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require 'helper'
describe "draft03" do
include EM::SpecHelper
default_timeout 1
before :each do
@request = {
:port => 80,
:method => "GET",
:path => "/demo",
:headers => {
'Host' => 'example.com',
'Connection' => 'Upgrade',
'Sec-WebSocket-Key2' => '12998 5 Y3 1 .P00',
'Sec-WebSocket-Protocol' => 'sample',
'Upgrade' => 'WebSocket',
'Sec-WebSocket-Key1' => '4 @1 46546xW%0l 1 5',
'Origin' => 'http://example.com',
'Sec-WebSocket-Draft' => '3'
},
:body => '^n:ds[4U'
}
@response = {
:headers => {
"Upgrade" => "WebSocket",
"Connection" => "Upgrade",
"Sec-WebSocket-Location" => "ws://example.com/demo",
"Sec-WebSocket-Origin" => "http://example.com",
"Sec-WebSocket-Protocol" => "sample"
},
:body => "8jKS\'y:G*Co,Wxa-"
}
end
def start_client
client = EM.connect('0.0.0.0', 12345, Draft03FakeWebSocketClient)
client.send_data(format_request(@request))
yield client if block_given?
return client
end
it_behaves_like "a websocket server" do
let(:version) { 3 }
end
it_behaves_like "a WebSocket server drafts 3 and above" do
let(:version) { 3 }
end
# These examples are straight from the spec
# http://tools.ietf.org/html/draft-ietf-hybi-thewebsocketprotocol-03#section-4.6
describe "examples from the spec" do
it "should accept a single-frame text message" do
em {
start_server { |ws|
ws.onmessage { |msg|
msg.should == 'Hello'
done
}
}
start_client { |client|
client.onopen {
client.send_data("\x04\x05Hello")
}
}
}
end
it "should accept a fragmented text message" do
em {
start_server { |ws|
ws.onmessage { |msg|
msg.should == 'Hello'
done
}
}
connection = start_client
# Send frame
connection.onopen {
connection.send_data("\x84\x03Hel")
connection.send_data("\x00\x02lo")
}
}
end
it "should accept a ping request and respond with the same body" do
em {
start_server
connection = start_client
# Send frame
connection.onopen {
connection.send_data("\x02\x05Hello")
}
connection.onmessage { |frame|
next if frame.nil?
frame.should == "\x03\x05Hello"
done
}
}
end
it "should accept a 256 bytes binary message in a single frame" do
em {
data = "a" * 256
start_server { |ws|
ws.onbinary { |msg|
msg.encoding.should == Encoding.find("BINARY") if defined?(Encoding)
msg.should == data
done
}
}
connection = start_client
# Send frame
connection.onopen {
connection.send_data("\x05\x7E\x01\x00" + data)
}
}
end
it "should accept a 64KiB binary message in a single frame" do
em {
data = "a" * 65536
start_server { |ws|
ws.onbinary { |msg|
msg.encoding.should == Encoding.find("BINARY") if defined?(Encoding)
msg.should == data
done
}
}
connection = start_client
# Send frame
connection.onopen {
connection.send_data("\x05\x7F\x00\x00\x00\x00\x00\x01\x00\x00" + data)
}
}
end
end
describe "close handling" do
it "should respond to a new close frame with a close frame" do
em {
start_server
connection = start_client
# Send close frame
connection.onopen {
connection.send_data("\x01\x00")
}
# Check that close ack received
connection.onmessage { |frame|
frame.should == "\x01\x00"
done
}
}
end
it "should close the connection on receiving a close acknowlegement and call onclose with close code 1005 and was_clean=true (initiated by server)" do
em {
ack_received = false
start_server { |ws|
ws.onopen {
# 2. Send a close frame
EM.next_tick {
ws.close
}
}
# 5. Onclose event on server
ws.onclose { |event|
event.should == {
:code => 1005,
:reason => "",
:was_clean => true,
}
done
}
}
# 1. Create a fake client which sends draft 76 handshake
connection = start_client
# 3. Check that close frame recieved and acknowlege it
connection.onmessage { |frame|
frame.should == "\x01\x00"
ack_received = true
connection.send_data("\x01\x00")
}
# 4. Check that connection is closed _after_ the ack
connection.onclose {
ack_received.should == true
}
}
end
# it "should repur"
#
it "should return close code 1005 and was_clean=true after closing handshake (initiated by client)" do
em {
start_server { |ws|
ws.onclose { |event|
event.should == {
:code => 1005,
:reason => "",
:was_clean => true,
}
done
}
}
start_client { |client|
client.onopen {
client.send_data("\x01\x00")
}
}
}
end
it "should not allow data frame to be sent after close frame sent" do
em {
start_server { |ws|
ws.onopen {
# 2. Send a close frame
EM.next_tick {
ws.close
}
# 3. Check that exception raised if I attempt to send more data
EM.add_timer(0.1) {
lambda {
ws.send('hello world')
}.should raise_error(EM::WebSocket::WebSocketError, 'Cannot send data frame since connection is closing')
done
}
}
}
# 1. Create a fake client which sends draft 76 handshake
start_client
}
end
it "should still respond to control frames after close frame sent" do
em {
start_server { |ws|
ws.onopen {
# 2. Send a close frame
EM.next_tick {
ws.close
}
}
}
# 1. Create a fake client which sends draft 76 handshake
connection = start_client
connection.onmessage { |frame|
if frame == "\x01\x00"
# 3. After the close frame is received send a ping frame, but
# don't respond with a close ack
connection.send_data("\x02\x05Hello")
else
# 4. Check that the pong is received
frame.should == "\x03\x05Hello"
done
end
}
}
end
it "should report that close codes are not supported" do
em {
start_server { |ws|
ws.onopen {
ws.supports_close_codes?.should == false
done
}
}
start_client
}
end
end
end
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