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/*
* Software License Agreement (BSD License)
*
* Copyright (c) 2012, Willow Garage, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CLASS_LOADER__CLASS_LOADER_CORE_HPP_
#define CLASS_LOADER__CLASS_LOADER_CORE_HPP_
#include <cstddef>
#include <cstdio>
#include <functional>
#include <map>
#include <memory>
#include <mutex>
#include <string>
#include <typeinfo>
#include <utility>
#include <vector>
// TODO(mikaelarguedas) remove this once console_bridge complies with this
// see https://github.com/ros/console_bridge/issues/55
#ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Wgnu-zero-variadic-macro-arguments"
#endif
#include "console_bridge/console.h"
#ifdef __clang__
# pragma clang diagnostic pop
#endif
#include "class_loader/exceptions.hpp"
#include "class_loader/meta_object.hpp"
#include "class_loader/visibility_control.hpp"
#include "rcpputils/shared_library.hpp"
/**
* @note This header file is the internal implementation of the plugin system which is exposed
* via the ClassLoader class
*/
namespace class_loader
{
class ClassLoader; // Forward declaration
namespace impl
{
// Typedefs
typedef std::string LibraryPath;
typedef std::string ClassName;
typedef std::string BaseClassName;
typedef std::map<ClassName, impl::AbstractMetaObjectBase *> FactoryMap;
typedef std::map<BaseClassName, FactoryMap> BaseToFactoryMapMap;
typedef std::pair<LibraryPath, std::shared_ptr<rcpputils::SharedLibrary>> LibraryPair;
typedef std::vector<LibraryPair> LibraryVector;
typedef std::vector<AbstractMetaObjectBase *> MetaObjectVector;
class MetaObjectGraveyardVector : public MetaObjectVector
{
public:
~MetaObjectGraveyardVector()
{
// Make sure not to access the pointer value in the static variable of `getMetaObjectGraveyard()
// when destroying `meta_object` in the unique_ptr deleter. Because the static variable in
// `getMetaObjectGraveyard()` can be destructed before the static variable
// `g_register_plugin_ ## UniqueID` in some circumstances.
// NOTE of the vector dtor in the STL: if the elements themselves are pointers, the pointed-to
// memory is not touched in any way. Managing the pointer is the user's responsibility.
clear();
}
};
CLASS_LOADER_PUBLIC
void printDebugInfoToScreen();
// Global storage
/**
* @brief Gets a handle to a global data structure that holds a map of base class names (Base class
* describes plugin interface) to a FactoryMap which holds the factories for the various different
* concrete classes that can be instantiated. Note that the Base class is NOT THE LITERAL CLASSNAME,
* but rather the result of typeid(Base).name() which sometimes is the literal class name
* (as on Windows) but is often in mangled form (as on Linux).
*
* @return A reference to the global base to factory map
*/
CLASS_LOADER_PUBLIC
BaseToFactoryMapMap & getGlobalPluginBaseToFactoryMapMap();
/**
* @brief Gets a handle to a list of open libraries in the form of LibraryPairs which encode the
* library path+name and the handle to the underlying shared library
*
* @return A reference to the global vector that tracks loaded libraries
*/
CLASS_LOADER_PUBLIC
LibraryVector & getLoadedLibraryVector();
/**
* @brief When a library is being loaded, in order for factories to know which library they are
* being associated with, they use this function to query which library is being loaded.
*
* @return The currently set loading library name as a string
*/
CLASS_LOADER_PUBLIC
std::string getCurrentlyLoadingLibraryName();
/**
* @brief When a library is being loaded, in order for factories to know which library they are
* being associated with, this function is called to set the name of the library currently being loaded.
* @param library_name - The name of library that is being loaded currently
*/
CLASS_LOADER_PUBLIC
void setCurrentlyLoadingLibraryName(const std::string & library_name);
/**
* @brief Gets the ClassLoader currently in scope which used when a library is being loaded.
* @return A pointer to the currently active ClassLoader.
*/
CLASS_LOADER_PUBLIC
ClassLoader * getCurrentlyActiveClassLoader();
/**
* @brief Sets the ClassLoader currently in scope which used when a library is being loaded.
*
* @param loader - pointer to the currently active ClassLoader.
*/
CLASS_LOADER_PUBLIC
void setCurrentlyActiveClassLoader(ClassLoader * loader);
/**
* @brief This function extracts a reference to the FactoryMap for appropriate base class out of
* the global plugin base to factory map. This function should be used by functions in this
* namespace that need to access the various factories so as to make sure the right key is
* generated to index into the global map.
*
* @return A reference to the FactoryMap contained within the global Base-to-FactoryMap map.
*/
CLASS_LOADER_PUBLIC
FactoryMap & getFactoryMapForBaseClass(const std::string & typeid_base_class_name);
/**
* @brief Same as above but uses a type parameter instead of string for more safety if info is available.
*
* @return A reference to the FactoryMap contained within the global Base-to-FactoryMap map.
*/
template<typename Base>
FactoryMap & getFactoryMapForBaseClass()
{
return getFactoryMapForBaseClass(typeid(Base).name());
}
/**
* @brief Gets a handle to a list of meta object of graveyard.
*
* @return A reference to the MetaObjectGraveyardVector contained within the meta object of graveyard.
*/
CLASS_LOADER_PUBLIC
MetaObjectGraveyardVector & getMetaObjectGraveyard();
/**
* @brief To provide thread safety, all exposed plugin functions can only be run serially by multiple threads.
*
* This is implemented by using critical sections enforced by a single mutex which is locked and
* released with the following two functions.
*
* @return A reference to the global mutex
*/
CLASS_LOADER_PUBLIC
std::recursive_mutex & getLoadedLibraryVectorMutex();
CLASS_LOADER_PUBLIC
std::recursive_mutex & getPluginBaseToFactoryMapMapMutex();
/**
* @brief Indicates if a library containing more than just plugins has been opened by the running process
*
* @return True if a non-pure plugin library has been opened, otherwise false
*/
CLASS_LOADER_PUBLIC
bool hasANonPurePluginLibraryBeenOpened();
/**
* @brief Sets a flag indicating if a library containing more than just plugins has been opened by the running process
*
* @param hasIt - The flag
*/
CLASS_LOADER_PUBLIC
void hasANonPurePluginLibraryBeenOpened(bool hasIt);
template<typename Base>
using DeleterType = std::function<void (Base *)>;
template<typename Base>
using UniquePtr = std::unique_ptr<Base, DeleterType<Base>>;
// Plugin Functions
/**
* @brief This function is called by the CLASS_LOADER_REGISTER_CLASS macro in plugin_register_macro.h to register factories.
* Classes that use that macro will cause this function to be invoked when the library is loaded.
* The function will create a MetaObject (i.e. factory) for the corresponding Derived class and
* insert it into the appropriate FactoryMap in the global Base-to-FactoryMap map.
* Note that the passed class_name is the literal class name and not the mangled version.
*
* @param Derived - parameteric type indicating concrete type of plugin
* @param Base - parameteric type indicating base type of plugin
* @param class_name - the literal name of the class being registered (NOT MANGLED)
* @return A class_loader::impl::UniquePtr<AbstractMetaObjectBase> to newly created meta object.
*/
template<typename Derived, typename Base>
UniquePtr<AbstractMetaObjectBase>
registerPlugin(const std::string & class_name, const std::string & base_class_name)
{
// Note: This function will be automatically invoked when a dlopen() call
// opens a library. Normally it will happen within the scope of loadLibrary(),
// but that may not be guaranteed.
CONSOLE_BRIDGE_logDebug(
"class_loader.impl: "
"Registering plugin factory for class = %s, ClassLoader* = %p and library name %s.",
class_name.c_str(), getCurrentlyActiveClassLoader(),
getCurrentlyLoadingLibraryName().c_str());
if (nullptr == getCurrentlyActiveClassLoader()) {
CONSOLE_BRIDGE_logDebug(
"%s",
"class_loader.impl: ALERT!!! "
"A library containing plugins has been opened through a means other than through the "
"class_loader or pluginlib package. "
"This can happen if you build plugin libraries that contain more than just plugins "
"(i.e. normal code your app links against). "
"This inherently will trigger a dlopen() prior to main() and cause problems as class_loader "
"is not aware of plugin factories that autoregister under the hood. "
"The class_loader package can compensate, but you may run into namespace collision problems "
"(e.g. if you have the same plugin class in two different libraries and you load them both "
"at the same time). "
"The biggest problem is that library can now no longer be safely unloaded as the "
"ClassLoader does not know when non-plugin code is still in use. "
"In fact, no ClassLoader instance in your application will be unable to unload any library "
"once a non-pure one has been opened. "
"Please refactor your code to isolate plugins into their own libraries.");
hasANonPurePluginLibraryBeenOpened(true);
}
// Create factory
UniquePtr<AbstractMetaObjectBase> new_factory(
new impl::MetaObject<Derived, Base>(class_name, base_class_name),
[](AbstractMetaObjectBase * p) {
getPluginBaseToFactoryMapMapMutex().lock();
MetaObjectGraveyardVector & graveyard = getMetaObjectGraveyard();
for (auto iter = graveyard.begin(); iter != graveyard.end(); ++iter) {
if (*iter == p) {
graveyard.erase(iter);
break;
}
}
BaseToFactoryMapMap & factory_map_map = getGlobalPluginBaseToFactoryMapMap();
bool erase_flag = false;
for (auto & factory_map_item : factory_map_map) {
FactoryMap & factory_map = factory_map_item.second;
for (auto iter = factory_map.begin(); iter != factory_map.end(); ++iter) {
if (iter->second == p) {
factory_map.erase(iter);
erase_flag = true;
break;
}
}
if (erase_flag) {
break;
}
}
getPluginBaseToFactoryMapMapMutex().unlock();
#ifndef _WIN32
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdelete-non-virtual-dtor"
#endif
delete (p); // Note: This is the only place where metaobjects can be destroyed
#ifndef _WIN32
#pragma GCC diagnostic pop
#endif
});
new_factory->addOwningClassLoader(getCurrentlyActiveClassLoader());
new_factory->setAssociatedLibraryPath(getCurrentlyLoadingLibraryName());
// Add it to global factory map map
getPluginBaseToFactoryMapMapMutex().lock();
FactoryMap & factoryMap = getFactoryMapForBaseClass<Base>();
if (factoryMap.find(class_name) != factoryMap.end()) {
CONSOLE_BRIDGE_logWarn(
"class_loader.impl: SEVERE WARNING!!! "
"A namespace collision has occurred with plugin factory for class %s. "
"New factory will OVERWRITE existing one. "
"This situation occurs when libraries containing plugins are directly linked against an "
"executable (the one running right now generating this message). "
"Please separate plugins out into their own library or just don't link against the library "
"and use either class_loader::ClassLoader/MultiLibraryClassLoader to open.",
class_name.c_str());
}
factoryMap[class_name] = new_factory.get();
getPluginBaseToFactoryMapMapMutex().unlock();
CONSOLE_BRIDGE_logDebug(
"class_loader.impl: "
"Registration of %s complete (Metaobject Address = %p)",
class_name.c_str(), reinterpret_cast<void *>(new_factory.get()));
return new_factory;
}
/**
* @brief This function creates an instance of a plugin class
* given the derived name of the class and returns a pointer of the Base class type.
*
* @param derived_class_name - The name of the derived class (unmangled)
* @param loader - The ClassLoader whose scope we are within
* @return A pointer to newly created plugin, note caller is responsible for object destruction
*/
template<typename Base>
Base * createInstance(const std::string & derived_class_name, ClassLoader * loader)
{
AbstractMetaObject<Base> * factory = nullptr;
getPluginBaseToFactoryMapMapMutex().lock();
FactoryMap & factoryMap = getFactoryMapForBaseClass<Base>();
if (factoryMap.find(derived_class_name) != factoryMap.end()) {
factory = dynamic_cast<impl::AbstractMetaObject<Base> *>(factoryMap[derived_class_name]);
} else {
CONSOLE_BRIDGE_logError(
"class_loader.impl: No metaobject exists for class type %s.", derived_class_name.c_str());
}
getPluginBaseToFactoryMapMapMutex().unlock();
Base * obj = nullptr;
if (factory != nullptr && factory->isOwnedBy(loader)) {
obj = factory->create();
}
if (nullptr == obj) { // Was never created
if (factory && factory->isOwnedBy(nullptr)) {
CONSOLE_BRIDGE_logDebug(
"%s",
"class_loader.impl: ALERT!!! "
"A metaobject (i.e. factory) exists for desired class, but has no owner. "
"This implies that the library containing the class was dlopen()ed by means other than "
"through the class_loader interface. "
"This can happen if you build plugin libraries that contain more than just plugins "
"(i.e. normal code your app links against) -- that intrinsically will trigger a dlopen() "
"prior to main(). "
"You should isolate your plugins into their own library, otherwise it will not be "
"possible to shutdown the library!");
obj = factory->create();
} else {
throw class_loader::CreateClassException(
"Could not create instance of type " + derived_class_name);
}
}
CONSOLE_BRIDGE_logDebug(
"class_loader.impl: Created instance of type %s and object pointer = %p",
(typeid(obj).name()), obj);
return obj;
}
/**
* @brief This function returns all the available class_loader in the plugin system
* that are derived from Base and within scope of the passed ClassLoader.
*
* @param loader - The pointer to the ClassLoader whose scope we are within,
* @return A vector of strings where each string is a plugin we can create
*/
template<typename Base>
std::vector<std::string> getAvailableClasses(const ClassLoader * loader)
{
std::lock_guard<std::recursive_mutex> lock(getPluginBaseToFactoryMapMapMutex());
FactoryMap & factory_map = getFactoryMapForBaseClass<Base>();
std::vector<std::string> classes;
std::vector<std::string> classes_with_no_owner;
for (auto & it : factory_map) {
AbstractMetaObjectBase * factory = it.second;
if (factory->isOwnedBy(loader)) {
classes.push_back(it.first);
} else if (factory->isOwnedBy(nullptr)) {
classes_with_no_owner.push_back(it.first);
}
}
// Added classes not associated with a class loader (Which can happen through
// an unexpected dlopen() to the library)
classes.insert(classes.end(), classes_with_no_owner.begin(), classes_with_no_owner.end());
return classes;
}
/**
* @brief This function returns the names of all libraries in use by a given class loader.
*
* @param loader - The ClassLoader whose scope we are within
* @return A vector of strings where each string is the path+name of each library that are
* within a ClassLoader's visible scope
*/
CLASS_LOADER_PUBLIC
std::vector<std::string> getAllLibrariesUsedByClassLoader(const ClassLoader * loader);
/**
* @brief Indicates if passed library loaded within scope of a ClassLoader.
* The library maybe loaded in memory, but to the class loader it may not be.
*
* @param library_path - The name of the library we wish to check is open
* @param loader - The pointer to the ClassLoader whose scope we are within
* @return true if the library is loaded within loader's scope, else false
*/
CLASS_LOADER_PUBLIC
bool isLibraryLoaded(const std::string & library_path, const ClassLoader * loader);
/**
* @brief Indicates if passed library has been loaded by ANY ClassLoader
*
* @param library_path - The name of the library we wish to check is open
* @return true if the library is loaded in memory, otherwise false
*/
CLASS_LOADER_PUBLIC
bool isLibraryLoadedByAnybody(const std::string & library_path);
/**
* @brief Loads a library into memory if it has not already been done so.
* Attempting to load an already loaded library has no effect.
*
* @param library_path - The name of the library to open
* @param loader - The pointer to the ClassLoader whose scope we are within
*/
CLASS_LOADER_PUBLIC
void loadLibrary(const std::string & library_path, ClassLoader * loader);
/**
* @brief Unloads a library if it loaded in memory and cleans up its corresponding class factories.
* If it is not loaded, the function has no effect
*
* @param library_path - The name of the library to open
* @param loader - The pointer to the ClassLoader whose scope we are within
*/
CLASS_LOADER_PUBLIC
void unloadLibrary(const std::string & library_path, ClassLoader * loader);
} // namespace impl
} // namespace class_loader
#endif // CLASS_LOADER__CLASS_LOADER_CORE_HPP_
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