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/*
* Copyright (C) 2002 Terence M. Welsh
* Ported to Linux by Tugrul Galatali <tugrul@galatali.com>
*
* Implicit is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*
* Implicit is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef IMPELEMENT_H
#define IMPELEMENT_H
// This is a generic class from which specific elements are
// derived. An element would be a sphere or torus or anything
// that defines an implicit surface.
#include <math.h>
class impElement {
public:
float mat[16];
float invmat[16];
impElement ();
~impElement () {
};
void setPosition (float x, float y, float z);
void setPosition (float *position);
void setMatrix (float *m);
void invertMatrix ();
// returns the value of this element at a given position
// "position" is an array of 3 floats
float value (float *position);
// assigns a center of the element's volume to "position"
void center (float *position);
};
#endif
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