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module ANSI
# Global variable can be used to prevent ANSI codes
# from being used in ANSI's methods that do so to string.
#
# NOTE: This has no effect on methods that return ANSI codes.
$ansi = true
if RUBY_PLATFORM =~ /(win32|w32)/
begin
require 'Win32/Console/ANSI'
rescue LoadError
warn "ansi: 'gem install win32console' to use color on Windows"
$ansi = false
end
end
require 'ansi/constants'
# TODO: up, down, right, left, etc could have yielding methods too?
# ANSI Codes
#
# Ansi::Code module makes it very easy to use ANSI codes.
# These are especially nice for beautifying shell output.
#
# Ansi::Code.red + "Hello" + Ansi::Code.blue + "World"
# => "\e[31mHello\e[34mWorld"
#
# Ansi::Code.red{ "Hello" } + Ansi::Code.blue{ "World" }
# => "\e[31mHello\e[0m\e[34mWorld\e[0m"
#
# IMPORTANT! Do not mixin Ansi::Code, instead use {ANSI::Mixin}.
#
# See {ANSI::CHART} for list of all supported codes.
#
module Code
extend self
# include ANSI Constants
include Constants
# Regexp for matching most ANSI codes.
PATTERN = /\e\[(\d+)m/
# ANSI clear code.
ENDCODE = "\e[0m"
# List of primary styles.
def self.styles
%w{bold dark italic underline underscore blink rapid reverse negative concealed strike}
end
# List of primary colors.
def self.colors
%w{black red green yellow blue magenta cyan white}
end
# Return ANSI code given a list of symbolic names.
def [](*codes)
code(*codes)
end
# Dynamically create color on color methods.
#
# @deprecated
#
colors.each do |color|
colors.each do |on_color|
module_eval <<-END, __FILE__, __LINE__
def #{color}_on_#{on_color}(string=nil)
if string
return string unless $ansi
#warn "use ANSI block notation for future versions"
return #{color.upcase} + ON_#{color.upcase} + string + ENDCODE
end
if block_given?
return yield unless $ansi
#{color.upcase} + ON_#{on_color.upcase} + yield.to_s + ENDCODE
else
#{color.upcase} + ON_#{on_color.upcase}
end
end
END
end
end
# Use method missing to dispatch ANSI code methods.
def method_missing(code, *args, &blk)
esc = nil
if CHART.key?(code)
esc = "\e[#{CHART[code]}m"
elsif SPECIAL_CHART.key?(code)
esc = SPECIAL_CHART[code]
end
if esc
if string = args.first
return string unless $ansi
#warn "use ANSI block notation for future versions"
return "#{esc}#{string}#{ENDCODE}"
end
if block_given?
return yield unless $ansi
return "#{esc}#{yield}#{ENDCODE}"
end
esc
else
super(code, *args, &blk)
end
end
# TODO: How to deal with position codes when $ansi is false?
# Should we raise an error or just not push the codes?
# For now, we will leave this it as is.
# Like +move+ but returns to original position after
# yielding the block.
def display(line, column=0) #:yield:
result = "\e[s"
result << "\e[#{line.to_i};#{column.to_i}H"
if block_given?
result << yield
result << "\e[u"
#elsif string
# result << string
# result << "\e[u"
end
result
end
# Move cursor to line and column.
def move(line, column=0)
"\e[#{line.to_i};#{column.to_i}H"
end
# Move cursor up a specified number of spaces.
def up(spaces=1)
"\e[#{spaces.to_i}A"
end
# Move cursor down a specified number of spaces.
def down(spaces=1)
"\e[#{spaces.to_i}B"
end
# Move cursor left a specified number of spaces.
def left(spaces=1)
"\e[#{spaces.to_i}D"
end
alias :back :left
# Move cursor right a specified number of spaces.
def right(spaces=1)
"\e[#{spaces.to_i}C"
end
alias :forward :right
##
#def position
# "\e[#;#R"
#end
# Apply ANSI codes to a first argument or block value.
#
# @example
# ansi("Valentine", :red, :on_white)
#
# @example
# ansi(:red, :on_white){ "Valentine" }
#
# @return [String]
# String wrapped ANSI code.
#
def ansi(*codes) #:yield:
if block_given?
string = yield.to_s
else
# first argument must be the string
string = codes.shift.to_s
end
return string unless $ansi
c = code(*codes)
c + string.gsub(ENDCODE, ENDCODE + c) + ENDCODE
end
# TODO: Allow selective removal using *codes argument?
# Remove ANSI codes from string or block value.
#
# @param [String] string
# String from which to remove ANSI codes.
#
# @return [String]
# String wrapped ANSI code.
#
def unansi(string=nil) #:yield:
if block_given?
string = yield.to_s
else
string = string.to_s
end
string.gsub(PATTERN, '')
end
# Alias for #ansi method.
#
# @deprecated
# Here for backward compatibility.
alias_method :style, :ansi
# Alias for #unansi method.
#
# @deprecated
# Here for backwards compatibility.
alias_method :unstyle, :unansi
# Alternate term for #ansi.
#
# @deprecated
# May change in future definition.
alias_method :color, :ansi
# Alias for unansi.
#
# @deprecated
# May change in future definition.
alias_method :uncolor, :unansi
# Look-up code from chart, or if Integer simply pass through.
# Also resolves :random and :on_random.
#
# @param codes [Array<Symbol,Integer]
# Symbols or integers to convert to ANSI code.
#
# @return [String] ANSI code
def code(*codes)
list = []
codes.each do |code|
list << \
case code
when Integer
code
when Array
rgb_code(*code)
when :random, 'random'
random
when :on_random, 'on_random'
random(true)
when String
# TODO: code =~ /\d\d\d\d\d\d/ ?
if code.start_with?('#')
hex_code(code)
else
CHART[code.to_sym]
end
else
CHART[code.to_sym]
end
end
"\e[" + (list * ";") + "m"
end
# Provides a random primary ANSI color.
#
# @param background [Boolean]
# Use `true` for background color, otherwise foreground color.
#
# @return [Integer] ANSI color number
def random(background=false)
(background ? 40 : 30) + rand(8)
end
# Creates an XTerm 256 color escape code from RGB value(s). The
# RGB value can be three arguments red, green and blue respectively
# each from 0 to 255, or the RGB value can be a single CSS-style
# hex string.
#
# @param background [Boolean]
# Use `true` for background color, otherwise foreground color.
#
def rgb(*args)
case args.size
when 1, 2
hex, background = *args
esc = "\e[" + hex_code(hex, background) + "m"
when 3, 4
red, green, blue, background = *args
esc = "\e[" + rgb_code(red, green, blue, background) + "m"
else
raise ArgumentError
end
if block_given?
return yield.to_s unless $ansi
return "#{esc}#{yield}#{ENDCODE}"
else
return esc
end
end
#private
# Creates an xterm-256 color from rgb value.
#
# @param background [Boolean]
# Use `true` for background color, otherwise foreground color.
#
def rgb_code(red, green, blue, background=false)
"#{background ? 48 : 38};5;#{rgb_256(red, green, blue)}"
end
# Creates an xterm-256 color code from a CSS-style color string.
#
# @param string [String]
# Hex string in CSS style, .e.g. `#5FA0C2`.
#
# @param background [Boolean]
# Use `true` for background color, otherwise foreground color.
#
def hex_code(string, background=false)
string.tr!('#','')
x = (string.size == 6 ? 2 : 1)
r, g, b = [0,1,2].map{ |i| string[i*x,2].to_i(16) }
rgb_code(r, g, b, background)
end
# Given red, green and blue values between 0 and 255, this method
# returns the closest XTerm 256 color value.
#
def rgb_256(r, g, b)
# TODO: what was rgb_valid for?
#r, g, b = [r, g, b].map{ |c| rgb_valid(c); (6 * (c.to_f / 256.0)).to_i }
r, g, b = [r, g, b].map{ |c| (6 * (c.to_f / 256.0)).to_i }
v = (r * 36 + g * 6 + b + 16).abs
raise ArgumentError, "RGB value is outside 0-255 range -- #{v}" if v > 255
v
end
end
#
extend Code
end
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