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#*
#* ------------------------------------------------------------------
#* Role PlayingDB V2.0 by Deepwoods Software
#* ------------------------------------------------------------------
#* RPGEdTreasure.tcl - Edit Treasure
#* Created by Robert Heller on Wed Aug 19 19:22:19 1998
#* ------------------------------------------------------------------
#* Modification History:
#* $Log: RPGEdTreasure.tcl,v $
#* Revision 1.6 2000/02/11 00:30:25 heller
#* Change MacOS type code GIF => GIFf
#*
#* Revision 1.5 1999/07/13 20:30:42 heller
#* Minor doc fixes.
#*
#* Revision 1.4 1999/07/13 01:29:16 heller
#* Fix documentation: spelling, punctuation, etc.
#*
#* Revision 1.3 1999/01/01 15:16:45 heller
#* Density => Dexterity...
#*
#* Revision 1.2 1998/12/30 15:10:51 heller
#* Add in comments
#*
#* Revision 1.1 1998/12/28 02:53:00 heller
#* Initial revision
#*
#* ------------------------------------------------------------------
#* Contents:
#* ------------------------------------------------------------------
#*
#* Role Playing DB -- A database package that creates and maintains
#* a database of RPG characters, monsters, treasures,
#* spells, and playing environments.
#*
#* Copyright (C) 1995,1998 Robert Heller D/B/A Deepwoods Software
#* 51 Locke Hill Road
#* Wendell, MA 01379-9728
#*
#* This program is free software; you can redistribute it and/or modify
#* it under the terms of the GNU General Public License as published by
#* the Free Software Foundation; either version 2 of the License, or
#* (at your option) any later version.
#*
#* This program is distributed in the hope that it will be useful,
#* but WITHOUT ANY WARRANTY; without even the implied warranty of
#* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#* GNU General Public License for more details.
#*
#* You should have received a copy of the GNU General Public License
#* along with this program; if not, write to the Free Software
#* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#*
#*
#*
#@Chapter:RPGEdTreasure.tcl -- Goodies to take home, if you can
#@Label:RPGEdTreasure.tcl
#$Id: RPGEdTreasure.tcl,v 1.6 2000/02/11 00:30:25 heller Rel $
# This file contains the code to create and edit treasure objects. These
# objects describe items of value that the player characters are trying to
# get so that they can amass wealth (of various sorts). Increased wealth
# means experience points gained and that means level advancement.
proc RPGEdTreasure {{filename {}}} {
# This procedure creates and edits treasure objects.
# <in> filename -- the file to edit.
# [index] RPGEdTreasure!procedure
global tk_version
set toplevel [GenerateToplevelName rpgEdTre]
RPGToplevel .$toplevel {Role Playing V2 Treasure Editor} Treasure
wm withdraw .$toplevel
global .$toplevel
upvar #0 .$toplevel data
set data(filename) "$filename"
set data(filetype) "treasure"
if {[string length "$filename"] > 0} {
set data(object) [Treasure]
set object $data(object)
if {[file readable "$filename"]} {
set buffer [Record]
if {[catch [list $buffer ReadRecord "$filename"] err]} {
CloseWindow .$toplevel
tkerror "Could not load $filename: $err"
return
}
if {[string compare {*Treasure} "[lindex [$buffer ReturnRecord] 0]"] != 0} {
CloseWindow .$toplevel
tkerror "Not a Treasure file: $filename"
return
}
$object UpdateFromRecord $buffer
rename $buffer {}
} else {
CloseWindow .$toplevel
tkerror "File does not exist or is not readable: $filename"
return
}
} else {
set data(object) [Treasure]
set object $data(object)
set data(dirty) 0
}
# Construct a toplevel to display the treasue's picture
toplevel .$toplevel.picture
wm transient .$toplevel.picture .$toplevel
wm title .$toplevel.picture {Picture of Treasure}
wm protocol .$toplevel.picture WM_DELETE_WINDOW {NoOperation}
label .$toplevel.picture.imname -text "[$object Image]" -relief sunken -border 2
image create photo im$toplevel
# puts stderr "*** \[image names\] = [image names] - 'im$toplevel'"
label .$toplevel.picture.picture -image im$toplevel -relief ridge -border 2
bind .$toplevel.picture <Destroy> [list catch "image delete im$toplevel"]
pack .$toplevel.picture.imname -expand 1 -fill x
pack .$toplevel.picture.picture -expand 1 -fill both
set im "[$object Image]"
if {[string length "$im"] > 0} {
if {[catch [list im$toplevel configure -format gif -file "$im"] err]} {
tkerror "Could not set image file $im for image im$toplevel: $err"
}
}
set data(image) "$im"
# build widget .$toplevel.attributes
frame .$toplevel.attributes \
-borderwidth {2} \
-relief {ridge}
# build widget .$toplevel.attributes.left
frame .$toplevel.attributes.left
# build widget .$toplevel.attributes.left.name
frame .$toplevel.attributes.left.name
# build widget .$toplevel.attributes.left.name.label50
label .$toplevel.attributes.left.name.label50 \
-text {Name:}
# build widget .$toplevel.attributes.left.name.value
entry .$toplevel.attributes.left.name.value \
-width {0} \
-textvariable ".[set toplevel](name)"
bind .$toplevel.attributes.left.name.value <KeyPress> "SetDirty .$toplevel"
# build widget .$toplevel.attributes.left.weight
frame .$toplevel.attributes.left.weight
# build widget .$toplevel.attributes.left.weight.label50
label .$toplevel.attributes.left.weight.label50 \
-text {Weight:}
# build widget .$toplevel.attributes.left.weight.value
entry .$toplevel.attributes.left.weight.value \
-width {0} \
-textvariable ".[set toplevel](weight)"
bindtags .$toplevel.attributes.left.weight.value \
[list .$toplevel.attributes.left.weight.value Entry .$toplevel all IntEntry]
# build widget .$toplevel.attributes.left.aCAdj
frame .$toplevel.attributes.left.aCAdj
# build widget .$toplevel.attributes.left.aCAdj.label50
label .$toplevel.attributes.left.aCAdj.label50 \
-text {Armor Class +/-:}
# build widget .$toplevel.attributes.left.aCAdj.value
entry .$toplevel.attributes.left.aCAdj.value \
-width {0} \
-textvariable ".[set toplevel](aCAdj)"
bindtags .$toplevel.attributes.left.aCAdj.value \
[list .$toplevel.attributes.left.aCAdj.value Entry .$toplevel all IntEntry]
# build widget .$toplevel.attributes.left.toHitAdj
frame .$toplevel.attributes.left.toHitAdj
# build widget .$toplevel.attributes.left.toHitAdj.label50
label .$toplevel.attributes.left.toHitAdj.label50 \
-text {To Hit +/-:}
# build widget .$toplevel.attributes.left.toHitAdj.value
entry .$toplevel.attributes.left.toHitAdj.value \
-width {0} \
-textvariable ".[set toplevel](toHitAdj)"
bindtags .$toplevel.attributes.left.toHitAdj.value \
[list .$toplevel.attributes.left.toHitAdj.value Entry .$toplevel all IntEntry]
# build widget .$toplevel.attributes.left.damAdj
frame .$toplevel.attributes.left.damAdj
# build widget .$toplevel.attributes.left.damAdj.label50
label .$toplevel.attributes.left.damAdj.label50 \
-text {Damage +/-:}
# build widget .$toplevel.attributes.left.damAdj.value
entry .$toplevel.attributes.left.damAdj.value \
-width {0} \
-textvariable ".[set toplevel](damAdj)"
bindtags .$toplevel.attributes.left.damAdj.value \
[list .$toplevel.attributes.left.damAdj.value Entry .$toplevel all IntEntry]
# build widget .$toplevel.attributes.left.magResAdj
frame .$toplevel.attributes.left.magResAdj
# build widget .$toplevel.attributes.left.magResAdj.label50
label .$toplevel.attributes.left.magResAdj.label50 \
-text {Magic Res. +/-:}
# build widget .$toplevel.attributes.left.magResAdj.value
entry .$toplevel.attributes.left.magResAdj.value \
-width {0} \
-textvariable ".[set toplevel](magResAdj)"
bindtags .$toplevel.attributes.left.magResAdj.value \
[list .$toplevel.attributes.left.magResAdj.value Entry .$toplevel all IntEntry]
# build widget .$toplevel.attributes.middle
frame .$toplevel.attributes.middle
# build widget .$toplevel.attributes.middle.sAdj
frame .$toplevel.attributes.middle.sAdj
# build widget .$toplevel.attributes.middle.sAdj.label50
label .$toplevel.attributes.middle.sAdj.label50 \
-text {Strength +/-:}
# build widget .$toplevel.attributes.middle.sAdj.value
entry .$toplevel.attributes.middle.sAdj.value \
-width {0} \
-textvariable ".[set toplevel](sAdj)"
bindtags .$toplevel.attributes.middle.sAdj.value \
[list .$toplevel.attributes.middle.sAdj.value Entry .$toplevel all IntEntry]
# build widget .$toplevel.attributes.middle.iAdj
frame .$toplevel.attributes.middle.iAdj
# build widget .$toplevel.attributes.middle.iAdj.label50
label .$toplevel.attributes.middle.iAdj.label50 \
-text {Intelligence +/-:}
# build widget .$toplevel.attributes.middle.iAdj.value
entry .$toplevel.attributes.middle.iAdj.value \
-width {0} \
-textvariable ".[set toplevel](iAdj)"
bindtags .$toplevel.attributes.middle.iAdj.value \
[list .$toplevel.attributes.middle.iAdj.value Entry .$toplevel all IntEntry]
# build widget .$toplevel.attributes.middle.wAdj
frame .$toplevel.attributes.middle.wAdj
# build widget .$toplevel.attributes.middle.wAdj.label50
label .$toplevel.attributes.middle.wAdj.label50 \
-text {Wisdom +/-:}
# build widget .$toplevel.attributes.middle.wAdj.value
entry .$toplevel.attributes.middle.wAdj.value \
-width {0} \
-textvariable ".[set toplevel](wAdj)"
bindtags .$toplevel.attributes.middle.wAdj.value \
[list .$toplevel.attributes.middle.wAdj.value Entry .$toplevel all IntEntry]
# build widget .$toplevel.attributes.middle.dAdj
frame .$toplevel.attributes.middle.dAdj
# build widget .$toplevel.attributes.middle.dAdj.label50
label .$toplevel.attributes.middle.dAdj.label50 \
-text {Dexterity +/-:}
# build widget .$toplevel.attributes.middle.dAdj.value
entry .$toplevel.attributes.middle.dAdj.value \
-width {0} \
-textvariable ".[set toplevel](dAdj)"
bindtags .$toplevel.attributes.middle.dAdj.value \
[list .$toplevel.attributes.middle.dAdj.value Entry .$toplevel all IntEntry]
# build widget .$toplevel.attributes.middle.cAdj
frame .$toplevel.attributes.middle.cAdj
# build widget .$toplevel.attributes.middle.cAdj.label50
label .$toplevel.attributes.middle.cAdj.label50 \
-text {Constitution +/-:}
# build widget .$toplevel.attributes.middle.cAdj.value
entry .$toplevel.attributes.middle.cAdj.value \
-width {0} \
-textvariable ".[set toplevel](cAdj)"
bindtags .$toplevel.attributes.middle.cAdj.value \
[list .$toplevel.attributes.middle.cAdj.value Entry .$toplevel all IntEntry]
# build widget .$toplevel.attributes.middle.chAdj
frame .$toplevel.attributes.middle.chAdj
# build widget .$toplevel.attributes.middle.chAdj.label50
label .$toplevel.attributes.middle.chAdj.label50 \
-text {Charisma +/-:}
# build widget .$toplevel.attributes.middle.chAdj.value
entry .$toplevel.attributes.middle.chAdj.value \
-width {0} \
-textvariable ".[set toplevel](chAdj)"
bindtags .$toplevel.attributes.middle.chAdj.value \
[list .$toplevel.attributes.middle.chAdj.value Entry .$toplevel all IntEntry]
# build widget .$toplevel.attributes.right
frame .$toplevel.attributes.right
# build widget .$toplevel.attributes.right.damProtAdj
frame .$toplevel.attributes.right.damProtAdj
# build widget .$toplevel.attributes.right.damProtAdj.label50
label .$toplevel.attributes.right.damProtAdj.label50 \
-text {Damage Protection +/-:}
# build widget .$toplevel.attributes.right.damProtAdj.value
entry .$toplevel.attributes.right.damProtAdj.value \
-width {0} \
-textvariable ".[set toplevel](damProtAdj)"
bindtags .$toplevel.attributes.right.damProtAdj.value \
[list .$toplevel.attributes.right.damProtAdj.value Entry .$toplevel all IntEntry]
# build widget .$toplevel.attributes.right.gAdj
frame .$toplevel.attributes.right.gAdj
# build widget .$toplevel.attributes.right.gAdj.label50
label .$toplevel.attributes.right.gAdj.label50 \
-text {Movement +/-:}
# build widget .$toplevel.attributes.right.gAdj.value
entry .$toplevel.attributes.right.gAdj.value \
-width {0} \
-textvariable ".[set toplevel](gAdj)"
bindtags .$toplevel.attributes.right.gAdj.value \
[list .$toplevel.attributes.right.gAdj.value Entry .$toplevel all IntEntry]
# build widget .$toplevel.attributes.right.fAdj
frame .$toplevel.attributes.right.fAdj
# build widget .$toplevel.attributes.right.fAdj.label50
label .$toplevel.attributes.right.fAdj.label50 \
-text {Flying +/-:}
# build widget .$toplevel.attributes.right.fAdj.value
entry .$toplevel.attributes.right.fAdj.value \
-width {0} \
-textvariable ".[set toplevel](fAdj)"
bindtags .$toplevel.attributes.right.fAdj.value \
[list .$toplevel.attributes.right.fAdj.value Entry .$toplevel all IntEntry]
# build widget .$toplevel.attributes.right.swAdj
frame .$toplevel.attributes.right.swAdj
# build widget .$toplevel.attributes.right.swAdj.label50
label .$toplevel.attributes.right.swAdj.label50 \
-text {Swimming +/-:}
# build widget .$toplevel.attributes.right.swAdj.value
entry .$toplevel.attributes.right.swAdj.value \
-width {0} \
-textvariable ".[set toplevel](swAdj)"
bindtags .$toplevel.attributes.right.swAdj.value \
[list .$toplevel.attributes.right.swAdj.value Entry .$toplevel all IntEntry]
# build widget .$toplevel.attributes.right.value
frame .$toplevel.attributes.right.value
# build widget .$toplevel.attributes.right.value.label50
label .$toplevel.attributes.right.value.label50 \
-text {Value:}
# build widget .$toplevel.attributes.right.value.value
entry .$toplevel.attributes.right.value.value \
-width {0} \
-textvariable ".[set toplevel](value)"
bindtags .$toplevel.attributes.right.value.value \
[list .$toplevel.attributes.right.value.value Entry .$toplevel all IntEntry]
# build widget .$toplevel.attributes.right.fill
frame .$toplevel.attributes.right.fill
# build widget .$toplevel.description
frame .$toplevel.description \
-borderwidth {2} \
-relief {ridge}
# build widget .$toplevel.description.scrollbar1
scrollbar .$toplevel.description.scrollbar1 \
-command ".$toplevel.description.value yview" \
-relief {raised}
# build widget .$toplevel.description.value
text .$toplevel.description.value \
-height {4} \
-width {60} \
-wrap {word} \
-yscrollcommand ".$toplevel.description.scrollbar1 set"
bindtags .$toplevel.description.value \
[list .$toplevel.description.value Text .$toplevel all UpdComments]
# build widget .$toplevel.button
frame .$toplevel.button \
-borderwidth {2} \
-relief {raised}
# build widget .$toplevel.button.button47
button .$toplevel.button.button47 \
-text {Load} \
-command "LoadTreasure .$toplevel"
# build widget .$toplevel.button.button48
button .$toplevel.button.button48 \
-text {Save} \
-command "SaveTreasure .$toplevel"
# build widget .$toplevel.button.button49
button .$toplevel.button.button49 \
-text {Change Picture} \
-command "ChangeTreasurePicture .$toplevel im$toplevel"
# pack master .$toplevel.attributes
pack configure .$toplevel.attributes.left \
-expand 1 \
-fill both \
-side left
pack configure .$toplevel.attributes.middle \
-expand 1 \
-fill both \
-side left
pack configure .$toplevel.attributes.right \
-expand 1 \
-fill both \
-side right
# pack master .$toplevel.attributes.left
pack configure .$toplevel.attributes.left.name \
-expand 1 \
-fill x
pack configure .$toplevel.attributes.left.weight \
-expand 1 \
-fill x
pack configure .$toplevel.attributes.left.aCAdj \
-expand 1 \
-fill x
pack configure .$toplevel.attributes.left.toHitAdj \
-expand 1 \
-fill x
pack configure .$toplevel.attributes.left.damAdj \
-expand 1 \
-fill x
pack configure .$toplevel.attributes.left.magResAdj \
-expand 1 \
-fill x
# pack master .$toplevel.attributes.left.name
pack configure .$toplevel.attributes.left.name.label50 \
-side left
pack configure .$toplevel.attributes.left.name.value \
-expand 1 \
-fill x \
-side right
# pack master .$toplevel.attributes.left.weight
pack configure .$toplevel.attributes.left.weight.label50 \
-side left
pack configure .$toplevel.attributes.left.weight.value \
-expand 1 \
-fill x \
-side right
# pack master .$toplevel.attributes.left.aCAdj
pack configure .$toplevel.attributes.left.aCAdj.label50 \
-side left
pack configure .$toplevel.attributes.left.aCAdj.value \
-expand 1 \
-fill x \
-side right
# pack master .$toplevel.attributes.left.toHitAdj
pack configure .$toplevel.attributes.left.toHitAdj.label50 \
-side left
pack configure .$toplevel.attributes.left.toHitAdj.value \
-expand 1 \
-fill x \
-side right
# pack master .$toplevel.attributes.left.damAdj
pack configure .$toplevel.attributes.left.damAdj.label50 \
-side left
pack configure .$toplevel.attributes.left.damAdj.value \
-expand 1 \
-fill x \
-side right
# pack master .$toplevel.attributes.left.magResAdj
pack configure .$toplevel.attributes.left.magResAdj.label50 \
-side left
pack configure .$toplevel.attributes.left.magResAdj.value \
-expand 1 \
-fill x \
-side right
# pack master .$toplevel.attributes.middle
pack configure .$toplevel.attributes.middle.sAdj \
-expand 1 \
-fill x
pack configure .$toplevel.attributes.middle.iAdj \
-expand 1 \
-fill x
pack configure .$toplevel.attributes.middle.wAdj \
-expand 1 \
-fill x
pack configure .$toplevel.attributes.middle.dAdj \
-expand 1 \
-fill x
pack configure .$toplevel.attributes.middle.cAdj \
-expand 1 \
-fill x
pack configure .$toplevel.attributes.middle.chAdj \
-expand 1 \
-fill x
# pack master .$toplevel.attributes.middle.sAdj
pack configure .$toplevel.attributes.middle.sAdj.label50 \
-side left
pack configure .$toplevel.attributes.middle.sAdj.value \
-expand 1 \
-fill x \
-side right
# pack master .$toplevel.attributes.middle.iAdj
pack configure .$toplevel.attributes.middle.iAdj.label50 \
-side left
pack configure .$toplevel.attributes.middle.iAdj.value \
-expand 1 \
-fill x \
-side right
# pack master .$toplevel.attributes.middle.wAdj
pack configure .$toplevel.attributes.middle.wAdj.label50 \
-side left
pack configure .$toplevel.attributes.middle.wAdj.value \
-expand 1 \
-fill x \
-side right
# pack master .$toplevel.attributes.middle.dAdj
pack configure .$toplevel.attributes.middle.dAdj.label50 \
-side left
pack configure .$toplevel.attributes.middle.dAdj.value \
-expand 1 \
-fill x \
-side right
# pack master .$toplevel.attributes.middle.cAdj
pack configure .$toplevel.attributes.middle.cAdj.label50 \
-side left
pack configure .$toplevel.attributes.middle.cAdj.value \
-expand 1 \
-fill x \
-side right
# pack master .$toplevel.attributes.middle.chAdj
pack configure .$toplevel.attributes.middle.chAdj.label50 \
-side left
pack configure .$toplevel.attributes.middle.chAdj.value \
-expand 1 \
-fill x \
-side right
# pack master .$toplevel.attributes.right
pack configure .$toplevel.attributes.right.damProtAdj \
-expand 1 \
-fill x
pack configure .$toplevel.attributes.right.gAdj \
-expand 1 \
-fill x
pack configure .$toplevel.attributes.right.fAdj \
-expand 1 \
-fill x
pack configure .$toplevel.attributes.right.swAdj \
-expand 1 \
-fill x
pack configure .$toplevel.attributes.right.value \
-expand 1 \
-fill x
pack configure .$toplevel.attributes.right.fill \
-expand 1 \
-fill x
# pack master .$toplevel.attributes.right.damProtAdj
pack configure .$toplevel.attributes.right.damProtAdj.label50 \
-side left
pack configure .$toplevel.attributes.right.damProtAdj.value \
-expand 1 \
-fill x \
-side right
# pack master .$toplevel.attributes.right.gAdj
pack configure .$toplevel.attributes.right.gAdj.label50 \
-side left
pack configure .$toplevel.attributes.right.gAdj.value \
-expand 1 \
-fill x \
-side right
# pack master .$toplevel.attributes.right.fAdj
pack configure .$toplevel.attributes.right.fAdj.label50 \
-side left
pack configure .$toplevel.attributes.right.fAdj.value \
-expand 1 \
-fill x \
-side right
# pack master .$toplevel.attributes.right.swAdj
pack configure .$toplevel.attributes.right.swAdj.label50 \
-side left
pack configure .$toplevel.attributes.right.swAdj.value \
-expand 1 \
-fill x \
-side right
# pack master .$toplevel.attributes.right.value
pack configure .$toplevel.attributes.right.value.label50 \
-side left
pack configure .$toplevel.attributes.right.value.value \
-expand 1 \
-fill x \
-side right
# pack master .$toplevel.description
pack configure .$toplevel.description.scrollbar1 \
-fill y \
-side right
pack configure .$toplevel.description.value \
-expand 1 \
-fill both
# pack master .$toplevel.button
pack configure .$toplevel.button.button47 \
-expand 1 \
-side left
pack configure .$toplevel.button.button48 \
-expand 1 \
-side left
pack configure .$toplevel.button.button49 \
-expand 1 \
-side left
# pack master .$toplevel
pack configure .$toplevel.attributes \
-expand 1 \
-fill both
pack configure .$toplevel.description \
-fill both
pack configure .$toplevel.button \
-expand 1 \
-fill x
set data(name) "[$object Name]"
set data(weight) [$object Weight]
set data(aCAdj) [$object ArmorClassAdj]
set data(toHitAdj) [$object ToHitAdj]
set data(damAdj) [$object DamageAdj]
set data(magResAdj) [$object MagicalResistanceAdj]
set data(sAdj) [$object StrengthAdj]
set data(iAdj) [$object IntelligenceAdj]
set data(wAdj) [$object WisdomAdj]
set data(dAdj) [$object DexterityAdj]
set data(cAdj) [$object ConstitutionAdj]
set data(chAdj) [$object CharismaAdj]
set data(damProtAdj) [$object DamageProtectionAdj]
set data(gAdj) [$object GroundMovementAdj]
set data(fAdj) [$object FlyingAdj]
set data(swAdj) [$object SwimmingAdj]
set data(value) [$object Value]
set data(comments) "[$object Description]"
.$toplevel.description.value insert end "$data(comments)"
rename $object {}
# end of widget tree
wm deiconify .$toplevel
}
proc OpenTreasure {tl} {
# This procedure loads a treasure object file into a new GUI toplevel window.
# <in> tl -- the current toplevel window.
# [index] OpenTreasure!procedure
if {"$tl" == {.}} {
set data(filename) {}
set data(filetype) treasure
set data(class) Treasure
} else {
upvar #0 $tl data
}
set filename "$data(filename)"
set filetype "$data(filetype)"
set initdir "[file dirname $filename]"
if {[string compare "$initdir" {.}] == 0} {set initdir "[pwd]"}
if {[string compare "[string index "$initdir" 0]" {/}] != 0} {
set initdir [file join "[pwd]" "$initdir"]
}
set filename [tk_getOpenFile -defaultextension ".$data(filetype)" \
-filetypes [list [list "$data(class) files" \
"*.$filetype"]]\
-parent $tl \
-initialfile "$filename" \
-initialdir "$initdir" \
-title "File to load $data(class) data from"]
if {[string length "$filename"] == 0} {return}
RPGEd$data(class) "$filename"
}
proc SaveAsTreasure {tl} {
# This procedure saves the currently open treasure object in a disk file.
# <in> tl -- the toplevel.
# [index] SaveAsTreasure!procedure
SaveTreasure $tl 1
}
proc SaveTreasure {tl {forceNew 0}} {
# This procedure saves the currently open treasure object in a disk file.
# <in> tl -- the toplevel.
# <in> forceNew -- flag to force a new file name.
# [index] SaveTreasure!procedure
upvar #0 $tl data
set filename "$data(filename)"
set filetype "$data(filetype)"
set object [Treasure -this [NewTreasure \
-name "$data(name)" \
-description "$data(comments)" \
-image "$data(image)" \
-weight $data(weight) \
-armorclassadj $data(aCAdj) \
-tohitadj $data(toHitAdj) \
-damageadj $data(damAdj) \
-magicalresistanceadj $data(magResAdj) \
-damageprotectionadj $data(damProtAdj) \
-strengthadj $data(sAdj) \
-intelligenceadj $data(iAdj) \
-wisdomadj $data(wAdj) \
-dexterityadj $data(dAdj) \
-constitutionadj $data(cAdj) \
-charismaadj $data(chAdj) \
-groundmovementadj $data(gAdj) \
-flyingadj $data(fAdj) \
-swimmingadj $data(swAdj) \
-value $data(value)]]
set buffer [Record -this [$object RawData]]
set initdir "[file dirname $filename]"
if {[string compare "$initdir" {.}] == 0} {set initdir "[pwd]"}
if {[string compare "[string index "$initdir" 0]" {/}] != 0} {
set initdir [file join "[pwd]" "$initdir"]
}
if {[string length "$filename"] == 0} {
set initfile "new.$filetype"
} else {
set initfile "$filename"
}
if {$forceNew || [string length "$filename"] == 0} {
set filename [tk_getSaveFile -defaultextension ".$filetype" \
-initialfile "$initfile" \
-initialdir "$initdir" \
-filetypes [list [list "Treasure files" \
"*.$filetype"]]\
-parent . \
-title {File to save treasure data in}]
if {[string length "$filename"] == 0} {return}
if {[string length "[file extension $filename]"] == 0} {
set filename "$filename.$filetype"
}
}
$buffer WriteRecord "$filename"
rename $buffer {}
rename $object {}
set data(dirty) 0
set data(filename) "$filename"
}
proc LoadTreasure {tl} {
# This procedure loads a treasure data file into the current toplevel GUI.
# <in> tl -- the toplevel to load.
# [index] LoadTreasure!procedure
upvar #0 $tl data
set filename "$data(filename)"
set filetype "$data(filetype)"
if {$data(dirty)} {
set saveP [tk_dialog .askDirty "Save treasure?" \
"Save modified Treasure data?" \
questhead 0 "Yes" "No"]
if {$saveP == 0} {SaveTreasure $tl}
}
set initdir "[file dirname $filename]"
if {[string compare "$initdir" {.}] == 0} {set initdir "[pwd]"}
if {[string compare "[string index "$initdir" 0]" {/}] != 0} {
set initdir [file join "[pwd]" "$initdir"]
}
set filename [tk_getOpenFile -defaultextension ".$filetype" \
-initialfile "$filename" \
-initialdir "$initdir" \
-filetypes [list [list "Treasure files" \
"*.$filetype"]]\
-parent $tl \
-title {File to load treasure data from}]
if {[string length "$filename"] == 0} {return}
set buffer [Record]
if {[catch [list $buffer ReadRecord "$filename"] err]} {
tkerror "Could not load file $filename: $err"
rename $buffer {}
return
}
set key [lindex [$buffer ReturnRecord] 0]
if {[string compare "$key" {*Treasure}] != 0} {
rename $buffer {}
tkerror "Not a trick / trap file: $filename"
return
}
set object [Treasure]
$object UpdateFromRecord $buffer
rename $buffer {}
set data(name) "[$object Name]"
set data(image) "[$object Image]"
set data(weight) [$object Weight]
set data(aCAdj) [$object ArmorClassAdj]
set data(toHitAdj) [$object ToHitAdj]
set data(damAdj) [$object DamageAdj]
set data(magResAdj) [$object MagicalResistanceAdj]
set data(sAdj) [$object StrengthAdj]
set data(iAdj) [$object IntelligenceAdj]
set data(wAdj) [$object WisdomAdj]
set data(dAdj) [$object DexterityAdj]
set data(cAdj) [$object ConstitutionAdj]
set data(chAdj) [$object CharismaAdj]
set data(damProtAdj) [$object DamageProtectionAdj]
set data(gAdj) [$object GroundMovementAdj]
set data(fAdj) [$object FlyingAdj]
set data(swAdj) [$object SwimmingAdj]
set data(value) [$object Value]
set data(comments) "[$object Description]"
$tl.description.value insert end "$data(comments)"
set data(dirty) 0
rename $object {}
set img [$tl.picture.picture cget -image]
if {[catch [list $img configure -format gif -file "$data(image)"] err]} {
tkerror "Could not set image file $data(image) for image $img: $err"
}
$tl.picture.imname configure -text "$data(image)"
}
proc CheckWriteDirtyRecordTreasure {tl} {
# This procedure handles toplevel rundown when the data object is ``dirty''
# (modified). The data is saved out to a file if the user wants.
# <in> tl -- the toplevel.
# [index] CheckWriteDirtyRecordTreasure!procedure
upvar #0 $tl data
set filename "$data(filename)"
set filetype "$data(filetype)"
set saveP [tk_dialog .askDirty "Save treasure?" "Save modified Treasure data?" \
questhead 0 "Yes" "No"]
if {$saveP == 0} {
set object [Treasure -this [NewTreasure \
-name "$data(name)" \
-description "$data(comments)" \
-image "$data(image)" \
-weight $data(weight) \
-armorclassadj $data(aCAdj) \
-tohitadj $data(toHitAdj) \
-damageadj $data(damAdj) \
-magicalresistanceadj $data(magResAdj) \
-damageprotectionadj $data(damProtAdj) \
-strengthadj $data(sAdj) \
-intelligenceadj $data(iAdj) \
-wisdomadj $data(wAdj) \
-dexterityadj $data(dAdj) \
-constitutionadj $data(cAdj) \
-charismaadj $data(chAdj) \
-groundmovementadj $data(gAdj) \
-flyingadj $data(fAdj) \
-swimmingadj $data(swAdj) \
-value $data(value)]]
set buffer [Record -this [$object RawData]]
set initdir "[file dirname $filename]"
if {[string compare "$initdir" {.}] == 0} {set initdir "[pwd]"}
if {[string compare "[string index "$initdir" 0]" {/}] != 0} {
set initdir [file join "[pwd]" "$initdir"]
}
if {[string length "$filename"] == 0} {
set initfile "new.$filetype"
} else {
set initfile "$filename"
}
if {[string length "$filename"] == 0} {
set filename [tk_getSaveFile -defaultextension ".$filetype" \
-initialfile "$initfile" \
-initialdir "$initdir" \
-filetypes [list [list "Treasure files" \
"*.$filetype"]]\
-parent . \
-title {File to save treasure data in}]
if {[string length "$filename"] == 0} {return}
if {[string length "[file extension $filename]"] == 0} {
set filename "$filename.$filetype"
}
}
$buffer WriteRecord "$filename"
rename $buffer {}
rename $object {}
}
}
proc ChangeTreasurePicture {tl img} {
# This procedure changes the image (picture, GIF file) associated with the
# treasure object.
# <in> tl -- the toplevel GUI window.
# <in> img -- the image object.
# [index] ChangeTreasurePicture!procedure
upvar #0 $tl data
set initdir "[file dirname $data(image)]"
if {[string compare "$initdir" {.}] == 0} {set initdir "[pwd]"}
if {[string compare "[string index "$initdir" 0]" {/}] != 0} {
set initdir [file join "[pwd]" "$initdir"]
}
set newIm [tk_getOpenFile -defaultextension {.gif} \
-filetypes { { {GIF Files} {*.gif *.GIF} GIFf } } \
-initialfile "$data(image)" \
-initialdir "$initdir" \
-parent "$tl" \
-title {Select a new image file}]
if {[string length "$newIm"] == 0} {return}
if {[catch [list $img configure -format gif -file "$newIm"] err]} {
tkerror "Could not set image file $newIm for image $img: $err"
}
$tl.picture.imname configure -text "$newIm"
set data(image) "$newIm"
set data(dirty) 1
}
package provide RPGEdTreasure 1.0
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