure.attributes.right.damProtAdj
Damage Protection adjustment.
1 tlTreasure.attributes.right.gAdj
Ground Movement adjustment.
1 tlTreasure.attributes.right.fAdj
Flying adjustment.
1 tlTreasure.attributes.right.swAdj
Swimming adjustment.
1 tlTreasure.attributes.right.value
The treasure's value.
1 tlTreasure.description
A textual description of the treasure.
1 tlTreasure.button
Buttons that provide additional functions.
Subsections:
<tlTreasure.button.button47>
<tlTreasure.button.button48>
<tlTreasure.button.button49>
2 tlTreasure.button.button47
Load button. Loads in a treasure from a file.
2 tlTreasure.button.button48
Save button. Saves the treasure to a file.
2 tlTreasure.button.button49
Change Picture button. Changes the picture (GIF file) of the treasure.
0 tlTrickTrap
Trick / Trap Editor. See <Trick / Trap Data Object Editor GUI Window>.
Sections:
<tlTrickTrap.#menuBar>
<tlTrickTrap.nameType.name>
<tlTrickTrap.nameType.type>
<tlTrickTrap.description>
<tlTrickTrap.buttons>
1 tlTrickTrap.#menuBar
Trick / Trap Window Menubar. See <Standard Menu bar>.
1 tlTrickTrap.nameType.name
Name of the trick or trap.
1 tlTrickTrap.nameType.type
Type of the trick or trap.
1 tlTrickTrap.description
Textual description of the trick or trap.
1 tlTrickTrap.buttons
Buttons that provide additional functions.
Subsections:
<tlTrickTrap.buttons.button61>
<tlTrickTrap.buttons.button62>
<tlTrickTrap.buttons.button63>
2 tlTrickTrap.buttons.button61
Load button. Load a trick or trap from a file.
2 tlTrickTrap.buttons.button62
Save button. Save the current trick or trap to a file.
2 tlTrickTrap.buttons.button63
Change Picture button. Change the picture of the trick or trap.
0 tlHelp
Help window. See <Help>.
Sections:
<tlHelp.indexText>
<tlHelp.modeStatus>
<tlHelp.command>
<tlHelp.buttons>
1 tlHelp.indexText
Index and Help text area.
Subsections:
<tlHelp.indexText.indexLBFrame.lbysFrame.lbFrame.indexLB>
<tlHelp.indexText.helpTextFrame.helpText>
2 tlHelp.indexText.indexLBFrame.lbysFrame.lbFrame.indexLB
Help index list.
2 tlHelp.indexText.helpTextFrame.helpText
Help text area. See <Help>.
1 tlHelp.modeStatus
Help mode/status line.
1 tlHelp.command
Help command input line.
1 tlHelp.buttons
Help buttons.
Subsections:
<tlHelp.buttons.button7>
<tlHelp.buttons.button9>
<tlHelp.buttons.button10>
<tlHelp.buttons.button8>
2 tlHelp.buttons.button7
Help "Close" button. This button closes the help window.
2 tlHelp.buttons.button8
Help "Help" button. This button brings up help on help.
2 tlHelp.buttons.button9
Help "Back" button. This displays the previous topic in the help history.
2 tlHelp.buttons.button10
Help "Forward" button. This displays the next topic in the help history.
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