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#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <cstring>
#include <cstdlib>
#include <cerrno>
#include <sys/types.h>
#include <signal.h>
#include <utime.h>
/**
* This file is used as a template to test the different ApplicationPool::Interface implementations.
* It is #included in ApplicationPool_PoolTest.cpp and ApplicationPool_Server_PoolTest.cpp
*/
#ifdef USE_TEMPLATE
static void sendTestRequest(SessionPtr &session, const char *uri = "/foo/new") {
string headers;
#define ADD_HEADER(name, value) \
headers.append(name); \
headers.append(1, '\0'); \
headers.append(value); \
headers.append(1, '\0')
ADD_HEADER("HTTP_HOST", "www.test.com");
ADD_HEADER("QUERY_STRING", "");
ADD_HEADER("REQUEST_URI", uri);
ADD_HEADER("REQUEST_METHOD", "GET");
ADD_HEADER("REMOTE_ADDR", "localhost");
ADD_HEADER("SCRIPT_NAME", "");
ADD_HEADER("PATH_INFO", uri);
ADD_HEADER("PASSENGER_CONNECT_PASSWORD", session->getConnectPassword());
session->sendHeaders(headers);
}
static SessionPtr spawnRackApp(ApplicationPool::Ptr pool, const char *appRoot) {
PoolOptions options;
options.appRoot = appRoot;
options.appType = "rack";
return pool->get(options);
}
static SessionPtr spawnWsgiApp(ApplicationPool::Ptr pool, const char *appRoot) {
PoolOptions options;
options.appRoot = appRoot;
options.appType = "wsgi";
return pool->get(options);
}
namespace {
class ReloadLoggingSpawnManager: public SpawnManager {
public:
vector<string> reloadLog;
ReloadLoggingSpawnManager(const string &spawnServerCommand,
const ServerInstanceDir::GenerationPtr &generation,
const AccountsDatabasePtr &accountsDatabase = AccountsDatabasePtr(),
const string &rubyCommand = "ruby")
: SpawnManager(spawnServerCommand, generation, accountsDatabase, rubyCommand)
{ }
virtual void reload(const string &appRoot) {
reloadLog.push_back(appRoot);
SpawnManager::reload(appRoot);
}
};
struct SpawnRackAppFunction {
ApplicationPool::Ptr pool;
bool *done;
SessionPtr *session;
SpawnRackAppFunction() {
done = NULL;
session = NULL;
}
void operator()() {
PoolOptions options;
options.appRoot = "stub/rack";
options.appType = "rack";
options.useGlobalQueue = true;
SessionPtr session = pool->get(options);
*done = true;
if (this->session != NULL) {
*this->session = session;
}
}
};
}
TEST_METHOD(1) {
// Calling ApplicationPool.get() once should return a valid Session.
SessionPtr session(spawnRackApp(pool, "stub/rack"));
sendTestRequest(session);
session->shutdownWriter();
int reader = session->getStream();
string result(readAll(reader));
session->closeStream();
ensure(result.find("hello <b>world</b>") != string::npos);
}
TEST_METHOD(2) {
// Verify that the pool spawns a new app, and that
// after the session is closed, the app is kept around.
SessionPtr session(spawnRackApp(pool, "stub/rack"));
ensure_equals("Before the session was closed, the app was busy", pool->getActive(), 1u);
ensure_equals("Before the session was closed, the app was in the pool", pool->getCount(), 1u);
session.reset();
ensure_equals("After the session is closed, the app is no longer busy", pool->getActive(), 0u);
ensure_equals("After the session is closed, the app is kept around", pool->getCount(), 1u);
}
TEST_METHOD(3) {
// If we call get() with an application root, then we close the session,
// and then we call get() again with the same app group name,
// then the pool should not have spawned more than 1 app in total.
SessionPtr session(spawnRackApp(pool, "stub/rack"));
session.reset();
session = spawnRackApp(pool, "stub/rack");
ensure_equals(pool->getCount(), 1u);
}
TEST_METHOD(4) {
// If we call get() with an app group name, then we call get() again before closing
// the session, then the pool will eventually have spawned 2 apps in total.
SessionPtr session(spawnRackApp(pool, "stub/rack"));
SessionPtr session2(spawnRackApp(pool2, "stub/rack"));
EVENTUALLY(5,
result = pool->getCount() == 2u;
);
}
TEST_METHOD(5) {
// If we call get() twice with different app group names,
// then the pool should spawn two different apps.
TempDirCopy c1("stub/rack", "rackapp1.tmp");
TempDirCopy c2("stub/rack", "rackapp2.tmp");
replaceStringInFile("rackapp2.tmp/config.ru", "world", "world 2");
SessionPtr session = spawnRackApp(pool, "rackapp1.tmp");
SessionPtr session2 = spawnRackApp(pool2, "rackapp2.tmp");
ensure_equals("Before the sessions were closed, both apps were busy", pool->getActive(), 2u);
ensure_equals("Before the sessions were closed, both apps were in the pool", pool->getCount(), 2u);
sendTestRequest(session);
string result = readAll(session->getStream());
ensure("Session 1 belongs to the correct app", result.find("hello <b>world</b>") != string::npos);
session.reset();
sendTestRequest(session2);
result = readAll(session2->getStream());
ensure("Session 2 belongs to the correct app", result.find("hello <b>world 2</b>") != string::npos);
session2.reset();
}
TEST_METHOD(6) {
// If we call get() twice with different app group names,
// and we close both sessions, then both 2 apps should still
// be in the pool.
TempDirCopy c1("stub/rack", "rackapp1.tmp");
TempDirCopy c2("stub/rack", "rackapp2.tmp");
SessionPtr session(spawnRackApp(pool, "rackapp1.tmp"));
SessionPtr session2(spawnRackApp(pool, "rackapp2.tmp"));
session.reset();
session2.reset();
ensure_equals("There are 0 active apps", pool->getActive(), 0u);
ensure_equals("There are 2 apps in total", pool->getCount(), 2u);
}
TEST_METHOD(7) {
// If we call get() even though the pool is already full
// (active == max), and the app group name is already
// in the pool, then the pool must wait until there's an
// inactive application.
pool->setMax(1);
// TODO: How do we test this?
}
TEST_METHOD(8) {
// If ApplicationPool spawns a new instance,
// and we kill it, then the next get() with the
// same application root should not throw an exception:
// ApplicationPool should spawn a new instance
// after detecting that the original one died.
SessionPtr session = spawnRackApp(pool, "stub/rack");
kill(session->getPid(), SIGKILL);
session.reset();
usleep(20000); // Give the process some time to exit.
spawnRackApp(pool, "stub/rack"); // should not throw
}
struct PoolWaitTestThread {
ApplicationPool::Ptr pool;
SessionPtr &m_session;
bool &m_done;
PoolWaitTestThread(const ApplicationPool::Ptr &pool,
SessionPtr &session,
bool &done)
: m_session(session), m_done(done) {
this->pool = pool;
done = false;
}
void operator()() {
m_session = spawnWsgiApp(pool, "stub/wsgi");
m_done = true;
}
};
TEST_METHOD(9) {
// If we call get() even though the pool is already full
// (active == max), and the app group name is *not* already
// in the pool, then the pool will wait until enough sessions
// have been closed.
// Make the pool full.
pool->setMax(2);
SessionPtr session1 = spawnRackApp(pool, "stub/rack");
SessionPtr session2 = spawnRackApp(pool2, "stub/rack");
EVENTUALLY(5,
result = pool->getCount() == 2u;
);
session1.reset();
session2.reset();
EVENTUALLY(5,
result = pool->getActive() == 0u;
);
session1 = spawnRackApp(pool, "stub/rack");
session2 = spawnRackApp(pool2, "stub/rack");
ensure_equals(pool->getActive(), 2u);
// Now spawn an app with a different app root.
SessionPtr session3;
bool done;
TempThread thr(PoolWaitTestThread(pool2, session3, done));
usleep(500000);
ensure("ApplicationPool is still waiting", !done);
ensure_equals(pool->getActive(), 2u);
ensure_equals(pool->getCount(), 2u);
// Now release one slot from the pool.
session1.reset();
// Session 3 should eventually be opened.
EVENTUALLY(10,
result = done;
);
ensure_equals(pool->getActive(), 2u);
ensure_equals(pool->getCount(), 2u);
}
TEST_METHOD(10) {
// If we call get(), and:
// * the pool is already full, but there are inactive apps
// (active < count && count == max)
// and
// * the app group name for this get() is *not* already in the pool
// then the an inactive app should be killed in order to
// satisfy this get() command.
TempDirCopy c1("stub/rack", "rackapp1.tmp");
TempDirCopy c2("stub/rack", "rackapp2.tmp");
// Make the pool full.
pool->setMax(2);
SessionPtr session1 = spawnRackApp(pool, "rackapp1.tmp");
SessionPtr session2 = spawnRackApp(pool2, "rackapp1.tmp");
EVENTUALLY(5,
result = pool->getCount() == 2u;
);
session1.reset();
session2.reset();
EVENTUALLY(5,
result = pool->getActive() == 0u;
);
// Now spawn a different app.
session1 = spawnRackApp(pool, "rackapp2.tmp");
ensure_equals(pool->getActive(), 1u);
ensure_equals(pool->getCount(), 2u);
}
TEST_METHOD(11) {
// A Session should still be usable after the pool has been destroyed.
SessionPtr session = spawnRackApp(pool, "stub/rack");
pool->clear();
pool.reset();
pool2.reset();
sendTestRequest(session);
session->shutdownWriter();
int reader = session->getStream();
string result = readAll(reader);
session->closeStream();
ensure(result.find("hello <b>world</b>") != string::npos);
}
TEST_METHOD(12) {
// If tmp/restart.txt didn't exist but has now been created,
// then the applications under app_root should be restarted.
struct stat buf;
TempDirCopy c("stub/rack", "rackapp.tmp");
SessionPtr session1 = spawnRackApp(pool, "rackapp.tmp");
SessionPtr session2 = spawnRackApp(pool2, "rackapp.tmp");
session1.reset();
session2.reset();
EVENTUALLY(5,
result = pool->getCount() == 2u;
);
touchFile("rackapp.tmp/tmp/restart.txt");
spawnRackApp(pool, "rackapp.tmp");
ensure_equals("No apps are active", pool->getActive(), 0u);
ensure_equals("Both apps are killed, and a new one was spawned",
pool->getCount(), 1u);
ensure("Restart file still exists",
stat("rackapp.tmp/tmp/restart.txt", &buf) == 0);
}
TEST_METHOD(13) {
// If tmp/restart.txt was present, and its timestamp changed
// since the last check, then the applications under the app group name
// should still be restarted. However, a subsequent get()
// should not result in a restart.
pid_t old_pid;
TempDirCopy c("stub/rack", "rackapp.tmp");
TempDir d("rackapp.tmp/tmp/restart.txt");
SessionPtr session = spawnRackApp(pool, "rackapp.tmp");
old_pid = session->getPid();
session.reset();
EVENTUALLY(5,
result = pool->getActive() == 0u;
);
touchFile("rackapp.tmp/tmp/restart.txt", 10);
session = spawnRackApp(pool, "rackapp.tmp");
ensure("The app was restarted", session->getPid() != old_pid);
old_pid = session->getPid();
session.reset();
EVENTUALLY(5,
result = pool->getActive() == 0u;
);
session = spawnRackApp(pool, "rackapp.tmp");
ensure_equals("The app was not restarted",
old_pid, session->getPid());
}
TEST_METHOD(15) {
// Test whether restarting with restart.txt really results in code reload.
TempDirCopy c("stub/rack", "rackapp.tmp");
SessionPtr session = spawnRackApp(pool, "rackapp.tmp");
sendTestRequest(session);
string result = readAll(session->getStream());
ensure(result.find("hello <b>world</b>") != string::npos);
session.reset();
EVENTUALLY(5,
result = pool->getActive() == 0u;
);
touchFile("rackapp.tmp/tmp/restart.txt");
replaceStringInFile("rackapp.tmp/config.ru", "world", "world 2");
session = spawnRackApp(pool, "rackapp.tmp");
sendTestRequest(session);
result = readAll(session->getStream());
ensure("App code has been reloaded", result.find("hello <b>world 2</b>") != string::npos);
}
TEST_METHOD(16) {
// If tmp/always_restart.txt is present and is a file,
// then the application under app_root should be always restarted.
struct stat buf;
pid_t old_pid;
TempDirCopy c("stub/rack", "rackapp.tmp");
SessionPtr session1 = spawnRackApp(pool, "rackapp.tmp");
SessionPtr session2 = spawnRackApp(pool2, "rackapp.tmp");
session1.reset();
session2.reset();
EVENTUALLY(5,
result = pool->getActive() == 0u && pool->getCount() == 2u;
);
touchFile("rackapp.tmp/tmp/always_restart.txt");
// This get() results in a restart.
session1 = spawnRackApp(pool, "rackapp.tmp");
old_pid = session1->getPid();
session1.reset();
EVENTUALLY(5,
// First restart: no apps are active
result = pool->getActive() == 0u;
);
ensure_equals("First restart: the first 2 apps were killed, and a new one was spawned",
pool->getCount(), 1u);
ensure("always_restart file has not been deleted",
stat("rackapp.tmp/tmp/always_restart.txt", &buf) == 0);
// This get() results in a restart as well.
session1 = spawnRackApp(pool, "rackapp.tmp");
ensure(old_pid != session1->getPid());
session1.reset();
EVENTUALLY(5,
// Second restart: no apps are active
result = pool->getActive() == 0u;
);
ensure_equals("Second restart: the last app was killed, and a new one was spawned",
pool->getCount(), 1u);
ensure("always_restart file has not been deleted",
stat("rackapp.tmp/tmp/always_restart.txt", &buf) == 0);
}
TEST_METHOD(17) {
// If tmp/always_restart.txt is present and is a directory,
// then the application under app_root should be always restarted.
struct stat buf;
pid_t old_pid;
TempDirCopy c("stub/rack", "rackapp.tmp");
SessionPtr session1 = spawnRackApp(pool, "rackapp.tmp");
SessionPtr session2 = spawnRackApp(pool2, "rackapp.tmp");
session1.reset();
session2.reset();
EVENTUALLY(5,
result = pool->getActive() == 0u && pool->getCount() == 2u;
);
TempDir d("rackapp.tmp/tmp/always_restart.txt");
// This get() results in a restart.
session1 = spawnRackApp(pool, "rackapp.tmp");
old_pid = session1->getPid();
session1.reset();
EVENTUALLY(5,
// First restart: no apps are active
result = pool->getActive() == 0u;
);
ensure_equals("First restart: the first 2 apps were killed, and a new one was spawned",
pool->getCount(), 1u);
ensure("always_restart directory has not been deleted",
stat("rackapp.tmp/tmp/always_restart.txt", &buf) == 0);
// This get() results in a restart as well.
session1 = spawnRackApp(pool, "rackapp.tmp");
ensure(old_pid != session1->getPid());
session1.reset();
EVENTUALLY(5,
// Second restart: no apps are active
result = pool->getActive() == 0u;
);
ensure_equals("Second restart: the last app was killed, and a new one was spawned",
pool->getCount(), 1u);
ensure("always_restart directory has not been deleted",
stat("rackapp.tmp/tmp/always_restart.txt", &buf) == 0);
}
TEST_METHOD(18) {
// Test whether restarting with tmp/always_restart.txt really results in code reload.
TempDirCopy c("stub/rack", "rackapp.tmp");
SessionPtr session = spawnRackApp(pool, "rackapp.tmp");
sendTestRequest(session);
string result = readAll(session->getStream());
ensure(result.find("hello <b>world</b>") != string::npos);
session.reset();
touchFile("rackapp.tmp/tmp/always_restart.txt");
replaceStringInFile("rackapp.tmp/config.ru", "world", "world 2");
session = spawnRackApp(pool, "rackapp.tmp");
sendTestRequest(session);
result = readAll(session->getStream());
ensure("App code has been reloaded (1)", result.find("hello <b>world 2</b>") != string::npos);
session.reset();
EVENTUALLY(5,
result = pool->getActive() == 0u;
);
replaceStringInFile("rackapp.tmp/config.ru", "world 2", "world 3");
session = spawnRackApp(pool, "rackapp.tmp");
sendTestRequest(session);
result = readAll(session->getStream());
ensure("App code has been reloaded (2)", result.find("hello <b>world 3</b>") != string::npos);
session.reset();
}
TEST_METHOD(19) {
// If tmp/restart.txt and tmp/always_restart.txt are present,
// the application under app_root should still be restarted and
// both files must be kept.
pid_t old_pid, pid;
struct stat buf;
TempDirCopy c("stub/rack", "rackapp.tmp");
SessionPtr session1 = spawnRackApp(pool, "rackapp.tmp");
SessionPtr session2 = spawnRackApp(pool2, "rackapp.tmp");
session1.reset();
session2.reset();
EVENTUALLY(5,
result = pool->getActive() == 0u && pool->getCount() == 2u;
);
touchFile("rackapp.tmp/tmp/restart.txt");
touchFile("rackapp.tmp/tmp/always_restart.txt");
old_pid = spawnRackApp(pool, "rackapp.tmp")->getPid();
ensure("always_restart.txt file has not been deleted",
stat("rackapp.tmp/tmp/always_restart.txt", &buf) == 0);
ensure("restart.txt file has not been deleted",
stat("rackapp.tmp/tmp/restart.txt", &buf) == 0);
EVENTUALLY(5,
result = pool->getActive() == 0u;
);
pid = spawnRackApp(pool, "rackapp.tmp")->getPid();
ensure("The app was restarted", pid != old_pid);
}
TEST_METHOD(20) {
// It should look for restart.txt in the directory given by
// the restartDir option, if available.
struct stat buf;
char path[1024];
PoolOptions options("stub/rack");
options.appType = "rack";
options.restartDir = string(getcwd(path, sizeof(path))) + "/stub/rack";
SessionPtr session1 = pool->get(options);
SessionPtr session2 = pool2->get(options);
session1.reset();
session2.reset();
EVENTUALLY(5,
result = pool->getActive() == 0u && pool->getCount() == 2u;
);
DeleteFileEventually f("stub/rack/restart.txt");
touchFile("stub/rack/restart.txt");
pool->get(options);
ensure_equals("No apps are active", pool->getActive(), 0u);
ensure_equals("Both apps are killed, and a new one was spawned",
pool->getCount(), 1u);
ensure("Restart file still exists",
stat("stub/rack/restart.txt", &buf) == 0);
}
TEST_METHOD(21) {
// restartDir may also be a directory relative to the
// application root.
struct stat buf;
PoolOptions options("stub/rack");
options.appType = "rack";
options.restartDir = "public";
SessionPtr session1 = pool->get(options);
SessionPtr session2 = pool2->get(options);
session1.reset();
session2.reset();
EVENTUALLY(5,
result = pool->getActive() == 0u && pool->getCount() == 2u;
);
DeleteFileEventually f("stub/rack/public/restart.txt");
touchFile("stub/rack/public/restart.txt");
pool->get(options);
ensure_equals("No apps are active", pool->getActive(), 0u);
ensure_equals("Both apps are killed, and a new one was spawned",
pool->getCount(), 1u);
ensure("Restart file still exists",
stat("stub/rack/public/restart.txt", &buf) == 0);
}
TEST_METHOD(22) {
// The cleaner thread should clean idle applications.
pool->setMaxIdleTime(1);
spawnRackApp(pool, "stub/rack");
EVENTUALLY(10,
result = pool->getCount() == 0u;
);
time_t begin = time(NULL);
while (pool->getCount() == 1u && time(NULL) - begin < 10) {
usleep(100000);
}
ensure_equals("App should have been cleaned up", pool->getCount(), 0u);
}
TEST_METHOD(23) {
// MaxPerApp is respected.
pool->setMax(3);
pool->setMaxPerApp(1);
// We connect to stub/rack while it already has an instance with
// 1 request in its queue. Assert that the pool doesn't spawn
// another instance.
SessionPtr session1 = spawnRackApp(pool, "stub/rack");
SessionPtr session2 = spawnRackApp(pool2, "stub/rack");
// We connect to stub/wsgi. Assert that the pool spawns a new
// instance for this app.
TempDirCopy c("stub/wsgi", "wsgiapp.tmp");
ApplicationPool::Ptr pool3 = newPoolConnection();
SessionPtr session3 = spawnWsgiApp(pool3, "wsgiapp.tmp");
ensure_equals(pool->getCount(), 2u);
}
TEST_METHOD(24) {
// Application instance is shutdown after 'maxRequests' requests.
PoolOptions options("stub/rack");
int reader;
pid_t originalPid;
SessionPtr session;
options.appType = "rack";
options.maxRequests = 4;
pool->setMax(1);
session = pool->get(options);
originalPid = session->getPid();
session.reset();
EVENTUALLY(5,
result = pool->getActive() == 0u;
);
for (unsigned int i = 0; i < 4; i++) {
session = pool->get(options);
sendTestRequest(session);
session->shutdownWriter();
reader = session->getStream();
readAll(reader);
// Must explicitly call reset() here because we
// want to close the session right now.
session.reset();
EVENTUALLY(5,
result = pool->getActive() == 0u;
);
}
session = pool->get(options);
ensure(session->getPid() != originalPid);
}
TEST_METHOD(25) {
// If global queueing mode is enabled, then get() waits until
// there's at least one idle backend process for this application
// domain.
pool->setMax(1);
PoolOptions options;
options.appRoot = "stub/rack";
options.appType = "rack";
options.useGlobalQueue = true;
SessionPtr session = pool->get(options);
bool done = false;
SpawnRackAppFunction func;
func.pool = pool2;
func.done = &done;
TempThread thr(func);
// Previous session hasn't been closed yet, so pool should still
// be waiting.
usleep(100000);
ensure("(1)", !done);
ensure_equals("(2)", pool->getGlobalQueueSize(), 1u);
ensure_equals("(3)", pool->getActive(), 1u);
ensure_equals("(4)", pool->getCount(), 1u);
// Close the previous session. The thread should now finish.
session.reset();
EVENTUALLY(5,
result = done;
);
}
TEST_METHOD(26) {
// When a previous application group spinned down, and we touched
// restart.txt and try to spin up a new process for this domain,
// then any ApplicationSpawner/FrameworkSpawner processes should be
// killed first.
SessionPtr session;
TempDirCopy c1("stub/rack", "rackapp1.tmp");
TempDirCopy c2("stub/rack", "rackapp2.tmp");
shared_ptr<ReloadLoggingSpawnManager> spawnManager(
new ReloadLoggingSpawnManager("../helper-scripts/passenger-spawn-server", generation)
);
reinitializeWithSpawnManager(spawnManager);
pool->setMax(1);
session = spawnRackApp(pool, "rackapp1.tmp");
session.reset();
session = spawnRackApp(pool, "rackapp2.tmp");
ensure_equals("rackapp2.tmp is not reloaded because restart.txt is not touched",
spawnManager->reloadLog.size(), 0u);
session.reset();
EVENTUALLY(5,
result = pool->getActive() == 0u;
);
touchFile("rackapp1.tmp/tmp/restart.txt");
session = spawnRackApp(pool, "rackapp1.tmp");
ensure_equals("rackapp1.tmp is reloaded because restart.txt is touched (1)",
spawnManager->reloadLog.size(), 1u);
ensure_equals("rackapp1.tmp is reloaded because restart.txt is touched (2)",
spawnManager->reloadLog[0], "rackapp1.tmp");
}
TEST_METHOD(27) {
// Test inspect()
SessionPtr session1 = spawnRackApp(pool, "stub/rack");
string str = pool->inspect();
ensure("Contains 'max = '", str.find("max ") != string::npos);
ensure("Contains PID", str.find("PID: " + toString(session1->getPid())) != string::npos);
}
TEST_METHOD(28) {
// Test toXml(true)
SessionPtr session1 = spawnRackApp(pool, "stub/rack");
string xml = pool->toXml();
ensure("Contains <process>", xml.find("<process>") != string::npos);
ensure("Contains PID", xml.find("<pid>" + toString(session1->getPid()) + "</pid>") != string::npos);
ensure("Contains sensitive information", xml.find("<server_sockets>") != string::npos);
}
TEST_METHOD(29) {
// Test toXml(false)
SessionPtr session1 = spawnRackApp(pool, "stub/rack");
string xml = pool->toXml(false);
ensure("Contains <process>", xml.find("<process>") != string::npos);
ensure("Contains PID", xml.find("<pid>" + toString(session1->getPid()) + "</pid>") != string::npos);
ensure("Does not contain sensitive information", xml.find("<server_sockets>") == string::npos);
}
TEST_METHOD(30) {
// Test detach().
// Create 2 processes, where only the first one is active.
SessionPtr session1 = spawnRackApp(pool, "stub/rack");
SessionPtr session2 = spawnRackApp(pool2, "stub/rack");
session2.reset();
EVENTUALLY(5,
result = pool->getActive() == 1u && pool->getCount() == 2u;
);
// Make sure session2 refers to a different process than session1.
session2 = spawnRackApp(pool2, "stub/rack");
string session2dk = session2->getDetachKey();
session2.reset();
EVENTUALLY(5,
result = pool->getActive() == 1u;
);
// First detach works. It was active so the 'active' property
// is decremented.
ensure("(10)", pool->detach(session1->getDetachKey()));
ensure_equals("(11)", pool->getActive(), 0u);
ensure_equals("(12)", pool->getCount(), 1u);
// Second detach with the same identifier doesn't do anything.
ensure("(20)", !pool->detach(session1->getDetachKey()));
ensure_equals("(21)", pool->getActive(), 0u);
ensure_equals("(22)", pool->getCount(), 1u);
// Detaching an inactive process works too.
ensure("(30)", pool->detach(session2dk));
ensure_equals("(31)", pool->getActive(), 0u);
ensure_equals("(32)", pool->getCount(), 0u);
}
TEST_METHOD(31) {
// If the app group does not yet exist, and options.minProcesses > 0,
// then get() will spawn 1 process immediately, return its session,
// and spawn more processes in the background until options.minProcesses
// is satisfied.
TempDirCopy c1("stub/rack", "rackapp.tmp");
PoolOptions options;
options.appRoot = "rackapp.tmp";
options.appType = "rack";
options.minProcesses = 3;
options.spawnMethod = "conservative";
writeFile("rackapp.tmp/config.ru",
"sleep 0.1\n"
"run lambda {}\n");
SessionPtr session1 = pool->get(options);
ensure_equals(pool->getActive(), 1u);
ensure_equals(pool->getCount(), 1u);
EVENTUALLY(5,
result = pool->getCount() == 3u;
);
}
TEST_METHOD(32) {
// If the app group already exists, all processes are active,
// count < max, options.minProcesses > 0 and global queuing turned off,
// then get() will check out an existing process immediately
// and spawn new ones in the background until options.minProcesses
// is satisfied.
TempDirCopy c1("stub/rack", "rackapp.tmp");
PoolOptions options;
options.appRoot = "rackapp.tmp";
options.appType = "rack";
options.spawnMethod = "conservative";
options.minProcesses = 3;
pool->setMax(3);
// Spawn a single process.
SessionPtr session1 = pool->get(options);
ensure_equals(pool->getActive(), 1u);
ensure_equals(pool->getCount(), 1u);
writeFile("rackapp.tmp/config.ru",
"sleep 0.1\n"
"run lambda {}\n");
// Now call get(); this one will use the previous process
// and spawn a new one in the background.
SessionPtr session2 = pool2->get(options);
ensure_equals(pool->getActive(), 1u);
ensure_equals(pool->getCount(), 1u);
ensure_equals(session1->getPid(), session2->getPid());
EVENTUALLY(5,
result = pool->getCount() == 3u;
);
}
/* If the app group already exists, all processes are active,
* count < max, options.minProcesses > 0 and global queuing turned on,
* then get() will wait until either
* (1) an existing process becomes inactive.
* or until
* (2) a new process has been spawned.
*/
TEST_METHOD(33) {
// Here we test scenario (1).
PoolOptions options;
options.appRoot = "stub/rack";
options.appType = "rack";
options.minProcesses = 3;
options.useGlobalQueue = true;
pool->setMax(3);
ApplicationPool::Ptr pool3 = newPoolConnection();
ApplicationPool::Ptr pool4 = newPoolConnection();
// Spawn 3 processes.
SessionPtr session1 = pool->get(options);
SessionPtr session2 = pool2->get(options);
session2.reset();
EVENTUALLY(5,
result = pool->getCount() == 3u;
);
// Make sure all of them are active.
session2 = pool2->get(options);
SessionPtr session3 = pool3->get(options);
ensure_equals(pool->getActive(), 3u);
ensure_equals(pool->getCount(), 3u);
// Now call get() in a thread.
SpawnRackAppFunction func;
bool done = false;
func.pool = pool4;
func.done = &done;
TempThread thr(func);
usleep(20000);
ensure("Still waiting on global queue", !done);
ensure_equals(pool->getGlobalQueueSize(), 1u);
// Make 1 process available.
session1.reset();
EVENTUALLY(5,
result = done;
);
}
TEST_METHOD(34) {
// Here we test scenario (2).
PoolOptions options;
options.appRoot = "stub/rack";
options.appType = "rack";
options.minProcesses = 3;
options.useGlobalQueue = true;
pool->setMax(3);
ApplicationPool::Ptr pool3 = newPoolConnection();
ApplicationPool::Ptr pool4 = newPoolConnection();
ApplicationPool::Ptr pool5 = newPoolConnection();
// Spawn 3 processes.
SessionPtr session1 = pool->get(options);
SessionPtr session2 = pool2->get(options);
session2.reset();
EVENTUALLY(5,
result = pool->getCount() == 3u;
);
// Make sure all of them are active.
session2 = pool2->get(options);
SessionPtr session3 = pool3->get(options);
ensure_equals(pool->getActive(), 3u);
ensure_equals(pool->getCount(), 3u);
// Now call get() in a thread.
SpawnRackAppFunction func1;
SessionPtr session4;
bool done1 = false;
func1.pool = pool4;
func1.done = &done1;
func1.session = &session4;
TempThread thr1(func1);
// And again.
SpawnRackAppFunction func2;
SessionPtr session5;
bool done2 = false;
func2.pool = pool5;
func2.done = &done2;
func2.session = &session5;
TempThread thr2(func2);
// We should now arrive at a state where there are 3 processes, all
// busy, and 2 threads waiting on the global queue.
usleep(20000);
ensure("Still waiting on global queue", !done1 && !done2);
ensure_equals(pool->getGlobalQueueSize(), 2u);
// Increasing the max will cause one of the threads to wake
// up, start a spawn action in the background, and go to sleep
// again. Eventually the new process will be done spawning,
// causing one of the threads to wake up. The other one will
// continue to wait.
pool->setMax(4);
EVENTUALLY(5,
result = (done1 && !done2) || (!done1 && done2);
);
}
TEST_METHOD(35) {
// When spawning an app in the background, if it encountered an error
// it will remove the whole app group.
TempDirCopy c1("stub/rack", "rackapp.tmp");
PoolOptions options;
options.appRoot = "rackapp.tmp";
options.appType = "rack";
options.spawnMethod = "conservative";
options.printExceptions = false;
SessionPtr session1 = pool->get(options);
writeFile("rackapp.tmp/config.ru",
"raise 'foo'\n");
pool2->get(options);
EVENTUALLY(5,
result = pool->getCount() == 0u;
);
}
TEST_METHOD(36) {
// When cleaning, at least options.minProcesses processes should be kept around.
pool->setMaxIdleTime(0);
ApplicationPool::Ptr pool3 = newPoolConnection();
PoolOptions options;
options.appRoot = "stub/rack";
options.appType = "rack";
options.minProcesses = 2;
// Spawn 2 processes.
SessionPtr session1 = pool->get(options);
SessionPtr session2 = pool2->get(options);
session1.reset();
session2.reset();
EVENTUALLY(5,
result = pool->getActive() == 0u && pool->getCount() == 2u;
);
// Spawn another process, so we get 3.
session1 = pool->get(options);
session2 = pool2->get(options);
SessionPtr session3 = pool3->get(options);
session3.reset();
EVENTUALLY(5,
result = pool->getActive() == 2u && pool->getCount() == 3u;
);
// Now wait until one process is idle cleaned.
pool->setMaxIdleTime(1);
EVENTUALLY(10,
result = pool->getCount() == 2u;
);
}
TEST_METHOD(37) {
// Test whether processes are grouped together by appGroupName.
TempDirCopy c1("stub/rack", "rackapp.tmp");
PoolOptions options1;
options1.appRoot = "rackapp.tmp";
options1.appType = "rack";
options1.appGroupName = "group A";
SessionPtr session1 = pool->get(options1);
TempDirCopy c2("stub/rack", "rackapp2.tmp");
PoolOptions options2;
options2.appRoot = "rackapp2.tmp";
options2.appType = "rack";
options2.appGroupName = "group A";
SessionPtr session2 = pool2->get(options2);
session1.reset();
session2.reset();
EVENTUALLY(5,
result = pool->getCount() == 2u;
);
touchFile("rackapp.tmp/tmp/restart.txt");
session1 = pool->get(options1);
ensure_equals(pool->getCount(), 1u);
}
/*************************************/
#endif /* USE_TEMPLATE */
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