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#*
#* ------------------------------------------------------------------
#* Role PlayingDB V2.0 by Deepwoods Software
#* ------------------------------------------------------------------
#* RPGEdTrickTrap.tcl - Trick / Trap Editor
#* Created by Robert Heller on Wed Aug 19 19:24:44 1998
#* ------------------------------------------------------------------
#* Modification History:
#* $Log: RPGEdTrickTrap.tcl,v $
#* Revision 1.5 2000/02/11 00:30:25 heller
#* Change MacOS type code GIF => GIFf
#*
#* Revision 1.4 1999/07/13 20:30:42 heller
#* Minor doc fixes.
#*
#* Revision 1.3 1999/07/13 01:29:16 heller
#* Fix documentation: spelling, punctuation, etc.
#*
#* Revision 1.2 1998/12/30 15:10:51 heller
#* Add in comments
#*
#* Revision 1.1 1998/12/28 02:53:00 heller
#* Initial revision
#*
#* ------------------------------------------------------------------
#* Contents:
#* ------------------------------------------------------------------
#*
#* Role Playing DB -- A database package that creates and maintains
#* a database of RPG characters, monsters, treasures,
#* spells, and playing environments.
#*
#* Copyright (C) 1995,1998 Robert Heller D/B/A Deepwoods Software
#* 51 Locke Hill Road
#* Wendell, MA 01379-9728
#*
#* This program is free software; you can redistribute it and/or modify
#* it under the terms of the GNU General Public License as published by
#* the Free Software Foundation; either version 2 of the License, or
#* (at your option) any later version.
#*
#* This program is distributed in the hope that it will be useful,
#* but WITHOUT ANY WARRANTY; without even the implied warranty of
#* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#* GNU General Public License for more details.
#*
#* You should have received a copy of the GNU General Public License
#* along with this program; if not, write to the Free Software
#* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#*
#*
#*
#@Chapter:RPGEdTrickTrap.tcl -- Tricks and traps, things to avoid
#@Label:RPGEdTrickTrap.tcl
#$Id: RPGEdTrickTrap.tcl,v 1.5 2000/02/11 00:30:25 heller Rel $
# This file handles the creation and editing of tricks and traps, which are
# things the game master places in the game area to cause trouble for the
# player characters. Generally these tricks and traps are used to protect
# treasures as an alternative to placing a guardian monster to guard the
# treasure.
proc RPGEdTrickTrap {{filename {}}} {
# This procedure creates and edits trick/trap objects.
# <in> filename -- the file to edit.
# [index] RPGEdTrickTrap!procedure
global tk_version
set toplevel [GenerateToplevelName rpgEdTri]
RPGToplevel .$toplevel {Role Playing V2 Trick Trap Editor} TrickTrap
wm withdraw .$toplevel
global .$toplevel
upvar #0 .$toplevel data
set data(filename) "$filename"
set data(filetype) "tricktrap"
if {[string length "$filename"] > 0} {
set data(object) [TrickTrap]
set object $data(object)
if {[file readable "$filename"]} {
set buffer [Record]
if {[catch [list $buffer ReadRecord "$filename"] err]} {
CloseWindow .$toplevel
tkerror "Could not load $filename: $err"
return
}
if {[string compare {*TrickTrap} "[lindex [$buffer ReturnRecord] 0]"] != 0} {
CloseWindow .$toplevel
tkerror "Not a TrickTrap file: $filename"
return
}
$object UpdateFromRecord $buffer
rename $buffer {}
} else {
CloseWindow .$toplevel
tkerror "File does not exist or is not readable: $filename"
return
}
} else {
set data(object) [TrickTrap]
set object $data(object)
set data(dirty) 0
}
# Construct a toplevel to hold the Trick / Trap's picture
toplevel .$toplevel.picture
wm transient .$toplevel.picture .$toplevel
wm title .$toplevel.picture {Picture of Trick or Trap}
wm protocol .$toplevel.picture WM_DELETE_WINDOW {NoOperation}
label .$toplevel.picture.imname -text "[$object Image]" -relief sunken -border 2
image create photo im$toplevel
# puts stderr "*** \[image names\] = [image names] - 'im$toplevel'"
label .$toplevel.picture.picture -image im$toplevel -relief ridge -border 2
bind .$toplevel.picture <Destroy> [list catch "image delete im$toplevel"]
pack .$toplevel.picture.imname -expand 1 -fill x
pack .$toplevel.picture.picture -expand 1 -fill both
set im "[$object Image]"
if {[string length "$im"] > 0} {
if {[catch [list im$toplevel configure -format gif -file "$im"] err]} {
tkerror "Could not set image file $im for image im$toplevel: $err"
}
}
set data(image) "$im"
# build widget .$toplevel.nameType
frame .$toplevel.nameType \
-borderwidth {2} \
-relief {ridge}
# build widget .$toplevel.nameType.name
frame .$toplevel.nameType.name
# build widget .$toplevel.nameType.name.label57
label .$toplevel.nameType.name.label57 \
-text {Name:}
# build widget .$toplevel.nameType.name.value
entry .$toplevel.nameType.name.value \
-width {0} \
-textvariable ".[set toplevel](name)"
bind .$toplevel.nameType.name.value <KeyPress> "SetDirty .$toplevel"
# build widget .$toplevel.nameType.type
frame .$toplevel.nameType.type
# build widget .$toplevel.nameType.type.label59
label .$toplevel.nameType.type.label59 \
-text {Type:}
# build widget .$toplevel.nameType.type.value
entry .$toplevel.nameType.type.value \
-width {0} \
-textvariable ".[set toplevel](type)"
bind .$toplevel.nameType.type.value <KeyPress> "SetDirty .$toplevel"
# build widget .$toplevel.description
frame .$toplevel.description \
-borderwidth {2} \
-relief {ridge}
# build widget .$toplevel.description.scrollbar1
scrollbar .$toplevel.description.scrollbar1 \
-command ".$toplevel.description.value yview" \
-relief {raised}
# build widget .$toplevel.description.value
text .$toplevel.description.value \
-height {10} \
-width {60} \
-wrap {word} \
-yscrollcommand ".$toplevel.description.scrollbar1 set"
bindtags .$toplevel.description.value \
[list .$toplevel.description.value Text .$toplevel all UpdComments]
# build widget .$toplevel.buttons
frame .$toplevel.buttons \
-borderwidth {2}
# build widget .$toplevel.buttons.button61
button .$toplevel.buttons.button61 \
-text {Load} \
-command "LoadTrickTrap .$toplevel"
# build widget .$toplevel.buttons.button62
button .$toplevel.buttons.button62 \
-text {Save} \
-command "SaveTrickTrap .$toplevel"
# build widget .$toplevel.buttons.button63
button .$toplevel.buttons.button63 \
-text {Change Picture} \
-command "ChangeTrickTrapPicture .$toplevel im$toplevel"
# pack master .$toplevel.nameType
pack configure .$toplevel.nameType.name \
-expand 1 \
-fill x \
-side left
pack configure .$toplevel.nameType.type \
-expand 1 \
-fill x \
-side left
# pack master .$toplevel.nameType.name
pack configure .$toplevel.nameType.name.label57 \
-side left
pack configure .$toplevel.nameType.name.value \
-expand 1 \
-fill x \
-side right
# pack master .$toplevel.nameType.type
pack configure .$toplevel.nameType.type.label59 \
-side left
pack configure .$toplevel.nameType.type.value \
-expand 1 \
-fill x \
-side right
# pack master .$toplevel.description
pack configure .$toplevel.description.scrollbar1 \
-fill y \
-side right
pack configure .$toplevel.description.value \
-expand 1 \
-fill both
# pack master .$toplevel.buttons
pack configure .$toplevel.buttons.button61 \
-expand 1 \
-side left
pack configure .$toplevel.buttons.button62 \
-expand 1 \
-side left
pack configure .$toplevel.buttons.button63 \
-expand 1 \
-side left
# pack master .$toplevel
pack configure .$toplevel.nameType \
-fill x
pack configure .$toplevel.description \
-fill both
pack configure .$toplevel.buttons \
-fill x
set data(name) "[$object Name]"
set data(type) "[$object Type]"
set data(comments) "[$object Description]"
.$toplevel.description.value insert end "$data(comments)"
rename $object {}
# end of widget tree
wm deiconify .$toplevel
}
proc SaveAsTrickTrap {tl} {
# This procedure saves the currently open trick/trap object in a disk file.
# <in> tl -- the toplevel.
# [index] SaveAsTrickTrap!procedure
SaveTrickTrap $tl 1
}
proc SaveTrickTrap {tl {forceNew 0}} {
# This procedure saves the currently open trick/trap object in a disk file.
# <in> tl -- the toplevel.
# <in> forceNew -- flag to force a new file name.
# [index] SaveTrickTrap!procedure
upvar #0 $tl data
set filename "$data(filename)"
set filetype "$data(filetype)"
set object [TrickTrap -this [NewTrickTrap \
-name "$data(name)" \
-description "$data(comments)" \
-image "$data(image)" \
-type "$data(type)"]]
set buffer [Record -this [$object RawData]]
set initdir "[file dirname $filename]"
if {[string compare "$initdir" {.}] == 0} {set initdir "[pwd]"}
if {[string compare "[string index "$initdir" 0]" {/}] != 0} {
set initdir [file join "[pwd]" "$initdir"]
}
if {[string length "$filename"] == 0} {
set initfile "new.$filetype"
} else {
set initfile "$filename"
}
if {$forceNew || [string length "$filename"] == 0} {
set filename [tk_getSaveFile -defaultextension ".$filetype" \
-initialfile "$initfile" \
-initialdir "$initdir" \
-filetypes [list [list "Trick / Trap files" \
"*.$filetype"]]\
-parent . \
-title {File to save trick / trap data in}]
if {[string length "$filename"] == 0} {return}
if {[string length "[file extension $filename]"] == 0} {
set filename "$filename.$filetype"
}
}
$buffer WriteRecord "$filename"
rename $buffer {}
rename $object {}
set data(dirty) 0
set data(filename) "$filename"
}
proc LoadTrickTrap {tl} {
# This procedure loads a trick/trap data file into the current toplevel GUI.
# <in> tl -- the toplevel to load.
# [index] LoadTrickTrap!procedure
upvar #0 $tl data
set filename "$data(filename)"
set filetype "$data(filetype)"
if {$data(dirty)} {
set saveP [tk_dialog .askDirty "Save trick / trap?" \
"Save modified Trick or Trap data?" \
questhead 0 "Yes" "No"]
if {$saveP == 0} {SaveTrickTrap $tl}
}
set initdir "[file dirname $filename]"
if {[string compare "$initdir" {.}] == 0} {set initdir "[pwd]"}
if {[string compare "[string index "$initdir" 0]" {/}] != 0} {
set initdir [file join "[pwd]" "$initdir"]
}
set filename [tk_getOpenFile -defaultextension ".$filetype" \
-initialfile "$filename" \
-initialdir "$initdir" \
-filetypes [list [list "Trick/Trap files" \
"*.$filetype"]]\
-parent $tl \
-title {File to load trick or trap data from}]
if {[string length "$filename"] == 0} {return}
set buffer [Record]
if {[catch [list $buffer ReadRecord "$filename"] err]} {
tkerror "Could not load file $filename: $err"
rename $buffer {}
return
}
set key [lindex [$buffer ReturnRecord] 0]
if {[string compare "$key" {*TrickTrap}] != 0} {
rename $buffer {}
tkerror "Not a trick / trap file: $filename"
return
}
set object [TrickTrap]
$object UpdateFromRecord $buffer
rename $buffer {}
set data(name) "[$object Name]"
set data(type) "[$object Type]"
set data(image) "[$object Image]"
set data(comments) "[$object Description]"
$tl.description.value insert end "$data(comments)"
set data(dirty) 0
rename $object {}
set img [$tl.picture.picture cget -image]
if {[catch [list $img configure -format gif -file "$data(image)"] err]} {
tkerror "Could not set image file $data(image) for image $img: $err"
}
$tl.picture.imname configure -text "$data(image)"
}
proc CheckWriteDirtyRecordTrickTrap {tl} {
# This procedure handles toplevel rundown when the data object is ``dirty''
# (modified). The data is saved out to a file if the user wants.
# <in> tl -- the toplevel.
# [index] CheckWriteDirtyRecordTrickTrap!procedure
upvar #0 $tl data
set filename "$data(filename)"
set filetype "$data(filetype)"
set saveP [tk_dialog .askDirty "Save trick / trap?" "Save modified Trick or Trap data?" \
questhead 0 "Yes" "No"]
if {$saveP == 0} {
set object [TrickTrap -this [NewTrickTrap \
-name "$data(name)" \
-description "$data(comments)" \
-image "$data(image)" \
-type "$data(type)"]]
set buffer [Record -this [$object RawData]]
set initdir "[file dirname $filename]"
if {[string compare "$initdir" {.}] == 0} {set initdir "[pwd]"}
if {[string compare "[string index "$initdir" 0]" {/}] != 0} {
set initdir [file join "[pwd]" "$initdir"]
}
if {[string length "$filename"] == 0} {
set initfile "new.$filetype"
} else {
set initfile "$filename"
}
if {[string length "$filename"] == 0} {
set filename [tk_getSaveFile -defaultextension ".$filetype" \
-initialfile "$initfile" \
-initialdir "$initdir" \
-filetypes [list [list "Trick / Trap files" \
"*.$filetype"]]\
-parent . \
-title {File to save trick or trap data in}]
if {[string length "$filename"] == 0} {return}
if {[string length "[file extension $filename]"] == 0} {
set filename "$filename.$filetype"
}
}
$buffer WriteRecord "$filename"
rename $buffer {}
rename $object {}
}
}
proc OpenTrickTrap {tl} {
# This procedure loads a trick/trap object file into a new GUI toplevel window.
# <in> tl -- the current toplevel window.
# [index] OpenTrickTrap!procedure
if {"$tl" == {.}} {
set data(filename) {}
set data(filetype) tricktrap
set data(class) TrickTrap
} else {
upvar #0 $tl data
}
set filename "$data(filename)"
set filetype "$data(filetype)"
set initdir "[file dirname $filename]"
if {[string compare "$initdir" {.}] == 0} {set initdir "[pwd]"}
if {[string compare "[string index "$initdir" 0]" {/}] != 0} {
set initdir [file join "[pwd]" "$initdir"]
}
set filename [tk_getOpenFile -defaultextension ".$data(filetype)" \
-filetypes [list [list "$data(class) files" \
"*.$filetype"]]\
-parent $tl \
-initialfile "$filename" \
-initialdir "$initdir" \
-title "File to load $data(class) data from"]
if {[string length "$filename"] == 0} {return}
RPGEd$data(class) "$filename"
}
proc ChangeTrickTrapPicture {tl img} {
# This procedure changes the image (picture, GIF file) associated with the
# trick/trap object.
# <in> tl -- the toplevel GUI window.
# <in> img -- the image object.
# [index] ChangeTrickTrapPicture!procedure
upvar #0 $tl data
set initdir "[file dirname $data(image)]"
if {[string compare "$initdir" {.}] == 0} {set initdir "[pwd]"}
if {[string compare "[string index "$initdir" 0]" {/}] != 0} {
set initdir [file join "[pwd]" "$initdir"]
}
set newIm [tk_getOpenFile -defaultextension {.gif} \
-filetypes { { {GIF Files} {*.gif *.GIF} GIFf } } \
-initialfile "$data(image)" \
-initialdir "$initdir" \
-parent "$tl" \
-title {Select a new image file}]
if {[string length "$newIm"] == 0} {return}
if {[catch [list $img configure -format gif -file "$newIm"] err]} {
tkerror "Could not set image file $newIm for image $img: $err"
}
$tl.picture.imname configure -text "$newIm"
set data(image) "$newIm"
set data(dirty) 1
}
package provide RPGEdTrickTrap 1.0
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