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require 'bundler/setup'
require 'flipper'
stats = Flipper[:stats]
# Register group
Flipper.register(:enabled_team_member) do |actor, context|
combos = context.actors_value.map { |flipper_id| flipper_id.split(";", 2) }
team_names = combos.select { |class_name, id| class_name == "Team" }.map { |class_name, id| id }
teams = team_names.map { |name| Team.find(name) }
teams.any? { |team| team.member?(actor) }
end
# Some class that represents actor that will be trying to do something
class User < Struct.new(:id)
include Flipper::Identifier
end
class Team
include Flipper::Identifier
attr_reader :name
def self.all
@all ||= {}
end
def self.find(name)
all.fetch(name.to_s)
end
def initialize(name, members)
@name = name.to_s
@members = members
self.class.all[@name] = self
end
def id
@name
end
def member?(actor)
@members.map(&:id).include?(actor.id)
end
end
jnunemaker = User.new("jnunemaker")
jbarnette = User.new("jbarnette")
aroben = User.new("aroben")
core_app = Team.new(:core_app, [jbarnette, jnunemaker])
feature_flags = Team.new(:feature_flags, [aroben, jnunemaker])
stats.enable_actor jbarnette
actors = [jbarnette, jnunemaker, aroben]
actors.each do |actor|
if stats.enabled?(actor)
puts "stats are enabled for #{actor.id}"
else
puts "stats are NOT enabled for #{actor.id}"
end
end
puts "enabling team_actor group"
stats.enable_actor core_app
stats.enable_group :enabled_team_member
actors.each do |actor|
if stats.enabled?(actor)
puts "stats are enabled for #{actor.id}"
else
puts "stats are NOT enabled for #{actor.id}"
end
end
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