File: index.hh

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roleplaying 2.0-8
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0 Index
<Character Data Object Editor GUI Window>
<Character Data Object Editor GUI Window Itself>
<Common GUI Elements>
<Copying>
<Create Map Dialog>
<Create New Space>
<Creating New Exit dialog box>
<Creating New Item dialog box>
<Dressing Data Object Editor GUI Window>
<Exit Information Dialog>
<Help>
<How the on-line help is organized>
<How to create a Space>
<How to edit a Character>
<How to edit a Dressing>
<How to edit a Map>
<How to edit a Monster>
<How to edit a Space>
<How to edit a Spell>
<How to edit a Treasure>
<How to edit a Trick or Trap>
<Introduction>
<Keys>
<Main GUI Window>
<Map Editor GUI Window>
<Map Editor GUI Window itself>
<Monster Data Object Editor GUI Window>
<New Character Roll Dialog>
<Registering>
<Space Data Object Editor GUI Window>
<Space Data Object Editor GUI Window itself>
<Spell Data Object Editor GUI Window>
<Standard Menu bar>
<Table Of Contents>
<tlCharacter>
<tlCharacter.attributes>
<tlCharacter.attributes.left.intelligence>
<tlCharacter.attributes.left.strength>
<tlCharacter.attributes.left.wisdom>
<tlCharacter.attributes.right.charisma>
<tlCharacter.attributes.right.constitution>
<tlCharacter.attributes.right.dexterity>
<tlCharacter.buttons>
<tlCharacter.buttons.button47>
<tlCharacter.buttons.button48>
<tlCharacter.buttons.button49>
<tlCharacter.buttons.button50>
<tlCharacter.buttons.button51>
<tlCharacter.buttons.clevel>
<tlCharacter.demographics>
<tlCharacter.demographics.age>
<tlCharacter.demographics.alignment>
<tlCharacter.demographics.chname>
<tlCharacter.demographics.expAndGold.experiencePoints>
<tlCharacter.demographics.expAndGold.gold>
<tlCharacter.demographics.hpAndClass.class>
<tlCharacter.demographics.hpAndClass.hitPoints>
<tlCharacter.demographics.plname>
<tlCharacter.demographics.race>
<tlCharacter.demographics.sex>
<tlCharacter.description>
<tlCharacter.#menuBar>
<tlDressing>
<tlDressing.buttons>
<tlDressing.buttons.button61>
<tlDressing.buttons.button62>
<tlDressing.buttons.button63>
<tlDressing.description>
<tlDressing.#menuBar>
<tlDressing.nameValue.name>
<tlDressing.nameValue.value>
<tlHelp>
<tlHelp.buttons>
<tlHelp.buttons.button10>
<tlHelp.buttons.button7>
<tlHelp.buttons.button8>
<tlHelp.buttons.button9>
<tlHelp.command>
<tlHelp.indexText>
<tlHelp.indexText.helpTextFrame.helpText>
<tlHelp.indexText.indexLBFrame.lbysFrame.lbFrame.indexLB>
<tlHelp.modeStatus>
<tlMap>
<tlMap.buttons.button24>
<tlMap.controls.spaceEdit>
<tlMap.controls.spaceEdit.button19>
<tlMap.controls.spaceEdit.button20>
<tlMap.controls.spaceEdit.name>
<tlMap.#menuBar>
<tlMap.upper.canvasMF>
<tlMap.upper.info.description>
<tlMap.upper.info.level>
<tlMap.upper.info.name>
<tlMonster>
<tlMonster.buttons>
<tlMonster.buttons.button49>
<tlMonster.buttons.button50>
<tlMonster.buttons.button51>
<tlMonster.description>
<tlMonster.hpParams.hdice>
<tlMonster.hpParams.hp>
<tlMonster.ifs.freq>
<tlMonster.ifs.intel>
<tlMonster.intParams.left.ac>
<tlMonster.intParams.left.lair>
<tlMonster.intParams.left.magRes>
<tlMonster.intParams.left.nAtt>
<tlMonster.intParams.right.damAtt>
<tlMonster.intParams.right.move>
<tlMonster.intParams.right.numApear>
<tlMonster.intParams.right.size>
<tlMonster.#menuBar>
<tlMonster.stringParams.left.alignment>
<tlMonster.stringParams.left.name>
<tlMonster.stringParams.left.treasureType>
<tlMonster.stringParams.right.psionics>
<tlMonster.stringParams.right.specialAttacks>
<tlMonster.stringParams.right.specialDefences>
<tlRpg>
<tlRpg.mainFrame>
<tlRpg.mainFrame.left.character>
<tlRpg.mainFrame.left.map>
<tlRpg.mainFrame.left.monster>
<tlRpg.mainFrame.left.spell>
<tlRpg.mainFrame.right.dressing>
<tlRpg.mainFrame.right.exit>
<tlRpg.mainFrame.right.treasure>
<tlRpg.mainFrame.right.trickTrap>
<tlRpg.#menuBar>
<tlSpell>
<tlSpell.attributes.flags.checkbutton17>
<tlSpell.attributes.flags.checkbutton18>
<tlSpell.attributes.flags.checkbutton19>
<tlSpell.attributes.flags.checkbutton20>
<tlSpell.attributes.left.area>
<tlSpell.attributes.left.castTime>
<tlSpell.attributes.left.duration>
<tlSpell.attributes.left.name>
<tlSpell.attributes.left.spellClass>
<tlSpell.attributes.right.level>
<tlSpell.attributes.right.range>
<tlSpell.attributes.right.savingThrow>
<tlSpell.attributes.right.spellType>
<tlSpell.buttons>
<tlSpell.buttons.button21>
<tlSpell.buttons.button22>
<tlSpell.description>
<tlSpell.#menuBar>
<tlTreasure>
<tlTreasure.attributes.left.aCAdj>
<tlTreasure.attributes.left.damAdj>
<tlTreasure.attributes.left.magResAdj>
<tlTreasure.attributes.left.name>
<tlTreasure.attributes.left.toHitAdj>
<tlTreasure.attributes.left.weight>
<tlTreasure.attributes.middle.cAdj>
<tlTreasure.attributes.middle.chAdj>
<tlTreasure.attributes.middle.dAdj>
<tlTreasure.attributes.middle.iAdj>
<tlTreasure.attributes.middle.sAdj>
<tlTreasure.attributes.middle.wAdj>
<tlTreasure.attributes.right.damProtAdj>
<tlTreasure.attributes.right.fAdj>
<tlTreasure.attributes.right.gAdj>
<tlTreasure.attributes.right.swAdj>
<tlTreasure.attributes.right.value>
<tlTreasure.button>
<tlTreasure.button.button47>
<tlTreasure.button.button48>
<tlTreasure.button.button49>
<tlTreasure.description>
<tlTreasure.#menuBar>
<tlTrickTrap>
<tlTrickTrap.buttons>
<tlTrickTrap.buttons.button61>
<tlTrickTrap.buttons.button62>
<tlTrickTrap.buttons.button63>
<tlTrickTrap.description>
<tlTrickTrap.#menuBar>
<tlTrickTrap.nameType.name>
<tlTrickTrap.nameType.type>
<Treasure Data Object Editor GUI Window>
<Trick / Trap Data Object Editor GUI Window>
<Tutorial>
<Version>
<Warranty>
<What is the Role Playing Database System?>