File: tc_func_14.rb

package info (click to toggle)
ruby-opengl 0.60.1%2Bdfsg2-1~wheezy1
  • links: PTS, VCS
  • area: main
  • in suites: wheezy
  • size: 2,048 kB
  • sloc: ansic: 24,676; ruby: 9,400; sh: 12; makefile: 10
file content (197 lines) | stat: -rw-r--r-- 7,308 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
#
# Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
#
# This program is distributed under the terms of the MIT license.
# See the included MIT-LICENSE file for the terms of this license.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
# CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#

require 'test/unit'

class Test_14 < Test::Unit::TestCase
	def setup
		common_setup()
	end

	def teardown
		common_teardown()
	end

	def test_arrays_2
		return if not supported?(1.4)
		sc = [0,1,0, 1,0,1].pack("f*")
		fc = [1, 0].pack("f*")

		glSecondaryColorPointer(3,GL_FLOAT,0,sc)
		assert_equal(glGetIntegerv(GL_SECONDARY_COLOR_ARRAY_SIZE),3)
		assert_equal(glGetIntegerv(GL_SECONDARY_COLOR_ARRAY_TYPE),GL_FLOAT)
		assert_equal(glGetIntegerv(GL_SECONDARY_COLOR_ARRAY_STRIDE),0)
		assert_equal(glGetPointerv(GL_SECONDARY_COLOR_ARRAY_POINTER),sc)
		glFogCoordPointer(GL_FLOAT,0,fc)
		assert_equal(glGetIntegerv(GL_FOG_COORD_ARRAY_TYPE),GL_FLOAT)
		assert_equal(glGetIntegerv(GL_FOG_COORD_ARRAY_STRIDE),0)
		assert_equal(glGetPointerv(GL_FOG_COORD_ARRAY_POINTER),fc)

		glEnableClientState(GL_SECONDARY_COLOR_ARRAY)
		glEnableClientState(GL_FOG_COORD_ARRAY)

		glBegin(GL_TRIANGLES)
		glArrayElement(0)
		glEnd()

		assert_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[0,1,0,1])
		assert_equal(glGetDoublev(GL_CURRENT_FOG_COORD),1)

		glBegin(GL_TRIANGLES)
		glArrayElement(1)
		glEnd()

		assert_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[1,0,1,1])
		assert_equal(glGetDoublev(GL_CURRENT_FOG_COORD),0)

		glDisableClientState(GL_SECONDARY_COLOR_ARRAY)
		glDisableClientState(GL_FOG_COORD_ARRAY)
	end

	def test_arrays_3
		return if not supported?(1.4)
		va = [0,0, 1,0, 1,1, 0,0, 1,0, 0,1].pack("f*")
		glVertexPointer(2,GL_FLOAT,0,va)
		
		glEnable(GL_VERTEX_ARRAY)

		buf = glFeedbackBuffer(256,GL_3D)
		glRenderMode(GL_FEEDBACK)

		glMultiDrawArrays(GL_POLYGON, [0,3], [3,3])

		i1 = [0,1,2].pack("C*")
		i2 = [3,4,5].pack("C*")
		glMultiDrawElements(GL_TRIANGLES,GL_UNSIGNED_BYTE,[i1,i2])

		count = glRenderMode(GL_RENDER)
		assert_equal(count,(3*3+2)*4)
		glDisable(GL_VERTEX_ARRAY)
	end

	def test_glblendfuncseparate
		return if not supported?(1.4)
		glBlendFuncSeparate(GL_SRC_COLOR,GL_SRC_COLOR,GL_SRC_COLOR,GL_SRC_COLOR)
		assert_equal(glGetIntegerv(GL_BLEND_SRC_RGB),GL_SRC_COLOR)
		assert_equal(glGetIntegerv(GL_BLEND_SRC_ALPHA),GL_SRC_COLOR)
		assert_equal(glGetIntegerv(GL_BLEND_DST_RGB),GL_SRC_COLOR)
		assert_equal(glGetIntegerv(GL_BLEND_DST_ALPHA),GL_SRC_COLOR)
	end

	def test_glpointparameter
		return if not supported?(1.4)
		glPointParameterf(GL_POINT_SIZE_MIN,2.0)
		assert_equal(glGetDoublev(GL_POINT_SIZE_MIN),2.0)

		glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION,[0,1,0])
		assert_equal(glGetDoublev(GL_POINT_DISTANCE_ATTENUATION),[0,1,0])

		glPointParameteri(GL_POINT_SIZE_MAX,4)
		assert_equal(glGetDoublev(GL_POINT_SIZE_MAX),4)

		glPointParameteriv(GL_POINT_DISTANCE_ATTENUATION,[1,0,1])
		assert_equal(glGetDoublev(GL_POINT_DISTANCE_ATTENUATION),[1,0,1])
	end

	def test_glfogcoord
		return if not supported?(1.4)

		glFogCoordf(2.0)
		assert_equal(glGetDoublev(GL_CURRENT_FOG_COORD),2.0)
		glFogCoordfv([3.0])
		assert_equal(glGetDoublev(GL_CURRENT_FOG_COORD),3.0)

		glFogCoordd(2.0)
		assert_equal(glGetDoublev(GL_CURRENT_FOG_COORD),2.0)
		glFogCoorddv([3.0])
		assert_equal(glGetDoublev(GL_CURRENT_FOG_COORD),3.0)
	end

	def test_glsecondarycolor
		return if not supported?(1.4)

		glSecondaryColor3b(2**7-1,0,2**7-1)
		assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[1.0,0.0,1.0,1.0]))
		glSecondaryColor3bv([0,2**7-1,0])
		assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[0.0,1.0,0.0,1.0]))
		glSecondaryColor3d(1.0,0.0,1.0)
		assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[1.0,0.0,1.0,1.0]))
		glSecondaryColor3dv([0.0,1.0,0.0])
		assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[0.0,1.0,0.0,1.0]))
		glSecondaryColor3f(1.0,0.0,1.0)
		assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[1.0,0.0,1.0,1.0]))
		glSecondaryColor3fv([0.0,1.0,0.0])
		assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[0.0,1.0,0.0,1.0]))
		glSecondaryColor3i(2**31-1,0,2**31-1)
		assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[1.0,0.0,1.0,1.0]))
		glSecondaryColor3iv([0,2**31-1,0])
		assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[0.0,1.0,0.0,1.0]))
		glSecondaryColor3s(2**15-1,0,2**15-1)
		assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[1.0,0.0,1.0,1.0]))
		glSecondaryColor3sv([0,2**15-1,0])
		assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[0.0,1.0,0.0,1.0]))
		glSecondaryColor3ub(2**8-1,0,2**8-1)
		assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[1.0,0.0,1.0,1.0]))
		glSecondaryColor3ubv([0,2**8-1,0])
		assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[0.0,1.0,0.0,1.0]))
		glSecondaryColor3ui(2**32-1,0,2**32-1)
		assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[1.0,0.0,1.0,1.0]))
		glSecondaryColor3uiv([0,2**32-1,0])
		assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[0.0,1.0,0.0,1.0]))
		glSecondaryColor3us(2**16-1,0,2**16-1)
		assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[1.0,0.0,1.0,1.0]))
		glSecondaryColor3usv([0,2**16-1,0])
		assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[0.0,1.0,0.0,1.0]))
	end

	def test_glwindowpos
		return if not supported?(1.4)
		# 2
		glWindowPos2d(1.0,2.0)
		assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[1,2,0,1])
		glWindowPos2dv([2.0,1.0])
		assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[2,1,0,1])
		glWindowPos2f(1.0,2.0)
		assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[1,2,0,1])
		glWindowPos2fv([2.0,1.0])
		assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[2,1,0,1])
		glWindowPos2i(1,2)
		assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[1,2,0,1])
		glWindowPos2iv([2,1])
		assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[2,1,0,1])
		glWindowPos2s(1,2)
		assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[1,2,0,1])
		glWindowPos2sv([2,1])
		assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[2,1,0,1])

		# 3
		glWindowPos3d(1.0,2.0,0.5)
		assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[1,2,0.5,1])
		glWindowPos3dv([3.0,2.0,1.0])
		assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[3,2,1,1])
		glWindowPos3f(1.0,2.0,0.5)
		assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[1,2,0.5,1])
		glWindowPos3fv([3.0,2.0,1.0])
		assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[3,2,1,1])
		glWindowPos3i(1,2,0)
		assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[1,2,0,1])
		glWindowPos3iv([3,2,1])
		assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[3,2,1,1])
		glWindowPos3s(1,2,0)
		assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[1,2,0,1])
		glWindowPos3sv([3,2,1])
		assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[3,2,1,1])
	end
end