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/**
* This is not really a valid Haxe file, but just an demo...
*/
package;
package net.onthewings;
import net.onthewings.Test;
import net.onthewings.*;
using Lambda;
using net.onthewings.Test;
#if flash8
// Haxe code specific for flash player 8
#elseif flash
// Haxe code specific for flash platform (any version)
#elseif js
// Haxe code specific for javascript plaform
#elseif neko
// Haxe code specific for neko plaform
#else
// do something else
#error // will display an error "Not implemented on this platform"
#error "Custom error message" // will display an error "Custom error message"
#end
0; // Int
-134; // Int
0xFF00; // Int
123.0; // Float
.14179; // Float
13e50; // Float
-1e-99; // Float
"hello"; // String
"hello \"world\" !"; // String
'hello "world" !'; // String
true; // Bool
false; // Bool
null; // Unknown<0>
~/[a-z]+/i; // EReg : regular expression
var point = { "x" : 1, "y" : -5 };
{
var x;
var y = 3;
var z : String;
var w : String = "";
var a, b : Bool, c : Int = 0;
}
//haxe3 pattern matching
switch(e.expr) {
case EConst(CString(s)) if (StringTools.startsWith(s, "foo")):
"1";
case EConst(CString(s)) if (StringTools.startsWith(s, "bar")):
"2";
case EConst(CInt(i)) if (switch(Std.parseInt(i) * 2) { case 4: true; case _: false; }):
"3";
case EConst(_):
"4";
case _:
"5";
}
switch [true, 1, "foo"] {
case [true, 1, "foo"]: "0";
case [true, 1, _]: "1";
case _: "_";
}
class Test <T:Void->Void> {
private function new():Void {
inline function innerFun(a:Int, b:Int):Int {
return readOnlyField = a + b;
}
_innerFun(1, 2.3);
}
static public var instance(get,null):Test;
static function get_instance():Test {
return instance != null ? instance : instance = new Test();
}
}
@:native("Test") private class Test2 {}
extern class Ext {}
@:macro class M {
@:macro static function test(e:Array<Expr>):ExprOf<String> {
return macro "ok";
}
}
enum Color {
Red;
Green;
Blue;
Grey( v : Int );
Rgb( r : Int, g : Int, b : Int );
Alpha( a : Int, col : Color );
}
class Colors {
static function toInt( c : Color ) : Int {
return switch( c ) {
case Red: 0xFF0000;
case Green: 0x00FF00;
case Blue: 0x0000FF;
case Grey(v): (v << 16) | (v << 8) | v;
case Rgb(r,g,b): (r << 16) | (g << 8) | b;
case Alpha(a,c): (a << 24) | (toInt(c) & 0xFFFFFF);
}
}
}
class EvtQueue<T : (Event, EventDispatcher)> {
var evt : T;
}
typedef DS = Dynamic<String>;
typedef Pt = {
var x:Float;
var y:Float;
@:optional var z:Float; /* optional z */
function add(pt:Pt):Void;
}
typedef Pt2 = {
x:Float,
y:Float,
?z:Float, //optional z
add : Point -> Void,
}
//top-level class members
public function test();
private var attr(get, set) = 1;
//pre-proc number
public static inline function indexOf<T>(arr:Array<T>, v:T) : Int
{
#if (haxe_ver >= 3.1)
return arr.indexOf(v);
#else
#if (flash || js)
return untyped arr.indexOf(v);
#else
return std.Lambda.indexOf(arr, v);
#end
#end
}
//macro reification
var e = macro var $myVar = 0;
var e = macro ${v}.toLowerCase();
var e = macro o.$myField;
var e = macro { $myField : 0 };
var e = macro $i{varName}++;
var e = macro $v{myStr};
var args = [macro "sub", macro 3];
var e = macro "Hello".toLowerCase($a{args});
(macro $i{tmp}.addAtom($v{name}, $atom)).finalize(op.pos);
var c = macro class MyClass {
public function new() { }
public function $funcName() {
trace($v{funcName} + " was called");
}
}
var c = macro interface IClass {};
//ECheckType
var f = (123:Float);
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