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/*
* Phusion Passenger - http://www.modrails.com/
* Copyright (c) 2010 Phusion
*
* "Phusion Passenger" is a trademark of Hongli Lai & Ninh Bui.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef _PASSENGER_SPAWN_MANAGER_H_
#define _PASSENGER_SPAWN_MANAGER_H_
#include <string>
#include <vector>
#include <boost/shared_ptr.hpp>
#include <boost/thread.hpp>
#include <boost/function.hpp>
#include <oxt/system_calls.hpp>
#include <oxt/backtrace.hpp>
#include <sys/types.h>
#include <sys/wait.h>
#include <sys/stat.h>
#include <arpa/inet.h>
#include <cstdio>
#include <cstdarg>
#include <unistd.h>
#include <errno.h>
#include <grp.h>
#include <pwd.h>
#include <signal.h>
#include <AbstractSpawnManager.h>
#include <ServerInstanceDir.h>
#include <FileDescriptor.h>
#include <Constants.h>
#include <AccountsDatabase.h>
#include <RandomGenerator.h>
#include <Exceptions.h>
#include <Logging.h>
#include <Utils/Base64.h>
#include <Utils/SystemTime.h>
#include <Utils/IOUtils.h>
#include <Utils/MessageIO.h>
namespace Passenger {
using namespace std;
using namespace boost;
using namespace oxt;
/**
* An AbstractSpawnManager implementation.
*
* Internally, this class makes use of a spawn server, which is written in Ruby. This server
* is automatically started when a SpawnManager instance is created, and automatically
* shutdown when that instance is destroyed. The existance of the spawn server is almost
* totally transparent to users of this class. Spawn requests are sent to the server,
* and details about the spawned process is returned.
*
* If the spawn server dies during the middle of an operation, it will be restarted.
* See spawn() for full details.
*
* The communication channel with the server is anonymous, i.e. no other processes
* can access the communication channel, so communication is guaranteed to be safe
* (unless, of course, if the spawn server itself is a trojan).
*
* The server will try to keep the spawning time as small as possible, by keeping
* corresponding Ruby on Rails frameworks and application code in memory. So the second
* time a process of the same application is spawned, the spawn time is significantly
* lower than the first time. Nevertheless, spawning is a relatively expensive operation
* (compared to the processing of a typical HTTP request/response), and so should be
* avoided whenever possible.
*
* See the documentation of the spawn server for full implementation details.
*
* @ingroup Support
*/
class SpawnManager: public AbstractSpawnManager {
private:
static const int SERVER_SOCKET_FD = 3;
static const int OWNER_SOCKET_FD = 4;
static const int HIGHEST_FD = OWNER_SOCKET_FD;
string spawnServerCommand;
ServerInstanceDir::GenerationPtr generation;
AccountsDatabasePtr accountsDatabase;
string rubyCommand;
AnalyticsLoggerPtr analyticsLogger;
int logLevel;
string debugLogFile;
boost::mutex lock;
RandomGenerator random;
pid_t pid;
FileDescriptor ownerSocket;
string socketFilename;
string socketPassword;
bool serverNeedsRestart;
static void deleteAccount(AccountsDatabasePtr accountsDatabase, const string &username) {
accountsDatabase->remove(username);
}
/**
* Restarts the spawn server.
*
* @pre System call interruption is disabled.
* @throws RuntimeException An error occurred while creating a Unix server socket.
* @throws SystemException An error occured while trying to setup the spawn server.
* @throws IOException An error occurred while generating random data.
*/
void restartServer() {
TRACE_POINT();
if (pid != 0) {
UPDATE_TRACE_POINT();
ownerSocket.close();
/* Wait at most 5 seconds for the spawn server to exit.
* If that doesn't work, kill it, then wait at most 5 seconds
* for it to exit.
*/
time_t begin = syscalls::time(NULL);
bool done = false;
while (!done && syscalls::time(NULL) - begin < 5) {
if (syscalls::waitpid(pid, NULL, WNOHANG) > 0) {
done = true;
} else {
syscalls::usleep(100000);
}
}
UPDATE_TRACE_POINT();
if (!done) {
UPDATE_TRACE_POINT();
P_TRACE(2, "Spawn server did not exit in time, killing it...");
syscalls::kill(pid, SIGTERM);
begin = syscalls::time(NULL);
while (syscalls::time(NULL) - begin < 5) {
if (syscalls::waitpid(pid, NULL, WNOHANG) > 0) {
break;
} else {
syscalls::usleep(100000);
}
}
}
pid = 0;
}
FileDescriptor serverSocket;
string socketFilename;
string socketPassword;
int ret, fds[2];
UPDATE_TRACE_POINT();
socketFilename = generation->getPath() + "/spawn-server/socket." +
toString(getpid()) + "." +
pointerToIntString(this);
socketPassword = Base64::encode(random.generateByteString(32));
serverSocket = createUnixServer(socketFilename.c_str());
do {
ret = chmod(socketFilename.c_str(), S_IRUSR | S_IWUSR | S_IXUSR);
} while (ret == -1 && errno == EINTR);
if (ret == -1) {
int e = errno;
syscalls::unlink(socketFilename.c_str());
throw FileSystemException("Cannot set permissions on '" + socketFilename + "'",
e, socketFilename);
}
if (syscalls::socketpair(AF_UNIX, SOCK_STREAM, 0, fds) == -1) {
int e = errno;
syscalls::unlink(socketFilename.c_str());
throw SystemException("Cannot create a Unix socket", e);
}
UPDATE_TRACE_POINT();
pid = syscalls::fork();
if (pid == 0) {
dup2(serverSocket, HIGHEST_FD + 1);
dup2(fds[1], HIGHEST_FD + 2);
dup2(HIGHEST_FD + 1, SERVER_SOCKET_FD);
dup2(HIGHEST_FD + 2, OWNER_SOCKET_FD);
// Close all unnecessary file descriptors
for (long i = sysconf(_SC_OPEN_MAX) - 1; i > HIGHEST_FD; i--) {
close(i);
}
execlp(rubyCommand.c_str(),
rubyCommand.c_str(),
spawnServerCommand.c_str(),
/* The spawn server changes the process names of the subservers
* that it starts, for better usability. However, the process name length
* (as shown by ps) is limited. Here, we try to expand that limit by
* deliberately passing a useless whitespace string to the spawn server.
* This argument is ignored by the spawn server. This works on some
* systems, such as Ubuntu Linux.
*/
" ",
(char *) NULL);
int e = errno;
fprintf(stderr, "*** Passenger ERROR (%s:%d):\n"
"Could not start the spawn server: %s: %s (%d)\n",
__FILE__, __LINE__,
rubyCommand.c_str(), strerror(e), e);
fflush(stderr);
_exit(1);
} else if (pid == -1) {
int e = errno;
syscalls::unlink(socketFilename.c_str());
syscalls::close(fds[0]);
syscalls::close(fds[1]);
pid = 0;
throw SystemException("Unable to fork a process", e);
} else {
FileDescriptor ownerSocket = fds[0];
syscalls::close(fds[1]);
serverSocket.close();
// Pass arguments to spawn server.
writeExact(ownerSocket, socketFilename + "\n");
writeExact(ownerSocket, socketPassword + "\n");
writeExact(ownerSocket, generation->getPath() + "\n");
if (analyticsLogger != NULL) {
writeExact(ownerSocket, analyticsLogger->getAddress() + "\n");
writeExact(ownerSocket, analyticsLogger->getUsername() + "\n");
writeExact(ownerSocket, Base64::encode(analyticsLogger->getPassword()) + "\n");
writeExact(ownerSocket, analyticsLogger->getNodeName() + "\n");
} else {
writeExact(ownerSocket, "\n");
writeExact(ownerSocket, "\n");
writeExact(ownerSocket, "\n");
writeExact(ownerSocket, "\n");
}
writeExact(ownerSocket, toString(logLevel) + "\n");
writeExact(ownerSocket, debugLogFile + "\n");
this->ownerSocket = ownerSocket;
this->socketFilename = socketFilename;
this->socketPassword = socketPassword;
spawnServerStarted();
}
}
/**
* Connects to the spawn server and returns the connection.
*
* @throws RuntimeException
* @throws SystemException
* @throws boost::thread_interrupted
*/
FileDescriptor connect() const {
TRACE_POINT();
FileDescriptor fd = connectToUnixServer(socketFilename.c_str());
UPDATE_TRACE_POINT();
writeScalarMessage(fd, socketPassword);
return fd;
}
/**
* Send the spawn command to the spawn server.
*
* @param PoolOptions The spawn options to use.
* @return A Process smart pointer, representing the spawned process.
* @throws SpawnException Something went wrong.
* @throws Anything thrown by options.environmentVariables->getItems().
* @throws boost::thread_interrupted
*/
ProcessPtr sendSpawnCommand(const PoolOptions &options) {
TRACE_POINT();
FileDescriptor connection;
P_DEBUG("Spawning a new application process for " << options.appRoot << "...");
try {
connection = connect();
} catch (const SystemException &e) {
throw SpawnException(string("Could not connect to the spawn server: ") +
e.sys());
} catch (const std::exception &e) {
throw SpawnException(string("Could not connect to the spawn server: ") +
e.what());
}
UPDATE_TRACE_POINT();
vector<string> args;
string appRoot;
pid_t appPid;
int i, nServerSockets, ownerPipe;
Process::SocketInfoMap serverSockets;
string detachKey = random.generateAsciiString(43);
// The connect password must be a URL-friendly string because users will
// insert it in HTTP headers.
string connectPassword = random.generateAsciiString(43);
string gupid = integerToHex(SystemTime::get() / 60) + "-" +
random.generateAsciiString(11);
AccountPtr account;
function<void ()> destructionCallback;
try {
args.push_back("spawn_application");
options.toVector(args);
args.push_back("detach_key");
args.push_back(detachKey);
args.push_back("connect_password");
args.push_back(connectPassword);
if (accountsDatabase != NULL) {
string username = "_backend-" + toString(accountsDatabase->getUniqueNumber());
string password = random.generateByteString(MESSAGE_SERVER_MAX_PASSWORD_SIZE);
account = accountsDatabase->add(username, password, false, options.rights);
destructionCallback = boost::bind(&SpawnManager::deleteAccount,
accountsDatabase, username);
args.push_back("pool_account_username");
args.push_back(username);
args.push_back("pool_account_password_base64");
args.push_back(Base64::encode(password));
}
writeArrayMessage(connection, args);
} catch (const SystemException &e) {
throw SpawnException(string("Could not write 'spawn_application' "
"command to the spawn server: ") + e.sys());
}
try {
UPDATE_TRACE_POINT();
// Read status.
if (!readArrayMessage(connection, args)) {
throw SpawnException("The spawn server has exited unexpectedly.");
}
if (args.size() != 1) {
throw SpawnException("The spawn server sent an invalid message.");
}
if (args[0] == "error_page") {
UPDATE_TRACE_POINT();
string errorPage;
if (!readScalarMessage(connection, errorPage)) {
throw SpawnException("The spawn server has exited unexpectedly.");
}
throw SpawnException("An error occured while spawning the application.",
errorPage);
} else if (args[0] != "ok") {
throw SpawnException("The spawn server sent an invalid message.");
}
// Read application info.
UPDATE_TRACE_POINT();
if (!readArrayMessage(connection, args)) {
throw SpawnException("The spawn server has exited unexpectedly.");
}
if (args.size() != 3) {
throw SpawnException("The spawn server sent an invalid message.");
}
appRoot = args[0];
appPid = (pid_t) stringToULL(args[1]);
nServerSockets = atoi(args[2]);
UPDATE_TRACE_POINT();
for (i = 0; i < nServerSockets; i++) {
if (!readArrayMessage(connection, args)) {
throw SpawnException("The spawn server has exited unexpectedly.");
}
if (args.size() != 3) {
throw SpawnException("The spawn server sent an invalid message.");
}
serverSockets[args[0]] = Process::SocketInfo(args[1], args[2]);
}
if (serverSockets.find("main") == serverSockets.end()) {
UPDATE_TRACE_POINT();
throw SpawnException("The spawn server sent an invalid message.");
}
} catch (const SystemException &e) {
throw SpawnException(string("Could not read from the spawn server: ") + e.sys());
}
UPDATE_TRACE_POINT();
try {
ownerPipe = readFileDescriptorWithNegotiation(connection);
} catch (const SystemException &e) {
throw SpawnException(string("Could not receive the spawned "
"application's owner pipe from the spawn server: ") +
e.sys());
} catch (const IOException &e) {
throw SpawnException(string("Could not receive the spawned "
"application's owner pipe from the spawn server: ") +
e.what());
}
UPDATE_TRACE_POINT();
P_DEBUG("Application process " << appPid << " spawned");
return ProcessPtr(new Process(appRoot, appPid, ownerPipe, serverSockets,
detachKey, connectPassword, gupid, destructionCallback));
}
/**
* @throws boost::thread_interrupted
* @throws Anything thrown by options.environmentVariables->getItems().
*/
ProcessPtr
handleSpawnException(const SpawnException &e, const PoolOptions &options) {
TRACE_POINT();
bool restarted;
try {
P_DEBUG("Spawn server died. Attempting to restart it...");
this_thread::disable_syscall_interruption dsi;
restartServer();
P_DEBUG("Restart seems to be successful.");
restarted = true;
} catch (const IOException &e) {
P_DEBUG("Restart failed: " << e.what());
restarted = false;
} catch (const SystemException &e) {
P_DEBUG("Restart failed: " << e.what());
restarted = false;
}
if (restarted) {
return sendSpawnCommand(options);
} else {
throw SpawnException("The spawn server died unexpectedly, and restarting it failed.");
}
}
/**
* Send the reload command to the spawn server.
*
* @param appRoot The application root to reload.
* @throws RuntimeException
* @throws SystemException
* @throws boost::thread_interrupted
*/
void sendReloadCommand(const string &appRoot) {
TRACE_POINT();
FileDescriptor connection;
try {
connection = connect();
} catch (SystemException &e) {
e.setBriefMessage("Could not connect to the spawn server");
throw;
} catch (const RuntimeException &e) {
throw RuntimeException(string("Could not connect to the spawn server: ") +
e.what());
}
try {
writeArrayMessage(connection, "reload", appRoot.c_str(), NULL);
} catch (SystemException &e) {
e.setBriefMessage("Could not write 'reload' command to the spawn server");
throw;
}
}
void handleReloadException(const SystemException &e, const string &appRoot) {
TRACE_POINT();
bool restarted;
try {
P_DEBUG("Spawn server died. Attempting to restart it...");
restartServer();
P_DEBUG("Restart seems to be successful.");
restarted = true;
} catch (const IOException &e) {
P_DEBUG("Restart failed: " << e.what());
restarted = false;
} catch (const SystemException &e) {
P_DEBUG("Restart failed: " << e.what());
restarted = false;
}
if (restarted) {
return sendReloadCommand(appRoot);
} else {
throw SpawnException("The spawn server died unexpectedly, and restarting it failed.");
}
}
IOException prependMessageToException(const IOException &e, const string &message) {
return IOException(message + ": " + e.what());
}
SystemException prependMessageToException(const SystemException &e, const string &message) {
return SystemException(message + ": " + e.brief(), e.code());
}
protected:
/**
* A method which is called after the spawn server has started.
* It doesn't do anything by default and serves as a hook for unit tests.
*/
virtual void spawnServerStarted() { }
public:
/**
* Construct a new SpawnManager.
*
* @param spawnServerCommand The filename of the spawn server to use.
* @param generation The server instance dir generation in which
* generation-specific are stored.
* @param accountsDatabase An accounts database. SpawnManager will automatically
* create a new account for each spawned process, assigning
* it the rights as set in the PoolOptions object. This
* account is also automatically deleted when no longer needed.
* May be a null pointer.
* @param rubyCommand The Ruby interpreter's command.
* @throws RuntimeException An error occurred while creating a Unix server socket.
* @throws SystemException An error occured while trying to setup the spawn server.
* @throws IOException An error occurred while generating random data.
*/
SpawnManager(const string &spawnServerCommand,
const ServerInstanceDir::GenerationPtr &generation,
const AccountsDatabasePtr &accountsDatabase = AccountsDatabasePtr(),
const string &rubyCommand = "ruby",
const AnalyticsLoggerPtr &analyticsLogger = AnalyticsLoggerPtr(),
int logLevel = 0,
const string &debugLogFile = ""
) {
TRACE_POINT();
this->spawnServerCommand = spawnServerCommand;
this->generation = generation;
this->accountsDatabase = accountsDatabase;
this->rubyCommand = rubyCommand;
this->analyticsLogger = analyticsLogger;
this->logLevel = logLevel;
this->debugLogFile = debugLogFile;
pid = 0;
this_thread::disable_interruption di;
this_thread::disable_syscall_interruption dsi;
try {
restartServer();
} catch (const IOException &e) {
throw prependMessageToException(e, "Could not start the spawn server");
} catch (const SystemException &e) {
throw prependMessageToException(e, "Could not start the spawn server");
}
}
virtual ~SpawnManager() {
TRACE_POINT();
if (pid != 0) {
UPDATE_TRACE_POINT();
this_thread::disable_interruption di;
this_thread::disable_syscall_interruption dsi;
syscalls::unlink(socketFilename.c_str());
ownerSocket.close();
syscalls::waitpid(pid, NULL, 0);
}
}
virtual ProcessPtr spawn(const PoolOptions &options) {
TRACE_POINT();
AnalyticsScopeLog scope(options.log, "spawn app process");
ProcessPtr result;
boost::mutex::scoped_lock l(lock);
try {
result = sendSpawnCommand(options);
} catch (const SpawnException &e) {
if (e.hasErrorPage()) {
throw;
} else {
result = handleSpawnException(e, options);
}
}
scope.success();
return result;
}
virtual void reload(const string &appRoot) {
TRACE_POINT();
this_thread::disable_interruption di;
this_thread::disable_syscall_interruption dsi;
try {
return sendReloadCommand(appRoot);
} catch (const SystemException &e) {
return handleReloadException(e, appRoot);
}
}
virtual void killSpawnServer() const {
kill(pid, SIGKILL);
}
virtual pid_t getServerPid() const {
return pid;
}
};
/** Convenient alias for SpawnManager smart pointer. */
typedef shared_ptr<SpawnManager> SpawnManagerPtr;
} // namespace Passenger
#endif /* _PASSENGER_SPAWN_MANAGER_H_ */
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