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#*
#* ------------------------------------------------------------------
#* Role PlayingDB V2.0 by Deepwoods Software
#* ------------------------------------------------------------------
#* monster.hh - Monster GUI
#* Created by Robert Heller on Mon Apr 19 15:52:27 1999
#* ------------------------------------------------------------------
#* Modification History:
#* $Log: monster.hh,v $
#* Revision 1.2 1999/07/14 22:21:33 heller
#* Eddy's Edits.
#*
#* Revision 1.1 1999/04/20 13:24:36 heller
#* Initial revision
#*
#* ------------------------------------------------------------------
#* Contents:
#* ------------------------------------------------------------------
#*
#* Role Playing DB -- A database package that creates and maintains
#* a database of RPG characters, monsters, treasures,
#* spells, and playing environments.
#*
#* Copyright (C) 1995,1998,1999 Robert Heller D/B/A Deepwoods Software
#* 51 Locke Hill Road
#* Wendell, MA 01379-9728
#*
#* This program is free software; you can redistribute it and/or modify
#* it under the terms of the GNU General Public License as published by
#* the Free Software Foundation; either version 2 of the License, or
#* (at your option) any later version.
#*
#* This program is distributed in the hope that it will be useful,
#* but WITHOUT ANY WARRANTY; without even the implied warranty of
#* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#* GNU General Public License for more details.
#*
#* You should have received a copy of the GNU General Public License
#* along with this program; if not, write to the Free Software
#* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#*
#*
#*
#* $Id: monster.hh,v 1.2 1999/07/14 22:21:33 heller Rel1 $
0 Monster Data Object Editor GUI Window
The Monster Data Object represents the monsters that the player
characters might encounter. These monsters can be only a minor
hindrance or a major problem, spelling disaster for the adventure.
The Monster Data Object Editor GUI Window contains entries to edit all
of the settable fields in a Monster Data Object as shown below.
{Monster.ppm}
The settable fields include:
[Name / Type] The name or type of the monster.
[Spec. Attacks] The special attacks the monster is capable of.
[Alignment] The monster's alignment.
[Spec. Defenses] The special defenses the monster is capable of.
[Treas. Type] The type of treasure the monster has or is guarding.
[Psionics] The monster's Psionic capabilities.
[Hit Points] The monster's hit points. This applies to special
monsters, ones that are unique or exist in very small numbers. Most
monsters have hit dice instead.
[Hit Dice] The monster's hit dice.
[Armor Class] The monster's armor class.
[Move] The monster's movement speed. This includes on land, in the
water, flying, burrowing, and web speed.
[Percent in Lair] Probability that the monster is in its lair.
[Damage / Attack] The amount of damage the monster can inflict for
each attack.
[Num. of Attacks] The number of attacks the monster can make in
each melee round.
[Number Appearing] The number of this type of monster that will
appear at any given time.
[Magical Res.] The monster's resistance to magical attacks.
[Size] The monster's size, in feet.
[Intelligence] The monster's intelligence rating:
* Non -- Not intelligent, this is an intelligence score of 0.
* Animal -- Animal intelligence, this is an intelligence score of 1.
* Semi -- Semi-intelligent, this is an intelligence score of 2-4.
* Low -- Low intelligence, this is an intelligence score of 5-7.
* Average -- Average (Human) intelligence, this is an intelligence
score of 8-10.
* Very -- Very intelligent, this is an intelligence score of 11-12.
* Highly -- Highly intelligent, this is an intelligence score of 13-14.
* Exceptionally -- Exceptionally intelligent, this is an
intelligence score of 15-16.
* Genius -- Genius, this is an intelligence score of 17-18.
* SupraGenius -- Supra-Genius, this is an intelligence score of 19-20.
* Godlike -- Godlike intelligence, this is an intelligence score of 21 or more.
[Frequency] The monster's frequency rating:
* Unique -- This monster is unique, only one exists.
* VeryRare -- This monster is very rare, only a few exist; 4%
probability of occurrence.
* Rare -- This monster is rare, not many exist; 11% probability of
occurrence.
* Uncommon -- This monster is uncommon, some exist but are not seen
often; 20% probability of occurrence.
* Common -- This monster is common, they are all over the place;
65% probability of occurrence.
[Description] This is a text field for any additional descriptive
commentary.
In addition to the data entry fields, there are buttons to load and save
a Monster Data Object file. There also is a button to set or change the monster's
picture (GIF file).
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