File: src_backend_nodes_bitmapset.c

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/*--------------------------------------------------------------------
 * Symbols referenced in this file:
 * - bms_copy
 * - bms_equal
 * - bms_is_empty
 * - bms_first_member
 * - bms_free
 * - bms_next_member
 * - bms_num_members
 *--------------------------------------------------------------------
 */

/*-------------------------------------------------------------------------
 *
 * bitmapset.c
 *	  PostgreSQL generic bitmap set package
 *
 * A bitmap set can represent any set of nonnegative integers, although
 * it is mainly intended for sets where the maximum value is not large,
 * say at most a few hundred.  By convention, a NULL pointer is always
 * accepted by all operations to represent the empty set.  (But beware
 * that this is not the only representation of the empty set.  Use
 * bms_is_empty() in preference to testing for NULL.)
 *
 *
 * Copyright (c) 2003-2020, PostgreSQL Global Development Group
 *
 * IDENTIFICATION
 *	  src/backend/nodes/bitmapset.c
 *
 *-------------------------------------------------------------------------
 */
#include "postgres.h"

#include "common/hashfn.h"
#include "nodes/bitmapset.h"
#include "nodes/pg_list.h"
#include "port/pg_bitutils.h"


#define WORDNUM(x)	((x) / BITS_PER_BITMAPWORD)
#define BITNUM(x)	((x) % BITS_PER_BITMAPWORD)

#define BITMAPSET_SIZE(nwords)	\
	(offsetof(Bitmapset, words) + (nwords) * sizeof(bitmapword))

/*----------
 * This is a well-known cute trick for isolating the rightmost one-bit
 * in a word.  It assumes two's complement arithmetic.  Consider any
 * nonzero value, and focus attention on the rightmost one.  The value is
 * then something like
 *				xxxxxx10000
 * where x's are unspecified bits.  The two's complement negative is formed
 * by inverting all the bits and adding one.  Inversion gives
 *				yyyyyy01111
 * where each y is the inverse of the corresponding x.  Incrementing gives
 *				yyyyyy10000
 * and then ANDing with the original value gives
 *				00000010000
 * This works for all cases except original value = zero, where of course
 * we get zero.
 *----------
 */
#define RIGHTMOST_ONE(x) ((signedbitmapword) (x) & -((signedbitmapword) (x)))

#define HAS_MULTIPLE_ONES(x)	((bitmapword) RIGHTMOST_ONE(x) != (x))

/* Select appropriate bit-twiddling functions for bitmap word size */
#if BITS_PER_BITMAPWORD == 32
#define bmw_leftmost_one_pos(w)		pg_leftmost_one_pos32(w)
#define bmw_rightmost_one_pos(w)	pg_rightmost_one_pos32(w)
#define bmw_popcount(w)				pg_popcount32(w)
#elif BITS_PER_BITMAPWORD == 64
#define bmw_leftmost_one_pos(w)		pg_leftmost_one_pos64(w)
#define bmw_rightmost_one_pos(w)	pg_rightmost_one_pos64(w)
#define bmw_popcount(w)				pg_popcount64(w)
#else
#error "invalid BITS_PER_BITMAPWORD"
#endif


/*
 * bms_copy - make a palloc'd copy of a bitmapset
 */
Bitmapset *
bms_copy(const Bitmapset *a)
{
	Bitmapset  *result;
	size_t		size;

	if (a == NULL)
		return NULL;
	size = BITMAPSET_SIZE(a->nwords);
	result = (Bitmapset *) palloc(size);
	memcpy(result, a, size);
	return result;
}

/*
 * bms_equal - are two bitmapsets equal?
 *
 * This is logical not physical equality; in particular, a NULL pointer will
 * be reported as equal to a palloc'd value containing no members.
 */
bool
bms_equal(const Bitmapset *a, const Bitmapset *b)
{
	const Bitmapset *shorter;
	const Bitmapset *longer;
	int			shortlen;
	int			longlen;
	int			i;

	/* Handle cases where either input is NULL */
	if (a == NULL)
	{
		if (b == NULL)
			return true;
		return bms_is_empty(b);
	}
	else if (b == NULL)
		return bms_is_empty(a);
	/* Identify shorter and longer input */
	if (a->nwords <= b->nwords)
	{
		shorter = a;
		longer = b;
	}
	else
	{
		shorter = b;
		longer = a;
	}
	/* And process */
	shortlen = shorter->nwords;
	for (i = 0; i < shortlen; i++)
	{
		if (shorter->words[i] != longer->words[i])
			return false;
	}
	longlen = longer->nwords;
	for (; i < longlen; i++)
	{
		if (longer->words[i] != 0)
			return false;
	}
	return true;
}

/*
 * bms_compare - qsort-style comparator for bitmapsets
 *
 * This guarantees to report values as equal iff bms_equal would say they are
 * equal.  Otherwise, the highest-numbered bit that is set in one value but
 * not the other determines the result.  (This rule means that, for example,
 * {6} is greater than {5}, which seems plausible.)
 */


/*
 * bms_make_singleton - build a bitmapset containing a single member
 */


/*
 * bms_free - free a bitmapset
 *
 * Same as pfree except for allowing NULL input
 */
void
bms_free(Bitmapset *a)
{
	if (a)
		pfree(a);
}


/*
 * These operations all make a freshly palloc'd result,
 * leaving their inputs untouched
 */


/*
 * bms_union - set union
 */


/*
 * bms_intersect - set intersection
 */


/*
 * bms_difference - set difference (ie, A without members of B)
 */


/*
 * bms_is_subset - is A a subset of B?
 */


/*
 * bms_subset_compare - compare A and B for equality/subset relationships
 *
 * This is more efficient than testing bms_is_subset in both directions.
 */


/*
 * bms_is_member - is X a member of A?
 */


/*
 * bms_member_index
 *		determine 0-based index of member x in the bitmap
 *
 * Returns (-1) when x is not a member.
 */


/*
 * bms_overlap - do sets overlap (ie, have a nonempty intersection)?
 */


/*
 * bms_overlap_list - does a set overlap an integer list?
 */


/*
 * bms_nonempty_difference - do sets have a nonempty difference?
 */


/*
 * bms_singleton_member - return the sole integer member of set
 *
 * Raises error if |a| is not 1.
 */


/*
 * bms_get_singleton_member
 *
 * Test whether the given set is a singleton.
 * If so, set *member to the value of its sole member, and return true.
 * If not, return false, without changing *member.
 *
 * This is more convenient and faster than calling bms_membership() and then
 * bms_singleton_member(), if we don't care about distinguishing empty sets
 * from multiple-member sets.
 */


/*
 * bms_num_members - count members of set
 */
int
bms_num_members(const Bitmapset *a)
{
	int			result = 0;
	int			nwords;
	int			wordnum;

	if (a == NULL)
		return 0;
	nwords = a->nwords;
	for (wordnum = 0; wordnum < nwords; wordnum++)
	{
		bitmapword	w = a->words[wordnum];

		/* No need to count the bits in a zero word */
		if (w != 0)
			result += bmw_popcount(w);
	}
	return result;
}

/*
 * bms_membership - does a set have zero, one, or multiple members?
 *
 * This is faster than making an exact count with bms_num_members().
 */


/*
 * bms_is_empty - is a set empty?
 *
 * This is even faster than bms_membership().
 */
bool
bms_is_empty(const Bitmapset *a)
{
	int			nwords;
	int			wordnum;

	if (a == NULL)
		return true;
	nwords = a->nwords;
	for (wordnum = 0; wordnum < nwords; wordnum++)
	{
		bitmapword	w = a->words[wordnum];

		if (w != 0)
			return false;
	}
	return true;
}


/*
 * These operations all "recycle" their non-const inputs, ie, either
 * return the modified input or pfree it if it can't hold the result.
 *
 * These should generally be used in the style
 *
 *		foo = bms_add_member(foo, x);
 */


/*
 * bms_add_member - add a specified member to set
 *
 * Input set is modified or recycled!
 */


/*
 * bms_del_member - remove a specified member from set
 *
 * No error if x is not currently a member of set
 *
 * Input set is modified in-place!
 */


/*
 * bms_add_members - like bms_union, but left input is recycled
 */


/*
 * bms_add_range
 *		Add members in the range of 'lower' to 'upper' to the set.
 *
 * Note this could also be done by calling bms_add_member in a loop, however,
 * using this function will be faster when the range is large as we work at
 * the bitmapword level rather than at bit level.
 */


/*
 * bms_int_members - like bms_intersect, but left input is recycled
 */


/*
 * bms_del_members - like bms_difference, but left input is recycled
 */


/*
 * bms_join - like bms_union, but *both* inputs are recycled
 */


/*
 * bms_first_member - find and remove first member of a set
 *
 * Returns -1 if set is empty.  NB: set is destructively modified!
 *
 * This is intended as support for iterating through the members of a set.
 * The typical pattern is
 *
 *			while ((x = bms_first_member(inputset)) >= 0)
 *				process member x;
 *
 * CAUTION: this destroys the content of "inputset".  If the set must
 * not be modified, use bms_next_member instead.
 */
int
bms_first_member(Bitmapset *a)
{
	int			nwords;
	int			wordnum;

	if (a == NULL)
		return -1;
	nwords = a->nwords;
	for (wordnum = 0; wordnum < nwords; wordnum++)
	{
		bitmapword	w = a->words[wordnum];

		if (w != 0)
		{
			int			result;

			w = RIGHTMOST_ONE(w);
			a->words[wordnum] &= ~w;

			result = wordnum * BITS_PER_BITMAPWORD;
			result += bmw_rightmost_one_pos(w);
			return result;
		}
	}
	return -1;
}

/*
 * bms_next_member - find next member of a set
 *
 * Returns smallest member greater than "prevbit", or -2 if there is none.
 * "prevbit" must NOT be less than -1, or the behavior is unpredictable.
 *
 * This is intended as support for iterating through the members of a set.
 * The typical pattern is
 *
 *			x = -1;
 *			while ((x = bms_next_member(inputset, x)) >= 0)
 *				process member x;
 *
 * Notice that when there are no more members, we return -2, not -1 as you
 * might expect.  The rationale for that is to allow distinguishing the
 * loop-not-started state (x == -1) from the loop-completed state (x == -2).
 * It makes no difference in simple loop usage, but complex iteration logic
 * might need such an ability.
 */
int
bms_next_member(const Bitmapset *a, int prevbit)
{
	int			nwords;
	int			wordnum;
	bitmapword	mask;

	if (a == NULL)
		return -2;
	nwords = a->nwords;
	prevbit++;
	mask = (~(bitmapword) 0) << BITNUM(prevbit);
	for (wordnum = WORDNUM(prevbit); wordnum < nwords; wordnum++)
	{
		bitmapword	w = a->words[wordnum];

		/* ignore bits before prevbit */
		w &= mask;

		if (w != 0)
		{
			int			result;

			result = wordnum * BITS_PER_BITMAPWORD;
			result += bmw_rightmost_one_pos(w);
			return result;
		}

		/* in subsequent words, consider all bits */
		mask = (~(bitmapword) 0);
	}
	return -2;
}

/*
 * bms_prev_member - find prev member of a set
 *
 * Returns largest member less than "prevbit", or -2 if there is none.
 * "prevbit" must NOT be more than one above the highest possible bit that can
 * be set at the Bitmapset at its current size.
 *
 * To ease finding the highest set bit for the initial loop, the special
 * prevbit value of -1 can be passed to have the function find the highest
 * valued member in the set.
 *
 * This is intended as support for iterating through the members of a set in
 * reverse.  The typical pattern is
 *
 *			x = -1;
 *			while ((x = bms_prev_member(inputset, x)) >= 0)
 *				process member x;
 *
 * Notice that when there are no more members, we return -2, not -1 as you
 * might expect.  The rationale for that is to allow distinguishing the
 * loop-not-started state (x == -1) from the loop-completed state (x == -2).
 * It makes no difference in simple loop usage, but complex iteration logic
 * might need such an ability.
 */



/*
 * bms_hash_value - compute a hash key for a Bitmapset
 *
 * Note: we must ensure that any two bitmapsets that are bms_equal() will
 * hash to the same value; in practice this means that trailing all-zero
 * words must not affect the result.  Hence we strip those before applying
 * hash_any().
 */


/*
 * bitmap_hash - hash function for keys that are (pointers to) Bitmapsets
 *
 * Note: don't forget to specify bitmap_match as the match function!
 */


/*
 * bitmap_match - match function to use with bitmap_hash
 */