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# frozen_string_literal: true
# Released under the MIT License.
# Copyright, 2022-2025, by Samuel Williams.
# Copyright, 2025, by Shopify Inc.
module Async
# A general doublely linked list. This is used internally by {Async::Barrier} and {Async::Condition} to manage child tasks.
class List
# Initialize a new, empty, list.
def initialize
@head = self
@tail = self
@size = 0
end
# @returns [String] A short summary of the list.
def to_s
sprintf("#<%s:0x%x size=%d>", self.class.name, object_id, @size)
end
# @returns [String] A short summary of the list.
alias inspect to_s
# Fast, safe, unbounded accumulation of children.
def to_a
items = []
current = self
while current.tail != self
unless current.tail.is_a?(Iterator)
items << current.tail
end
current = current.tail
end
return items
end
# @attribute [Node | Nil] Points at the end of the list.
attr_accessor :head
# @attribute [Node | Nil] Points at the start of the list.
attr_accessor :tail
# @attribute [Integer] The number of nodes in the list.
attr :size
# A callback that is invoked when an item is added to the list.
def added(node)
@size += 1
return node
end
# Append a node to the end of the list.
def append(node)
if node.head
raise ArgumentError, "Node is already in a list!"
end
node.tail = self
@head.tail = node
node.head = @head
@head = node
return added(node)
end
# Prepend a node to the start of the list.
def prepend(node)
if node.head
raise ArgumentError, "Node is already in a list!"
end
node.head = self
@tail.head = node
node.tail = @tail
@tail = node
return added(node)
end
# Add the node, yield, and the remove the node.
# @yields {|node| ...} Yields the node.
# @returns [Object] Returns the result of the block.
def stack(node, &block)
append(node)
return yield(node)
ensure
remove!(node)
end
# A callback that is invoked when an item is removed from the list.
def removed(node)
@size -= 1
return node
end
# Remove the node if it is in a list.
#
# You should be careful to only remove nodes that are part of this list.
#
# @returns [Node] Returns the node if it was removed, otherwise nil.
def remove?(node)
if node.head
return remove!(node)
end
return nil
end
# Remove the node. If it was already removed, this will raise an error.
#
# You should be careful to only remove nodes that are part of this list.
#
# @raises [ArgumentError] If the node is not part of this list.
# @returns [Node] Returns the node if it was removed, otherwise nil.
def remove(node)
# One downside of this interface is we don't actually check if the node is part of the list defined by `self`. This means that there is a potential for a node to be removed from a different list using this method, which in can throw off book-keeping when lists track size, etc.
unless node.head
raise ArgumentError, "Node is not in a list!"
end
remove!(node)
end
private def remove!(node)
node.head.tail = node.tail
node.tail.head = node.head
# This marks the node as being removed, and causes remove to fail if called a 2nd time.
node.head = nil
# node.tail = nil
return removed(node)
end
# @returns [Boolean] True if the list is empty.
def empty?
@size == 0
end
# def validate!(node = nil)
# previous = self
# current = @tail
# found = node.equal?(self)
# while true
# break if current.equal?(self)
# if current.head != previous
# raise "Invalid previous linked list node!"
# end
# if current.is_a?(List) and !current.equal?(self)
# raise "Invalid list in list node!"
# end
# if node
# found ||= current.equal?(node)
# end
# previous = current
# current = current.tail
# end
# if node and !found
# raise "Node not found in list!"
# end
# end
# Iterate over each node in the linked list. It is generally safe to remove the current node, any previous node or any future node during iteration.
#
# @yields {|node| ...} Yields each node in the list.
# @returns [List] Returns self.
def each(&block)
return to_enum unless block_given?
Iterator.each(self, &block)
return self
end
# Determine whether the given node is included in the list.
#
# @parameter needle [Node] The node to search for.
# @returns [Boolean] Returns true if the node is in the list.
def include?(needle)
self.each do |item|
return true if needle.equal?(item)
end
return false
end
# @returns [Node] Returns the first node in the list, if it is not empty.
def first
# validate!
current = @tail
while !current.equal?(self)
if current.is_a?(Iterator)
current = current.tail
else
return current
end
end
return nil
end
# @returns [Node] Returns the last node in the list, if it is not empty.
def last
# validate!
current = @head
while !current.equal?(self)
if current.is_a?(Iterator)
current = current.head
else
return current
end
end
return nil
end
# Shift the first node off the list, if it is not empty.
def shift
if node = first
remove!(node)
end
end
# A linked list Node.
class Node
attr_accessor :head
attr_accessor :tail
# @returns [String] A string representation of the node.
def to_s
sprintf("#<%s:0x%x>", self.class.name, object_id)
end
# @returns [String] A string representation of the node.
alias inspect to_s
end
class Iterator < Node
def initialize(list)
@list = list
# Insert the iterator as the first item in the list:
@tail = list.tail
@tail.head = self
list.tail = self
@head = list
end
def remove!
@head.tail = @tail
@tail.head = @head
@head = nil
@tail = nil
@list = nil
end
def move_next
# Move to the next item (which could be an iterator or the end):
@tail.head = @head
@head.tail = @tail
@head = @tail
@tail = @tail.tail
@head.tail = self
@tail.head = self
end
def move_current
while true
# Are we at the end of the list?
if @tail.equal?(@list)
return nil
end
if @tail.is_a?(Iterator)
move_next
else
return @tail
end
end
end
def each
while current = move_current
yield current
if current.equal?(@tail)
move_next
end
end
end
def self.each(list, &block)
return if list.empty?
iterator = Iterator.new(list)
iterator.each(&block)
ensure
iterator&.remove!
end
end
private_constant :Iterator
end
end
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