File: librplay.texi

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\input texinfo   @c -*-texinfo-*-
@c %**start of header
@setfilename librplay.info
@settitle The rplay Programmer's Manual
@iftex
@finalout
@end iftex
@setchapternewpage odd
@c %**end of header

@ifinfo

@dircategory Development
@direntry
* librplay: (librplay).       The rplay library.
@end direntry

This file documents librplay.

Copyright (C) 1995 Mark Boyns

Permission is granted to make and distribute verbatim copies of
this manual provided the copyright notice and this permission notice
are preserved on all copies.

@ignore
Permission is granted to process this file through Tex and print the
results, provided the printed document carries copying permission
notice identical to this one except for the removal of this paragraph
(this paragraph not being relevant to the printed manual).

@end ignore
Permission is granted to copy and distribute modified versions of this
manual under the conditions for verbatim copying, provided also that the
entire resulting derived work is distributed under the terms of a
permission notice identical to this one.

Permission is granted to copy and distribute translations of this manual
into another language, under the above conditions for modified versions.
@end ifinfo

@titlepage
@title The rplay Programmer's Manual

@author by Mark Boyns
@page
@vskip 0pt plus 1filll
Copyright @copyright{} 1995 Mark Boyns

Permission is granted to make and distribute verbatim copies of
this manual provided the copyright notice and this permission notice
are preserved on all copies.

Permission is granted to copy and distribute modified versions of this
manual under the conditions for verbatim copying, provided that the
entire resulting derived work is distributed under the terms of a
permission notice identical to this one.

Permission is granted to copy and distribute translations of this manual
into another language, under the above conditions for modified versions.

@end titlepage
@page

@node Top, RPLAY Core Functions, (dir), (dir)
@top librplay

This file documents @samp{librplay}, the C library interface to the
RPLAY and RPTP protocols.  Programs that wish to use @samp{librplay}
must include @file{rplay.h} and link with @file{librplay}.

rplay is based on two protocols and therefore this library has two
distinct sets of routines.  The routines can be distinguished by either
a @samp{rplay_} or @samp{rptp_} prefix.  To avoid conflicts, user
programs are encouraged not to use variables or functions that
begin with either of these prefixes.

In most cases, each function description includes one or more examples
to help illustrate how the function can be used.

@menu
* RPLAY Core Functions::             Low-level routines.
* RPLAY Helper Functions::           
* RPLAY Miscellaneous Functions::    Routines that may not be very useful.
* RPLAY Error Reporting::            How to deal with RPLAY errors.
* RPTP Core Functions::              Low-level routines.
* RPTP Helper Functions::            
* RPTP Error Reporting::             How to deal with RPTP errors.
* Function Index::                   Function Index.
@end menu

@node RPLAY Core Functions, RPLAY Helper Functions, Top, Top
@chapter RPLAY Core Functions

@c
@c rplay_open
@c
@deftypefun int rplay_open (char *@var{host})
Open a UDP socket connection to send RPLAY packets to host.

The @var{host} argument is the name or IP address of the host where
packets will be sent.  The IP address can be a subnet mask which
is used to broadcast packets to multiple hosts.

The return value is a socket descriptor on success and @code{-1} on
failure.
@end deftypefun
 
Example:
@example
int rplay_fd;

rplay_fd = rplay_open ("130.191.255.255");
if (rplay_fd < 0)
@{
    rplay_perror ("rplay_open");
    exit (1);
@}
@end example

@c
@c rplay_close
@c
@deftypefun int rplay_close (int @var{rplay_fd})
This function closes a rplay connection.

The @var{rplay_fd} argument should be a socket descriptor opened by
@code{rplay_open}.

The return value is @code{0} on success and @code{-1} on failure.
@end deftypefun

@c
@c rplay_create
@c
@deftypefun {RPLAY *} rplay_create (int @var{command})
Create a RPLAY object to perform a specific command.

The @var{command} argument should be one of the following:
@code{RPLAY_PLAY}, @code{RPLAY_STOP}, @code{RPLAY_PAUSE},
@code{RPLAY_CONTINUE}, @code{RPLAY_PING}, or @code{RPLAY_RESET}.

The return value is a pointer to a new RPLAY object on success
and @code{NULL} on failure.
@end deftypefun
 
Example:
@example
RPLAY *rp;

rp = rplay_create (RPLAY_PLAY);
if (rp == NULL)
@{
    rplay_perror ("rplay_create");
    exit (1);
@}
@end example

@c
@c rplay_set
@c
@deftypefun int rplay_set (RPLAY *@var{rp}, ...)
Modify attributes of a RPLAY object.

The @var{rp} argument should be a pointer to a RPLAY object created
by @code{rplay_create}.  The remaining arguments will be:

@table @code
@item RPLAY_APPEND
Append a sound and its attributes.

@item RPLAY_DELETE
Delete a sound and its attributes.

@item RPLAY_INSERT
Insert a sound and its attributes.

@item RPLAY_RANDOM_SOUND
Choose a sound at random from the sound list.  Only the chosen
sound will be played, not entire sound list.
@end table

The attribute list must be terminated with @code{NULL}.

The return value is @code{0} on success and @code{-1} on failure.
@end deftypefun

Example:
@example
/* Add a sound named `bogus.au' with volume 200. */
rplay_set (rp, RPLAY_APPEND,
    RPLAY_SOUND,    "bogus.au",
    RPLAY_VOLUME,    200,
    NULL);

/* Insert a sound named `bogus.au' with volume 200. */
rplay_set (rp, RPLAY_INSERT, 0,
    RPLAY_SOUND,    "bogus.au",
    RPLAY_VOLUME,    200,
    NULL);

/* Prepare to stop a sound named `excellent.au'. */
rp = rplay_create(RPLAY_STOP);
rplay_set (rp, RPLAY_APPEND,
    RPLAY_SOUND,    "excellent.au",
    NULL);

/* Delete the sound at position 1. */
rplay_set (rp, RPLAY_DELETE, 1, NULL);

/*
 * count and list count example
 *
 * result = gong.au gong.au drip.au drip.au
 *          gong.au gong.au drip.au drip.au
 *
 */
rplay_set (rp, RPLAY_LIST_COUNT, 2, NULL);
rplay_set (rp, RPLAY_APPEND,
    RPLAY_SOUND,    "gong.au",
    RPLAY_COUNT,    2,
    NULL);
rplay_set (rp, RPLAY_APPEND,
    RPLAY_SOUND,    "drip.au",
    RPLAY_COUNT,    2,
    NULL);

/*
 * random example (assume there is already a sound list)
 */
rplay_set (rp, RPLAY_RANDOM_SOUND, NULL); /* pick a sound randomly */
rplay_set (rp, RPLAY_RANDOM_SOUND, NULL); /* pick another sound */
rplay (rplay_fd, rp);  /* play the random sound */
@end example

@c
@c rplay_get
@c
@deftypefun int rplay_get (RPLAY *@var{rp}, ...)
Retrieve attributes from a RPLAY object.

The @var{rp} argument should be a pointer to a RPLAY object created by
@code{rplay_create} and modified using @code{rplay_set}.  This argument
is followed by a rplay attribute and its optional attribute argument.

The return value will be either @code{int} or @code{char *} depending on
the attribute.  The caller will need to cast the return value to
@code{char *} when necessary.
@end deftypefun

Example:
@example
RPLAY *rp;
int n;
char *p;

/* Get the number of sounds. */
n = rplay_get (rp, RPLAY_NSOUNDS);

/* Get the name of sound 0.  */
p = (char *) rplay_get (rp, RPLAY_SOUND, 0);

/* Get the volume of sound 1.  */
n = rplay_get (rp, RPLAY_VOLUME, 1);

/* Get the rplay command. */
n = rplay_get (rp, RPLAY_COMMAND);
@end example

@c
@c rplay
@c
@deftypefun int rplay (int @var{rplay_fd}, RPLAY *@var{rp})
This function uses a RPLAY packet to send @var{rp} to the host
connected to @var{rplay_fd}.

The @var{rplay_fd} argument should be a socket descriptor opened by
@code{rplay_open}.  @var{rp} should be a pointer to a @code{RPLAY}
object created by @code{rplay_create} and modified using
@code{rplay_set}.

The return value is @code{0} on success and @code{-1} on failure.
@end deftypefun

Example:
@example
if (rplay (rplay_fd, rp) &lt; 0)
@{
    rplay_perror ("rplay");
    exit (1);
@}
@end example

@c
@c rplay_destroy
@c
@deftypefun void rplay_destroy (RPLAY *@var{rp})
Release all memory used by a RPLAY object.

The @var{rp} argument should be a pointer to a RPLAY object
created by @code{rplay_create}.
@end deftypefun


@node RPLAY Helper Functions, RPLAY Miscellaneous Functions, RPLAY Core Functions, Top
@chapter RPLAY Helper Functions

@c
@c rplay_default
@c
@deftypefun int rplay_default (char *@var{sound})
Play @var{sound} on the default rplay host which is obtained
using @code{rplay_default_host}.

The @var{sound} argument is the name of the sound to play.

The return value is @code{0} on success and @code{-1} on failure.
@end deftypefun

Example:
@example
if (rplay_default ("bogus.au") < 0)
@{
    rplay_perror ("rplay_default");
    exit (1);
@}
@end example

@c
@c rplay_default_host
@c
@deftypefun {char *} rplay_default_host (void)
Obtain the name of the default rplay host.  A default rplay host
can be specified by the user with the @code{RPLAY_HOST} environment
variable.  If this variable is not defined, @code{localhost} will
be used instead.
@end deftypefun
 
Example:
@example
char *hostname;

hostname = rplay_default_host ();
@end example


@c
@c rplay_display
@c
@deftypefun int rplay_display (char *@var{sound})
Play a sound on the host returned by rplay_open_display.

The @var{sound} argument is the name of the sound to play.

The return value is @code{0} on success and @code{-1} on failure.
@end deftypefun
 
Example:
@example
if (rplay_display ("bogus.au") < 0)
@{
    rplay_perror ("rplay_display");
    exit (1);
@}
@end example



@c
@c rplay_host
@c
@deftypefun int rplay_host (char *@var{host}, char *@var{sound})
Play a sound on a host.

The @var{host} is the name or IP address of the host where @var{sound}
will be played.

The return value is @code{0} on success and @code{-1} on failure.
@end deftypefun
 
Example:
@example
if (rplay_host ("bozo.sdsu.edu", "bogus.au") < 0)
@{
    rplay_perror ("rplay_host");
    exit (1);
@}
@end example

@c
@c rplay_host_volume
@c
@deftypefun int rplay_host_volume (char *@var{host}, char *@var{sound}, int @var{volume})
Play a sound at specific volume on a host.

The @var{host} is the name or IP address of the host where @var{sound}
will be played using @var{volume}.

The return value is @code{0} on success and @code{-1} on failure.
@end deftypefun

Example:
@example
if (rplay_host_volume ("bozo.sdsu.edu", "bogus.au", 200) < 0)
@{
    rplay_perror ("rplay_host_volume");
    exit (1);
@}
@end example

@c
@c rplay_local
@c
@deftypefun int rplay_local (char *@var{sound})
Play a sound on the localhost.

The @var{sound} argument is the name of the sound to play.

The return value is @code{0} on success and @code{-1} on failure.
@end deftypefun
 
Example:
@example
if (rplay_local ("bogus.au") < 0)
@{
    rplay_perror ("rplay_local");
    exit (1);
@}
@end example

@c
@c rplay_open_default
@c
@deftypefun int rplay_open_default (void)
Open a UDP socket connection to send RPLAY packets to the user's
default rplay host.  The default rplay host is obtained using
@code{rplay_default_host}.

The return value is a socket descriptor on success and @code{-1} on
failure.
@end deftypefun
 
Example:
@example
int rplay_fd;

rplay_fd = rplay_open_default ();
if (rplay_fd < 0)
@{
    rplay_perror ("rplay_open_default");
    exit (1);
@}
@end example

@c
@c rplay_open_display
@c
@deftypefun int rplay_open_display (void)
Open a UDP socket connection to the host associated with the current X
Windows display.  The @code{DISPLAY} environment variable is used obtain
the name of the X Windows display host.  If this variable is not
defined, @code{localhost} is used.

The return value is a socket descriptor on success and @code{-1} on
failure.
@end deftypefun
 
Example:
@example
int rplay_fd;

rplay_fd = rplay_open_display ();
if (rplay_fd < 0)
@{
    rplay_perror ("rplay_open_display");
    exit (1);
@}
@end example

@c
@c rplay_open_port
@c
@deftypefun int rplay_open_port (char *@var{host}, int @var{port})
Open a UDP socket connection to send RPLAY packets to host at a
specific port.

The @var{host} argument is the same as @code{rplay_open} and the
@var{port} argument should be the port number desired.  The default
port is defined in rplay.h as @code{RPLAY_PORT}.

The return value is a socket descriptor on success and @code{-1} on
failure.
@end deftypefun
 
Example:
@example
int rplay_fd;

rplay_fd = rplay_open_port ("130.191.224.3", 5555);
if (rplay_fd < 0)
@{
    rplay_perror ("rplay_open_port");
    exit (1);
@}
@end example


@c
@c rplay_open_sockaddr_in
@c
@deftypefun int rplay_open_sockaddr_in (struct sockaddr_in *@var{addr})
Open a UDP socket connection to send RPLAY packets to the address
specified in a @code{struct sockaddr_in}.

The return value is a socket descriptor on success and @code{-1} on
failure.
@end deftypefun

Example:
@example
struct sockaddr_in *saddr;
int rplay_fd;

rplay_fd = rplay_open_sockaddr_in (saddr);
if (rplay_fd < 0)
@{
    rplay_perror ("rplay_open_sockaddr_in");
    exit (1);
@}
@end example

@c
@c rplay_ping
@c
@deftypefun int rplay_ping (char *@var{host})
Send a @code{RPLAY_PING} package to a host.  This funcion is used to
wake-up rplay servers that are started by inetd.

The @var{host} argument is the name or IP address of the host that will
receive the ping.

The return value is @code{0} on success and @code{-1} on failure.
@end deftypefun
 
Example:
@example
if (rplay_ping ("bozo.sdsu.edu") < 0)
@{
    rplay_perror ("rplay_ping");
    exit (1);
@}
@end example

@c
@c rplay_ping_sockaddr_in
@c
@deftypefun int rplay_ping_sockaddr_in (struct sockaddr_in *@var{addr})
The same as @code{rplay_ping} except the ping is sent to the host
addressed by @var{addr}.
@end deftypefun

@c
@c rplay_ping_sockfd
@c
@deftypefun int rplay_ping_sockfd (int @var{sockfd})
The same as @code{rplay_ping} except the ping is sent to the host
associated with UDP socket descriptor @var{sockfd}.
@end deftypefun



@c
@c rplay_sound
@c
@deftypefun int rplay_sound (int @var{rplay_fd}, char *@var{sound})
Play a sound on a host associated with a UDP socket descriptor.

The @var{rplay_fd} argument is a UDP socket descriptor returned by any
of the rplay_open routines and the @var{sound} argument is the name of
the sound to be played.

The return value is @code{0} on success and @code{-1} on failure.
@end deftypefun

Example:
@example
rplay_sound (rplay_fd, "bogus.au");
@end example


@node RPLAY Miscellaneous Functions, RPLAY Error Reporting, RPLAY Helper Functions, Top
@chapter RPLAY Miscellaneous Functions

@c
@c rplay_convert
@c
@deftypefun {char *} rplay_convert (char *@var{ptr})
Convert a RPLAY 2.0 packet to a RPLAY 3.0 packet.

The @var{ptr} argument should be a pointer to the data contained
in a RPLAY 2.0.

The return value is the data pointed to by @var{ptr} converted
to a RPLAY 3.0 packet.
@end deftypefun

@c
@c rplay_pack
@c
@deftypefun int rplay_pack (RPLAY *@var{rp})
Pack-up the attributes of the RPLAY object into the packet buffer
associated with the object.  This routine is called automatically
by all routines that modify attributes.

The @var{rp} argument should be a pointer to a RPLAY object
created by @code{rplay_create}.

The return value is @code{0} on success and @code{-1} on failure.
@end deftypefun

@c
@c rplay_unpack
@c
@deftypefun {RPLAY *} rplay_unpack (char *@var{raw_ptr})
Unpack a raw rplay 3.0 packet into a new RPLAY object.

The @var{raw_ptr} argument should be a pointer to a rplay 3.0 packet
sent by a rplay client.

The return value is a pointer to a new RPLAY object that is created
using @code{rplay_create}.
@end deftypefun

@node RPLAY Error Reporting, RPTP Core Functions, RPLAY Miscellaneous Functions, Top
@chapter RPLAY Error Reporting

@c
@c rplay_perror
@c
@deftypefun void rplay_perror (char *@var{message})
Report errors return by rplay library routines to standard error.
Errors are obtained using @code{rplay_errno} and @code{rplay_errlist}.
This should be called when routines return -1 or NULL.

The @var{message} argument followed by @code{: } will prefix the rplay
error message.
@end deftypefun

@node RPTP Core Functions, RPTP Helper Functions, RPLAY Error Reporting, Top
@chapter RPTP Core Functions

@c
@c rptp_open
@c
@deftypefun int rptp_open (char *@var{host}, int @var{port}, char *@var{response}, int @var{response_size})
Open a TCP socket connection for a RPTP session.

The @var{host} argument is the name or IP address of a RPTP server,
@var{port} is the TCP port at @var{host} to connect to, and up-to
@var{response_size} bytes of the server's initial reponse are stored in
@var{response}.

The return value is a TCP socket descriptor and @code{-1} on failure.
@end deftypefun
 
Example:
@example
int rptp_fd;
char buf[RPTP_MAX_LINE]; /* defined in rplay.h */

rptp_fd = rptp_open ("bozo.sdsu.edu", RPTP_PORT, buf, sizeof(buf));
if (rptp_fd < 0)
@{
    rptp_perror ("bozo.sdsu.edu");
    exit(1);
@}
@end example

@c
@c rptp_close
@c
@deftypefun int rptp_close (int @var{rptp_fd})
Close a TCP socket descriptor created by @code{rptp_open}.

The return value is @code{0} on success and @code{-1} on failure.
@end deftypefun

@c
@c rptp_read
@c
@deftypefun int rptp_read (int @var{rptp_fd}, char *@var{buf}, int @var{nbytes})
Read data from a RPTP server.

The @var{rptp_fd} argument should be a TCP socket descriptor returned by
@var{rptp_open}.  At most @var{nbytes} will be read into the @var{buf}.

The return value is the number of bytes read and @code{-1} on failure.
@end deftypefun 

Example:
@example
if (rptp_read (rptp_fd, buf, sizeof(buf)) < 0)
@{
    rptp_perror ("rptp_read");
    exit (1);
@}
@end example

@c
@c rptp_write
@c
@deftypefun int rptp_write (int @var{rptp_fd}, char *@var{buf}, int @var{nbytes})
Write data to a RPTP server.

The @var{rptp_fd} argument should be a TCP socket descriptor returned by
@var{rptp_open}.  @var{nbytes} of data will be written from @var{buf}.

The return value is the number of bytes written and @code{-1} on failure.
@end deftypefun
 
Example:
@example
if (rptp_write (rptp_fd, buf, sizeof(buf)) != sizeof(buf))
@{
    rptp_perror ("rptp_write");
    exit (1);
@}
@end example

@node RPTP Helper Functions, RPTP Error Reporting, RPTP Core Functions, Top
@chapter RPTP Helper Functions

@c
@c rptp_command
@c
@deftypefun int rptp_command (int @var{rptp_fd}, char *@var{command}, char *@var{response}, int @var{response_size})
Send a RPTP command a RPTP server, storing the server's response in a
buffer.

The @var{rptp_fd} argument should be a TCP socket descriptor returned by
@var{rptp_open}.  @var{command} is the command that will be sent and
@var{response} is where up-to @var{response_size} bytes of the command
response will be stored.

The return value is @code{0} if the response begins with @code{RPTP_OK}
or or @code{RPTP_NOTIFY}, @code{1} if the response beings with
@code{RPTP_ERROR}, and @code{-1} if the response beings with
@code{RPTP_TIMEOUT} or there's an error.
@end deftypefun

Example:
@example
char *error;

switch (rptp_command (rptp_fd, command, response, sizeof(response)))
@{
case -1:
    rptp_perror (command);
    break;

case 1:
    error = rptp_parse (response, "error");
    printf ("%s\n", error);
    break;

case 0:
    /* Success!  Now do something useful. */
    break;
@}
@end example

@c
@c rptp_getline
@c
@deftypefun int rptp_getline (int @var{rptp_fd}, char *@var{buf}, int @var{nbytes})
Read a line from a RPTP connection.  @code{\r\n} will be removed from
the line.

The @var{rptp_fd} argument should be a TCP socket descriptor returned by
@var{rptp_open}.  @var{buf} is the buffer where up-to @var{nbytes} of
the line will be stored.

The return value is the number of bytes read and @code{-1} on failure.
@end deftypefun
 
Example:
@example
if (rptp_getline (rptp_fd, buf, sizeof(buf)) < 0)
@{
    rptp_perror ("rptp_getline");
    exit (1);
@}
@end example


@c
@c rptp_parse
@c
@deftypefun {char *} rptp_parse (char *@var{response}, char *@var{name})
Parse name-value pairs contained in RPTP responses.

The @var{response} argument can be a list of name-value pairs or
@code{NULL}.  The @var{name} can be the name of specific name-value pair
or @code{NULL}.  The example below gives more details.  Note that any
leading dashes in any name-value pair will be ignored.

The return value can be name or value of a name-value pair depending on
the arguments.
@end deftypefun

Example:
@example
/* Return the value of `name' where `name=value' is
   in the response string. */
value = rptp_parse (response, "name")

/* Same as above but return the value of `name' in
   the previously specified response. */
value = rptp_parse (NULL, "name")

/* Return the first `name' in the response `name=value' list. */
name = rptp_parse (response, NULL)

/* Same as above but return the next `name' is the
   previously specified response.
name = rptp_parse (NULL, NULL)
@end example


@c
@c rptp_putline
@c
@deftypefun int rptp_putline (int @var{rptp_fd}, char *@var{fmt}, ...)
Send a line to a RPTP server.  This routine will always append
@samp{\r\n} to the line sent.

The @var{rptp_fd} argument should be a TCP socket descriptor returned by
@var{rptp_open}.  @var{fmt} is any @code{printf} format string and the
rest of the arguments are the values for the format specified.

The return value is @code{0} on success and @code{-1} on failure.
@end deftypefun
 
Example:
@example
if (rptp_putline (rptp_fd, "find sound=%s", "bogus.au") < 0)
@{
    rptp_perror ("rptp_putline");
    exit (1);
@}
@end example

@node RPTP Error Reporting, Function Index, RPTP Helper Functions, Top
@chapter RPTP Error Reporting

@c
@c rptp_perror
@c
@deftypefun void rptp_perror (char *@var{message})
Report errors return by rptp library routines to standard error.
Errors are obtained using @code{rptp_errno} and @code{rptp_errlist}.
This should be called when routines return -1 or NULL.

The @var{message} argument followed by @code{: } will prefix the rptp
error message.
@end deftypefun

@node Function Index,  , RPTP Error Reporting, Top
@appendix Function Index
@printindex fn

@summarycontents
@contents

@bye