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/*
* Copyright (C) 2002 Terence M. Welsh
* Ported to Linux by Tugrul Galatali <tugrul@galatali.com>
*
* Plasma is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*
* Plasma is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// Plasma screen saver
#include <math.h>
#include <stdio.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include "driver.h"
#include "rgbhsl.h"
#include "rsDefines.h"
#include "rsRand.h"
char *hack_name = (char *)"plasma";
#define NUMCONSTS 18
#define MAXTEXSIZE 1024
// Globals
float aspectRatio;
float wide;
float high;
float c[NUMCONSTS]; // constant
float ct[NUMCONSTS]; // temporary value of constant
float cv[NUMCONSTS]; // velocity of constant
float ***position;
float ***plasma;
int texsize = 256;
int plasmaWidth, plasmaHeight;
float texright, textop;
float *plasmamap;
// Parameters edited in the dialog box
int dZoom;
int dFocus;
int dSpeed;
int dResolution;
int dPriority;
// Find absolute value and truncate to 1.0
#define fabstrunc(f) (f >= 0.0f ? (f <= 1.0f ? f : 1.0f) : (f >= -1.0f ? -f : 1.0f))
/*
float fabstrunc (float f)
{
if (f >= 0.0f) {
return (f <= 1.0f ? f : 1.0f);
} else {
return (f >= -1.0f ? -f : 1.0f);
}
}
*/
void hack_draw (xstuff_t * XStuff)
{
int i, j;
float rgb[3];
float temp;
static float focus = float (dFocus) / 50.0f + 0.3f;
static float maxdiff = 0.004f * float (dSpeed);
static int index;
// Update constants
for (i = 0; i < NUMCONSTS; i++) {
ct[i] += cv[i];
if (ct[i] > PIx2)
ct[i] -= PIx2;
c[i] = sin (ct[i]) * focus;
}
// Update colors
for (i = 0; i < plasmaHeight; i++) {
for (j = 0; j < plasmaWidth; j++) {
// Calculate vertex colors
rgb[0] = plasma[i][j][0];
rgb[1] = plasma[i][j][1];
rgb[2] = plasma[i][j][2];
plasma[i][j][0] = 0.7f * (c[0] * position[i][j][0] + c[1] * position[i][j][1]
+ c[2] * (position[i][j][0] * position[i][j][0] + 1.0f)
+ c[3] * position[i][j][0] * position[i][j][1]
+ c[4] * rgb[1] + c[5] * rgb[2]);
plasma[i][j][1] = 0.7f * (c[6] * position[i][j][0] + c[7] * position[i][j][1]
+ c[8] * position[i][j][0] * position[i][j][0]
+ c[9] * (position[i][j][1] * position[i][j][1] - 1.0f)
+ c[10] * rgb[0] + c[11] * rgb[2]);
plasma[i][j][2] = 0.7f * (c[12] * position[i][j][0] + c[13] * position[i][j][1]
+ c[14] * (1.0f - position[i][j][0] * position[i][j][1])
+ c[15] * position[i][j][1] * position[i][j][1]
+ c[16] * rgb[0] + c[17] * rgb[1]);
// Don't let the colors change too much
temp = plasma[i][j][0] - rgb[0];
if (temp > maxdiff)
plasma[i][j][0] = rgb[0] + maxdiff;
if (temp < -maxdiff)
plasma[i][j][0] = rgb[0] - maxdiff;
temp = plasma[i][j][1] - rgb[1];
if (temp > maxdiff)
plasma[i][j][1] = rgb[1] + maxdiff;
if (temp < -maxdiff)
plasma[i][j][1] = rgb[1] - maxdiff;
temp = plasma[i][j][2] - rgb[2];
if (temp > maxdiff)
plasma[i][j][2] = rgb[2] + maxdiff;
if (temp < -maxdiff)
plasma[i][j][2] = rgb[2] - maxdiff;
// Put colors into texture
index = (i * texsize + j) * 3;
plasmamap[index] = fabstrunc (plasma[i][j][0]);
plasmamap[index + 1] = fabstrunc (plasma[i][j][1]);
plasmamap[index + 2] = fabstrunc (plasma[i][j][2]);
}
}
// Update texture
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, plasmaWidth, plasmaHeight, GL_RGB, GL_FLOAT, plasmamap);
// Draw it
glBegin (GL_TRIANGLE_STRIP);
glTexCoord2f (0.0f, 0.0f);
glVertex2f (0.0f, 0.0f);
glTexCoord2f (0.0f, texright);
glVertex2f (1.0f, 0.0f);
glTexCoord2f (textop, 0.0f);
glVertex2f (0.0f, 1.0f);
glTexCoord2f (textop, texright);
glVertex2f (1.0f, 1.0f);
glEnd ();
}
void hack_reshape (xstuff_t * XStuff)
{
// Window initialization
glViewport (0, 0, XStuff->windowWidth, XStuff->windowHeight);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gluOrtho2D (0.0f, 1.0f, 0.0f, 1.0f);
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
}
void hack_init (xstuff_t * XStuff)
{
int i, j;
hack_reshape (XStuff);
aspectRatio = float (XStuff->windowWidth) / float (XStuff->windowHeight);
if (aspectRatio >= 1.0f) {
wide = 30.0f / float (dZoom);
high = wide / aspectRatio;
} else {
high = 30.0f / float (dZoom);
wide = high * aspectRatio;
}
// Set resolution of plasma
if (aspectRatio >= 1.0f)
plasmaHeight = (dResolution * MAXTEXSIZE) / 100;
else
plasmaHeight = int (float (dResolution * MAXTEXSIZE) * aspectRatio * 0.01f);
plasmaWidth = int (float (plasmaHeight) / aspectRatio);
// Set resolution of texture
texsize = 16;
if (aspectRatio >= 1.0f)
while (plasmaHeight > texsize)
texsize *= 2;
else
while (plasmaWidth > texsize)
texsize *= 2;
// The "- 1" cuts off right and top edges to get rid of blending to black
texright = float (plasmaHeight - 1) / float (texsize);
textop = texright / aspectRatio;
// Initialize memory and positions
plasmamap = new float[texsize * texsize * 3];
for (i = 0; i < texsize * texsize * 3; i++)
plasmamap[i] = 0.0f;
plasma = new float **[plasmaHeight];
position = new float **[plasmaHeight];
for (i = 0; i < plasmaHeight; i++) {
plasma[i] = new float *[plasmaWidth];
position[i] = new float *[plasmaWidth];
for (j = 0; j < plasmaWidth; j++) {
plasma[i][j] = new float[3];
position[i][j] = new float[2];
plasma[i][j][0] = 0.0f;
plasma[i][j][1] = 0.0f;
plasma[i][j][2] = 0.0f;
position[i][j][0] = float (i * wide) / float (plasmaHeight - 1) - (wide * 0.5f);
position[i][j][1] = float (j * high) / (float(plasmaHeight) / aspectRatio - 1.0f) - (high * 0.5f);
}
}
// Initialize constants
for (i = 0; i < NUMCONSTS; i++) {
ct[i] = myRandf (PIx2);
cv[i] = myRandf (0.005f * dSpeed) + 0.0001f;
}
// Make texture
glBindTexture (GL_TEXTURE_2D, 1);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexImage2D (GL_TEXTURE_2D, 0, 3, texsize, texsize, 0, GL_RGB, GL_FLOAT, plasmamap);
glEnable (GL_TEXTURE_2D);
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
glPixelStorei (GL_UNPACK_ROW_LENGTH, texsize);
}
void hack_cleanup (xstuff_t * XStuff)
{
}
void hack_handle_opts (int argc, char **argv)
{
dZoom = 10;
dFocus = 30;
dSpeed = 20;
dResolution = 25;
while (1) {
int c;
#ifdef HAVE_GETOPT_H
static struct option long_options[] = {
{"help", 0, 0, 'h'},
DRIVER_OPTIONS_LONG
{"zoom", 1, 0, 'z'},
{"focus", 1, 0, 'f'},
{"speed", 1, 0, 's'},
{"resolution", 1, 0, 'R'},
{0, 0, 0, 0}
};
c = getopt_long (argc, argv, DRIVER_OPTIONS_SHORT "hz:f:s:R:", long_options, NULL);
#else
c = getopt (argc, argv, DRIVER_OPTIONS_SHORT "hz:f:s:R:");
#endif
if (c == -1)
break;
switch (c) {
DRIVER_OPTIONS_CASES case 'h':printf ("%s:"
#ifndef HAVE_GETOPT_H
" Not built with GNU getopt.h, long options *NOT* enabled."
#endif
"\n" DRIVER_OPTIONS_HELP "\t--zoom/-z <arg>\n" "\t--focus/-f <arg>\n" "\t--speed/-s <arg>\n"
"\t--resolution/-R <arg>\n", argv[0]);
exit (1);
case 'z':
dZoom = strtol_minmaxdef (optarg, 10, 1, 100, 1, 10, "--zoom: ");
break;
case 'f':
dFocus = strtol_minmaxdef (optarg, 10, 1, 100, 1, 30, "--focus: ");
break;
case 's':
dSpeed = strtol_minmaxdef (optarg, 10, 1, 100, 1, 20, "--speed: ");
break;
case 'R':
dResolution = strtol_minmaxdef (optarg, 10, 1, 100, 1, 25, "--resolution: ");
break;
}
}
}
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