File: kb.cpp

package info (click to toggle)
ruby-eventmachine 1.0.3-6%2Bdeb8u1
  • links: PTS, VCS
  • area: main
  • in suites: jessie
  • size: 2,000 kB
  • ctags: 3,178
  • sloc: ruby: 8,641; cpp: 5,217; java: 827; makefile: 5
file content (79 lines) | stat: -rw-r--r-- 1,739 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
/*****************************************************************************

$Id$

File:     kb.cpp
Date:     24Aug07

Copyright (C) 2006-07 by Francis Cianfrocca. All Rights Reserved.
Gmail: blackhedd

This program is free software; you can redistribute it and/or modify
it under the terms of either: 1) the GNU General Public License
as published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version; or 2) Ruby's License.

See the file COPYING for complete licensing information.

*****************************************************************************/

#include "project.h"


/**************************************
KeyboardDescriptor::KeyboardDescriptor
**************************************/

KeyboardDescriptor::KeyboardDescriptor (EventMachine_t *parent_em):
	EventableDescriptor (0, parent_em),
	bReadAttemptedAfterClose (false)
{
	#ifdef HAVE_EPOLL
	EpollEvent.events = EPOLLIN;
	#endif
	#ifdef HAVE_KQUEUE
	MyEventMachine->ArmKqueueReader (this);
	#endif
}


/***************************************
KeyboardDescriptor::~KeyboardDescriptor
***************************************/

KeyboardDescriptor::~KeyboardDescriptor()
{
}


/*************************
KeyboardDescriptor::Write
*************************/

void KeyboardDescriptor::Write()
{
	// Why are we here?
	throw std::runtime_error ("bad code path in keyboard handler");
}


/*****************************
KeyboardDescriptor::Heartbeat
*****************************/

void KeyboardDescriptor::Heartbeat()
{
	// no-op
}


/************************
KeyboardDescriptor::Read
************************/

void KeyboardDescriptor::Read()
{
	char c;
	read (GetSocket(), &c, 1);
	_GenericInboundDispatch(&c, 1);
}