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/*
* Copyright (C) 1999 - 2005 Yoshi <yoshi@giganet.net>
* Copyright (C) 2006 John M. Gabriele <jmg3000@gmail.com>
* Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
*
* This program is distributed under the terms of the MIT license.
* See the included MIT-LICENSE file for the terms of this license.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "../common/common.h"
#ifndef MAX
#define MAX(a, b) (((a) > (b)) ? (a) : (b))
#endif
/* OpenGL 1.0 + 1.1 functions */
GL_FUNC_STATIC_2(Accum,GLvoid, GLenum,GLfloat)
GL_FUNC_STATIC_2(AlphaFunc,GLvoid, GLenum,GLclampf)
GL_FUNC_STATIC_1(ArrayElement,GLvoid, GLint)
GL_FUNC_STATIC_2(BindTexture,GLvoid, GLenum,GLuint)
GL_FUNC_STATIC_2(BlendFunc,GLvoid, GLenum,GLenum)
GL_FUNC_STATIC_1(CallList,GLvoid, GLuint)
GL_FUNC_STATIC_1(Clear,GLvoid, GLbitfield)
GL_FUNC_STATIC_4(ClearAccum,GLvoid, GLfloat,GLfloat,GLfloat,GLfloat)
GL_FUNC_STATIC_4(ClearColor,GLvoid, GLfloat,GLfloat,GLfloat,GLfloat)
GL_FUNC_STATIC_1(ClearDepth,GLvoid, GLclampd)
GL_FUNC_STATIC_1(ClearIndex,GLvoid, GLfloat)
GL_FUNC_STATIC_1(ClearStencil,GLvoid, GLint)
GL_FUNC_STATIC_3(Color3b,GLvoid, GLbyte,GLbyte,GLbyte)
GL_FUNC_STATIC_3(Color3d,GLvoid, GLdouble,GLdouble,GLdouble)
GL_FUNC_STATIC_3(Color3f,GLvoid, GLfloat,GLfloat,GLfloat)
GL_FUNC_STATIC_3(Color3i,GLvoid, GLint,GLint,GLint)
GL_FUNC_STATIC_3(Color3s,GLvoid, GLshort,GLshort,GLshort)
GL_FUNC_STATIC_3(Color3ub,GLvoid, GLubyte,GLubyte,GLubyte)
GL_FUNC_STATIC_3(Color3ui,GLvoid, GLuint,GLuint,GLuint)
GL_FUNC_STATIC_3(Color3us,GLvoid, GLushort,GLushort,GLushort)
GL_FUNC_STATIC_4(Color4b,GLvoid, GLbyte,GLbyte,GLbyte,GLbyte)
GL_FUNC_STATIC_4(Color4d,GLvoid, GLdouble,GLdouble,GLdouble,GLdouble)
GL_FUNC_STATIC_4(Color4f,GLvoid, GLfloat,GLfloat,GLfloat,GLfloat)
GL_FUNC_STATIC_4(Color4i,GLvoid, GLint,GLint,GLint,GLint)
GL_FUNC_STATIC_4(Color4s,GLvoid, GLshort,GLshort,GLshort,GLshort)
GL_FUNC_STATIC_4(Color4ub,GLvoid, GLubyte,GLubyte,GLubyte,GLubyte)
GL_FUNC_STATIC_4(Color4ui,GLvoid, GLuint,GLuint,GLuint,GLuint)
GL_FUNC_STATIC_4(Color4us,GLvoid, GLushort,GLushort,GLushort,GLushort)
GL_FUNC_STATIC_4(ColorMask,GLvoid, GLboolean,GLboolean,GLboolean,GLboolean)
GL_FUNC_STATIC_2(ColorMaterial,GLvoid, GLenum,GLenum)
GL_FUNC_STATIC_5(CopyPixels,GLvoid, GLint,GLint,GLsizei,GLsizei,GLenum)
GL_FUNC_STATIC_7(CopyTexImage1D,GLvoid, GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint)
GL_FUNC_STATIC_8(CopyTexImage2D,GLvoid, GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint)
GL_FUNC_STATIC_6(CopyTexSubImage1D,GLvoid, GLenum,GLint,GLint,GLint,GLint,GLsizei)
GL_FUNC_STATIC_8(CopyTexSubImage2D,GLvoid, GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei)
GL_FUNC_STATIC_1(CullFace,GLvoid, GLenum)
GL_FUNC_STATIC_2(DeleteLists,GLvoid, GLuint,GLuint)
GL_FUNC_STATIC_1(DepthFunc,GLvoid, GLenum)
GL_FUNC_STATIC_1(DepthMask,GLvoid, GLboolean)
GL_FUNC_STATIC_2(DepthRange,GLvoid, GLclampd,GLclampd)
GL_FUNC_STATIC_1(Disable,GLvoid, GLenum)
GL_FUNC_STATIC_1(DisableClientState,GLvoid, GLenum)
GL_FUNC_STATIC_3(DrawArrays,GLvoid, GLenum,GLint,GLsizei)
GL_FUNC_STATIC_1(DrawBuffer,GLvoid, GLenum)
GL_FUNC_STATIC_1(EdgeFlag,GLvoid, GLboolean)
GL_FUNC_STATIC_1(Enable,GLvoid, GLenum)
GL_FUNC_STATIC_1(EnableClientState,GLvoid, GLenum)
GL_FUNC_STATIC_0(EndList,GLvoid)
GL_FUNC_STATIC_1(EvalCoord1d,GLvoid, GLdouble)
GL_FUNC_STATIC_1(EvalCoord1f,GLvoid, GLfloat)
GL_FUNC_STATIC_2(EvalCoord2d,GLvoid, GLdouble,GLdouble)
GL_FUNC_STATIC_2(EvalCoord2f,GLvoid, GLfloat,GLfloat)
GL_FUNC_STATIC_3(EvalMesh1,GLvoid, GLenum,GLint,GLint)
GL_FUNC_STATIC_5(EvalMesh2,GLvoid, GLenum,GLint,GLint,GLint,GLint)
GL_FUNC_STATIC_1(EvalPoint1,GLvoid, GLint)
GL_FUNC_STATIC_2(EvalPoint2,GLvoid, GLint,GLint)
GL_FUNC_STATIC_0(Finish,GLvoid)
GL_FUNC_STATIC_0(Flush,GLvoid)
GL_FUNC_STATIC_2(Fogi,GLvoid, GLenum,GLint)
GL_FUNC_STATIC_2(Fogf,GLvoid, GLenum,GLfloat)
GL_FUNC_STATIC_1(FrontFace,GLvoid, GLenum)
GL_FUNC_STATIC_6(Frustum,GLvoid, GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble)
GL_FUNC_STATIC_1(GenLists,GLuint, GLsizei)
GL_FUNC_STATIC_0(GetError,GLenum)
GL_FUNC_STATIC_2(Hint,GLvoid, GLenum,GLenum)
GL_FUNC_STATIC_1(Indexd,GLvoid, GLdouble)
GL_FUNC_STATIC_1(Indexf,GLvoid, GLfloat)
GL_FUNC_STATIC_1(Indexi,GLvoid, GLint)
GL_FUNC_STATIC_1(IndexMask,GLvoid, GLuint)
GL_FUNC_STATIC_1(Indexs,GLvoid, GLshort)
GL_FUNC_STATIC_1(Indexub,GLvoid, GLubyte)
GL_FUNC_STATIC_0(InitNames,GLvoid)
GL_FUNC_STATIC_1(IsEnabled,GLboolean, GLenum)
GL_FUNC_STATIC_1(IsList,GLboolean, GLuint)
GL_FUNC_STATIC_1(IsTexture,GLboolean, GLuint)
GL_FUNC_STATIC_2(LightModelf,GLvoid, GLenum,GLfloat)
GL_FUNC_STATIC_2(LightModeli,GLvoid, GLenum,GLint)
GL_FUNC_STATIC_3(Lightf,GLvoid, GLenum,GLenum,GLfloat)
GL_FUNC_STATIC_3(Lighti,GLvoid, GLenum,GLenum,GLint)
GL_FUNC_STATIC_2(LineStipple,GLvoid, GLint,GLushort)
GL_FUNC_STATIC_1(LineWidth,GLvoid, GLfloat)
GL_FUNC_STATIC_1(ListBase,GLvoid, GLuint)
GL_FUNC_STATIC_0(LoadIdentity,GLvoid)
GL_FUNC_STATIC_1(LoadName,GLvoid, GLuint)
GL_FUNC_STATIC_1(LogicOp,GLvoid, GLenum)
GL_FUNC_STATIC_3(MapGrid1d,GLvoid, GLint,GLdouble,GLdouble)
GL_FUNC_STATIC_3(MapGrid1f,GLvoid, GLint,GLfloat,GLfloat)
GL_FUNC_STATIC_6(MapGrid2d,GLvoid, GLint,GLdouble,GLdouble,GLint,GLdouble,GLdouble)
GL_FUNC_STATIC_6(MapGrid2f,GLvoid, GLint,GLfloat,GLfloat,GLint,GLfloat,GLfloat)
GL_FUNC_STATIC_3(Materialf,GLvoid, GLenum,GLenum,GLfloat)
GL_FUNC_STATIC_3(Materiali,GLvoid, GLenum,GLenum,GLint)
GL_FUNC_STATIC_1(MatrixMode,GLvoid, GLenum)
GL_FUNC_STATIC_2(NewList,GLvoid, GLuint,GLenum)
GL_FUNC_STATIC_3(Normal3b,GLvoid, GLbyte,GLbyte,GLbyte)
GL_FUNC_STATIC_3(Normal3d,GLvoid, GLdouble,GLdouble,GLdouble)
GL_FUNC_STATIC_3(Normal3f,GLvoid, GLfloat,GLfloat,GLfloat)
GL_FUNC_STATIC_3(Normal3i,GLvoid, GLint,GLint,GLint)
GL_FUNC_STATIC_3(Normal3s,GLvoid, GLshort,GLshort,GLshort)
GL_FUNC_STATIC_6(Ortho,GLvoid, GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble)
GL_FUNC_STATIC_1(PassThrough,GLvoid, GLfloat)
GL_FUNC_STATIC_2(PixelStoref,GLvoid, GLenum,GLfloat)
GL_FUNC_STATIC_2(PixelStorei,GLvoid, GLenum,GLint)
GL_FUNC_STATIC_2(PixelTransferf,GLvoid, GLenum,GLfloat)
GL_FUNC_STATIC_2(PixelTransferi,GLvoid, GLenum,GLint)
GL_FUNC_STATIC_2(PixelZoom,GLvoid, GLfloat,GLfloat)
GL_FUNC_STATIC_1(PointSize,GLvoid, GLfloat)
GL_FUNC_STATIC_2(PolygonMode,GLvoid, GLenum,GLenum)
GL_FUNC_STATIC_2(PolygonOffset,GLvoid, GLfloat,GLfloat)
GL_FUNC_STATIC_0(PopAttrib,GLvoid)
GL_FUNC_STATIC_0(PopClientAttrib,GLvoid)
GL_FUNC_STATIC_0(PopMatrix,GLvoid)
GL_FUNC_STATIC_0(PopName,GLvoid)
GL_FUNC_STATIC_1(PushAttrib,GLvoid, GLbitfield)
GL_FUNC_STATIC_1(PushClientAttrib,GLvoid, GLbitfield)
GL_FUNC_STATIC_0(PushMatrix,GLvoid)
GL_FUNC_STATIC_1(PushName,GLvoid, GLuint)
GL_FUNC_STATIC_2(RasterPos2d,GLvoid, GLdouble,GLdouble)
GL_FUNC_STATIC_2(RasterPos2f,GLvoid, GLfloat,GLfloat)
GL_FUNC_STATIC_2(RasterPos2i,GLvoid, GLint,GLint)
GL_FUNC_STATIC_2(RasterPos2s,GLvoid, GLshort,GLshort)
GL_FUNC_STATIC_3(RasterPos3d,GLvoid, GLdouble,GLdouble,GLdouble)
GL_FUNC_STATIC_3(RasterPos3f,GLvoid, GLfloat,GLfloat,GLfloat)
GL_FUNC_STATIC_3(RasterPos3i,GLvoid, GLint,GLint,GLint)
GL_FUNC_STATIC_3(RasterPos3s,GLvoid, GLshort,GLshort,GLshort)
GL_FUNC_STATIC_4(RasterPos4d,GLvoid, GLdouble,GLdouble,GLdouble,GLdouble)
GL_FUNC_STATIC_4(RasterPos4f,GLvoid, GLfloat,GLfloat,GLfloat,GLfloat)
GL_FUNC_STATIC_4(RasterPos4i,GLvoid, GLint,GLint,GLint,GLint)
GL_FUNC_STATIC_4(RasterPos4s,GLvoid, GLshort,GLshort,GLshort,GLshort)
GL_FUNC_STATIC_1(ReadBuffer,GLvoid, GLenum)
GL_FUNC_STATIC_4(Rectd,GLvoid, GLdouble,GLdouble,GLdouble,GLdouble)
GL_FUNC_STATIC_4(Rectf,GLvoid, GLfloat,GLfloat,GLfloat,GLfloat)
GL_FUNC_STATIC_4(Recti,GLvoid, GLint,GLint,GLint,GLint)
GL_FUNC_STATIC_4(Rects,GLvoid, GLshort,GLshort,GLshort,GLshort)
GL_FUNC_STATIC_1(RenderMode,GLint, GLenum)
GL_FUNC_STATIC_4(Rotated,GLvoid, GLdouble,GLdouble,GLdouble,GLdouble)
GL_FUNC_STATIC_4(Rotatef,GLvoid, GLfloat,GLfloat,GLfloat,GLfloat)
GL_FUNC_STATIC_3(Scaled,GLvoid, GLdouble,GLdouble,GLdouble)
GL_FUNC_STATIC_3(Scalef,GLvoid, GLdouble,GLdouble,GLdouble)
GL_FUNC_STATIC_4(Scissor,GLvoid, GLint,GLint,GLint,GLint)
GL_FUNC_STATIC_1(ShadeModel,GLvoid, GLenum)
GL_FUNC_STATIC_3(StencilFunc,GLvoid, GLenum,GLint,GLuint)
GL_FUNC_STATIC_1(StencilMask,GLvoid, GLuint)
GL_FUNC_STATIC_3(StencilOp,GLvoid, GLenum,GLenum,GLenum)
GL_FUNC_STATIC_1(TexCoord1d,GLvoid, GLdouble)
GL_FUNC_STATIC_1(TexCoord1f,GLvoid, GLfloat)
GL_FUNC_STATIC_1(TexCoord1i,GLvoid, GLint)
GL_FUNC_STATIC_1(TexCoord1s,GLvoid, GLshort)
GL_FUNC_STATIC_2(TexCoord2d,GLvoid, GLdouble,GLdouble)
GL_FUNC_STATIC_2(TexCoord2f,GLvoid, GLfloat,GLfloat)
GL_FUNC_STATIC_2(TexCoord2i,GLvoid, GLint,GLint)
GL_FUNC_STATIC_2(TexCoord2s,GLvoid, GLshort,GLshort)
GL_FUNC_STATIC_3(TexCoord3d,GLvoid, GLdouble,GLdouble,GLdouble)
GL_FUNC_STATIC_3(TexCoord3f,GLvoid, GLfloat,GLfloat,GLfloat)
GL_FUNC_STATIC_3(TexCoord3i,GLvoid, GLint,GLint,GLint)
GL_FUNC_STATIC_3(TexCoord3s,GLvoid, GLshort,GLshort,GLshort)
GL_FUNC_STATIC_4(TexCoord4d,GLvoid, GLdouble,GLdouble,GLdouble,GLdouble)
GL_FUNC_STATIC_4(TexCoord4f,GLvoid, GLfloat,GLfloat,GLfloat,GLfloat)
GL_FUNC_STATIC_4(TexCoord4i,GLvoid, GLint,GLint,GLint,GLint)
GL_FUNC_STATIC_4(TexCoord4s,GLvoid, GLshort,GLshort,GLshort,GLshort)
GL_FUNC_STATIC_3(TexEnvf,GLvoid, GLenum,GLenum,GLfloat)
GL_FUNC_STATIC_3(TexEnvi,GLvoid, GLenum,GLenum,GLint)
GL_FUNC_STATIC_3(TexGend,GLvoid, GLenum,GLenum,GLdouble)
GL_FUNC_STATIC_3(TexGenf,GLvoid, GLenum,GLenum,GLfloat)
GL_FUNC_STATIC_3(TexGeni,GLvoid, GLenum,GLenum,GLint)
GL_FUNC_STATIC_3(TexParameterf,GLvoid, GLenum,GLenum,GLfloat)
GL_FUNC_STATIC_3(TexParameteri,GLvoid, GLenum,GLenum,GLint)
GL_FUNC_STATIC_3(Translated,GLvoid, GLdouble,GLdouble,GLdouble)
GL_FUNC_STATIC_3(Translatef,GLvoid, GLdouble,GLdouble,GLdouble)
GL_FUNC_STATIC_2(Vertex2d,GLvoid, GLdouble,GLdouble)
GL_FUNC_STATIC_2(Vertex2f,GLvoid, GLfloat,GLfloat)
GL_FUNC_STATIC_2(Vertex2i,GLvoid, GLint,GLint)
GL_FUNC_STATIC_2(Vertex2s,GLvoid, GLshort,GLshort)
GL_FUNC_STATIC_3(Vertex3d,GLvoid, GLdouble,GLdouble,GLdouble)
GL_FUNC_STATIC_3(Vertex3f,GLvoid, GLfloat,GLfloat,GLfloat)
GL_FUNC_STATIC_3(Vertex3i,GLvoid, GLint,GLint,GLint)
GL_FUNC_STATIC_3(Vertex3s,GLvoid, GLshort,GLshort,GLshort)
GL_FUNC_STATIC_4(Vertex4d,GLvoid, GLdouble,GLdouble,GLdouble,GLdouble)
GL_FUNC_STATIC_4(Vertex4f,GLvoid, GLfloat,GLfloat,GLfloat,GLfloat)
GL_FUNC_STATIC_4(Vertex4i,GLvoid, GLint,GLint,GLint,GLint)
GL_FUNC_STATIC_4(Vertex4s,GLvoid, GLshort,GLshort,GLshort,GLshort)
GL_FUNC_STATIC_4(Viewport,GLvoid, GLuint,GLuint,GLuint,GLuint)
VALUE inside_begin_end = Qfalse;
static VALUE
gl_Begin(obj,arg1)
VALUE obj,arg1;
{
glBegin(CONV_GLenum(arg1));
inside_begin_end = Qtrue;
return Qnil;
}
static VALUE
gl_End(obj)
VALUE obj;
{
inside_begin_end = Qfalse;
glEnd();
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_CallLists(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLsizei n;
GLenum type;
VALUE lists;
type = CONV_GLenum(arg1);
lists = pack_array_or_pass_string(type,arg2);
n = RSTRING_LEN(lists) / gltype_glformat_unit_size(type,1);
glCallLists(n, type, RSTRING_PTR(lists));
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_Bitmap(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7)
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7;
{
GLsizei width;
GLsizei height;
GLfloat xorig;
GLfloat yorig;
GLfloat xmove;
GLfloat ymove;
width = (GLsizei)NUM2UINT(arg1);
height = (GLsizei)NUM2UINT(arg2);
xorig = (GLfloat)NUM2DBL(arg3);
yorig = (GLfloat)NUM2DBL(arg4);
xmove = (GLfloat)NUM2DBL(arg5);
ymove = (GLfloat)NUM2DBL(arg6);
if (CheckBufferBinding(GL_PIXEL_UNPACK_BUFFER_BINDING)) {
glBitmap(width, height, xorig, yorig, xmove, ymove, (GLvoid *)NUM2INT(arg7));
} else {
VALUE data;
data = pack_array_or_pass_string(GL_UNSIGNED_BYTE,arg7);
if ((RSTRING_LEN(data)*8) < (width * height))
rb_raise(rb_eArgError, "string length:%li", RSTRING_LEN(data));
glBitmap(width, height, xorig, yorig, xmove, ymove, (const GLubyte *)RSTRING_PTR(data));
}
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_EdgeFlagv(obj,arg1)
VALUE obj,arg1;
{
GLboolean flag[1] = { GL_FALSE };
Check_Type(arg1,T_ARRAY);
ary2cboolean(arg1,flag,1);
glEdgeFlagv(flag);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_Indexdv(obj,arg1)
VALUE obj,arg1;
{
GLdouble c[1] = {0.0};
Check_Type(arg1,T_ARRAY);
ary2cdbl(arg1,c,1);
glIndexdv(c);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_Indexfv(obj,arg1)
VALUE obj,arg1;
{
GLfloat c[1] = {0.0};
Check_Type(arg1,T_ARRAY);
ary2cflt(arg1,c,1);
glIndexfv(c);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_Indexiv(obj,arg1)
VALUE obj,arg1;
{
GLint c[1] = {0.0};
Check_Type(arg1,T_ARRAY);
ary2cint(arg1,c,1);
glIndexiv(c);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_Indexsv(obj,arg1)
VALUE obj,arg1;
{
GLshort c[1] = {0};
Check_Type(arg1,T_ARRAY);
ary2cshort(arg1,c,1);
glIndexsv(c);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_ClipPlane(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum plane;
GLdouble equation[4];
plane = (GLenum)NUM2INT(arg1);
Check_Type(arg2,T_ARRAY);
ary2cdbl(arg2, equation, 4);
glClipPlane(plane,equation);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_Fogfv(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum pname;
GLfloat params[4] = {0.0,0.0,0.0,0.0};
pname = (GLenum)NUM2INT(arg1);
Check_Type(arg2,T_ARRAY);
ary2cflt(arg2,params,4);
glFogfv(pname,params);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_Fogiv(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum pname;
GLint params[4] = {0,0,0,0};
pname = (GLenum)NUM2INT(arg1);
Check_Type(arg2,T_ARRAY);
ary2cint(arg2,params,4);
glFogiv(pname,params);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_Lightfv(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLenum light;
GLenum pname;
GLfloat params[4] = {0.0,0.0,0.0,0.0};
light = (GLenum)NUM2INT(arg1);
pname = (GLenum)NUM2INT(arg2);
Check_Type(arg3,T_ARRAY);
ary2cflt(arg3,params,4);
glLightfv(light,pname,params);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_Lightiv(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLenum light;
GLenum pname;
GLint params[4]={0,0,0,0};
light = (GLenum)NUM2INT(arg1);
pname = (GLenum)NUM2INT(arg2);
Check_Type(arg3,T_ARRAY);
ary2cint(arg3,params,4);
glLightiv(light,pname,params);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_LightModelfv(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum pname;
GLfloat params[4] = {0.0,0.0,0.0,0.0};
pname = (GLenum)NUM2INT(arg1);
Check_Type(arg2,T_ARRAY);
ary2cflt(arg2,params,4);
glLightModelfv(pname,params);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_LightModeliv(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum pname;
GLint params[4] = {0,0,0,0};
pname = (GLenum)NUM2INT(arg1);
Check_Type(arg2,T_ARRAY);
ary2cint(arg2,params,4);
glLightModeliv(pname,params);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_Materialfv(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLenum face;
GLenum pname;
GLfloat params[4] = {0.0,0.0,0.0,0.0};
face = (GLenum)NUM2INT(arg1);
pname = (GLenum)NUM2INT(arg2);
Check_Type(arg3,T_ARRAY);
ary2cflt(arg3,params,4);
glMaterialfv(face,pname,params);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_Materialiv(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLenum face;
GLenum pname;
GLint params[4] = {0,0,0,0};
face = (GLenum)NUM2INT(arg1);
pname = (GLenum)NUM2INT(arg2);
Check_Type(arg3,T_ARRAY);
ary2cint(arg3,params,4);
glMaterialiv(face,pname,params);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_PolygonStipple(obj,arg1)
VALUE obj,arg1;
{
if (CheckBufferBinding(GL_PIXEL_UNPACK_BUFFER_BINDING)) {
glPolygonStipple((GLvoid *)NUM2INT(arg1));
} else {
VALUE data;
data = pack_array_or_pass_string(GL_UNSIGNED_BYTE,arg1);
if (RSTRING_LEN(data) < 128)
rb_raise(rb_eArgError, "string length:%li", RSTRING_LEN(data));
glPolygonStipple((GLubyte *)RSTRING_PTR(data));
}
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_TexParameterfv(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLenum target;
GLenum pname;
GLfloat params[4] = {0.0,0.0,0.0,0.0};
target = (GLenum)NUM2INT(arg1);
pname = (GLenum)NUM2INT(arg2);
Check_Type(arg3,T_ARRAY);
ary2cflt(arg3,params,4);
glTexParameterfv(target,pname,params);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_TexParameteriv(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLenum target;
GLenum pname;
GLint params[4] = {0,0,0,0};
target = (GLenum)NUM2INT(arg1);
pname = (GLenum)NUM2INT(arg2);
Check_Type(arg3,T_ARRAY);
ary2cint(arg3,params,4);
glTexParameteriv(target,pname,params);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_TexImage1D(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8)
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8;
{
GLenum target;
GLint level;
GLint components;
GLsizei width;
GLint border;
GLenum format;
GLenum type;
const char *pixels;
target = (GLenum)NUM2INT(arg1);
level = (GLint)NUM2INT(arg2);
components = (GLint)NUM2INT(arg3);
width = (GLsizei)NUM2UINT(arg4);
border = (GLint)NUM2INT(arg5);
format = (GLenum)NUM2INT(arg6);
type = (GLenum)NUM2INT(arg7);
if (CheckBufferBinding(GL_PIXEL_UNPACK_BUFFER_BINDING)) {
glTexImage1D(target,level,components,width,border,format,type,(GLvoid *)NUM2INT(arg8));
CHECK_GLERROR
return Qnil;
}
if (target == GL_PROXY_TEXTURE_1D || NIL_P(arg8)) { /* proxy texture, no data read */
pixels = NULL;
} else {
VALUE data;
data = pack_array_or_pass_string(type,arg8);
CheckDataSize(type,format,width,data);
pixels = RSTRING_PTR(data);
}
glTexImage1D(target,level,components,width,border,format,type,pixels);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_TexImage2D(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9)
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9;
{
GLenum target;
GLint level;
GLint components;
GLsizei width;
GLsizei height;
GLint border;
GLenum format;
GLenum type;
const char *pixels;
target = (GLenum)NUM2INT(arg1);
level = (GLint)NUM2INT(arg2);
components = (GLint)NUM2INT(arg3);
width = (GLsizei)NUM2UINT(arg4);
height = (GLsizei)NUM2UINT(arg5);
border = (GLint)NUM2INT(arg6);
format = (GLenum)NUM2INT(arg7);
type = (GLenum)NUM2INT(arg8);
if (CheckBufferBinding(GL_PIXEL_UNPACK_BUFFER_BINDING)) {
glTexImage2D(target,level,components,width,height,border,format,type,(GLvoid *)NUM2INT(arg9));
CHECK_GLERROR
return Qnil;
}
if (target == GL_PROXY_TEXTURE_2D || target == GL_PROXY_TEXTURE_1D_ARRAY_EXT || target == GL_PROXY_TEXTURE_CUBE_MAP || NIL_P(arg9)) { /* proxy texture, no data read */
pixels = NULL;
} else {
VALUE data;
data = pack_array_or_pass_string(type,arg9);
CheckDataSize(type,format,width*height,data);
pixels = RSTRING_PTR(data);
}
glTexImage2D(target,level,components,width,height,border,format,type,pixels);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_TexEnvfv(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLenum target;
GLenum pname;
GLfloat params[4] = {0.0,0.0,0.0,0.0};
target = (GLenum)NUM2INT(arg1);
pname = (GLenum)NUM2INT(arg2);
Check_Type(arg3,T_ARRAY);
ary2cflt(arg3,params,4);
glTexEnvfv(target,pname,params);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_TexEnviv(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLenum target;
GLenum pname;
GLint params[4] = {0,0,0,0};
target = (GLenum)NUM2INT(arg1);
pname = (GLenum)NUM2INT(arg2);
Check_Type(arg3,T_ARRAY);
ary2cint(arg3,params,4);
glTexEnviv(target,pname,params);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_TexGendv(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLenum coord;
GLenum pname;
GLdouble params[4] = {0.0,0.0,0.0,0.0};
coord = (GLenum)NUM2INT(arg1);
pname = (GLenum)NUM2INT(arg2);
Check_Type(arg3,T_ARRAY);
ary2cdbl(arg3,params,4);
glTexGendv(coord,pname,params);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_TexGenfv(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLenum coord;
GLenum pname;
GLfloat params[4] = {0.0,0.0,0.0,0.0};
coord = (GLenum)NUM2INT(arg1);
pname = (GLenum)NUM2INT(arg2);
Check_Type(arg3,T_ARRAY);
ary2cflt(arg3,params,4);
glTexGenfv(coord,pname,params);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_TexGeniv(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLenum coord;
GLenum pname;
GLint params[4] = {0,0,0,0};
coord = (GLenum)NUM2INT(arg1);
pname = (GLenum)NUM2INT(arg2);
Check_Type(arg3,T_ARRAY);
ary2cint(arg3,params,4);
glTexGeniv(coord,pname,params);
CHECK_GLERROR
return Qnil;
}
static VALUE g_current_feed_buffer;
static VALUE
gl_FeedbackBuffer(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLsizei size;
GLenum type;
size = (GLsizei)NUM2UINT(arg1);
type = (GLenum)NUM2INT(arg2);
g_current_feed_buffer = allocate_buffer_with_string(sizeof(GLfloat)*size);
rb_str_freeze(g_current_feed_buffer);
glFeedbackBuffer(size, type, (GLfloat*)RSTRING_PTR(g_current_feed_buffer));
CHECK_GLERROR
return g_current_feed_buffer;
}
static VALUE g_current_sel_buffer;
static VALUE
gl_SelectBuffer(obj,arg1)
VALUE obj,arg1;
{
GLsizei size;
size = (GLsizei)NUM2UINT(arg1);
g_current_sel_buffer = allocate_buffer_with_string(sizeof(GLuint)*size);
rb_str_freeze(g_current_sel_buffer);
glSelectBuffer(size, (GLuint*)RSTRING_PTR(g_current_sel_buffer));
CHECK_GLERROR
return g_current_sel_buffer;
}
static VALUE
gl_Map1d(obj,arg1,arg2,arg3,arg4,arg5,arg6)
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6;
{
GLenum target;
GLdouble u1;
GLdouble u2;
GLint stride;
GLint order;
GLdouble *points;
VALUE work_ary;
target = (GLenum)NUM2INT(arg1);
u1 = (GLdouble)NUM2DBL(arg2);
u2 = (GLdouble)NUM2DBL(arg3);
stride = (GLint)NUM2INT(arg4);
order = (GLint)NUM2INT(arg5);
points = ALLOC_N(GLdouble, order*stride);
work_ary = rb_funcall(arg6,rb_intern("flatten"),0);
ary2cdbl(work_ary, points, order*stride);
glMap1d(target, u1, u2, stride, order, points);
xfree(points);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_Map1f(obj,arg1,arg2,arg3,arg4,arg5,arg6)
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6;
{
GLenum target;
GLfloat u1;
GLfloat u2;
GLint stride;
GLint order;
GLfloat *points;
VALUE work_ary;
target = (GLenum)NUM2INT(arg1);
u1 = (GLfloat)NUM2DBL(arg2);
u2 = (GLfloat)NUM2DBL(arg3);
stride = (GLint)NUM2INT(arg4);
order = (GLint)NUM2INT(arg5);
points = ALLOC_N(GLfloat, order*stride);
work_ary = rb_funcall(arg6,rb_intern("flatten"),0);
ary2cflt(work_ary, points, order*stride);
glMap1f(target, u1, u2, stride, order, points);
xfree(points);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_Map2d(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10)
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10;
{
GLenum target;
GLdouble u1;
GLdouble u2;
GLint ustride;
GLint uorder;
GLdouble v1;
GLdouble v2;
GLint vstride;
GLint vorder;
GLdouble *points;
VALUE work_ary;
target = (GLenum)NUM2INT(arg1);
u1 = (GLdouble)NUM2INT(arg2);
u2 = (GLdouble)NUM2INT(arg3);
ustride = (GLint)NUM2INT(arg4);
uorder = (GLint)NUM2INT(arg5);
v1 = (GLdouble)NUM2INT(arg6);
v2 = (GLdouble)NUM2INT(arg7);
vstride = (GLint)NUM2INT(arg8);
vorder = (GLint)NUM2INT(arg9);
points = ALLOC_N(GLdouble, MAX(ustride*uorder, vstride*vorder));
work_ary = rb_funcall(arg10,rb_intern("flatten"),0);
ary2cdbl(work_ary, points, MAX(ustride*uorder, vstride*vorder));
glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
xfree(points);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_Map2f(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10)
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10;
{
GLenum target;
GLfloat u1;
GLfloat u2;
GLint ustride;
GLint uorder;
GLfloat v1;
GLfloat v2;
GLint vstride;
GLint vorder;
GLfloat *points;
VALUE work_ary;
target = (GLenum)NUM2INT(arg1);
u1 = (GLfloat)NUM2INT(arg2);
u2 = (GLfloat)NUM2INT(arg3);
ustride = (GLint)NUM2INT(arg4);
uorder = (GLint)NUM2INT(arg5);
v1 = (GLfloat)NUM2INT(arg6);
v2 = (GLfloat)NUM2INT(arg7);
vstride = (GLint)NUM2INT(arg8);
vorder = (GLint)NUM2INT(arg9);
points = ALLOC_N(GLfloat, MAX(ustride*uorder, vstride*vorder));
work_ary = rb_funcall(arg10,rb_intern("flatten"),0);
ary2cflt(work_ary, points, MAX(ustride*uorder, vstride*vorder));
glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
xfree(points);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_EvalCoord1dv(obj,arg1)
VALUE obj,arg1;
{
GLdouble params[1] = {0.0};
Check_Type(arg1,T_ARRAY);
ary2cdbl(arg1,params,1);
glEvalCoord1dv(params);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_EvalCoord1fv(obj,arg1)
VALUE obj,arg1;
{
GLfloat params[1] = {0.0};
Check_Type(arg1,T_ARRAY);
ary2cflt(arg1,params,1);
glEvalCoord1fv(params);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_EvalCoord2dv(obj,arg1)
VALUE obj,arg1;
{
GLdouble params[2] = {0.0,0.0};
Check_Type(arg1,T_ARRAY);
ary2cdbl(arg1,params,2);
glEvalCoord2dv(params);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_EvalCoord2fv(obj,arg1)
VALUE obj,arg1;
{
GLfloat params[2] = {0.0,0.0};
Check_Type(arg1,T_ARRAY);
ary2cflt(arg1,params,2);
glEvalCoord2fv(params);
CHECK_GLERROR
return Qnil;
}
#define GLPIXELMAP_FUNC(_type_,_vartype_,_convert_) \
static VALUE \
gl_PixelMap##_type_##v(argc,argv,obj) \
int argc; \
VALUE *argv; \
VALUE obj; \
{ \
GLenum map; \
_vartype_ *values; \
GLsizei size; \
VALUE args[4]; \
switch(rb_scan_args(argc, argv, "21", &args[0], &args[1], &args[2])) { \
default: \
case 2: \
if (CheckBufferBinding(GL_PIXEL_UNPACK_BUFFER_BINDING)) \
rb_raise(rb_eArgError, "Pixel unpack buffer bound, but offset argument missing"); \
map = (GLenum)NUM2INT(args[0]); \
Check_Type(args[1],T_ARRAY); \
size = RARRAY_LEN(args[1]); \
values = ALLOC_N(_vartype_,size); \
_convert_(args[1],values,size); \
glPixelMap##_type_##v(map,size,values); \
xfree(values); \
break; \
case 3: \
if (!CheckBufferBinding(GL_PIXEL_UNPACK_BUFFER_BINDING)) \
rb_raise(rb_eArgError, "Pixel unpack buffer not bound"); \
map = (GLenum)NUM2INT(args[0]); \
size = (GLsizei)NUM2INT(args[1]); \
glPixelMap##_type_##v(map,size,(GLvoid *)NUM2INT(args[2])); \
break; \
} \
CHECK_GLERROR \
return Qnil; \
}
GLPIXELMAP_FUNC(f,GLfloat,ary2cflt)
GLPIXELMAP_FUNC(ui,GLuint,ary2cuint)
GLPIXELMAP_FUNC(us,GLushort,ary2cushort)
#undef GLPIXELMAP_FUNC
static VALUE
gl_ReadPixels(argc,argv,obj)
int argc;
VALUE *argv;
VALUE obj;
{
GLint x;
GLint y;
GLsizei width;
GLsizei height;
int format;
int type;
VALUE pixels;
VALUE args[7];
int numargs;
numargs = rb_scan_args(argc, argv, "61", &args[0], &args[1], &args[2], &args[3], &args[4], &args[5], &args[6]);
x = (GLint)NUM2INT(args[0]);
y = (GLint)NUM2INT(args[1]);
width = (GLsizei)NUM2UINT(args[2]);
height = (GLsizei)NUM2UINT(args[3]);
format = NUM2INT(args[4]);
type = NUM2INT(args[5]);
switch(numargs) {
default:
case 6:
if (CheckBufferBinding(GL_PIXEL_PACK_BUFFER_BINDING))
rb_raise(rb_eArgError, "Pixel pack buffer bound, but offset argument missing");
pixels = allocate_buffer_with_string(GetDataSize(type,format,width*height));
FORCE_PIXEL_STORE_MODE
glReadPixels(x,y,width,height,format,type,(GLvoid*)RSTRING_PTR(pixels));
RESTORE_PIXEL_STORE_MODE
CHECK_GLERROR
return pixels;
break;
case 7:
if (!CheckBufferBinding(GL_PIXEL_PACK_BUFFER_BINDING))
rb_raise(rb_eArgError, "Pixel pack buffer not bound");
FORCE_PIXEL_STORE_MODE
glReadPixels(x,y,width,height,format,type,(GLvoid*)NUM2INT(args[6]));
RESTORE_PIXEL_STORE_MODE
CHECK_GLERROR
return Qnil;
break;
}
}
static VALUE
gl_DrawPixels(obj,arg1,arg2,arg3,arg4,arg5)
VALUE obj,arg1,arg2,arg3,arg4,arg5;
{
GLsizei width;
GLsizei height;
GLenum format;
GLenum type;
const char *pixels;
width = (GLsizei)NUM2UINT(arg1);
height = (GLsizei)NUM2UINT(arg2);
format = (GLenum)NUM2INT(arg3);
type = (GLenum)NUM2INT(arg4);
if (CheckBufferBinding(GL_PIXEL_UNPACK_BUFFER_BINDING)) {
glDrawPixels(width,height,format,type,(GLvoid *)NUM2INT(arg5));
} else {
VALUE data;
data = pack_array_or_pass_string(type,arg5);
CheckDataSize(type,format,width*height,data);
pixels = RSTRING_PTR(data);
glDrawPixels(width,height,format,type,pixels);
}
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_GetClipPlane(obj,arg1)
VALUE obj,arg1;
{
GLenum plane;
GLdouble equation[4] = {0.0,0.0,0.0,0.0};
VALUE retary;
int i;
plane = (GLenum)NUM2INT(arg1);
glGetClipPlane(plane,equation);
retary = rb_ary_new2(4);
for(i=0;i<4;i++)
rb_ary_push(retary, rb_float_new(equation[i]));
CHECK_GLERROR
return retary;
}
#define GLGET_FUNC(_name_,_type_,_conv_) \
static VALUE \
gl_Get##_name_##v(obj,arg1) \
VALUE obj,arg1; \
{ \
GLenum pname; \
int nitems; \
VALUE ary, ary2; \
int i,j; \
_type_ items[64]; \
pname = NUM2INT(arg1); \
switch(pname) { \
case GL_ACCUM_CLEAR_VALUE: \
case GL_BLEND_COLOR: \
case GL_COLOR_CLEAR_VALUE: \
case GL_COLOR_WRITEMASK: \
case GL_CURRENT_COLOR: \
case GL_CURRENT_RASTER_COLOR: \
case GL_CURRENT_RASTER_POSITION: \
case GL_CURRENT_RASTER_SECONDARY_COLOR: \
case GL_CURRENT_RASTER_TEXTURE_COORDS: \
case GL_CURRENT_TEXTURE_COORDS: \
case GL_FOG_COLOR: \
case GL_LIGHT_MODEL_AMBIENT: \
case GL_MAP2_GRID_DOMAIN: \
case GL_CURRENT_SECONDARY_COLOR: \
case GL_SCISSOR_BOX: \
case GL_TEXTURE_ENV_COLOR: \
case GL_VIEWPORT: \
case GL_REFERENCE_PLANE_EQUATION_SGIX: \
case GL_FOG_OFFSET_VALUE_SGIX: \
case GL_TEXTURE_ENV_BIAS_SGIX: \
case GL_CULL_VERTEX_OBJECT_POSITION_EXT: \
case GL_CULL_VERTEX_EYE_POSITION_EXT: \
case GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX: \
case GL_CONSTANT_COLOR0_NV: \
case GL_CONSTANT_COLOR1_NV: \
case GL_TEXTURE_COLOR_WRITEMASK_SGIS: \
case GL_FLOAT_CLEAR_COLOR_VALUE_NV: \
case GL_RGBA_SIGNED_COMPONENTS_EXT: \
nitems = 4; \
break; \
case GL_CURRENT_NORMAL: \
case GL_POINT_DISTANCE_ATTENUATION: \
case GL_SPRITE_AXIS_SGIX: \
case GL_SPRITE_TRANSLATION_SGIX: \
case GL_CURRENT_RASTER_NORMAL_SGIX: \
case GL_CURRENT_TANGENT_EXT: \
case GL_CURRENT_BINORMAL_EXT: \
nitems = 3; \
break; \
case GL_DEPTH_RANGE: \
case GL_LINE_WIDTH_RANGE: \
case GL_MAP1_GRID_DOMAIN: \
case GL_MAP2_GRID_SEGMENTS: \
case GL_MAX_VIEWPORT_DIMS: \
case GL_POINT_SIZE_RANGE: \
case GL_POLYGON_MODE: \
case GL_ALIASED_LINE_WIDTH_RANGE: \
case GL_ALIASED_POINT_SIZE_RANGE: \
case GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX: \
case GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX: \
case GL_FOG_FUNC_SGIS: \
case GL_DEPTH_BOUNDS_EXT: \
nitems = 2; \
break; \
case GL_MODELVIEW_MATRIX: \
case GL_PROJECTION_MATRIX: \
case GL_TEXTURE_MATRIX: \
case GL_COLOR_MATRIX: \
case GL_TRANSPOSE_MODELVIEW_MATRIX: \
case GL_TRANSPOSE_PROJECTION_MATRIX: \
case GL_TRANSPOSE_TEXTURE_MATRIX: \
case GL_TRANSPOSE_COLOR_MATRIX: \
case GL_TRANSPOSE_CURRENT_MATRIX_ARB: \
case GL_MODELVIEW0_ARB: \
case GL_MODELVIEW1_ARB: \
case GL_MODELVIEW2_ARB: \
case GL_MODELVIEW3_ARB: \
case GL_MODELVIEW4_ARB: \
case GL_MODELVIEW5_ARB: \
case GL_MODELVIEW6_ARB: \
case GL_MODELVIEW7_ARB: \
case GL_MODELVIEW8_ARB: \
case GL_MODELVIEW9_ARB: \
case GL_MODELVIEW10_ARB: \
case GL_MODELVIEW11_ARB: \
case GL_MODELVIEW12_ARB: \
case GL_MODELVIEW13_ARB: \
case GL_MODELVIEW14_ARB: \
case GL_MODELVIEW15_ARB: \
case GL_MODELVIEW16_ARB: \
case GL_MODELVIEW17_ARB: \
case GL_MODELVIEW18_ARB: \
case GL_MODELVIEW19_ARB: \
case GL_MODELVIEW20_ARB: \
case GL_MODELVIEW21_ARB: \
case GL_MODELVIEW22_ARB: \
case GL_MODELVIEW23_ARB: \
case GL_MODELVIEW24_ARB: \
case GL_MODELVIEW25_ARB: \
case GL_MODELVIEW26_ARB: \
case GL_MODELVIEW27_ARB: \
case GL_MODELVIEW28_ARB: \
case GL_MODELVIEW29_ARB: \
case GL_MODELVIEW30_ARB: \
case GL_MODELVIEW31_ARB: \
case GL_MATRIX_PALETTE_ARB: \
case GL_PIXEL_TRANSFORM_2D_MATRIX_EXT: \
case GL_MODELVIEW1_MATRIX_EXT: \
case GL_CURRENT_MATRIX_NV: \
glGet##_name_##v(pname, items); \
ary = rb_ary_new2(4); \
for (i = 0; i < 4; i++) { \
ary2 = rb_ary_new2(4); \
rb_ary_push(ary, ary2); \
for (j = 0; j < 4; j++) \
rb_ary_push(ary2, _conv_(items[i*4+j])); \
} \
CHECK_GLERROR \
return ary; \
case GL_POLYGON_STIPPLE: \
glGet##_name_##v(pname, items); \
CHECK_GLERROR \
return rb_str_new((const char*)items, 32); \
case GL_COMPRESSED_TEXTURE_FORMATS: \
glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &nitems); \
CHECK_GLERROR \
if (nitems<=0||nitems>64) \
return INT2NUM(0); \
break; \
default: /* size=1 */ \
glGet##_name_##v(pname, items); \
CHECK_GLERROR \
return _conv_(items[0]); \
} \
glGet##_name_##v(pname, items); \
ary = rb_ary_new2(nitems); \
for (i = 0; i < nitems; i++) \
rb_ary_push(ary, _conv_(items[i])); \
CHECK_GLERROR \
return ary; \
}
GLGET_FUNC(Double,GLdouble,rb_float_new)
GLGET_FUNC(Float,GLfloat,rb_float_new)
GLGET_FUNC(Integer,GLint,INT2NUM)
GLGET_FUNC(Boolean,GLboolean,GLBOOL2RUBY)
#undef GLGET_FUNC
static VALUE
gl_GetLightfv(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum light;
GLenum pname;
GLsizei size;
GLfloat params[4] = {0.0,0.0,0.0,0.0};
light = (GLenum)NUM2INT(arg1);
pname = (GLenum)NUM2INT(arg2);
switch(pname) {
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
case GL_POSITION:
size = 4;
break;
case GL_SPOT_DIRECTION:
size = 3;
break;
case GL_CONSTANT_ATTENUATION:
case GL_LINEAR_ATTENUATION:
case GL_QUADRATIC_ATTENUATION:
case GL_SPOT_EXPONENT:
case GL_SPOT_CUTOFF:
size = 1;
break;
default:
rb_raise(rb_eArgError, "unknown pname:%d",pname);
break; /* not reached */
}
glGetLightfv(light,pname,params);
RET_ARRAY_OR_SINGLE(size,rb_float_new,params)
}
static VALUE
gl_GetLightiv(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum light;
GLenum pname;
GLsizei size;
GLint params[4] = {0,0,0,0};
light = (GLenum)NUM2INT(arg1);
pname = (GLenum)NUM2INT(arg2);
switch(pname) {
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
case GL_POSITION:
size = 4;
break;
case GL_SPOT_DIRECTION:
size = 3;
break;
case GL_CONSTANT_ATTENUATION:
case GL_LINEAR_ATTENUATION:
case GL_QUADRATIC_ATTENUATION:
case GL_SPOT_EXPONENT:
case GL_SPOT_CUTOFF:
size = 1;
break;
default:
rb_raise(rb_eArgError, "unknown pname:%d",pname);
break; /* not reached */
}
glGetLightiv(light,pname,params);
RET_ARRAY_OR_SINGLE(size,INT2NUM,params)
}
#define GETMAP_FUNC(_name_,_type_) \
static VALUE \
gl_##_name_(obj,arg1,arg2) \
VALUE obj,arg1,arg2; \
{ \
GLenum target; \
GLenum query; \
int dims; \
int pointsize; \
int size=0; \
_type_ *points; \
GLint order[2] = {0,0}; /* for GL_COEFF, [order] or [uorder,vorder] (MAP1/MAP2) */ \
target = (GLenum)NUM2INT(arg1); \
query = (GLenum)NUM2INT(arg2); \
switch(target) { \
case GL_MAP1_INDEX: \
case GL_MAP1_TEXTURE_COORD_1: dims=1; pointsize=1; break; \
case GL_MAP1_TEXTURE_COORD_2: dims=1; pointsize=2; break; \
case GL_MAP1_VERTEX_3: \
case GL_MAP1_NORMAL: \
case GL_MAP1_TEXTURE_COORD_3: dims=1; pointsize=3; break; \
case GL_MAP1_COLOR_4: \
case GL_MAP1_TEXTURE_COORD_4: \
case GL_MAP1_VERTEX_4: dims=1; pointsize=4; break; \
case GL_MAP2_INDEX: \
case GL_MAP2_TEXTURE_COORD_1: dims=2; pointsize=1; break; \
case GL_MAP2_TEXTURE_COORD_2: dims=2; pointsize=2; break; \
case GL_MAP2_VERTEX_3: \
case GL_MAP2_NORMAL: \
case GL_MAP2_TEXTURE_COORD_3: dims=2; pointsize=3; break; \
case GL_MAP2_COLOR_4: \
case GL_MAP2_TEXTURE_COORD_4: \
case GL_MAP2_VERTEX_4: dims=2; pointsize=4; break; \
default: \
rb_raise(rb_eArgError, "unknown target:%d",target); \
break; /* not reached */ \
} \
switch(query) { \
case GL_ORDER: size = dims; break; \
case GL_DOMAIN: size = dims*2; break; \
case GL_COEFF: \
glGetMapiv(target,GL_ORDER,order); \
CHECK_GLERROR \
if (dims==1) \
size = order[0] * pointsize; \
else \
size = (order[0]*order[1]) * pointsize; \
break; \
default: \
rb_raise(rb_eArgError, "unknown target:%d",target); \
break; /* not reached */ \
} \
points = ALLOC_N(_type_,size); \
gl##_name_(target,query,points); \
\
RET_ARRAY_OR_SINGLE_FREE(size,RETCONV_##_type_,points) \
}
GETMAP_FUNC(GetMapdv,GLdouble)
GETMAP_FUNC(GetMapfv,GLfloat)
GETMAP_FUNC(GetMapiv,GLint)
#undef GETMAP_FUNC
static VALUE
gl_GetMaterialfv(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum face;
GLenum pname;
GLfloat params[4] = {0.0,0.0,0.0,0.0};
int size;
face = (GLenum)NUM2INT(arg1);
pname = (GLenum)NUM2INT(arg2);
switch(pname) {
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
case GL_EMISSION:
size = 4;
break;
case GL_COLOR_INDEXES:
size = 3;
break;
case GL_SHININESS:
size = 1;
break;
default:
rb_raise(rb_eArgError, "unknown pname:%d",pname);
break; /* not reached */
}
glGetMaterialfv(face,pname,params);
RET_ARRAY_OR_SINGLE(size,rb_float_new,params)
}
static VALUE
gl_GetMaterialiv(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum face;
GLenum pname;
GLint params[4] = {0,0,0,0};
int size;
face = (GLenum)NUM2INT(arg1);
pname = (GLenum)NUM2INT(arg2);
switch(pname) {
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
case GL_EMISSION:
size = 4;
break;
case GL_COLOR_INDEXES:
size = 3;
break;
case GL_SHININESS:
size = 1;
break;
default:
rb_raise(rb_eArgError, "unknown pname:%d",pname);
break; /* not reached */
}
glGetMaterialiv(face,pname,params);
RET_ARRAY_OR_SINGLE(size,INT2NUM,params)
}
#define GLGETPIXELMAP_FUNC(_type_,_vartype_,_convert_) \
static VALUE \
gl_GetPixelMap##_type_##v(argc,argv,obj) \
int argc; \
VALUE *argv; \
VALUE obj; \
{ \
GLenum map; \
GLenum map_size; \
GLint size = 0; \
_vartype_ *values; \
VALUE args[2]; \
switch (rb_scan_args(argc, argv, "11", &args[0], &args[1])) { \
default: \
case 1: \
if (CheckBufferBinding(GL_PIXEL_PACK_BUFFER_BINDING)) \
rb_raise(rb_eArgError, "Pixel pack buffer bound, but offset argument missing"); \
\
map = (GLenum)NUM2INT(args[0]); \
switch(map) { \
case GL_PIXEL_MAP_I_TO_I: map_size=GL_PIXEL_MAP_I_TO_I_SIZE; break; \
case GL_PIXEL_MAP_S_TO_S: map_size=GL_PIXEL_MAP_S_TO_S_SIZE; break; \
case GL_PIXEL_MAP_I_TO_R: map_size=GL_PIXEL_MAP_I_TO_R_SIZE; break; \
case GL_PIXEL_MAP_I_TO_G: map_size=GL_PIXEL_MAP_I_TO_G_SIZE; break; \
case GL_PIXEL_MAP_I_TO_B: map_size=GL_PIXEL_MAP_I_TO_B_SIZE; break; \
case GL_PIXEL_MAP_I_TO_A: map_size=GL_PIXEL_MAP_I_TO_A_SIZE; break; \
case GL_PIXEL_MAP_R_TO_R: map_size=GL_PIXEL_MAP_R_TO_R_SIZE; break; \
case GL_PIXEL_MAP_G_TO_G: map_size=GL_PIXEL_MAP_G_TO_G_SIZE; break; \
case GL_PIXEL_MAP_B_TO_B: map_size=GL_PIXEL_MAP_B_TO_B_SIZE; break; \
case GL_PIXEL_MAP_A_TO_A: map_size=GL_PIXEL_MAP_A_TO_A_SIZE; break; \
default: \
rb_raise(rb_eArgError, "unknown map:%d",map); \
break; \
} \
glGetIntegerv(map_size,&size); \
CHECK_GLERROR \
values = ALLOC_N(_vartype_,size); \
glGetPixelMap##_type_##v(map,values); \
RET_ARRAY_OR_SINGLE_FREE(size,_convert_,values) \
break; \
case 2: \
if (!CheckBufferBinding(GL_PIXEL_PACK_BUFFER_BINDING)) \
rb_raise(rb_eArgError, "Pixel pack buffer not bound"); \
\
map = (GLenum)NUM2INT(args[0]); \
glGetPixelMap##_type_##v(map,(GLvoid*)NUM2INT(args[1])); \
CHECK_GLERROR \
return Qnil; \
} \
}
GLGETPIXELMAP_FUNC(f,GLfloat,rb_float_new)
GLGETPIXELMAP_FUNC(ui,GLuint,INT2NUM)
GLGETPIXELMAP_FUNC(us,GLushort,INT2NUM)
#undef GLGETPIXELMAP_FUNC
static VALUE
gl_GetPolygonStipple(argc,argv,obj)
int argc;
VALUE *argv;
VALUE obj;
{
VALUE args[1];
GLubyte mask[128];
switch(rb_scan_args(argc, argv, "01", &args[0])) {
default:
case 0:
if (CheckBufferBinding(GL_PIXEL_PACK_BUFFER_BINDING))
rb_raise(rb_eArgError, "Pixel pack buffer bound, but offset argument missing");
memset(mask, 0x0, sizeof(GLubyte)*128);
FORCE_PIXEL_STORE_MODE
glGetPolygonStipple(mask);
RESTORE_PIXEL_STORE_MODE
CHECK_GLERROR
return rb_str_new((const char*)mask, 128);
case 1:
if (!CheckBufferBinding(GL_PIXEL_PACK_BUFFER_BINDING))
rb_raise(rb_eArgError, "Pixel pack buffer not bound");
glGetPolygonStipple((GLvoid *)NUM2INT(args[0]));
CHECK_GLERROR
return Qnil;
}
}
static VALUE
gl_GetString(obj,arg1)
VALUE obj,arg1;
{
GLenum name;
const GLubyte *ret;
name = (GLenum)NUM2INT(arg1);
ret = glGetString(name);
CHECK_GLERROR
return rb_str_new2((const char*)ret);
}
#define GETTEXENVFUNC(_name_,_type_) \
static VALUE \
gl_##_name_(obj,arg1,arg2) \
VALUE obj,arg1,arg2; \
{ \
GLenum target; \
GLenum pname; \
_type_ params[4] = {0.0,0.0,0.0,0.0}; \
int size; \
target = (GLenum)NUM2INT(arg1); \
pname = (GLenum)NUM2INT(arg2); \
switch(pname) { \
case GL_TEXTURE_ENV_COLOR: \
case GL_TEXTURE_ENV_BIAS_SGIX: \
case GL_CULL_MODES_NV: \
case GL_OFFSET_TEXTURE_MATRIX_NV: \
size = 4; \
break; \
case GL_CONST_EYE_NV: \
size = 3; \
break; \
default: \
size = 1; \
break; \
} \
gl##_name_(target,pname,params); \
RET_ARRAY_OR_SINGLE(size,RETCONV_##_type_,params) \
}
GETTEXENVFUNC(GetTexEnvfv,GLfloat)
GETTEXENVFUNC(GetTexEnviv,GLint)
#undef GETTEXENVFUNC
#define GETTEXGENFUNC(_name_,_type_) \
static VALUE \
gl_##_name_(obj,arg1,arg2) \
VALUE obj,arg1,arg2; \
{ \
GLenum coord; \
GLenum pname; \
_type_ params[4] = {0.0,0.0,0.0,0.0}; \
int size; \
coord = (GLenum)NUM2INT(arg1); \
pname = (GLenum)NUM2INT(arg2); \
switch(pname) { \
case GL_OBJECT_PLANE: \
case GL_EYE_PLANE: \
size = 4; \
break; \
default: \
size = 1; \
break; \
} \
gl##_name_(coord,pname,params); \
RET_ARRAY_OR_SINGLE(size,RETCONV_##_type_,params) \
}
GETTEXGENFUNC(GetTexGendv,GLdouble)
GETTEXGENFUNC(GetTexGenfv,GLfloat)
GETTEXGENFUNC(GetTexGeniv,GLint)
#undef GETTEXGENFUNC
static VALUE
gl_GetTexImage(argc,argv,obj)
int argc;
VALUE *argv;
VALUE obj;
{
GLenum tex;
GLint lod;
GLenum format;
GLenum type;
GLint width = 0;
GLint height = 0;
GLint depth = 0;
GLint size4d = 0;
GLint size;
VALUE pixels;
VALUE args[5];
int numargs;
numargs = rb_scan_args(argc, argv, "41", &args[0], &args[1], &args[2], &args[3], &args[4]);
tex = (GLenum)NUM2INT(args[0]);
lod = (GLint)NUM2INT(args[1]);
format = (GLenum)NUM2INT(args[2]);
type = (GLenum)NUM2INT(args[3]);
switch(numargs) {
default:
case 4:
if (CheckBufferBinding(GL_PIXEL_PACK_BUFFER_BINDING))
rb_raise(rb_eArgError, "Pixel pack buffer bound, but offset argument missing");
size = 1;
switch(tex) {
case GL_TEXTURE_4D_SGIS:
glGetTexLevelParameteriv(tex,lod,GL_TEXTURE_4DSIZE_SGIS,&size4d);
size *= size4d;
/* fall through */
case GL_TEXTURE_3D:
case GL_TEXTURE_1D_STACK_MESAX:
case GL_TEXTURE_2D_STACK_MESAX:
glGetTexLevelParameteriv(tex,lod,GL_TEXTURE_DEPTH,&depth);
size *= depth;
/* fall through */
case GL_TEXTURE_2D:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
case GL_TEXTURE_RECTANGLE_ARB:
case GL_DETAIL_TEXTURE_2D_SGIS:
glGetTexLevelParameteriv(tex,lod,GL_TEXTURE_HEIGHT,&height);
size *= height;
/* fall through */
case GL_TEXTURE_1D:
glGetTexLevelParameteriv(tex,lod,GL_TEXTURE_WIDTH,&width);
size *= width;
break;
default:
rb_raise(rb_eArgError, "Target type not supported");
}
CHECK_GLERROR
pixels = allocate_buffer_with_string(GetDataSize(type,format,size));
FORCE_PIXEL_STORE_MODE
glGetTexImage(tex,lod,format,type,(GLvoid*)RSTRING_PTR(pixels));
RESTORE_PIXEL_STORE_MODE
CHECK_GLERROR
return pixels;
break;
case 5:
if (!CheckBufferBinding(GL_PIXEL_PACK_BUFFER_BINDING))
rb_raise(rb_eArgError, "Pixel pack buffer not bound");
FORCE_PIXEL_STORE_MODE
glGetTexImage(tex,lod,format,type,(GLvoid*)NUM2INT(args[4]));
RESTORE_PIXEL_STORE_MODE
CHECK_GLERROR
return Qnil;
}
}
static VALUE
gl_GetTexParameterfv(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum target;
GLenum pname;
GLfloat params[4] = {0.0,0.0,0.0,0.0};
int size;
target = (GLenum)NUM2INT(arg1);
pname = (GLenum)NUM2INT(arg2);
switch(pname) {
case GL_TEXTURE_BORDER_COLOR:
case GL_TEXTURE_BORDER_VALUES_NV:
case GL_POST_TEXTURE_FILTER_BIAS_SGIX:
case GL_POST_TEXTURE_FILTER_SCALE_SGIX:
size = 4;
break;
default:
size = 1;
break;
}
glGetTexParameterfv(target,pname,params);
RET_ARRAY_OR_SINGLE(size,RETCONV_GLfloat,params)
}
static VALUE
gl_GetTexParameteriv(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum target;
GLenum pname;
GLint params[4] = {0,0,0,0};
int size;
target = (GLenum)NUM2INT(arg1);
pname = (GLenum)NUM2INT(arg2);
switch(pname) {
case GL_TEXTURE_BORDER_COLOR:
case GL_TEXTURE_BORDER_VALUES_NV:
case GL_POST_TEXTURE_FILTER_BIAS_SGIX:
case GL_POST_TEXTURE_FILTER_SCALE_SGIX:
size = 4;
break;
default:
size = 1;
break;
}
glGetTexParameteriv(target,pname,params);
RET_ARRAY_OR_SINGLE_BOOL(size,cond_GLBOOL2RUBY,pname,params)
}
static VALUE
gl_GetTexLevelParameterfv(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLenum target;
GLint level;
GLenum pname;
GLfloat params = 0.0;
target = (GLenum)NUM2INT(arg1);
level = (GLint)NUM2INT(arg2);
pname = (GLenum)NUM2INT(arg3);
glGetTexLevelParameterfv(target,level,pname,¶ms);
CHECK_GLERROR
return RETCONV_GLfloat(params);
}
static VALUE
gl_GetTexLevelParameteriv(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLenum target;
GLint level;
GLenum pname;
GLint params = 0;
target = (GLenum)NUM2INT(arg1);
level = (GLint)NUM2INT(arg2);
pname = (GLenum)NUM2INT(arg3);
glGetTexLevelParameteriv(target,level,pname,¶ms);
CHECK_GLERROR
return cond_GLBOOL2RUBY(pname,params);
}
static VALUE
gl_LoadMatrixf(obj,arg1)
VALUE obj,arg1;
{
GLfloat m[4*4];
ary2cmatfloat(arg1, m, 4, 4);
glLoadMatrixf(m);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_LoadMatrixd(obj,arg1)
VALUE obj,arg1;
{
GLdouble m[4*4];
ary2cmatdouble(arg1, m, 4, 4);
glLoadMatrixd(m);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_MultMatrixf(obj,arg1)
VALUE obj,arg1;
{
GLfloat m[4*4];
ary2cmatfloat(arg1, m, 4, 4);
glMultMatrixf(m);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_MultMatrixd(obj,arg1)
VALUE obj,arg1;
{
GLdouble m[4*4];
ary2cmatdouble(arg1, m, 4, 4);
glMultMatrixd(m);
CHECK_GLERROR
return Qnil;
}
static VALUE g_Vertex_ptr;
static VALUE g_Normal_ptr;
static VALUE g_Color_ptr;
static VALUE g_Index_ptr;
static VALUE g_TexCoord_ptr;
static VALUE g_EdgeFlag_ptr;
VALUE g_FogCoord_ptr; /* OpenGL 1.4 */
VALUE g_SecondaryColor_ptr; /* OpenGL 1.4 */
#define POINTER_FUNC(_func_) \
static VALUE \
gl_##_func_##Pointer(obj, arg1, arg2, arg3, arg4) \
VALUE obj, arg1, arg2, arg3, arg4; \
{ \
GLint size; \
GLenum type; \
GLsizei stride; \
size = (GLint)NUM2INT(arg1); \
type = (GLenum)NUM2INT(arg2); \
stride = (GLsizei)NUM2UINT(arg3); \
if (CheckBufferBinding(GL_ARRAY_BUFFER_BINDING)) { \
g_##_func_##_ptr = arg4; \
gl##_func_##Pointer(size, type, stride, (const GLvoid*)NUM2INT(arg4)); \
} else { \
VALUE data; \
data = pack_array_or_pass_string(type,arg4); \
rb_str_freeze(data); \
g_##_func_##_ptr = data; \
gl##_func_##Pointer(size, type, stride, (const GLvoid*)RSTRING_PTR(data)); \
} \
CHECK_GLERROR \
return Qnil; \
}
POINTER_FUNC(Vertex)
POINTER_FUNC(Color)
POINTER_FUNC(TexCoord)
#undef POINTER_FUNC
static VALUE
gl_DrawElements(obj,arg1,arg2,arg3,arg4)
VALUE obj,arg1,arg2,arg3,arg4;
{
GLenum mode;
GLsizei count;
GLenum type;
mode = (GLenum)NUM2INT(arg1);
count = (GLsizei)NUM2UINT(arg2);
type = (GLenum)NUM2INT(arg3);
if (CheckBufferBinding(GL_ELEMENT_ARRAY_BUFFER_BINDING)) {
glDrawElements(mode, count, type, (const GLvoid*)NUM2INT(arg4));
} else {
VALUE data;
data = pack_array_or_pass_string(type,arg4);
glDrawElements(mode, count, type, (const GLvoid*)RSTRING_PTR(data));
}
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_EdgeFlagPointer(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLsizei stride;
stride = (GLsizei)NUM2UINT(arg1);
if (CheckBufferBinding(GL_ARRAY_BUFFER_BINDING)) {
g_EdgeFlag_ptr = arg2;
glEdgeFlagPointer(stride, (const GLboolean*) NUM2INT(arg2));
} else {
VALUE data;
data = pack_array_or_pass_string(GL_UNSIGNED_BYTE,arg2);
rb_str_freeze(data);
g_EdgeFlag_ptr = data;
glEdgeFlagPointer(stride, (const GLboolean*)RSTRING_PTR(data));
}
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_GetPointerv(obj,arg1)
VALUE obj,arg1;
{
GLenum pname;
pname = (GLenum)NUM2INT(arg1);
switch (pname) {
case GL_VERTEX_ARRAY_POINTER:
return g_Vertex_ptr;
case GL_NORMAL_ARRAY_POINTER:
return g_Normal_ptr;
case GL_COLOR_ARRAY_POINTER:
return g_Color_ptr;
case GL_INDEX_ARRAY_POINTER:
return g_Index_ptr;
case GL_TEXTURE_COORD_ARRAY_POINTER:
return g_TexCoord_ptr;
case GL_EDGE_FLAG_ARRAY_POINTER:
return g_EdgeFlag_ptr;
case GL_FOG_COORD_ARRAY_POINTER:
return g_FogCoord_ptr;
case GL_SECONDARY_COLOR_ARRAY_POINTER:
return g_SecondaryColor_ptr;
case GL_FEEDBACK_BUFFER_POINTER:
return g_current_feed_buffer;
case GL_SELECTION_BUFFER_POINTER:
return g_current_sel_buffer;
default:
rb_raise(rb_eArgError, "Invalid pname %d",pname);
break; /* not reached */
}
return Qnil;
}
static VALUE
gl_IndexPointer(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLenum type;
GLsizei stride;
type = (GLenum)NUM2INT(arg1);
stride = (GLsizei)NUM2UINT(arg2);
if (CheckBufferBinding(GL_ARRAY_BUFFER_BINDING)) {
g_Index_ptr = arg3;
glIndexPointer(type, stride, (const GLvoid*)NUM2INT(arg3));
} else {
VALUE data;
data = pack_array_or_pass_string(type,arg3);
g_Index_ptr = data;
glIndexPointer(type, stride, (const GLvoid*)RSTRING_PTR(data));
}
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_InterleavedArrays(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLenum format;
GLsizei stride;
VALUE data;
format = (GLenum)NUM2INT(arg1);
stride = (GLsizei)NUM2UINT(arg2);
/* FIXME: add support for GL_C4UB_V2F,GL_C4UB_V3F, GL_T2F_C4UB_V3 */
data = pack_array_or_pass_string(GL_FLOAT,arg3);
rb_str_freeze(data);
glInterleavedArrays(format, stride, (const GLvoid*)RSTRING_PTR(data));
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_NormalPointer(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLenum type;
GLsizei stride;
type = (GLenum)NUM2INT(arg1);
stride = (GLsizei)NUM2UINT(arg2);
if (CheckBufferBinding(GL_ARRAY_BUFFER_BINDING)) {
g_Normal_ptr = arg3;
glNormalPointer(type, stride, (const GLvoid*)NUM2INT(arg3));
} else {
VALUE data;
data = pack_array_or_pass_string(type,arg3);
rb_str_freeze(data);
g_Normal_ptr = data;
glNormalPointer(type, stride, (const GLvoid*)RSTRING_PTR(data));
}
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_TexSubImage1D(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7)
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7;
{
GLenum target;
GLint level;
GLint xoffset;
GLsizei width;
GLenum format;
GLenum type;
VALUE data;
target = (GLenum)NUM2INT(arg1);
level = (GLint)NUM2INT(arg2);
xoffset = (GLint)NUM2INT(arg3);
width = (GLsizei)NUM2UINT(arg4);
format = (GLenum)NUM2INT(arg5);
type = (GLenum)NUM2INT(arg6);
if (CheckBufferBinding(GL_PIXEL_UNPACK_BUFFER_BINDING)) {
glTexSubImage1D(target,level,xoffset,width,format,type,(GLvoid *)NUM2INT(arg7));
CHECK_GLERROR
return Qnil;
}
data = pack_array_or_pass_string(type,arg7);
CheckDataSize(type,format,width,data);
glTexSubImage1D(target,level,xoffset,width,format,type,RSTRING_PTR(data));
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_TexSubImage2D(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9)
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9;
{
GLenum target;
GLint level;
GLint xoffset;
GLint yoffset;
GLsizei width;
GLsizei height;
GLenum format;
GLenum type;
VALUE data;
target = (GLenum)NUM2INT(arg1);
level = (GLint)NUM2INT(arg2);
xoffset = (GLint)NUM2INT(arg3);
yoffset = (GLint)NUM2INT(arg4);
width = (GLsizei)NUM2UINT(arg5);
height = (GLsizei)NUM2UINT(arg6);
format = (GLenum)NUM2INT(arg7);
type = (GLenum)NUM2INT(arg8);
if (CheckBufferBinding(GL_PIXEL_UNPACK_BUFFER_BINDING)) {
glTexSubImage2D(target,level,xoffset,yoffset,width,height,format,type,(GLvoid *)NUM2INT(arg9));
CHECK_GLERROR
return Qnil;
}
data = pack_array_or_pass_string(type,arg9);
CheckDataSize(type,format,width*height,data);
glTexSubImage2D(target,level,xoffset,yoffset,width,height,format,type,RSTRING_PTR(data));
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_AreTexturesResident(obj,arg1)
VALUE obj,arg1;
{
GLuint *textures;
GLboolean *residences;
GLsizei size;
GLboolean r;
VALUE retary;
VALUE ary;
int i;
ary = rb_Array(arg1);
size = RARRAY_LEN(ary);
textures = ALLOC_N(GLuint,size);
residences = ALLOC_N(GLboolean,size);
ary2cuint(ary,textures,size);
r = glAreTexturesResident(size,textures,residences);
retary = rb_ary_new2(size);
if (r==GL_TRUE) { /* all are resident */
for(i=0;i<size;i++)
rb_ary_push(retary, GLBOOL2RUBY(GL_TRUE));
} else {
for(i=0;i<size;i++)
rb_ary_push(retary, GLBOOL2RUBY(residences[i]));
}
xfree(textures);
xfree(residences);
CHECK_GLERROR
return retary;
}
GL_FUNC_GENOBJECTS(GenTextures)
GL_FUNC_DELETEOBJECTS(DeleteTextures)
static VALUE
gl_PrioritizeTextures(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLuint *textures;
GLclampf *priorities;
GLsizei size;
Check_Type(arg1,T_ARRAY);
Check_Type(arg2,T_ARRAY);
if ((size = RARRAY_LEN(arg1)) != RARRAY_LEN(arg2))
rb_raise(rb_eArgError, "passed arrays must have the same length");
textures = ALLOC_N(GLuint,size);
priorities = ALLOC_N(GLclampf,size);
ary2cuint(arg1,textures,size);
ary2cflt(arg2,priorities,size);
glPrioritizeTextures(size,textures,priorities);
xfree(textures);
xfree(priorities);
CHECK_GLERROR
return Qnil;
}
static VALUE
gl_Indexubv(obj,arg1)
VALUE obj,arg1;
{
GLubyte c[1] = {0};
Check_Type(arg1,T_ARRAY);
ary2cubyte(arg1,c,1);
glIndexubv(c);
CHECK_GLERROR
return Qnil;
}
/* additional functions */
#define GLCOLOR_VFUNC(_type_) \
static VALUE \
gl_Color##_type_##v(argc,argv,obj) \
int argc; \
VALUE *argv; \
VALUE obj; \
{ \
int num; \
VALUE args[4]; \
RArray *ary; \
switch (num = rb_scan_args(argc, argv, "13", &args[0], &args[1], &args[2], &args[3])) { \
case 1: \
if (TYPE(args[0]) == T_ARRAY) { \
ary = RARRAY(args[0]); \
switch (RARRAY_LEN(ary)) { \
case 3: \
gl_Color3##_type_(obj,RARRAY_PTR(ary)[0],RARRAY_PTR(ary)[1],RARRAY_PTR(ary)[2]); \
break; \
case 4: \
gl_Color4##_type_(obj,RARRAY_PTR(ary)[0],RARRAY_PTR(ary)[1],RARRAY_PTR(ary)[2],RARRAY_PTR(ary)[3]); \
break; \
default: \
rb_raise(rb_eArgError, "array length:%li", RARRAY_LEN(ary)); \
} \
} \
else \
Check_Type(args[0],T_ARRAY); /* force exception */ \
break; \
case 3: \
gl_Color3##_type_(obj,args[0], args[1], args[2]); \
break; \
case 4: \
gl_Color4##_type_(obj,args[0], args[1], args[2], args[3]); \
break; \
default: \
rb_raise(rb_eArgError, "arg length:%d", num); \
} \
return Qnil; \
}
GLCOLOR_VFUNC(b)
GLCOLOR_VFUNC(d)
GLCOLOR_VFUNC(f)
GLCOLOR_VFUNC(i)
GLCOLOR_VFUNC(s)
GLCOLOR_VFUNC(ub)
GLCOLOR_VFUNC(ui)
GLCOLOR_VFUNC(us)
#undef GLCOLOR_VFUNC
#define GLNORMAL_VFUNC(_type_) \
static VALUE \
gl_Normal##_type_##v(argc,argv,obj) \
int argc; \
VALUE *argv; \
VALUE obj; \
{ \
int num; \
VALUE args[3]; \
RArray* ary; \
switch (num = rb_scan_args(argc, argv, "12", &args[0], &args[1], &args[2])) { \
case 1: \
if (TYPE(args[0]) == T_ARRAY) { \
ary = RARRAY(args[0]); \
switch (RARRAY_LEN(ary)) { \
case 3: \
gl_Normal3##_type_(obj,RARRAY_PTR(ary)[0], RARRAY_PTR(ary)[1],RARRAY_PTR(ary)[2]); \
break; \
default: \
rb_raise(rb_eArgError, "array length:%li", RARRAY_LEN(ary)); \
} \
} \
else \
Check_Type(args[0],T_ARRAY); /* force exception */ \
break; \
case 3: \
gl_Normal3##_type_(obj,args[0], args[1], args[2]); \
break; \
default: \
rb_raise(rb_eArgError, "arg length:%d",num); \
} \
return Qnil; \
}
GLNORMAL_VFUNC(b)
GLNORMAL_VFUNC(d)
GLNORMAL_VFUNC(f)
GLNORMAL_VFUNC(i)
GLNORMAL_VFUNC(s)
#undef GLNORMAL_VFUNC
#define GLRASTERPOS_VFUNC(_type_) \
static VALUE \
gl_RasterPos##_type_##v(argc,argv,obj) \
int argc; \
VALUE *argv; \
VALUE obj; \
{ \
int num; \
VALUE args[4]; \
RArray *ary; \
switch (num = rb_scan_args(argc, argv, "13", &args[0], &args[1], &args[2], &args[3])) { \
case 1: \
if (TYPE(args[0]) == T_ARRAY) { \
ary = RARRAY(args[0]); \
switch (RARRAY_LEN(ary)) { \
case 2: \
gl_RasterPos2##_type_(obj,RARRAY_PTR(ary)[0],RARRAY_PTR(ary)[1]); \
break; \
case 3: \
gl_RasterPos3##_type_(obj,RARRAY_PTR(ary)[0],RARRAY_PTR(ary)[1],RARRAY_PTR(ary)[2]); \
break; \
case 4: \
gl_RasterPos4##_type_(obj,RARRAY_PTR(ary)[0],RARRAY_PTR(ary)[1],RARRAY_PTR(ary)[2],RARRAY_PTR(ary)[3]); \
break; \
default: \
rb_raise(rb_eArgError, "array length:%d", num); \
} \
} \
else \
Check_Type(args[0],T_ARRAY); /* force exception */ \
break; \
case 2: \
gl_RasterPos2##_type_(obj,args[0], args[1]); \
break; \
case 3: \
gl_RasterPos3##_type_(obj,args[0], args[1], args[2]); \
break; \
case 4: \
gl_RasterPos4##_type_(obj,args[0], args[1], args[2], args[3]); \
break; \
default: \
rb_raise(rb_eArgError, "too many arguments"); \
} \
return Qnil; \
}
GLRASTERPOS_VFUNC(d)
GLRASTERPOS_VFUNC(f)
GLRASTERPOS_VFUNC(i)
GLRASTERPOS_VFUNC(s)
#undef GLRASTERPOS_VFUNC
#define GLRECT_VFUNC(_type_) \
static VALUE \
gl_Rect##_type_##v(argc,argv,obj) \
int argc; \
VALUE *argv; \
VALUE obj; \
{ \
int num; \
VALUE args[4]; \
RArray *ary,*ary2; \
switch (num = rb_scan_args(argc, argv, "22", &args[0], &args[1], &args[2], &args[3])) { \
case 2: \
if (TYPE(args[0]) == T_ARRAY && TYPE(args[1]) == T_ARRAY) { \
ary = RARRAY(args[0]); \
ary2 = RARRAY(args[1]); \
switch (RARRAY_LEN(ary)) { \
case 2: \
gl_Rect##_type_(obj,RARRAY_PTR(ary)[0],RARRAY_PTR(ary)[1],RARRAY_PTR(ary2)[0],RARRAY_PTR(ary2)[1]); \
break; \
default: \
rb_raise(rb_eArgError, "array length:%li", RARRAY_LEN(ary)); \
} \
} \
else \
Check_Type(args[0],T_ARRAY); /* force exception */ \
break; \
case 4: \
gl_Rect##_type_(obj,args[0], args[1], args[2], args[3]); \
break; \
default: \
rb_raise(rb_eArgError, "arg length:%d", num); \
} \
return Qnil; \
}
GLRECT_VFUNC(d)
GLRECT_VFUNC(f)
GLRECT_VFUNC(i)
GLRECT_VFUNC(s)
#undef GLRECT_VFUNC
#define GLTEXCOORD_VFUNC(_type_) \
static VALUE \
gl_TexCoord##_type_##v(argc,argv,obj) \
int argc; \
VALUE *argv; \
VALUE obj; \
{ \
int num; \
VALUE args[4]; \
RArray *ary; \
switch (num = rb_scan_args(argc, argv, "13", &args[0], &args[1], &args[2], &args[3])) { \
case 1: \
if (TYPE(args[0]) == T_ARRAY) { \
ary = RARRAY(args[0]); \
switch (RARRAY_LEN(ary)) { \
case 1: \
gl_TexCoord1##_type_(obj,RARRAY_PTR(ary)[0]); \
break; \
case 2: \
gl_TexCoord2##_type_(obj,RARRAY_PTR(ary)[0],RARRAY_PTR(ary)[1]); \
break; \
case 3: \
gl_TexCoord3##_type_(obj,RARRAY_PTR(ary)[0],RARRAY_PTR(ary)[1],RARRAY_PTR(ary)[2]); \
break; \
case 4: \
gl_TexCoord4##_type_(obj,RARRAY_PTR(ary)[0],RARRAY_PTR(ary)[1],RARRAY_PTR(ary)[2],RARRAY_PTR(ary)[3]); \
break; \
default: \
rb_raise(rb_eArgError, "array length:%d", num); \
} \
} \
else \
gl_TexCoord1##_type_(obj,args[0]); \
break; \
case 2: \
gl_TexCoord2##_type_(obj,args[0], args[1]); \
break; \
case 3: \
gl_TexCoord3##_type_(obj,args[0], args[1], args[2]); \
break; \
case 4: \
gl_TexCoord4##_type_(obj,args[0], args[1], args[2], args[3]); \
break; \
default: \
rb_raise(rb_eArgError, "too many arguments"); \
break; \
} \
return Qnil; \
}
GLTEXCOORD_VFUNC(d)
GLTEXCOORD_VFUNC(f)
GLTEXCOORD_VFUNC(i)
GLTEXCOORD_VFUNC(s)
#undef GLTEXCOORD_VFUNC
#define GLVERTEX_VFUNC(_type_) \
static VALUE \
gl_Vertex##_type_##v(argc,argv,obj) \
int argc; \
VALUE *argv; \
VALUE obj; \
{ \
VALUE args[4]; \
RArray *ary; \
switch (rb_scan_args(argc, argv, "13", &args[0], &args[1], &args[2], &args[3])) { \
case 1: \
if (TYPE(args[0]) == T_ARRAY) { \
ary = RARRAY(args[0]); \
switch (RARRAY_LEN(ary)) { \
case 2: \
gl_Vertex2##_type_(obj,RARRAY_PTR(ary)[0],RARRAY_PTR(ary)[1]); \
break; \
case 3: \
gl_Vertex3##_type_(obj,RARRAY_PTR(ary)[0],RARRAY_PTR(ary)[1],RARRAY_PTR(ary)[2]); \
break; \
case 4: \
gl_Vertex4##_type_(obj,RARRAY_PTR(ary)[0],RARRAY_PTR(ary)[1],RARRAY_PTR(ary)[2],RARRAY_PTR(ary)[3]); \
break; \
default: \
rb_raise(rb_eRuntimeError, "glVertex vertex num error!:%li", RARRAY_LEN(ary)); \
} \
} \
else \
Check_Type(args[0],T_ARRAY); /* force exception */ \
break; \
case 2: \
gl_Vertex2##_type_(obj,args[0], args[1]); \
break; \
case 3: \
gl_Vertex3##_type_(obj,args[0], args[1], args[2]); \
break; \
case 4: \
gl_Vertex4##_type_(obj,args[0], args[1], args[2], args[3]); \
break; \
default: \
rb_raise(rb_eArgError, "too many arguments"); \
break; \
} \
return Qnil; \
}
GLVERTEX_VFUNC(d)
GLVERTEX_VFUNC(f)
GLVERTEX_VFUNC(i)
GLVERTEX_VFUNC(s)
#undef GLVERTEX_VFUNC
/* */
static VALUE
gl_LightModel(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
if (TYPE(arg2) == T_ARRAY)
gl_LightModelfv(obj,arg1,arg2);
else
gl_LightModelf(obj,arg1,arg2);
return Qnil;
}
static VALUE
gl_Material(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
if (TYPE(arg3) == T_ARRAY)
gl_Materialfv(obj,arg1,arg2,arg3);
else
gl_Materialf(obj,arg1,arg2,arg3);
return Qnil;
}
static VALUE
gl_Fog(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
if (TYPE(arg2) == T_ARRAY)
gl_Fogfv(obj,arg1,arg2);
else
gl_Fogf(obj,arg1,arg2);
return Qnil;
}
static VALUE
gl_Light(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
if (TYPE(arg3) == T_ARRAY)
gl_Lightfv(obj,arg1,arg2,arg3);
else
gl_Lightf(obj,arg1,arg2,arg3);
return Qnil;
}
static VALUE
gl_TexParameter(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
if (TYPE(arg3) == T_ARRAY)
gl_TexParameterfv(obj,arg1,arg2,arg3);
else
gl_TexParameterf(obj,arg1,arg2,arg3);
return Qnil;
}
static VALUE
gl_TexEnv(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
if (TYPE(arg3) == T_ARRAY)
gl_TexEnvfv(obj,arg1,arg2,arg3);
else
gl_TexEnvf(obj,arg1,arg2,arg3);
return Qnil;
}
static VALUE
gl_TexGen(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
if (TYPE(arg3) == T_ARRAY)
gl_TexGenfv(obj,arg1,arg2,arg3);
else
gl_TexGenf(obj,arg1,arg2,arg3);
return Qnil;
}
/* init */
void gl_init_functions_1_0__1_1(VALUE module)
{
g_FogCoord_ptr = 0; /* for use in gl-1.4.c */
g_SecondaryColor_ptr = 0; /* for use in gl-1.4.c */
/* OpenGL 1.0 functions */
rb_define_module_function(module, "glNewList", gl_NewList, 2);
rb_define_module_function(module, "glEndList", gl_EndList, 0);
rb_define_module_function(module, "glCallList", gl_CallList, 1);
rb_define_module_function(module, "glCallLists", gl_CallLists, 2);
rb_define_module_function(module, "glDeleteLists", gl_DeleteLists, 2);
rb_define_module_function(module, "glGenLists", gl_GenLists, 1);
rb_define_module_function(module, "glListBase", gl_ListBase, 1);
rb_define_module_function(module, "glBegin", gl_Begin, 1);
rb_define_module_function(module, "glBitmap", gl_Bitmap, 7);
rb_define_module_function(module, "glColor3b", gl_Color3b, 3);
rb_define_module_function(module, "glColor3d", gl_Color3d, 3);
rb_define_module_function(module, "glColor3f", gl_Color3f, 3);
rb_define_module_function(module, "glColor3i", gl_Color3i, 3);
rb_define_module_function(module, "glColor3s", gl_Color3s, 3);
rb_define_module_function(module, "glColor3ub", gl_Color3ub, 3);
rb_define_module_function(module, "glColor3ui", gl_Color3ui, 3);
rb_define_module_function(module, "glColor3us", gl_Color3us, 3);
rb_define_module_function(module, "glColor4b", gl_Color4b, 4);
rb_define_module_function(module, "glColor4d", gl_Color4d, 4);
rb_define_module_function(module, "glColor4f", gl_Color4f, 4);
rb_define_module_function(module, "glColor4i", gl_Color4i, 4);
rb_define_module_function(module, "glColor4s", gl_Color4s, 4);
rb_define_module_function(module, "glColor4ub", gl_Color4ub, 4);
rb_define_module_function(module, "glColor4ui", gl_Color4ui, 4);
rb_define_module_function(module, "glColor4us", gl_Color4us, 4);
rb_define_module_function(module, "glEdgeFlag", gl_EdgeFlag, 1);
rb_define_module_function(module, "glEdgeFlagv", gl_EdgeFlagv, 1);
rb_define_module_function(module, "glEnd", gl_End, 0);
rb_define_module_function(module, "glIndexd", gl_Indexd, 1);
rb_define_module_function(module, "glIndexdv", gl_Indexdv, 1);
rb_define_module_function(module, "glIndexf", gl_Indexf, 1);
rb_define_module_function(module, "glIndexfv", gl_Indexfv, 1);
rb_define_module_function(module, "glIndexi", gl_Indexi, 1);
rb_define_module_function(module, "glIndexiv", gl_Indexiv, 1);
rb_define_module_function(module, "glIndexs", gl_Indexs, 1);
rb_define_module_function(module, "glIndexsv", gl_Indexsv, 1);
rb_define_module_function(module, "glNormal3b", gl_Normal3b, 3);
rb_define_module_function(module, "glNormal3d", gl_Normal3d, 3);
rb_define_module_function(module, "glNormal3f", gl_Normal3f, 3);
rb_define_module_function(module, "glNormal3i", gl_Normal3i, 3);
rb_define_module_function(module, "glNormal3s", gl_Normal3s, 3);
rb_define_module_function(module, "glRasterPos2d", gl_RasterPos2d, 2);
rb_define_module_function(module, "glRasterPos2f", gl_RasterPos2f, 2);
rb_define_module_function(module, "glRasterPos2i", gl_RasterPos2i, 2);
rb_define_module_function(module, "glRasterPos2s", gl_RasterPos2s, 2);
rb_define_module_function(module, "glRasterPos3d", gl_RasterPos3d, 3);
rb_define_module_function(module, "glRasterPos3f", gl_RasterPos3f, 3);
rb_define_module_function(module, "glRasterPos3i", gl_RasterPos3i, 3);
rb_define_module_function(module, "glRasterPos3s", gl_RasterPos3s, 3);
rb_define_module_function(module, "glRasterPos4d", gl_RasterPos4d, 4);
rb_define_module_function(module, "glRasterPos4f", gl_RasterPos4f, 4);
rb_define_module_function(module, "glRasterPos4i", gl_RasterPos4i, 4);
rb_define_module_function(module, "glRasterPos4s", gl_RasterPos4s, 4);
rb_define_module_function(module, "glRectd", gl_Rectd, 4);
rb_define_module_function(module, "glRectf", gl_Rectf, 4);
rb_define_module_function(module, "glRecti", gl_Recti, 4);
rb_define_module_function(module, "glRects", gl_Rects, 4);
rb_define_module_function(module, "glTexCoord1d", gl_TexCoord1d, 1);
rb_define_module_function(module, "glTexCoord1f", gl_TexCoord1f, 1);
rb_define_module_function(module, "glTexCoord1i", gl_TexCoord1i, 1);
rb_define_module_function(module, "glTexCoord1s", gl_TexCoord1s, 1);
rb_define_module_function(module, "glTexCoord2d", gl_TexCoord2d, 2);
rb_define_module_function(module, "glTexCoord2f", gl_TexCoord2f, 2);
rb_define_module_function(module, "glTexCoord2i", gl_TexCoord2i, 2);
rb_define_module_function(module, "glTexCoord2s", gl_TexCoord2s, 2);
rb_define_module_function(module, "glTexCoord3d", gl_TexCoord3d, 3);
rb_define_module_function(module, "glTexCoord3f", gl_TexCoord3f, 3);
rb_define_module_function(module, "glTexCoord3i", gl_TexCoord3i, 3);
rb_define_module_function(module, "glTexCoord3s", gl_TexCoord3s, 3);
rb_define_module_function(module, "glTexCoord4d", gl_TexCoord4d, 4);
rb_define_module_function(module, "glTexCoord4f", gl_TexCoord4f, 4);
rb_define_module_function(module, "glTexCoord4i", gl_TexCoord4i, 4);
rb_define_module_function(module, "glTexCoord4s", gl_TexCoord4s, 4);
rb_define_module_function(module, "glVertex2d", gl_Vertex2d, 2);
rb_define_module_function(module, "glVertex2f", gl_Vertex2f, 2);
rb_define_module_function(module, "glVertex2i", gl_Vertex2i, 2);
rb_define_module_function(module, "glVertex2s", gl_Vertex2s, 2);
rb_define_module_function(module, "glVertex3d", gl_Vertex3d, 3);
rb_define_module_function(module, "glVertex3f", gl_Vertex3f, 3);
rb_define_module_function(module, "glVertex3i", gl_Vertex3i, 3);
rb_define_module_function(module, "glVertex3s", gl_Vertex3s, 3);
rb_define_module_function(module, "glVertex4d", gl_Vertex4d, 4);
rb_define_module_function(module, "glVertex4f", gl_Vertex4f, 4);
rb_define_module_function(module, "glVertex4i", gl_Vertex4i, 4);
rb_define_module_function(module, "glVertex4s", gl_Vertex4s, 4);
rb_define_module_function(module, "glClipPlane", gl_ClipPlane, 2);
rb_define_module_function(module, "glColorMaterial", gl_ColorMaterial, 2);
rb_define_module_function(module, "glCullFace", gl_CullFace, 1);
rb_define_module_function(module, "glFogf", gl_Fogf, 2);
rb_define_module_function(module, "glFogfv", gl_Fogfv, 2);
rb_define_module_function(module, "glFogi", gl_Fogi, 2);
rb_define_module_function(module, "glFogiv", gl_Fogiv, 2);
rb_define_module_function(module, "glFrontFace", gl_FrontFace, 1);
rb_define_module_function(module, "glHint", gl_Hint, 2);
rb_define_module_function(module, "glLightf", gl_Lightf, 3);
rb_define_module_function(module, "glLightfv", gl_Lightfv, 3);
rb_define_module_function(module, "glLighti", gl_Lighti, 3);
rb_define_module_function(module, "glLightiv", gl_Lightiv, 3);
rb_define_module_function(module, "glLightModelf", gl_LightModelf, 2);
rb_define_module_function(module, "glLightModelfv", gl_LightModelfv, 2);
rb_define_module_function(module, "glLightModeli", gl_LightModeli, 2);
rb_define_module_function(module, "glLightModeliv", gl_LightModeliv, 2);
rb_define_module_function(module, "glLineStipple", gl_LineStipple, 2);
rb_define_module_function(module, "glLineWidth", gl_LineWidth, 1);
rb_define_module_function(module, "glMaterialf", gl_Materialf, 3);
rb_define_module_function(module, "glMaterialfv", gl_Materialfv, 3);
rb_define_module_function(module, "glMateriali", gl_Materiali, 3);
rb_define_module_function(module, "glMaterialiv", gl_Materialiv, 3);
rb_define_module_function(module, "glPointSize", gl_PointSize, 1);
rb_define_module_function(module, "glPolygonMode", gl_PolygonMode, 2);
rb_define_module_function(module, "glPolygonStipple", gl_PolygonStipple, 1);
rb_define_module_function(module, "glScissor", gl_Scissor, 4);
rb_define_module_function(module, "glShadeModel", gl_ShadeModel, 1);
rb_define_module_function(module, "glTexParameterf", gl_TexParameterf, 3);
rb_define_module_function(module, "glTexParameterfv", gl_TexParameterfv, 3);
rb_define_module_function(module, "glTexParameteri", gl_TexParameteri, 3);
rb_define_module_function(module, "glTexParameteriv", gl_TexParameteriv, 3);
rb_define_module_function(module, "glTexImage1D", gl_TexImage1D, 8);
rb_define_module_function(module, "glTexImage2D", gl_TexImage2D, 9);
rb_define_module_function(module, "glTexEnvf", gl_TexEnvf, 3);
rb_define_module_function(module, "glTexEnvfv", gl_TexEnvfv, 3);
rb_define_module_function(module, "glTexEnvi", gl_TexEnvi, 3);
rb_define_module_function(module, "glTexEnviv", gl_TexEnviv, 3);
rb_define_module_function(module, "glTexGend", gl_TexGend, 3);
rb_define_module_function(module, "glTexGendv", gl_TexGendv, 3);
rb_define_module_function(module, "glTexGenf", gl_TexGenf, 3);
rb_define_module_function(module, "glTexGenfv", gl_TexGenfv, 3);
rb_define_module_function(module, "glTexGeni", gl_TexGeni, 3);
rb_define_module_function(module, "glTexGeniv", gl_TexGeniv, 3);
rb_define_module_function(module, "glFeedbackBuffer", gl_FeedbackBuffer, 2);
rb_define_module_function(module, "glSelectBuffer", gl_SelectBuffer, 1);
rb_define_module_function(module, "glRenderMode", gl_RenderMode, 1);
rb_define_module_function(module, "glInitNames", gl_InitNames, 0);
rb_define_module_function(module, "glLoadName", gl_LoadName, 1);
rb_define_module_function(module, "glPassThrough", gl_PassThrough, 1);
rb_define_module_function(module, "glPopName", gl_PopName, 0);
rb_define_module_function(module, "glPushName", gl_PushName, 1);
rb_define_module_function(module, "glDrawBuffer", gl_DrawBuffer, 1);
rb_define_module_function(module, "glClear", gl_Clear, 1);
rb_define_module_function(module, "glClearAccum", gl_ClearAccum, 4);
rb_define_module_function(module, "glClearIndex", gl_ClearIndex, 1);
rb_define_module_function(module, "glClearColor", gl_ClearColor, 4);
rb_define_module_function(module, "glClearStencil", gl_ClearStencil, 1);
rb_define_module_function(module, "glClearDepth", gl_ClearDepth, 1);
rb_define_module_function(module, "glStencilMask", gl_StencilMask, 1);
rb_define_module_function(module, "glColorMask", gl_ColorMask, 4);
rb_define_module_function(module, "glDepthMask", gl_DepthMask, 1);
rb_define_module_function(module, "glIndexMask", gl_IndexMask, 1);
rb_define_module_function(module, "glAccum", gl_Accum, 2);
rb_define_module_function(module, "glDisable", gl_Disable, 1);
rb_define_module_function(module, "glEnable", gl_Enable, 1);
rb_define_module_function(module, "glFinish", gl_Finish, 0);
rb_define_module_function(module, "glFlush", gl_Flush, 0);
rb_define_module_function(module, "glPopAttrib", gl_PopAttrib, 0);
rb_define_module_function(module, "glPushAttrib", gl_PushAttrib, 1);
rb_define_module_function(module, "glMap1d", gl_Map1d, 6);
rb_define_module_function(module, "glMap1f", gl_Map1f, 6);
rb_define_module_function(module, "glMap2d", gl_Map2d, 10);
rb_define_module_function(module, "glMap2f", gl_Map2f, 10);
rb_define_module_function(module, "glMapGrid1d", gl_MapGrid1d, 3);
rb_define_module_function(module, "glMapGrid1f", gl_MapGrid1f, 3);
rb_define_module_function(module, "glMapGrid2d", gl_MapGrid2d, 6);
rb_define_module_function(module, "glMapGrid2f", gl_MapGrid2f, 6);
rb_define_module_function(module, "glEvalCoord1d", gl_EvalCoord1d, 1);
rb_define_module_function(module, "glEvalCoord1dv", gl_EvalCoord1dv, 1);
rb_define_module_function(module, "glEvalCoord1f", gl_EvalCoord1f, 1);
rb_define_module_function(module, "glEvalCoord1fv", gl_EvalCoord1fv, 1);
rb_define_module_function(module, "glEvalCoord2d", gl_EvalCoord2d, 2);
rb_define_module_function(module, "glEvalCoord2dv", gl_EvalCoord2dv, 1);
rb_define_module_function(module, "glEvalCoord2f", gl_EvalCoord2f, 2);
rb_define_module_function(module, "glEvalCoord2fv", gl_EvalCoord2fv, 1);
rb_define_module_function(module, "glEvalMesh1", gl_EvalMesh1, 3);
rb_define_module_function(module, "glEvalPoint1", gl_EvalPoint1, 1);
rb_define_module_function(module, "glEvalMesh2", gl_EvalMesh2, 5);
rb_define_module_function(module, "glEvalPoint2", gl_EvalPoint2, 2);
rb_define_module_function(module, "glAlphaFunc", gl_AlphaFunc, 2);
rb_define_module_function(module, "glBlendFunc", gl_BlendFunc, 2);
rb_define_module_function(module, "glLogicOp", gl_LogicOp, 1);
rb_define_module_function(module, "glStencilFunc", gl_StencilFunc, 3);
rb_define_module_function(module, "glStencilOp", gl_StencilOp, 3);
rb_define_module_function(module, "glDepthFunc", gl_DepthFunc, 1);
rb_define_module_function(module, "glPixelZoom", gl_PixelZoom, 2);
rb_define_module_function(module, "glPixelTransferf", gl_PixelTransferf, 2);
rb_define_module_function(module, "glPixelTransferi", gl_PixelTransferi, 2);
rb_define_module_function(module, "glPixelStoref", gl_PixelStoref, 2);
rb_define_module_function(module, "glPixelStorei", gl_PixelStorei, 2);
rb_define_module_function(module, "glPixelMapfv", gl_PixelMapfv, -1);
rb_define_module_function(module, "glPixelMapuiv", gl_PixelMapuiv, -1);
rb_define_module_function(module, "glPixelMapusv", gl_PixelMapusv, -1);
rb_define_module_function(module, "glReadBuffer", gl_ReadBuffer, 1);
rb_define_module_function(module, "glCopyPixels", gl_CopyPixels, 5);
rb_define_module_function(module, "glReadPixels", gl_ReadPixels, -1);
rb_define_module_function(module, "glDrawPixels", gl_DrawPixels, 5);
rb_define_module_function(module, "glGetBooleanv", gl_GetBooleanv, 1);
rb_define_module_function(module, "glGetClipPlane", gl_GetClipPlane, 1);
rb_define_module_function(module, "glGetDoublev", gl_GetDoublev, 1);
rb_define_module_function(module, "glGetError", gl_GetError, 0);
rb_define_module_function(module, "glGetFloatv", gl_GetFloatv, 1);
rb_define_module_function(module, "glGetIntegerv", gl_GetIntegerv, 1);
rb_define_module_function(module, "glGetLightfv", gl_GetLightfv, 2);
rb_define_module_function(module, "glGetLightiv", gl_GetLightiv, 2);
rb_define_module_function(module, "glGetMapdv", gl_GetMapdv, 2);
rb_define_module_function(module, "glGetMapfv", gl_GetMapfv, 2);
rb_define_module_function(module, "glGetMapiv", gl_GetMapiv, 2);
rb_define_module_function(module, "glGetMaterialfv", gl_GetMaterialfv, 2);
rb_define_module_function(module, "glGetMaterialiv", gl_GetMaterialiv, 2);
rb_define_module_function(module, "glGetPixelMapfv", gl_GetPixelMapfv, -1);
rb_define_module_function(module, "glGetPixelMapuiv", gl_GetPixelMapuiv, -1);
rb_define_module_function(module, "glGetPixelMapusv", gl_GetPixelMapusv, -1);
rb_define_module_function(module, "glGetPolygonStipple", gl_GetPolygonStipple, -1);
rb_define_module_function(module, "glGetString", gl_GetString, 1);
rb_define_module_function(module, "glGetTexEnvfv", gl_GetTexEnvfv, 2);
rb_define_module_function(module, "glGetTexEnviv", gl_GetTexEnviv, 2);
rb_define_module_function(module, "glGetTexGendv", gl_GetTexGendv, 2);
rb_define_module_function(module, "glGetTexGenfv", gl_GetTexGenfv, 2);
rb_define_module_function(module, "glGetTexGeniv", gl_GetTexGeniv, 2);
rb_define_module_function(module, "glGetTexImage", gl_GetTexImage, -1);
rb_define_module_function(module, "glGetTexParameterfv", gl_GetTexParameterfv, 2);
rb_define_module_function(module, "glGetTexParameteriv", gl_GetTexParameteriv, 2);
rb_define_module_function(module, "glGetTexLevelParameterfv", gl_GetTexLevelParameterfv, 3);
rb_define_module_function(module, "glGetTexLevelParameteriv", gl_GetTexLevelParameteriv, 3);
rb_define_module_function(module, "glIsEnabled", gl_IsEnabled, 1);
rb_define_module_function(module, "glIsList", gl_IsList, 1);
rb_define_module_function(module, "glDepthRange", gl_DepthRange, 2);
rb_define_module_function(module, "glFrustum", gl_Frustum, 6);
rb_define_module_function(module, "glLoadIdentity", gl_LoadIdentity, 0);
rb_define_module_function(module, "glLoadMatrixf", gl_LoadMatrixf, 1);
rb_define_module_function(module, "glLoadMatrixd", gl_LoadMatrixd, 1);
rb_define_module_function(module, "glMatrixMode", gl_MatrixMode, 1);
rb_define_module_function(module, "glMultMatrixf", gl_MultMatrixf, 1);
rb_define_module_function(module, "glMultMatrixd", gl_MultMatrixd, 1);
rb_define_module_function(module, "glOrtho", gl_Ortho, 6);
rb_define_module_function(module, "glPopMatrix", gl_PopMatrix, 0);
rb_define_module_function(module, "glPushMatrix", gl_PushMatrix, 0);
rb_define_module_function(module, "glRotated", gl_Rotated, 4);
rb_define_module_function(module, "glRotatef", gl_Rotatef, 4);
rb_define_module_function(module, "glScaled", gl_Scaled, 3);
rb_define_module_function(module, "glScalef", gl_Scalef, 3);
rb_define_module_function(module, "glTranslated", gl_Translated, 3);
rb_define_module_function(module, "glTranslatef", gl_Translatef, 3);
rb_define_module_function(module, "glViewport", gl_Viewport, 4);
/* OpenGL 1.1 functions */
rb_define_module_function(module, "glArrayElement", gl_ArrayElement, 1);
rb_define_module_function(module, "glColorPointer", gl_ColorPointer, 4);
rb_define_module_function(module, "glDisableClientState", gl_DisableClientState, 1);
rb_define_module_function(module, "glDrawArrays", gl_DrawArrays, 3);
rb_define_module_function(module, "glDrawElements", gl_DrawElements, 4);
rb_define_module_function(module, "glEdgeFlagPointer", gl_EdgeFlagPointer, 2);
rb_define_module_function(module, "glEnableClientState", gl_EnableClientState, 1);
rb_define_module_function(module, "glGetPointerv", gl_GetPointerv, 1);
rb_define_module_function(module, "glIndexPointer", gl_IndexPointer, 3);
rb_define_module_function(module, "glInterleavedArrays", gl_InterleavedArrays, 3);
rb_define_module_function(module, "glNormalPointer", gl_NormalPointer, 3);
rb_define_module_function(module, "glTexCoordPointer", gl_TexCoordPointer, 4);
rb_define_module_function(module, "glVertexPointer", gl_VertexPointer, 4);
rb_define_module_function(module, "glPolygonOffset", gl_PolygonOffset, 2);
rb_define_module_function(module, "glCopyTexImage1D", gl_CopyTexImage1D, 7);
rb_define_module_function(module, "glCopyTexImage2D", gl_CopyTexImage2D, 8);
rb_define_module_function(module, "glCopyTexSubImage1D", gl_CopyTexSubImage1D, 6);
rb_define_module_function(module, "glCopyTexSubImage2D", gl_CopyTexSubImage2D, 8);
rb_define_module_function(module, "glTexSubImage1D", gl_TexSubImage1D, 7);
rb_define_module_function(module, "glTexSubImage2D", gl_TexSubImage2D, 9);
rb_define_module_function(module, "glAreTexturesResident", gl_AreTexturesResident, 1);
rb_define_module_function(module, "glBindTexture", gl_BindTexture, 2);
rb_define_module_function(module, "glDeleteTextures", gl_DeleteTextures, 1);
rb_define_module_function(module, "glGenTextures", gl_GenTextures, 1);
rb_define_module_function(module, "glIsTexture", gl_IsTexture, 1);
rb_define_module_function(module, "glPrioritizeTextures", gl_PrioritizeTextures, 2);
rb_define_module_function(module, "glIndexub", gl_Indexub, 1);
rb_define_module_function(module, "glIndexubv", gl_Indexubv, 1);
rb_define_module_function(module, "glPopClientAttrib", gl_PopClientAttrib, 0);
rb_define_module_function(module, "glPushClientAttrib", gl_PushClientAttrib, 1);
/* additional functions */
rb_define_module_function(module, "glColor", gl_Colordv, -1);
rb_define_module_function(module, "glColor3bv", gl_Colorbv, -1);
rb_define_module_function(module, "glColor3dv", gl_Colordv, -1);
rb_define_module_function(module, "glColor3fv", gl_Colorfv, -1);
rb_define_module_function(module, "glColor3iv", gl_Coloriv, -1);
rb_define_module_function(module, "glColor3sv", gl_Colorsv, -1);
rb_define_module_function(module, "glColor3ubv", gl_Colorubv, -1);
rb_define_module_function(module, "glColor3uiv", gl_Coloruiv, -1);
rb_define_module_function(module, "glColor3usv", gl_Colorusv, -1);
rb_define_module_function(module, "glColor4bv", gl_Colorbv, -1);
rb_define_module_function(module, "glColor4dv", gl_Colordv, -1);
rb_define_module_function(module, "glColor4fv", gl_Colorfv, -1);
rb_define_module_function(module, "glColor4iv", gl_Coloriv, -1);
rb_define_module_function(module, "glColor4sv", gl_Colorsv, -1);
rb_define_module_function(module, "glColor4ubv", gl_Colorubv, -1);
rb_define_module_function(module, "glColor4uiv", gl_Coloruiv, -1);
rb_define_module_function(module, "glColor4usv", gl_Colorusv, -1);
rb_define_module_function(module, "glNormal", gl_Normaldv, -1);
rb_define_module_function(module, "glNormal3bv", gl_Normalbv, -1);
rb_define_module_function(module, "glNormal3dv", gl_Normaldv, -1);
rb_define_module_function(module, "glNormal3fv", gl_Normalfv, -1);
rb_define_module_function(module, "glNormal3iv", gl_Normaliv, -1);
rb_define_module_function(module, "glNormal3sv", gl_Normalsv, -1);
rb_define_module_function(module, "glRasterPos", gl_RasterPosdv, -1);
rb_define_module_function(module, "glRasterPos2dv", gl_RasterPosdv, -1);
rb_define_module_function(module, "glRasterPos2fv", gl_RasterPosfv, -1);
rb_define_module_function(module, "glRasterPos2iv", gl_RasterPosiv, -1);
rb_define_module_function(module, "glRasterPos2sv", gl_RasterPossv, -1);
rb_define_module_function(module, "glRasterPos3dv", gl_RasterPosdv, -1);
rb_define_module_function(module, "glRasterPos3fv", gl_RasterPosfv, -1);
rb_define_module_function(module, "glRasterPos3iv", gl_RasterPosiv, -1);
rb_define_module_function(module, "glRasterPos3sv", gl_RasterPossv, -1);
rb_define_module_function(module, "glRasterPos4dv", gl_RasterPosdv, -1);
rb_define_module_function(module, "glRasterPos4fv", gl_RasterPosfv, -1);
rb_define_module_function(module, "glRasterPos4iv", gl_RasterPosiv, -1);
rb_define_module_function(module, "glRasterPos4sv", gl_RasterPossv, -1);
rb_define_module_function(module, "glRect", gl_Rectdv, -1);
rb_define_module_function(module, "glRectdv", gl_Rectdv, -1);
rb_define_module_function(module, "glRectfv", gl_Rectfv, -1);
rb_define_module_function(module, "glRectiv", gl_Rectiv, -1);
rb_define_module_function(module, "glRectsv", gl_Rectsv, -1);
rb_define_module_function(module, "glTexCoord", gl_TexCoorddv, -1);
rb_define_module_function(module, "glTexCoord1dv", gl_TexCoorddv, -1);
rb_define_module_function(module, "glTexCoord1fv", gl_TexCoordfv, -1);
rb_define_module_function(module, "glTexCoord1iv", gl_TexCoordiv, -1);
rb_define_module_function(module, "glTexCoord1sv", gl_TexCoordsv, -1);
rb_define_module_function(module, "glTexCoord2dv", gl_TexCoorddv, -1);
rb_define_module_function(module, "glTexCoord2fv", gl_TexCoordfv, -1);
rb_define_module_function(module, "glTexCoord2iv", gl_TexCoordiv, -1);
rb_define_module_function(module, "glTexCoord2sv", gl_TexCoordsv, -1);
rb_define_module_function(module, "glTexCoord3dv", gl_TexCoorddv, -1);
rb_define_module_function(module, "glTexCoord3fv", gl_TexCoordfv, -1);
rb_define_module_function(module, "glTexCoord3iv", gl_TexCoordiv, -1);
rb_define_module_function(module, "glTexCoord3sv", gl_TexCoordsv, -1);
rb_define_module_function(module, "glTexCoord4dv", gl_TexCoorddv, -1);
rb_define_module_function(module, "glTexCoord4fv", gl_TexCoordfv, -1);
rb_define_module_function(module, "glTexCoord4iv", gl_TexCoordiv, -1);
rb_define_module_function(module, "glTexCoord4sv", gl_TexCoordsv, -1);
rb_define_module_function(module, "glVertex", gl_Vertexdv, -1);
rb_define_module_function(module, "glVertex2dv", gl_Vertexdv, -1);
rb_define_module_function(module, "glVertex2fv", gl_Vertexfv, -1);
rb_define_module_function(module, "glVertex2iv", gl_Vertexiv, -1);
rb_define_module_function(module, "glVertex2sv", gl_Vertexsv, -1);
rb_define_module_function(module, "glVertex3dv", gl_Vertexdv, -1);
rb_define_module_function(module, "glVertex3fv", gl_Vertexfv, -1);
rb_define_module_function(module, "glVertex3iv", gl_Vertexiv, -1);
rb_define_module_function(module, "glVertex3sv", gl_Vertexsv, -1);
rb_define_module_function(module, "glVertex4dv", gl_Vertexdv, -1);
rb_define_module_function(module, "glVertex4fv", gl_Vertexfv, -1);
rb_define_module_function(module, "glVertex4iv", gl_Vertexiv, -1);
rb_define_module_function(module, "glVertex4sv", gl_Vertexsv, -1);
/* these simply calls normal or vector (*v) function depending on
if array or single value is passed to them */
rb_define_module_function(module, "glLightModel", gl_LightModel, 2);
rb_define_module_function(module, "glMaterial", gl_Material, 3);
rb_define_module_function(module, "glFog", gl_Fog, 2);
rb_define_module_function(module, "glLight", gl_Light, 3);
rb_define_module_function(module, "glTexParameter", gl_TexParameter, 3);
rb_define_module_function(module, "glTexEnv", gl_TexEnv, 3);
rb_define_module_function(module, "glTexGen", gl_TexGen, 3);
/* aliases */
rb_define_module_function(module, "glMultMatrix", gl_MultMatrixd, 1);
rb_define_module_function(module, "glLoadMatrix", gl_LoadMatrixd, 1);
rb_define_module_function(module, "glRotate", gl_Rotated, 4);
rb_define_module_function(module, "glScale", gl_Scaled, 3);
rb_define_module_function(module, "glTranslate", gl_Translated, 3);
rb_define_module_function(module, "glPixelStore", gl_PixelStoref, 2);
rb_define_module_function(module, "glPixelTransfer", gl_PixelTransferf, 2);
rb_define_module_function(module, "glIndex", gl_Indexi, 1);
rb_define_module_function(module, "glGetMaterial", gl_GetMaterialfv, 2);
rb_define_module_function(module, "glGetDouble", gl_GetDoublev, 1);
rb_global_variable(&g_current_sel_buffer);
rb_global_variable(&g_current_feed_buffer);
rb_global_variable(&g_Vertex_ptr);
rb_global_variable(&g_Normal_ptr);
rb_global_variable(&g_Color_ptr);
rb_global_variable(&g_Index_ptr);
rb_global_variable(&g_TexCoord_ptr);
rb_global_variable(&g_EdgeFlag_ptr);
rb_global_variable(&g_FogCoord_ptr);
rb_global_variable(&g_SecondaryColor_ptr);
}
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