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# A big schema for testing
type Query {
node(id: ID!): Node
}
interface Node {
id: ID!
}
interface Node2 {
id: ID
}
interface Commentable {
id: ID!
comments: [Comment!]!
}
interface Named {
name: String!
}
type Comment implements Node {
author: Player
body: String!
id: ID!
}
type Card implements Node, Commentable, Node2, Named {
name: String!
converted_mana_cost: Int!
mana_cost: String!
colors: [Color!]!
power: Int
toughness: Int
rules_text: String!
id: ID!
comments: [Comment!]!
}
type Printing implements Node, Commentable, Node2 {
card: Card!
expansion: Expansion!
rarity: Rarity!
artist: Artist!
id: ID!
comments: [Comment!]!
}
type Expansion implements Node, Commentable, Named {
name: String!
code: String!
printings: [Printing!]!
block: Block!
id: ID!
comments: [Comment!]!
}
type Block implements Node, Commentable, Named {
name: String!
expansions: [Expansion!]!
id: ID!
comments: [Comment!]!
}
# Eg shard, guild, clan
type Watermark implements Node, Commentable, Named {
name: String!
cards: [Card!]!
colors: [Color!]!
id: ID!
comments: [Comment!]!
}
type Artist implements Node, Commentable, Named {
name: String!
printings: [Printing!]!
id: ID!
comments: [Comment!]!
}
type Player implements Node, Commentable, Named {
name: String!
decks: [Deck!]!
id: ID!
comments: [Comment!]!
}
type Deck implements Node, Commentable, Named {
name: String!
colors: [Color!]!
slots: [Slot!]!
id: ID!
comments: [Comment!]!
}
type Slot implements Node, Commentable {
deck: Deck!
card: Card!
id: ID!
comments: [Comment!]!
}
enum Color {
WHITE
BLUE
BLACK
RED
GREEN
COLORLESS
}
enum Rarity {
COMMON
UNCOMMON
RARE
MYTHIC_RARE
TIMESHIFTED
}
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