File: tricktrap.hh

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#* 
#* ------------------------------------------------------------------
#* Role PlayingDB V2.0 by Deepwoods Software
#* ------------------------------------------------------------------
#* tricktrap.hh - TrickTrap GUI
#* Created by Robert Heller on Mon Apr 19 16:16:37 1999
#* ------------------------------------------------------------------
#* Modification History: 
#* $Log: tricktrap.hh,v $
#* Revision 1.2  1999/05/18 22:46:58  heller
#* Spelling checks.
#*
#* Revision 1.1  1999/04/20 13:24:36  heller
#* Initial revision
#*
#* ------------------------------------------------------------------
#* Contents:
#* ------------------------------------------------------------------
#*  
#*     Role Playing DB -- A database package that creates and maintains
#* 		       a database of RPG characters, monsters, treasures,
#* 		       spells, and playing environments.
#* 
#*     Copyright (C) 1995,1998,1999  Robert Heller D/B/A Deepwoods Software
#* 			51 Locke Hill Road
#* 			Wendell, MA 01379-9728
#* 
#*     This program is free software; you can redistribute it and/or modify
#*     it under the terms of the GNU General Public License as published by
#*     the Free Software Foundation; either version 2 of the License, or
#*     (at your option) any later version.
#* 
#*     This program is distributed in the hope that it will be useful,
#*     but WITHOUT ANY WARRANTY; without even the implied warranty of
#*     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#*     GNU General Public License for more details.
#* 
#*     You should have received a copy of the GNU General Public License
#*     along with this program; if not, write to the Free Software
#*     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#* 
#*  
#* 
#* $Id: tricktrap.hh,v 1.2 1999/05/18 22:46:58 heller Rel1 $
0 Trick / Trap Data Object Editor GUI Window

The TrickTrap Data Object contains information about tricks and traps
that the game master has scattered about the playing environment.  These
tricks and traps generally protect treasures, but sometimes are just
there to keep the players on their toes.

The Trick / Trap Data Object Editor GUI Window contains entries to edit all
of the set able fields in a Trick / Trap Data Object  as shown below.

{TrickTrap.ppm}

The set able fields include:

[Name] The name of the trick or trap.

[Type] The type of the trick or trap.

[Description] Descriptive text describing the trick or trap.

In addition to the data entry fields, there are buttons to load and save
the data object and to set or change its picture (GIF file).