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#*
#* ------------------------------------------------------------------
#* Role PlayingDB V2.0 by Deepwoods Software
#* ------------------------------------------------------------------
#* RPGEdSpell.tcl - Spell Editor
#* Created by Robert Heller on Wed Aug 19 16:30:43 1998
#* ------------------------------------------------------------------
#* Modification History:
#* $Log: RPGEdSpell.tcl,v $
#* Revision 1.2 1999/07/13 01:29:16 heller
#* Fix documentation: spelling, punctuation, etc.
#*
#* Revision 1.1 1998/12/28 02:33:27 heller
#* Initial revision
#*
#* ------------------------------------------------------------------
#* Contents:
#* ------------------------------------------------------------------
#*
#* Role Playing DB -- A database package that creates and maintains
#* a database of RPG characters, monsters, treasures,
#* spells, and playing environments.
#*
#* Copyright (C) 1995,1998 Robert Heller D/B/A Deepwoods Software
#* 51 Locke Hill Road
#* Wendell, MA 01379-9728
#*
#* This program is free software; you can redistribute it and/or modify
#* it under the terms of the GNU General Public License as published by
#* the Free Software Foundation; either version 2 of the License, or
#* (at your option) any later version.
#*
#* This program is distributed in the hope that it will be useful,
#* but WITHOUT ANY WARRANTY; without even the implied warranty of
#* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#* GNU General Public License for more details.
#*
#* You should have received a copy of the GNU General Public License
#* along with this program; if not, write to the Free Software
#* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#*
#*
#*
#@Chapter:RPGEdSpell.tcl -- Magical activities
#@Label:RPGEdSpell.tcl
#$Id: RPGEdSpell.tcl,v 1.2 1999/07/13 01:29:16 heller Rel1 $
# This file contains the code to create and edit spell objects. These
# objects describe what is needed to cast magic spells.
proc RPGEdSpell {{filename {}}} {
# This procedure creates or edits a spell object.
# <in> filename -- the file to edit.
# [index] RPGEdSpell!procedure
global tk_version
set toplevel [GenerateToplevelName rpgEdSpe]
RPGToplevel .$toplevel {Role Playing V2 Spell Editor} Spell
wm withdraw .$toplevel
global .$toplevel
upvar #0 .$toplevel data
set data(filename) "$filename"
set data(filetype) "spell"
if {[string length "$filename"] > 0} {
set data(object) [Spell]
set object $data(object)
if {[file readable "$filename"]} {
set buffer [Record]
if {[catch [list $buffer ReadRecord "$filename"] err]} {
CloseWindow .$toplevel
tkerror "Could not load $filename: $err"
return
}
if {[string compare {*Spell} "[lindex [$buffer ReturnRecord] 0]"] != 0} {
CloseWindow .$toplevel
tkerror "Not a Spell file: $filename"
return
}
$object UpdateFromRecord $buffer
rename $buffer {}
} else {
CloseWindow .$toplevel
tkerror "File does not exist or is not readable: $filename"
return
}
} else {
set data(object) [Spell]
set object $data(object)
set data(dirty) 0
}
# build widget .$toplevel.attributes
frame .$toplevel.attributes \
-borderwidth {2} \
-relief {ridge}
# build widget .$toplevel.attributes.left
frame .$toplevel.attributes.left
# build widget .$toplevel.attributes.left.spellClass
frame .$toplevel.attributes.left.spellClass
# build widget .$toplevel.attributes.left.spellClass.label15
label .$toplevel.attributes.left.spellClass.label15 \
-text {Class:}
# build widget .$toplevel.attributes.left.spellClass.value
entry .$toplevel.attributes.left.spellClass.value \
-width {0} \
-textvariable ".[set toplevel](spellClass)"
bind .$toplevel.attributes.left.spellClass.value <KeyPress> "SetDirty .$toplevel"
# build widget .$toplevel.attributes.left.name
frame .$toplevel.attributes.left.name
# build widget .$toplevel.attributes.left.name.label15
label .$toplevel.attributes.left.name.label15 \
-text {Name:}
# build widget .$toplevel.attributes.left.name.value
entry .$toplevel.attributes.left.name.value \
-width {0} \
-textvariable ".[set toplevel](name)"
bind .$toplevel.attributes.left.name.value <KeyPress> "SetDirty .$toplevel"
# build widget .$toplevel.attributes.left.area
frame .$toplevel.attributes.left.area
# build widget .$toplevel.attributes.left.area.label15
label .$toplevel.attributes.left.area.label15 \
-text {Effected Area:}
# build widget .$toplevel.attributes.left.area.value
entry .$toplevel.attributes.left.area.value \
-width {0} \
-textvariable ".[set toplevel](area)"
bind .$toplevel.attributes.left.area.value <KeyPress> "SetDirty .$toplevel"
# build widget .$toplevel.attributes.left.castTime
frame .$toplevel.attributes.left.castTime
# build widget .$toplevel.attributes.left.castTime.label15
label .$toplevel.attributes.left.castTime.label15 \
-text {Casting Time:}
# build widget .$toplevel.attributes.left.castTime.value
entry .$toplevel.attributes.left.castTime.value \
-width {0} \
-textvariable ".[set toplevel](castTime)"
bind .$toplevel.attributes.left.area.value <KeyPress> "SetDirty .$toplevel"
# build widget .$toplevel.attributes.left.duration
frame .$toplevel.attributes.left.duration
# build widget .$toplevel.attributes.left.duration.label15
label .$toplevel.attributes.left.duration.label15 \
-text {Duration:}
# build widget .$toplevel.attributes.left.duration.value
entry .$toplevel.attributes.left.duration.value \
-width {0} \
-textvariable ".[set toplevel](duration)"
bind .$toplevel.attributes.left.duration.value <KeyPress> "SetDirty .$toplevel"
# build widget .$toplevel.attributes.right
frame .$toplevel.attributes.right
# build widget .$toplevel.attributes.right.level
frame .$toplevel.attributes.right.level
# build widget .$toplevel.attributes.right.level.label15
label .$toplevel.attributes.right.level.label15 \
-text {Level:}
# build widget .$toplevel.attributes.right.level.value
entry .$toplevel.attributes.right.level.value \
-width {0} \
-textvariable ".[set toplevel](level)"
bind .$toplevel.attributes.right.level.value <KeyPress> "SetDirty .$toplevel"
bindtags .$toplevel.attributes.right.level.value \
[list .$toplevel.attributes.right.level.value Entry .$toplevel all IntEntry]
# build widget .$toplevel.attributes.right.spellType
frame .$toplevel.attributes.right.spellType
# build widget .$toplevel.attributes.right.spellType.label15
label .$toplevel.attributes.right.spellType.label15 \
-text {Type:}
# build widget .$toplevel.attributes.right.spellType.value
entry .$toplevel.attributes.right.spellType.value \
-width {0} \
-textvariable ".[set toplevel](spellType)"
bind .$toplevel.attributes.right.spellType.value <KeyPress> "SetDirty .$toplevel"
# build widget .$toplevel.attributes.right.range
frame .$toplevel.attributes.right.range
# build widget .$toplevel.attributes.right.range.label15
label .$toplevel.attributes.right.range.label15 \
-text {Range:}
# build widget .$toplevel.attributes.right.range.value
entry .$toplevel.attributes.right.range.value \
-width {0} \
-textvariable ".[set toplevel](range)"
bind .$toplevel.attributes.right.range.value <KeyPress> "SetDirty .$toplevel"
bindtags .$toplevel.attributes.right.range.value \
[list .$toplevel.attributes.right.range.value Entry .$toplevel all IntEntry]
# build widget .$toplevel.attributes.right.savingThrow
frame .$toplevel.attributes.right.savingThrow
# build widget .$toplevel.attributes.right.savingThrow.label15
label .$toplevel.attributes.right.savingThrow.label15 \
-text {Saving Throw:}
# build widget .$toplevel.attributes.right.savingThrow.value
entry .$toplevel.attributes.right.savingThrow.value \
-width {0} \
-textvariable ".[set toplevel](savingThrow)"
bind .$toplevel.attributes.right.savingThrow.value <KeyPress> "SetDirty .$toplevel"
# build widget .$toplevel.attributes.right.fill
frame .$toplevel.attributes.right.fill
# build widget .$toplevel.flags
frame .$toplevel.flags \
-borderwidth {2} \
-relief {ridge}
# build widget .$toplevel.flags.checkbutton17
checkbutton .$toplevel.flags.checkbutton17 \
-relief {raised} \
-text {Reversible?} \
-variable ".[set toplevel](reversible)" \
-command "SetDirty .$toplevel"
# build widget .$toplevel.flags.checkbutton18
checkbutton .$toplevel.flags.checkbutton18 \
-relief {raised} \
-text {Verbal?} \
-variable ".[set toplevel](verbal)" \
-command "SetDirty .$toplevel"
# build widget .$toplevel.flags.checkbutton19
checkbutton .$toplevel.flags.checkbutton19 \
-relief {raised} \
-text {Somatic?} \
-variable ".[set toplevel](somatic)" \
-command "SetDirty .$toplevel"
# build widget .$toplevel.flags.checkbutton20
checkbutton .$toplevel.flags.checkbutton20 \
-relief {raised} \
-text {Material?} \
-variable ".[set toplevel](material)" \
-command "SetDirty .$toplevel"
# build widget .$toplevel.description
frame .$toplevel.description \
-borderwidth {2} \
-relief {ridge}
# build widget .$toplevel.description.scrollbar1
scrollbar .$toplevel.description.scrollbar1 \
-command ".$toplevel.description.value yview" \
-relief {raised}
# build widget .$toplevel.description.value
text .$toplevel.description.value \
-height {5} \
-width {60} \
-wrap {word} \
-yscrollcommand ".$toplevel.description.scrollbar1 set"
bindtags .$toplevel.description.value \
[list .$toplevel.description.value Text .$toplevel all UpdComments]
# build widget .$toplevel.buttons
frame .$toplevel.buttons \
-borderwidth {2}
# build widget .$toplevel.buttons.button21
button .$toplevel.buttons.button21 \
-text {Load} \
-command "LoadSpell .$toplevel"
# build widget .$toplevel.buttons.button22
button .$toplevel.buttons.button22 \
-text {Save} \
-command "SaveSpell .$toplevel"
# pack master .$toplevel.attributes
pack configure .$toplevel.attributes.left \
-expand 1 \
-fill x \
-side left
pack configure .$toplevel.attributes.right \
-expand 1 \
-fill x \
-side right
# pack master .$toplevel.attributes.left
pack configure .$toplevel.attributes.left.spellClass \
-expand 1 \
-fill x
pack configure .$toplevel.attributes.left.name \
-expand 1 \
-fill x
pack configure .$toplevel.attributes.left.area \
-expand 1 \
-fill x
pack configure .$toplevel.attributes.left.castTime \
-expand 1 \
-fill x
pack configure .$toplevel.attributes.left.duration \
-expand 1 \
-fill x
# pack master .$toplevel.attributes.left.spellClass
pack configure .$toplevel.attributes.left.spellClass.label15 \
-side left
pack configure .$toplevel.attributes.left.spellClass.value \
-expand 1 \
-fill x \
-side right
# pack master .$toplevel.attributes.left.name
pack configure .$toplevel.attributes.left.name.label15 \
-side left
pack configure .$toplevel.attributes.left.name.value \
-expand 1 \
-fill x \
-side right
# pack master .$toplevel.attributes.left.area
pack configure .$toplevel.attributes.left.area.label15 \
-side left
pack configure .$toplevel.attributes.left.area.value \
-expand 1 \
-fill x \
-side right
# pack master .$toplevel.attributes.left.castTime
pack configure .$toplevel.attributes.left.castTime.label15 \
-side left
pack configure .$toplevel.attributes.left.castTime.value \
-expand 1 \
-fill x \
-side right
# pack master .$toplevel.attributes.left.duration
pack configure .$toplevel.attributes.left.duration.label15 \
-side left
pack configure .$toplevel.attributes.left.duration.value \
-expand 1 \
-fill x \
-side right
# pack master .$toplevel.attributes.right
pack configure .$toplevel.attributes.right.level \
-expand 1 \
-fill x
pack configure .$toplevel.attributes.right.spellType \
-expand 1 \
-fill x
pack configure .$toplevel.attributes.right.range \
-expand 1 \
-fill x
pack configure .$toplevel.attributes.right.savingThrow \
-expand 1 \
-fill x
pack configure .$toplevel.attributes.right.fill \
-expand 1 \
-fill x
# pack master .$toplevel.attributes.right.level
pack configure .$toplevel.attributes.right.level.label15 \
-side left
pack configure .$toplevel.attributes.right.level.value \
-expand 1 \
-fill x \
-side right
# pack master .$toplevel.attributes.right.spellType
pack configure .$toplevel.attributes.right.spellType.label15 \
-side left
pack configure .$toplevel.attributes.right.spellType.value \
-expand 1 \
-fill x \
-side right
# pack master .$toplevel.attributes.right.range
pack configure .$toplevel.attributes.right.range.label15 \
-side left
pack configure .$toplevel.attributes.right.range.value \
-expand 1 \
-fill x \
-side right
# pack master .$toplevel.attributes.right.savingThrow
pack configure .$toplevel.attributes.right.savingThrow.label15 \
-side left
pack configure .$toplevel.attributes.right.savingThrow.value \
-expand 1 \
-fill x \
-side right
# pack master .$toplevel.flags
pack configure .$toplevel.flags.checkbutton17 \
-expand 1 \
-side left
pack configure .$toplevel.flags.checkbutton18 \
-expand 1 \
-side left
pack configure .$toplevel.flags.checkbutton19 \
-expand 1 \
-side left
pack configure .$toplevel.flags.checkbutton20 \
-expand 1 \
-side left
# pack master .$toplevel.description
pack configure .$toplevel.description.scrollbar1 \
-fill y \
-side right
pack configure .$toplevel.description.value \
-expand 1 \
-fill both
# pack master .$toplevel.buttons
pack configure .$toplevel.buttons.button21 \
-expand 1 \
-side left
pack configure .$toplevel.buttons.button22 \
-expand 1 \
-side left
# pack master .$toplevel
pack configure .$toplevel.attributes \
-expand 1 \
-fill both
pack configure .$toplevel.flags \
-expand 1 \
-fill x
pack configure .$toplevel.description \
-fill both
pack configure .$toplevel.buttons \
-expand 1 \
-fill x
set data(spellClass) "[$object SpellClass]"
set data(name) "[$object Name]"
set data(area) "[$object AreaOfEffect]"
set data(castTime) "[$object CastingTime]"
set data(duration) "[$object Duration]"
set data(level) [$object Level]
set data(spellType) "[$object SpellType]"
set data(range) [$object Range]
set data(savingThrow) "[$object SavingThrow]"
set data(comments) "[$object Description]"
.$toplevel.description.value insert end "$data(comments)"
set data(reversible) [$object ReversibleP]
set data(verbal) [$object VerbalP]
set data(somatic) [$object SomaticP]
set data(material) [$object MaterialP]
rename $object {}
# end of widget tree
update
set hfill [winfo reqheight .$toplevel.attributes.left.spellClass]
set wfill [winfo reqheight .$toplevel.attributes.right.range]
.$toplevel.attributes.right.fill configure \
-height $hfill -width $wfill
wm deiconify .$toplevel
}
proc CheckWriteDirtyRecordSpell {tl} {
# This procedure is called when the GUI window is being closed and the data
# is ``dirty'' (modified). It takes care of saving the data if the user
# wants to.
# <in> tl -- the toplevel.
# [index] CheckWriteDirtyRecordSpell!procedure
upvar #0 $tl data
set filename "$data(filename)"
set filetype "$data(filetype)"
set saveP [tk_dialog .askDirty "Save spell?" "Save modified Spell data?" \
questhead 0 "Yes" "No"]
if {$saveP == 0} {
set object [Spell -this [NewSpell \
-class "$data(spellClass)" \
-name "$data(name)" \
-type "$data(spellType)" \
-description "$data(comments)" \
-area "$data(area)" \
-casttime "$data(castTime)" \
-duration "$data(duration)" \
-savethrow "$data(savingThrow)" \
-level $data(level) \
-range $data(range) \
-reversible $data(reversible) \
-verbal $data(verbal) \
-somatic $data(somatic) \
-material $data(material)]]
set buffer [Record -this [$object RawData]]
if {[string length "$filename"] == 0} {
set filename [tk_getSaveFile -defaultextension ".$filetype" \
-initialfile "new.$filetype" \
-initialdir "[pwd]" \
-filetypes [list [list "Spell files" \
"*.$filetype"]]\
-parent . \
-title {File to save spell data in}]
if {[string length "$filename"] == 0} {return}
if {[string length "[file extension $filename]"] == 0} {
set filename "$filename.$filetype"
}
}
$buffer WriteRecord "$filename"
rename $buffer {}
rename $object {}
}
}
proc LoadSpell {tl} {
# This procedure loads a spell data file into the current toplevel GUI window.
# <in> tl -- the toplevel GUI.
# [index] LoadSpell!procedure
upvar #0 $tl data
set filename "$data(filename)"
set filetype "$data(filetype)"
if {$data(dirty)} {
set saveP [tk_dialog .askDirty "Save spell?" \
"Save modified Spell data?" \
questhead 0 "Yes" "No"]
if {$saveP == 0} {SaveSpell $tl}
}
set initdir "[file dirname $filename]"
if {[string compare "$initdir" {.}] == 0} {set initdir "[pwd]"}
if {[string compare "[string index "$initdir" 0]" {/}] != 0} {
set initdir [file join "[pwd]" "$initdir"]
}
set filename [tk_getOpenFile -defaultextension ".$filetype" \
-initialfile "$filename" \
-initialdir "$initdir" \
-filetypes [list [list "Spell files" \
"*.$filetype"]]\
-parent $tl \
-title {File to load spell data from}]
if {[string length "$filename"] == 0} {return}
set buffer [Record]
if {[catch [list $buffer ReadRecord "$filename"] err]} {
tkerror "Could not load file $filename: $err"
rename $buffer {}
return
}
set key [lindex [$buffer ReturnRecord] 0]
if {[string compare "$key" {*Spell}] != 0} {
rename $buffer {}
tkerror "Not a spell file: $filename"
return
}
set object [Spell]
$object UpdateFromRecord $buffer
rename $buffer {}
set data(spellClass) "[$object SpellClass]"
set data(name) "[$object Name]"
set data(area) "[$object AreaOfEffect]"
set data(castTime) "[$object CastingTime]"
set data(duration) "[$object Duration]"
set data(level) [$object Level]
set data(spellType) "[$object SpellType]"
set data(range) [$object Range]
set data(savingThrow) "[$object SavingThrow]"
set data(comments) "[$object Description]"
$tl.description.value insert end "$data(comments)"
set data(reversible) [$object ReversibleP]
set data(verbal) [$object VerbalP]
set data(somatic) [$object SomaticP]
set data(material) [$object MaterialP]
rename $object {}
}
proc SaveAsSpell {tl} {
# This procedure saves the current data object in a named file.
# <in> tl -- the toplevel.
# [index] SaveAsSpell!procedure
SaveSpell $tl 1
}
proc SaveSpell {tl {forceNew 0}} {
# This procedure saves the current data object in a named file.
# <in> tl -- the toplevel.
# <in> forceNew -- flag to force a new file name.
# [index] SaveSpell!procedure
upvar #0 $tl data
set filename "$data(filename)"
set filetype "$data(filetype)"
set object [Spell -this [NewSpell \
-class "$data(spellClass)" \
-name "$data(name)" \
-type "$data(spellType)" \
-description "$data(comments)" \
-area "$data(area)" \
-casttime "$data(castTime)" \
-duration "$data(duration)" \
-savethrow "$data(savingThrow)" \
-level $data(level) \
-range $data(range) \
-reversible $data(reversible) \
-verbal $data(verbal) \
-somatic $data(somatic) \
-material $data(material)]]
set buffer [Record -this [$object RawData]]
set initdir "[file dirname $filename]"
if {[string compare "$initdir" {.}] == 0} {set initdir "[pwd]"}
if {[string compare "[string index "$initdir" 0]" {/}] != 0} {
set initdir [file join "[pwd]" "$initdir"]
}
if {[string length "$filename"] == 0} {
set initfile "new.$filetype"
} else {
set initfile "$filename"
}
if {$forceNew || [string length "$filename"] == 0} {
set filename [tk_getSaveFile -defaultextension ".$filetype" \
-initialfile "$initfile" \
-initialdir "$initdir" \
-filetypes [list [list "Spell files" \
"*.$filetype"]]\
-parent . \
-title {File to save spell data in}]
if {[string length "$filename"] == 0} {return}
if {[string length "[file extension $filename]"] == 0} {
set filename "$filename.$filetype"
}
}
$buffer WriteRecord "$filename"
rename $buffer {}
rename $object {}
set data(dirty) 0
set data(filename) "$filename"
}
proc OpenSpell {tl} {
# This procedure opens a spell object data file in a new toplevel GUI window.
# <in> tl -- the current toplevel GUI.
# [index] OpenSpell!procedure
if {"$tl" == {.}} {
set data(filename) {}
set data(filetype) spell
set data(class) Spell
} else {
upvar #0 $tl data
}
set filename "$data(filename)"
set filetype "$data(filetype)"
set initdir "[file dirname $filename]"
if {[string compare "$initdir" {.}] == 0} {set initdir "[pwd]"}
if {[string compare "[string index "$initdir" 0]" {/}] != 0} {
set initdir [file join "[pwd]" "$initdir"]
}
set filename [tk_getOpenFile -defaultextension ".$data(filetype)" \
-filetypes [list [list "$data(class) files" \
"*.$filetype"]]\
-parent $tl \
-initialfile "$filename" \
-initialdir "$initdir" \
-title "File to load $data(class) data from"]
if {[string length "$filename"] == 0} {return}
RPGEd$data(class) "$filename"
}
package provide RPGEdSpell 1.0
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