1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378
|
#!/usr/bin/env ruby
#
# This sample code is a port of clutter-gst/examples/video-player.c. The
# image files used in this sample code are copied from clutter-gst/examples.
# They are licensed under the terms of the GNU Lesser General Public
# License, version 2.1 or (at your option) later.
#
# The original header:
# video-player.c - A simple video player with an OSD.
#
# Copyright (C) 2007,2008 OpenedHand
# Copyright (C) 2013 Collabora
#
# Copyright (C) 2013-2014 Ruby-GNOME2 Project Team
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation; either
# version 2.1 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
require "optparse"
require "clutter-gst"
ClutterGst.load_version = "2.0"
SEEK_H = 14
SEEK_W = 440
GST_PLAY_FLAG_VIS = (1 << 3)
class VideoApp
attr_accessor :stage
attr_accessor :vtexture
attr_accessor :control, :control_bg, :control_label
attr_accessor :control_play, :control_pause
attr_accessor :control_seek1, :control_seek2, :control_seekbar
attr_accessor :controls_showing, :paused, :mouse_in_window
attr_accessor :controls_timeout
def initialize
@controls_showing = false
@paused = false
@mouse_in_window = false
@controls_timeout = 0
end
end
opt_fullscreen = false
opt_loop = false
parser = OptionParser.new
parser.on("-f", "--[no-]fullscreen",
"Start the player in fullscreen",
"(#{opt_fullscreen})") do |boolean|
opt_fullscreen = boolean
end
parser.on("-l", "--[no-]loop",
"Start the video again once reached EOS",
"(#{opt_loop})") do |boolean|
opt_loop = boolean
end
parser.parse!
def controls_timeout_cb(app)
app.controls_timeout = 0
show_controls(app, false)
false
end
def actor_animate(actor, mode, duration, first_property, *args)
actor.save_easing_state
actor.easing_mode = mode
actor.easing_duration = duration
actor.set_property(first_property, args.first)
end
def show_controls(app, vis)
return if app.control.nil?
if vis == true && app.controls_showing == true
if app.controls_timeout == 0
app.controls_timeout = GLib::Timeout.add_seconds(5) do
controls_timeout_cb(app)
end
end
return
end
if vis == true && app.controls_showing == false
app.controls_showing = true
app.stage.show_cursor
actor_animate(app.control, :ease_out_quint, 250, "opacity", 224)
return
end
if vis == false && app.controls_showing == true
app.controls_showing = false
if app.mouse_in_window
app.stage.hide_cursor
end
actor_animate(app.control, :ease_out_quint, 250, "opacity", 0)
return
end
end
def toggle_pause_state(app)
return if app.vtexture.nil?
if app.paused
app.vtexture.playing = true
app.paused = false
app.control_play.hide
app.control_pause.show
else
app.vtexture.playing = false
app.paused = true
app.control_pause.hide
app.control_play.show
end
end
def position_controls(app, controls)
stage_width, stage_height = app.stage.size
bg_width, bg_height = app.control.size
x = ((stage_width - bg_width) / 2).floor
y = stage_height - bg_height - 28
controls.set_position(x, y)
end
def new_rectangle_with_color(color)
actor = Clutter::Actor.new
actor.background_color = color
actor
end
stage_color = Clutter::Color.new(0, 0, 0, 0)
control_color1 = Clutter::Color.new(73, 74, 77, 0xee)
control_color2 = Clutter::Color.new(0xcc, 0xcc, 0xcc, 0xff)
if ARGV.length < 1
puts "Usage: #{$0} [OPTIONS] <video file> - A simple video player"
exit(false)
end
stage = Clutter::Stage.new
stage.background_color = Clutter::Color.new(0, 0, 0, 0)
stage.set_size(768, 576)
stage.set_minimum_size(640, 480)
stage.fullscreen = true if opt_fullscreen
app = VideoApp.new
app.stage = stage
app.vtexture = ClutterGst::VideoTexture.new
raise "failed to create vtexture" if app.vtexture.nil?
# By default ClutterGst seeks to the nearest key frame (faster). However
# it has the weird effect that when you click on the progress bar, the fill
# goes to the key frame position that can be quite far from where you
# clicked. Using the ACCURATE flag tells playbin2 to seek to the actual
# frame
app.vtexture.seek_flags = :accurate
app.vtexture.signal_connect("eos") do |media, app|
if opt_loop
media.progress = 0.0
media.playing = true
end
end
stage.signal_connect("allocation-changed") do |stage, box, flags|
position_controls(app, app.control)
show_controls(app, true)
end
stage.signal_connect("destroy") do
Clutter.main_quit
end
# Handle it ourselves so can scale up for fullscreen better
app.vtexture.signal_connect_after("size-change") do |texture, base_width, base_height|
stage_width, stage_height = stage.size
# base_width and base_height are the actual dimensions of the buffers before
# taking the pixel aspect ratio into account. We need to get the actual
# size of the texture to display
frame_width, frame_height = texture.size
new_height = (frame_height * stage_width) / frame_width
if new_height <= stage_height
new_width = stage_width
new_x = 0
new_y = (stage_height - new_height) / 2
else
new_width = (frame_width * stage_height) / frame_height
new_height = stage_height
new_x = (stage_width - new_width) / 2
new_y = 0
end
texture.set_position(new_x, new_y)
texture.set_size(new_width, new_height)
end
# Load up out video texture
app.vtexture.filename = ARGV[0]
# Set up things so that a visualisation is played if there's no video
pipe = app.vtexture.pipeline
raise "Unable to get gstreamer pipeline!" unless pipe
iter = pipe.iterate_sinks
raise "Unable to iterate over sinks!" unless iter
playsink = nil
while (value = iter.next)[0] == :ok
playsink = value[1].value
sink_name = playsink.name # unused
end
goomsource = Gst::ElementFactory.make("goom", "source")
raise "Unable to create goom visualiser!" unless goomsource
# TODO: warnings occurred
#playsink_flags = playsink.flags.value
#playsink_flags |= GST_PLAY_FLAG_VIS
playsink.vis_plugin = goomsource
#playsink.flags = playsink_flags
# Create the control UI
app.control = Clutter::Actor.new
app.control_bg = Clutter::Texture.new
app.control_bg.from_file = File.expand_path("vid-panel.png", File.dirname(__FILE__))
app.control_play = Clutter::Texture.new
app.control_play.from_file = File.expand_path("media-actions-start.png", File.dirname(__FILE__))
app.control_pause = Clutter::Texture.new
app.control_pause.from_file = File.expand_path("media-actions-pause.png", File.dirname(__FILE__))
app.control_seek1 = new_rectangle_with_color(control_color1)
app.control_seek2 = new_rectangle_with_color(control_color2)
app.control_seekbar = new_rectangle_with_color(control_color1)
app.control_seekbar.opacity = 0x99
app.control_label = Clutter::Text.new
app.control_label.font_name = "Sans Bold 14"
app.control_label.text = File.basename(ARGV[0])
stage.title = File.basename(ARGV[0]) # substitutes for label text
app.control_label.color = control_color1
app.control_play.hide
app.control.add_child(app.control_bg)
app.control.add_child(app.control_play)
app.control.add_child(app.control_pause)
app.control.add_child(app.control_seek1)
app.control.add_child(app.control_seek2)
app.control.add_child(app.control_seekbar)
app.control.add_child(app.control_label)
app.control.opacity = 0xee
app.control_play.set_position(22, 31)
app.control_pause.set_position(18, 31)
app.control_seek1.set_size(SEEK_W + 4, SEEK_H + 4)
app.control_seek1.set_position(80, 57)
app.control_seek2.set_size(SEEK_W, SEEK_H)
app.control_seek2.set_position(82, 59)
app.control_seekbar.set_size(0, SEEK_H)
app.control_seekbar.set_position(82, 59)
app.control_label.set_position(82, 29)
# Add control UI to stage
stage.add_child(app.vtexture)
stage.add_child(app.control)
position_controls(app, app.control)
stage.hide_cursor
actor_animate(app.control, :ease_out_quint, 1000, "opacity", 0)
# Hook up other events
stage.signal_connect("event") do |stage, event|
handled = false
case event.type
when Clutter::EventType::MOTION
show_controls(app, true)
handled = true
when Clutter::EventType::BUTTON_PRESS
if app.controls_showing
actor = stage.get_actor_at_pos(:all, event.x, event.y)
if actor == app.control_pause || actor == app.control_play
toggle_pause_state(app)
elsif actor == app.control_seek1 ||
actor == app.control_seek2 ||
actor == app.control_seekbar
x, y = app.control_seekbar.transformed_position
dist = event.x - x
def clamp(x, low, high)
if x > high
high
elsif x < low
low
else
x
end
end
dist = clamp(dist, 0, SEEK_W)
progress = 1.0 * dist / SEEK_W
app.vtexture.progress == progress
end
end
handled = true
when Clutter::EventType::KEY_PRESS
animation = nil
case event.key_symbol
when Clutter::Keys::KEY_d
if app.vtexture
app.stage.remove_child(app.vtexture)
app.vtexture = nil
end
if app.control
app.stage.remove_child(app.control)
app.control = nil
end
when Clutter::Keys::KEY_q, Clutter::Keys::KEY_Escape
app.stage.destroy
when Clutter::Keys::KEY_e
if app.vtexture
app.vtexture .set_pivot_point(0.5, 0)
animation = actor_animate(app.vtexture,
:linear, 500,
"rotation-angle-y", 360.0)
animation.signal_connect_after("transitions-completed") do
if app.vtexture
app.vtexture.set_rotation_angle(:y_axis, 0.0)
end
end
handled = true
end
else
toggle_pause_state(app)
handled = true
end
when Clutter::EventType::ENTER
app.mouse_in_window = true
app.stage.cursor_visible = app.controls_showing
when Clutter::EventType::LEAVE
app.mouse_in_window = false
app.stage.show_cursor
end
handled
end
app.vtexture.signal_connect("notify::progress") do |video_texture, pspec|
progress = video_texture.progress
app.control_seekbar.set_size(progress * SEEK_W, SEEK_H)
end
app.vtexture.playing = true
stage.show
Clutter.main
|