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# Locate the include paths and libraries for the UUID libraries. On
# Windows this locates the Rpcrt4 library. On macOS uuid is provided
# by the the macOS SDK, so it is always indicated as found
#
# UUID_FOUND - was libuuid (Linux or OSX) or Rpcrt4 (Windows) found
# UUID_INCLUDE_DIRS - path to the UUID include files. On Windows and macOS this variable
# is left empty, but you should still add it to your CMakeLists.txt to ensure
# portability
# UUID_LIBRARIES - full path to the libraries
if(APPLE)
set(UUID_FOUND true)
set(UUID_INCLUDE_DIRS "")
set(UUID_LIBRARIES "")
elseif(WIN32)
find_library(UUID_LIBRARIES NAMES Rpcrt4 PATH)
if(UUID_LIBRARIES)
set(UUID_FOUND true)
endif(UUID_LIBRARIES)
else()
find_path(UUID_INCLUDE_DIRS uuid/uuid.h)
find_library(UUID_LIBRARIES NAMES uuid PATH)
if(UUID_INCLUDE_DIRS)
set(UUID_FOUND true)
endif(UUID_INCLUDE_DIRS)
if(NOT UUID_LIBRARIES)
set(UUID_LIBRARIES "")
endif(NOT UUID_LIBRARIES)
endif(WIN32)
if(NOT UUID_FOUND)
if(UUID_FIND_REQUIRED)
if(WIN32)
message(FATAL_ERROR "Could not find Rpcrt4")
else()
message(FATAL_ERROR "Could not find UUID")
endif(WIN32)
endif(UUID_FIND_REQUIRED)
endif(NOT UUID_FOUND)
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