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# frozen_string_literal: true
# The \RGB color model is an additive color model where the primary colors (red, green,
# and blue) of light are added to produce millions of colors. \RGB rendering is
# device-dependent and without color management, the same "red" color will render
# differently.
#
# This class does not implement color management and is not \RGB colorspace aware; that is,
# unless otherwise noted, it does not assume that the \RGB represented is sRGB or Adobe
# \RGB (opRGB).
#
# \RGB colors are immutable Data class instances. Array deconstruction is `[red, green,
# blue]` and hash deconstruction is `{r:, red:, g:, green:, b:, blue}`. See #r, #red, #g,
# #green, #b, #blue.
class Color::RGB
include Color
##
# :attr_reader: r
# Returns the red component of the color in the range 0.0..1.0.
##
# :attr_reader: red
# Returns the red component of the color in the normal 0..255 range.
##
# :attr_reader: red_p
# Returns the red component of the color as a percentage (0.0 .. 100.0).
#
##
# :attr_reader: g
# Returns the green component of the color in the range 0.0..1.0.
##
# :attr_reader: green
# Returns the green component of the color in the normal 0 .. 255 range.
##
# :attr_reader: green_p
# Returns the green component of the color as a percentage (0.0 .. 100.0).
##
# :attr_reader: b
# Returns the blue component of the color in the range 0.0..1.0.
##
# :attr_reader: blue
# Returns the blue component of the color in the normal 0 .. 255 range.
##
# :attr_reader: blue_p
# Returns the blue component of the color as a percentage (0.0 .. 100.0).
##
# Creates a \RGB color object from fractional values (0.0 .. 1.0).
#
# ```ruby
# Color::RGB.from_fraction(0.3, 0.2, 0.1) # => RGB [#4d331a]
# Color::RGB.new(0.3, 0.2, 0.1) # => RGB [#4d331a]
# Color::RGB[r: 0.3, g: 0.2, b: 0.1] # => RGB [#4d331a]
# ```
def initialize(r:, g:, b:, names: nil)
super(r: normalize(r), g: normalize(g), b: normalize(b), names: names)
end
Black000 = new(r: 0x00, g: 0x00, b: 0x00) # :nodoc:
WhiteFFF = new(r: 0xff, g: 0xff, b: 0xff) # :nodoc:
##
# :attr_reader: name
# The primary name for this \RGB color.
#
# If there are no defined names, the color will be checked in the name registry and if
# there's a match, it will be returned.
##
# :attr_reader: names
# The defined names for this \RGB color.
##
def name # :nodoc:
name = names&.first
return name if name
self.class.send(:__by_hex)[hex]&.name if defined?(Color::RGB::Metallic)
end
##
# Coerces the other Color object into \RGB.
def coerce(other) = other.to_rgb
##
# Converts the \RGB color to Color::CMYK.
#
# Most color experts strongly suggest that this is not a good idea (some suggesting that
# it's a very bad idea). CMYK represents additive percentages of inks on white paper,
# whereas \RGB represents mixed color intensities on an unlit (black) screen.
#
# 1. Convert the R, G, and B components to C, M, and Y components.
#
# c = 1.0 - r
# m = 1.0 - g
# y = 1.0 - b
#
# 2. Compute the minimum amount of black (K) required to smooth the color in inks.
#
# k = min(c, m, y)
#
# 3. Perform undercolor removal on the C, M, and Y components of the colors because less
# of each color is needed for each bit of black. Also, regenerate the black (K) based
# on the undercolor removal so that the color is more accurately represented in ink.
#
# c = min(1.0, max(0.0, c - UCR(k)))
# m = min(1.0, max(0.0, m - UCR(k)))
# y = min(1.0, max(0.0, y - UCR(k)))
# k = min(1.0, max(0.0, BG(k)))
#
# The undercolor removal function and the black generation functions return a value
# based on the brightness of the \RGB color.
def to_cmyk(...)
c = 1.0 - r.to_f
m = 1.0 - g.to_f
y = 1.0 - b.to_f
k = [c, m, y].min
k -= (k * brightness)
c = normalize(c - k)
m = normalize(m - k)
y = normalize(y - k)
k = normalize(k)
Color::CMYK.from_fraction(c, m, y, k)
end
##
def to_rgb(...) = self
##
# Convert \RGB to Color::Grayscale via Color::HSL (for the luminance value).
def to_grayscale(...) = Color::Grayscale.from_fraction(to_hsl.l)
##
# Converts \RGB to Color::YIQ.
def to_yiq(...)
y = (r * 0.299) + (g * 0.587) + (b * 0.114)
i = (r * 0.596) + (g * -0.275) + (b * -0.321)
q = (r * 0.212) + (g * -0.523) + (b * 0.311)
Color::YIQ.from_fraction(y, i, q)
end
##
# Converts \RGB to Color::HSL.
#
# The conversion here is based on formulas from https://www.easyrgb.com/math.php and
# elsewhere.
def to_hsl(...)
min, max = [r, g, b].minmax
delta = (max - min).to_f
l = (max + min) / 2.0
if near_zero?(delta) # close to 0.0, so it's a gray
h = 0
s = 0
else
s = if near_zero_or_less?(l - 0.5)
delta / (max + min).to_f
else
delta / (2 - max - min).to_f
end
# This is based on the conversion algorithm from
# https://en.wikipedia.org/wiki/HSV_color_space#Conversion_from_RGB_to_HSL_or_HSV
# Contributed by Adam Johnson
sixth = 1 / 6.0
if r == max # near_zero_or_less?(r - max)
h = (sixth * ((g - b) / delta))
h += 1.0 if g < b
elsif g == max # near_zero_or_less(g - max)
h = (sixth * ((b - r) / delta)) + (1.0 / 3.0)
elsif b == max # near_zero_or_less?(b - max)
h = (sixth * ((r - g) / delta)) + (2.0 / 3.0)
end
h += 1 if h < 0
h -= 1 if h > 1
end
Color::HSL.from_fraction(h, s, l)
end
##
# Converts \RGB to Color::XYZ using the D65 reference white. This is based on conversion
# formulas presented by Bruce Lindbloom, in particular [RGB to XYZ][rgbxyz].
#
# [rgbxyz]: http://www.brucelindbloom.com/index.html?Eqn_RGB_to_XYZ.html
#
# The conversion is performed assuming the \RGB value is in the sRGB color space. No
# other \RGB color spaces are currently supported.
#
# :call-seq:
# to_xyz(color_space: :sRGB)
def to_xyz(*args, **kwargs)
color_space = kwargs[:color_space] || args.first || :sRGB
case color_space.to_s.downcase
when "srgb"
# Inverse sRGB companding. Linearizes RGB channels with respect to energy.
rr, gg, bb = [r, g, b].map {
if _1 > 0.04045
(((_1 + 0.055) / 1.055)**2.4)
else
(_1 / 12.92)
end * 100.0
}
# Convert using the RGB/XYZ matrix at:
# http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html#WSMatrices
Color::XYZ.from_values(
rr * 0.4124564 + gg * 0.3575761 + bb * 0.1804375,
rr * 0.2126729 + gg * 0.7151522 + bb * 0.0721750,
rr * 0.0193339 + gg * 0.1191920 + bb * 0.9503041
)
else
raise ArgumentError, "Unsupported color space #{color_space}."
end
end
##
# Converts \RGB to Color::CIELAB via Color::XYZ.
#
# Based on the [XYZ to CIELAB][xyztolab] formula presented by Bruce Lindbloom.
#
# [xyztolab]: http://www.brucelindbloom.com/index.html?Eqn_XYZ_to_Lab.html
#
# The conversion is performed assuming the \RGB value is in the sRGB color space. No
# other \RGB color spaces are currently supported. By default, uses the D65 reference
# white for the conversion.
#
# :call-seq:
# to_lab(color_space: :sRGB, white: Color::XYZ::D65)
def to_lab(...) = to_xyz(...).to_lab(...)
##
# Present the color as an HTML/CSS \RGB hex triplet (+ccddee+).
def hex
"%02x%02x%02x" % [red, green, blue].map(&:round)
end
##
# Present the color as an HTML/CSS color string (+#ccddee+).
def html
"##{hex}"
end
##
# Present the color as an CSS `rgb` function with optional `alpha`.
#
# ```ruby
# rgb = Color::RGB.from_percentage(0, 50, 100)
# rgb.css # => rgb(0 50.00% 100.00%)
# rgb.css(alpha: 0.5) # => rgb(0 50.00% 100.00% / 0.50)
# ```
def css(alpha: nil)
params = [css_value(red_p, :percent), css_value(green_p, :percent), css_value(blue_p, :percent)].join(" ")
params = "#{params} / #{css_value(alpha)}" if alpha
"rgb(#{params})"
end
##
# Computes the ΔE* 2000 difference via Color::CIELAB. See Color::CIELAB#delta_e2000.
def delta_e2000(other) = to_lab.delta_e2000(coerce(other).to_lab)
##
# Mix the \RGB hue with white so that the \RGB hue is the specified percentage of the
# resulting color.
#
# Strictly speaking, this isn't a `lighten_by` operation, but it mostly works.
def lighten_by(percent) = mix_with(Color::RGB::WhiteFFF, percent)
##
# Mix the \RGB hue with black so that the \RGB hue is the specified percentage of the
# resulting color.
#
# Strictly speaking, this isn't a `darken_by` operation, but it mostly works.
def darken_by(percent) = mix_with(Color::RGB::Black000, percent)
##
# Mix the mask color with the current color at the stated opacity percentage (0..100).
def mix_with(mask, opacity)
opacity = normalize(opacity / 100.0)
mask = coerce(mask)
with(
r: (r * opacity) + (mask.r * (1 - opacity)),
g: (g * opacity) + (mask.g * (1 - opacity)),
b: (b * opacity) + (mask.b * (1 - opacity))
)
end
##
# Returns the brightness value for a color, a number between 0..1.
#
# Based on the Y value of Color::YIQ encoding, representing luminosity, or perceived
# brightness.
def brightness = to_yiq.y
##
# Returns a new \RGB color with the brightness adjusted by the specified percentage via
# Color::HSL. Negative percentages will darken the color; positive percentages will
# brighten the color.
#
# ```ruby
# dark_blue = Color::RGB::DarkBlue # => RGB [#00008b]
# dark_blue.adjust_brightness(10) # => RGB [#000099]
# dark_blue.adjust_brightness(-10) # => RGB [#00007d]
# ```
def adjust_brightness(percent)
hsl = to_hsl
hsl.with(l: hsl.l * percent_adjustment(percent)).to_rgb
end
##
# Returns a new \RGB color with the saturation adjusted by the specified percentage via
# Color::HSL. Negative percentages will reduce the saturation; positive percentages will
# increase the saturation.
#
# ```ruby
# dark_blue = Color::RGB::DarkBlue # => RGB [#00008b]
# dark_blue.adjust_saturation(10) # => RGB [#00008b]
# dark_blue.adjust_saturation(-10) # => RGB [#070784]
# ```
def adjust_saturation(percent)
hsl = to_hsl
hsl.with(s: hsl.s * percent_adjustment(percent)).to_rgb
end
##
# Returns a new \RGB color with the hue adjusted by the specified percentage via
# Color::HSL. Negative percentages will reduce the hue; positive percentages will
# increase the hue.
#
# ```ruby
# dark_blue = Color::RGB::DarkBlue # => RGB [#00008b]
# dark_blue.adjust_hue(10) # => RGB [#38008b]
# dark_blue.adjust_hue(-10) # => RGB [#00388b]
# ```
def adjust_hue(percent)
hsl = to_hsl
hsl.with(h: hsl.h * percent_adjustment(percent)).to_rgb
end
##
# Determines the closest match to this color from a list of provided colors or `nil` if
# `color_list` is empty or no color is found within the `threshold_distance`.
#
# The default search uses the CIE ΔE* 1994 algorithm (CIE94) to find near matches based
# on the perceived visual differences between the colors. The default value for
# `algorithm` is `:delta_e94`.
#
# `threshold_distance` is used to determine the minimum color distance permitted. Uses
# the CIE ΔE* 1994 algorithm (CIE94) to find near matches based on perceived visual
# color. The default value (1000.0) is an arbitrarily large number. The values `:jnd`
# and `:just_noticeable` may be passed as the `threshold_distance` to use the value
# `2.3`.
#
# All ΔE* formulae were designed to use 1.0 as a "just noticeable difference" (JND),
# but CIE ΔE*ab 1976 defined JND as 2.3.
#
# :call-seq:
# closest_match(color_list, algorithm: :delta_e94, threshold_distance: 1000.0)
def closest_match(color_list, *args, **kwargs)
color_list = [color_list].flatten(1)
return nil if color_list.empty?
algorithm = kwargs[:algorithm] || args.first || :delta_e94
threshold_distance = kwargs[:threshold_distance] || args[1] || 1000.0
threshold_distance =
case threshold_distance
when :jnd, :just_noticeable
2.3
else
threshold_distance.to_f
end
closest_distance = threshold_distance
best_match = nil
color_list.each do |c|
distance = contrast(c, algorithm)
if distance < closest_distance
closest_distance = distance
best_match = c
end
end
best_match
end
##
# The Delta E (CIE94) algorithm http://en.wikipedia.org/wiki/Color_difference#CIE94
#
# There is a newer version, CIEDE2000, that uses slightly more complicated math, but
# addresses "the perceptual uniformity issue" left lingering by the CIE94 algorithm.
#
# Since our source is treated as sRGB, we use the "graphic arts" presets for k_L, k_1,
# and k_2
#
# The calculations go through LCH(ab). (?)
#
# See also http://www.brucelindbloom.com/index.html?Eqn_DeltaE_CIE94.html
def delta_e94(...) = to_lab.delta_e94(...)
##
def red = normalize(r * 255.0, 0.0..255.0) # :nodoc:
##
def red_p = normalize(r * 100.0, 0.0..100.0) # :nodoc:
##
def green = normalize(g * 255.0, 0.0..255.0) # :nodoc:
##
def green_p = normalize(g * 100.0, 0.0..100.0) # :nodoc:
##
def blue = normalize(b * 255.0, 0.0..255.0) # :nodoc:
##
def blue_p = normalize(b * 100.0, 0.0..100.0) # :nodoc:
##
# Return a Grayscale color object created from the largest of the `r`, `g`, and `b`
# values.
def max_rgb_as_grayscale = Color::Grayscale.from_fraction([r, g, b].max)
##
def inspect = names ? "RGB [#{html}] {#{names.join(" ")}}" : "RGB [#{html}]" # :nodoc:
##
def pretty_print(q) # :nodoc:
q.text "RGB"
q.breakable
q.group 2, "[", "]" do
q.text html
end
if names
q.breakable
q.group 2, "{", "}" do
last = names.last
names.each {
q.text _1
q.fill_breakable unless _1 == last
}
end
end
end
##
def to_a = [red, green, blue] # :nodoc:
##
alias_method :deconstruct, :to_a # :nodoc:
##
def deconstruct_keys(_keys) = {r:, g:, b:, red:, green:, blue:} # :nodoc:
##
def to_internal = [r, g, b] # :nodoc:
##
# Outputs how much contrast this color has with another RGB color.
#
# The `delta_e94` algorithm uses ΔE*94 for contrast calculations and the `delta_e2000`
# algorithm uses ΔE*2000.
#
# The `naive` algorithm treats the foreground and background colors as the same.
# Any result over about 0.22 should have a high likelihood of being legible, but the
# larger the difference, the more contrast. Otherwise, to be safe go with something
# > 0.3.
#
# :call-seq:
# contrast(other, algorithm: :naive)
# contrast(other, algorithm: :delta_e94)
# contrast(other, algorithm: :delta_e2000)
def contrast(other, *args, **kwargs)
other = coerce(other)
algorithm = kwargs[:algorithm] || args.first || :naive
case algorithm
when :delta_e94
delta_e94(other)
when :delta_e2000
delta_e2000(other)
when :naive
# The following numbers have been set with some care.
((diff_brightness(other) * 0.65) +
(diff_hue(other) * 0.20) +
(diff_luminosity(other) * 0.15))
else
raise ARgumentError, "Unknown algorithm #{algorithm.inspect}"
end
end
private
##
def percent_adjustment(percent) # :nodoc:
percent /= 100.0
percent += 1.0
percent = [percent, 2.0].min
[0.0, percent].max
end
##
# Provides the luminosity difference between two rbg vals
def diff_luminosity(other) # :nodoc:
l1 = (0.2126 * other.r**2.2) +
(0.7152 * other.b**2.2) +
(0.0722 * other.g**2.2)
l2 = (0.2126 * r**2.2) +
(0.7152 * b**2.2) +
(0.0722 * g**2.2)
(([l1, l2].max + 0.05) / ([l1, l2].min + 0.05) - 1) / 20.0
end
##
# Provides the brightness difference.
def diff_brightness(other) # :nodoc:
br1 = (299 * other.r + 587 * other.g + 114 * other.b)
br2 = (299 * r + 587 * g + 114 * b)
(br1 - br2).abs / 1000.0
end
##
# Provides the euclidean distance between the two color values
def diff_euclidean(other)
((((other.r - r)**2) +
((other.g - g)**2) +
((other.b - b)**2))**0.5) / 1.7320508075688772
end
##
# Difference in the two colors' hue
def diff_hue(other) # :nodoc:
((r - other.r).abs +
(g - other.g).abs +
(b - other.b).abs) / 3
end
end
class << Color::RGB
##
# Creates a RGB color object from percentage values (0.0 .. 100.0).
#
# ```ruby
# Color::RGB.from_percentage(10, 20, 30)
# ```
def from_percentage(*args, **kwargs)
r, g, b, names =
case [args, kwargs]
in [[r, g, b], {}]
[r, g, b, nil]
in [[_, _, _, _], {}]
args
in [[], {r:, g:, b:}]
[r, g, b, nil]
in [[], {r:, g:, b:, names:}]
[r, g, b, names]
else
new(*args, **kwargs)
end
new(r: r / 100.0, g: g / 100.0, b: b / 100.0, names: names)
end
# Creates a RGB color object from the standard three byte range (0 .. 255).
#
# ```ruby
# Color::RGB.from_values(32, 64, 128)
# Color::RGB.from_values(0x20, 0x40, 0x80)
# ```
def from_values(*args, **kwargs)
r, g, b, names =
case [args, kwargs]
in [[r, g, b], {}]
[r, g, b, nil]
in [[_, _, _, _], {}]
args
in [[], {r:, g:, b:}]
[r, g, b, nil]
in [[], {r:, g:, b:, names:}]
[r, g, b, names]
else
new(*args, **kwargs)
end
new(r: r / 255.0, g: g / 255.0, b: b / 255.0, names: names)
end
##
alias_method :from_fraction, :new
##
alias_method :from_internal, :new # :nodoc:
##
# Creates a RGB color object from an HTML color descriptor (e.g., `"fed"` or
# `"#cabbed;"`.
#
# ```ruby
# Color::RGB.from_html("fed")
# Color::RGB.from_html("#fed")
# Color::RGB.from_html("#cabbed")
# Color::RGB.from_html("cabbed")
# ```
def from_html(html_color)
h = html_color.scan(/\h/i)
r, g, b = case h.size
when 3
h.map { |v| (v * 2).to_i(16) }
when 6
h.each_slice(2).map { |v| v.join.to_i(16) }
else
raise ArgumentError, "Not a supported HTML color type."
end
from_values(r, g, b)
end
##
# Find or create a color by an HTML hex code. This differs from the #from_html method
# in that if the color code matches a named color, the existing color will be
# returned.
#
# ```ruby
# Color::RGB.by_hex('ff0000').name # => 'red'
# Color::RGB.by_hex('ff0001').name # => nil
# ```
#
# An exception will be raised if the value provided is not found or cannot be
# interpreted as a valid hex colour.
def by_hex(hex) = __by_hex.fetch(html_hexify(hex)) { from_html(hex) }
##
# Return a color as identified by the color name.
def by_name(name, &block) = __by_name.fetch(name.to_s.downcase, &block)
##
# Return a color as identified by the color name, or by hex.
def by_css(name_or_hex, &block) = by_name(name_or_hex) { by_hex(name_or_hex, &block) }
##
# Extract named or hex colors from the provided text.
def extract_colors(text, mode = :both)
require "color/rgb/colors"
text = text.downcase
regex = case mode
when :name
Regexp.union(__by_name.keys)
when :hex
Regexp.union(__by_hex.keys)
when :both
Regexp.union(__by_hex.keys + __by_name.keys)
else
raise ArgumentError, "Unknown mode #{mode}"
end
text.scan(regex).map { |match|
case mode
when :name
by_name(match)
when :hex
by_hex(match)
when :both
by_css(match)
end
}
end
private
##
def __by_hex # :nodoc:
require "color/rgb/colors"
@__by_hex
end
##
def __by_name # :nodoc:
require "color/rgb/colors"
@__by_name
end
##
def html_hexify(hex) # :nodoc:
h = hex.to_s.downcase.scan(/\h/)
case h.size
when 3
h.map { |v| (v * 2) }.join
when 6
h.join
else
raise ArgumentError, "Not a supported HTML color type."
end
end
end
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