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/*
* $Id: foe.h,v 1.5 2003/08/15 07:06:52 kenta Exp $
*
* Copyright 2003 Kenta Cho. All rights reserved.
*/
/**
* Battery/Bullet data.
*
* @version $Revision: 1.5 $
*/
#ifndef FOE_H_
#define FOE_H_
extern "C" {
#include "vector.h"
#include "foe_mtd.h"
}
#include <bulletml/bulletmlparser.h>
#include <bulletml/bulletmlparser-tinyxml.h>
#include <bulletml/bulletmlrunner.h>
#include "foecommand.h"
#include "barragemanager.h"
#include "boss.h"
#define BATTERY 0
#define ACTIVE_BULLET 1
#define BULLET 2
#define NOT_EXIST_TMP (NOT_EXIST-1)
struct foe {
Vector pos, vel, ppos, spos, mv;
int d, spd;
FoeCommand *cmd;
double rank;
int spc;
int cnt, cntTotal;
int xReverse;
int fireCnt;
int slowMvCnt;
BulletMLParser *parser;
BulletMLParser *morphParser[MORPH_PATTERN_MAX];
int morphCnt;
int morphHalf;
double morphRank;
double speedRank;
int color;
int shapeType;
int bulletShape[3];
float bulletSize[3];
struct limiter *limiter;
int ikaType;
int grzRng;
};
typedef struct foe Foe;
Foe* addFoeBattery(int x, int y, double rank, int d, int spd, int xReverse,
BulletMLParser *morphParser[], int morphCnt, int morphHalf, double morphRank,
double speedRank,
int color, int bulletShape[], float bulletSize[],
struct limiter *limiter,
int ikaType,
BulletMLParser *parser);
void addFoeActiveBullet(Foe *foe, int d, int spd, int color, BulletMLState *state);
void addFoeNormalBullet(Foe *foe, int d, int spd, int color);
void removeFoeCommand(Foe *fe);
void removeFoe(Foe *fe);
void removeFoeForced(Foe *fe);
void wipeBullets(Vector *pos, int width);
#endif
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