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require 'atomic'
class RedBlackTree
include Enumerable
class Node
UNDEFINED = Object.new
attr_reader :key, :value, :color
attr_reader :left, :right
def initialize(key, value, left, right, color = :RED)
@key = key
@value = value
@left = left
@right = right
# new node is added as RED
@color = color
end
def set_root
@color = :BLACK
end
def red?
@color == :RED
end
def black?
@color == :BLACK
end
def empty?
false
end
def size
@left.size + 1 + @right.size
end
# inorder
def each(&block)
@left.each(&block)
yield [@key, @value]
@right.each(&block)
end
def each_key
each do |k, v|
yield k
end
end
def each_value
each do |k, v|
yield v
end
end
def keys
collect { |k, v| k }
end
def values
collect { |k, v| v }
end
# returns new_root
def insert(key, value)
ret = self
case key <=> @key
when -1
@left = @left.insert(key, value)
if black? and @right.black? and @left.red? and !@left.children_color?(:BLACK)
ret = rebalance_for_left_insert
end
when 0
@value = value
when 1
@right = @right.insert(key, value)
if black? and @left.black? and @right.red? and !@right.children_color?(:BLACK)
ret = rebalance_for_right_insert
end
else
raise TypeError, "cannot compare #{key} and #{@key} with <=>"
end
ret.pullup_red
end
# returns value
def retrieve(key)
case key <=> @key
when -1
@left.retrieve(key)
when 0
@value
when 1
@right.retrieve(key)
else
nil
end
end
# returns [deleted_node, new_root, is_rebalance_needed]
def delete(key)
ret = self
case key <=> @key
when -1
deleted, @left, rebalance = @left.delete(key)
if rebalance
ret, rebalance = rebalance_for_left_delete
end
when 0
deleted = self
ret, rebalance = delete_node
when 1
deleted, @right, rebalance = @right.delete(key)
if rebalance
ret, rebalance = rebalance_for_right_delete
end
else
raise TypeError, "cannot compare #{key} and #{@key} with <=>"
end
[deleted, ret, rebalance]
end
def dump_tree(io, indent = '')
@right.dump_tree(io, indent + ' ')
io << indent << sprintf("#<%s:0x%010x %s %s> => %s", self.class.name, __id__, @color, @key.inspect, @value.inspect) << $/
@left.dump_tree(io, indent + ' ')
end
def dump_sexp
left = @left.dump_sexp
right = @right.dump_sexp
if left or right
'(' + [@key, left || '-', right].compact.join(' ') + ')'
else
@key
end
end
# for debugging
def check_height
lh = @left.nil? || @left.empty? ? 0 : @left.check_height
rh = @right.nil? || @right.empty? ? 0 : @right.check_height
if red?
if @left.red? or @right.red?
puts dump_tree(STDERR)
raise 'red/red assertion failed'
end
else
if lh != rh
puts dump_tree(STDERR)
raise "black height unbalanced: #{lh} #{rh}"
end
end
(lh > rh ? lh : rh) + (black? ? 1 : 0)
end
protected
def children_color?(color)
@right.color == @left.color && @right.color == color
end
def color=(color)
@color = color
end
def left=(left)
@left = left
end
def right=(right)
@right = right
end
def color_flip(other)
@color, other.color = other.color, @color
end
def delete_min
if @left.empty?
[self, *delete_node]
else
ret = self
deleted, @left, rebalance = @left.delete_min
if rebalance
ret, rebalance = rebalance_for_left_delete
end
[deleted, ret, rebalance]
end
end
# trying to rebalance when the left sub-tree is 1 level lower than the right
def rebalance_for_left_delete
ret = self
rebalance = false
if black?
if @right.black?
if @right.children_color?(:BLACK)
# make whole sub-tree 1 level lower and ask rebalance
@right.color = :RED
rebalance = true
else
# move 1 black from the right to the left by single/double rotation
ret = balanced_rotate_left
end
else
# flip this sub-tree into another type of 3-children node
ret = rotate_left
# try to rebalance in sub-tree
ret.left, rebalance = ret.left.rebalance_for_left_delete
raise 'should not happen' if rebalance
end
else # red
if @right.children_color?(:BLACK)
# make right sub-tree 1 level lower
color_flip(@right)
else
# move 1 black from the right to the left by single/double rotation
ret = balanced_rotate_left
end
end
[ret, rebalance]
end
# trying to rebalance when the right sub-tree is 1 level lower than the left
# See rebalance_for_left_delete.
def rebalance_for_right_delete
ret = self
rebalance = false
if black?
if @left.black?
if @left.children_color?(:BLACK)
@left.color = :RED
rebalance = true
else
ret = balanced_rotate_right
end
else
ret = rotate_right
ret.right, rebalance = ret.right.rebalance_for_right_delete
raise 'should not happen' if rebalance
end
else # red
if @left.children_color?(:BLACK)
color_flip(@left)
else
ret = balanced_rotate_right
end
end
[ret, rebalance]
end
# move 1 black from the right to the left by single/double rotation
def balanced_rotate_left
if @right.left.red? and @right.right.black?
@right = @right.rotate_right
end
ret = rotate_left
ret.right.color = ret.left.color = :BLACK
ret
end
# move 1 black from the left to the right by single/double rotation
def balanced_rotate_right
if @left.right.red? and @left.left.black?
@left = @left.rotate_left
end
ret = rotate_right
ret.right.color = ret.left.color = :BLACK
ret
end
# Right single rotation
# (b a (D c E)) where D and E are RED --> (d (B a c) E)
#
# b d
# / \ / \
# a D -> B E
# / \ / \
# c E a c
#
def rotate_left
root = @right
@right = root.left
root.left = self
root.color_flip(root.left)
root
end
# Left single rotation
# (d (B A c) e) where A and B are RED --> (b A (D c e))
#
# d b
# / \ / \
# B e -> A D
# / \ / \
# A c c e
#
def rotate_right
root = @left
@left = root.right
root.right = self
root.color_flip(root.right)
root
end
# Pull up red nodes
# (b (A C)) where A and C are RED --> (B (a c))
#
# b B
# / \ -> / \
# A C a c
#
def pullup_red
if black? and children_color?(:RED)
@left.color = @right.color = :BLACK
self.color = :RED
end
self
end
private
# trying to rebalance when the left sub-tree is 1 level higher than the right
# precondition: self is black and @left is red
def rebalance_for_left_insert
# move 1 black from the left to the right by single/double rotation
if @left.right.red?
@left = @left.rotate_left
end
rotate_right
end
# trying to rebalance when the right sub-tree is 1 level higher than the left
# See rebalance_for_left_insert.
def rebalance_for_right_insert
if @right.left.red?
@right = @right.rotate_right
end
rotate_left
end
def delete_node
rebalance = false
if @left.empty? and @right.empty?
# just remove this node and ask rebalance to the parent
new_root = EMPTY
if black?
rebalance = true
end
elsif @left.empty? or @right.empty?
# pick the single children
new_root = @left.empty? ? @right : @left
if black?
# keep the color black
raise 'should not happen' unless new_root.red?
color_flip(new_root)
else
# just remove the red node
end
else
# pick the minimum node from the right sub-tree and replace self with it
deleted, @right, rebalance = @right.delete_min
new_root = Node.new(deleted.key, deleted.value, @left, @right, @color)
if rebalance
new_root, rebalance = new_root.rebalance_for_right_delete
end
end
[new_root, rebalance]
end
def collect
pool = []
each do |key, value|
pool << yield(key, value)
end
pool
end
class EmptyNode < Node
def initialize
@value = nil
@color = :BLACK
end
def empty?
true
end
def size
0
end
def each(&block)
# intentionally blank
end
# returns new_root
def insert(key, value)
Node.new(key, value, self, self)
end
# returns value
def retrieve(key)
UNDEFINED
end
# returns [deleted_node, new_root, is_rebalance_needed]
def delete(key)
[self, self, false]
end
def dump_tree(io, indent = '')
# intentionally blank
end
def dump_sexp
# intentionally blank
end
end
EMPTY = Node::EmptyNode.new.freeze
end
DEFAULT = Object.new
attr_accessor :default
attr_reader :default_proc
def initialize(default = DEFAULT, &block)
if block && default != DEFAULT
raise ArgumentError, 'wrong number of arguments'
end
@root = Node::EMPTY
@default = default
@default_proc = block
end
def root
@root
end
def empty?
root == Node::EMPTY
end
def size
root.size
end
alias length size
def each(&block)
if block_given?
root.each(&block)
self
else
root.to_enum
end
end
alias each_pair each
def each_key
if block_given?
root.each do |k, v|
yield k
end
self
else
root.to_enum(method = :each_key)
end
end
def each_value
if block_given?
root.each do |k, v|
yield v
end
self
else
root.to_enum(method = :each_value)
end
end
def keys
root.keys
end
def values
root.values
end
def clear
@root = Node::EMPTY
end
def []=(key, value)
@root = @root.insert(key, value)
@root.set_root
@root.check_height if $DEBUG
end
alias insert []=
def key?(key)
root.retrieve(key) != Node::UNDEFINED
end
alias has_key? key?
def [](key)
value = @root.retrieve(key)
if value == Node::UNDEFINED
default_value
else
value
end
end
def delete(key)
deleted, @root, rebalance = @root.delete(key)
unless empty?
@root.set_root
@root.check_height if $DEBUG
end
deleted.value
end
def dump_tree(io = '')
root.dump_tree(io)
io << $/
io
end
def dump_sexp
root.dump_sexp || ''
end
def to_hash
inject({}) { |r, (k, v)| r[k] = v; r }
end
private
def default_value
if @default != DEFAULT
@default
elsif @default_proc
@default_proc.call
else
nil
end
end
end
class ConcurrentRedBlackTree < RedBlackTree
class ConcurrentNode < Node
# direction: ~LEFT == RIGHT, ~RIGHT == LEFT
LEFT = -1
RIGHT = 0
# @Overrides
def insert(key, value)
case key <=> @key
when -1
dir = LEFT
when 0
node = new_value(value)
when 1
dir = RIGHT
else
raise TypeError, "cannot compare #{key} and #{@key} with <=>"
end
if dir
target = child(dir).insert(key, value)
node = new_child(dir, target)
if black? and child(~dir).black? and target.red? and !target.children_color?(:BLACK)
node = node.rebalance_for_insert(dir)
end
end
node.pullup_red
end
# @Overrides
def retrieve(key)
case key <=> @key
when -1
@left.retrieve(key)
when 0
@value
when 1
@right.retrieve(key)
else
nil
end
end
# @Overrides
def delete(key)
case key <=> @key
when -1
dir = LEFT
when 0
deleted = self
node, rebalance = delete_node
when 1
dir = RIGHT
else
raise TypeError, "cannot compare #{key} and #{@key} with <=>"
end
if dir
deleted, target, rebalance = child(dir).delete(key)
node = new_child(dir, target)
if rebalance
node, rebalance = node.rebalance_for_delete(dir)
end
end
[deleted, node, rebalance]
end
protected
def new_children(dir, node, other, color = @color)
dir == LEFT ?
ConcurrentNode.new(@key, @value, node, other, color) :
ConcurrentNode.new(@key, @value, other, node, color)
end
def new_child(dir, node, color = @color)
dir == LEFT ?
ConcurrentNode.new(@key, @value, node, @right, color) :
ConcurrentNode.new(@key, @value, @left, node, color)
end
def new_color(color)
ConcurrentNode.new(@key, @value, @left, @right, color)
end
def new_value(value)
ConcurrentNode.new(@key, value, @left, @right, @color)
end
def child(dir)
dir == LEFT ? @left : @right
end
# @Overrides
def delete_min
if @left.empty?
[self, *delete_node]
else
deleted, left, rebalance = @left.delete_min
node = new_child(LEFT, left)
if rebalance
node, rebalance = node.rebalance_for_delete(LEFT)
end
[deleted, node, rebalance]
end
end
# rebalance when the left/right sub-tree is 1 level lower than the right/left
def rebalance_for_delete(dir)
target = child(~dir)
rebalance = false
if black?
if target.black?
if target.children_color?(:BLACK)
# make whole sub-tree 1 level lower and ask rebalance
node = new_child(~dir, target.new_color(:RED))
rebalance = true
else
# move 1 black from the right to the left by single/double rotation
node = balanced_rotate(dir)
end
else
# flip this sub-tree into another type of 3-children node
node = rotate(dir)
# try to rebalance in sub-tree
target, rebalance = node.child(dir).rebalance_for_delete(dir)
raise 'should not happen' if rebalance
node = node.new_children(dir, target, node.child(~dir))
end
else # red
if target.children_color?(:BLACK)
# make right sub-tree 1 level lower
node = new_child(~dir, target.new_color(@color), target.color)
else
# move 1 black from the right to the left by single/double rotation
node = balanced_rotate(dir)
end
end
[node, rebalance]
end
# move 1 black from the right/left to the left/right by single/double rotation
def balanced_rotate(dir)
target = child(~dir)
if target.child(dir).red? and target.child(~dir).black?
node = new_child(~dir, target.rotate(~dir))
else
node = self
end
node = node.rotate(dir)
node.new_children(dir, node.child(dir).new_color(:BLACK), node.child(~dir).new_color(:BLACK))
end
# Right single rotation
# (b a (D c E)) where D and E are RED --> (d (B a c) E)
#
# b d
# / \ / \
# a D -> B E
# / \ / \
# c E a c
#
# Left single rotation
# (d (B A c) e) where A and B are RED --> (b A (D c e))
#
# d b
# / \ / \
# B e -> A D
# / \ / \
# A c c e
#
def rotate(dir)
new_root = child(~dir)
node = new_child(~dir, new_root.child(dir), new_root.color)
new_root.new_children(dir, node, new_root.child(~dir), @color)
end
# Pull up red nodes
# (b (A C)) where A and C are RED --> (B (a c))
#
# b B
# / \ -> / \
# A C a c
#
# @Overrides
def pullup_red
if black? and @left.red? and @right.red?
new_children(LEFT, @left.new_color(:BLACK), @right.new_color(:BLACK), :RED)
else
self
end
end
# rebalance when the left/right sub-tree is 1 level higher than the right/left
# move 1 black from the left to the right by single/double rotation
#
# precondition: self is black and @left/@right is red
def rebalance_for_insert(dir)
node = self
if child(dir).child(~dir).red?
node = new_child(dir, child(dir).rotate(dir))
end
node.rotate(~dir)
end
private
# @Overrides
def delete_node
rebalance = false
if @left.empty? and @right.empty?
# just remove this node and ask rebalance to the parent
new_node = EMPTY_CONCURRENT
if black?
rebalance = true
end
elsif @left.empty? or @right.empty?
# pick the single children
new_node = @left.empty? ? @right : @left
if black?
# keep the color black
raise 'should not happen' unless new_node.red?
new_node = new_node.new_color(@color)
else
# just remove the red node
end
else
# pick the minimum node from the right sub-tree and replace self with it
deleted, right, rebalance = @right.delete_min
new_node = deleted.new_children(LEFT, @left, right, @color)
if rebalance
new_node, rebalance = new_node.rebalance_for_delete(RIGHT)
end
end
[new_node, rebalance]
end
class EmptyConcurrentNode < EmptyNode
# @Overrides
def insert(key, value)
ConcurrentNode.new(key, value, self, self)
end
end
EMPTY_CONCURRENT = ConcurrentNode::EmptyConcurrentNode.new.freeze
end
def initialize(default = DEFAULT, &block)
super
@root = Atomic.new(ConcurrentNode::EMPTY_CONCURRENT)
end
def root
@root.get
end
def empty?
root == ConcurrentNode::EMPTY_CONCURRENT
end
def clear
@root.set(ConcurrentNode::EMPTY_CONCURRENT)
end
def []=(key, value)
@root.update { |root|
root = root.insert(key, value)
root.set_root
root.check_height if $DEBUG
root
}
end
alias insert []=
def [](key)
value = @root.get.retrieve(key)
if value == Node::UNDEFINED
default_value
else
value
end
end
def delete(key)
deleted = nil
@root.update { |root|
deleted, root, rebalance = root.delete(key)
unless root == ConcurrentNode::EMPTY_CONCURRENT
root.set_root
root.check_height if $DEBUG
end
root
}
deleted.value
end
end
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