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# frozen_string_literal: true
# This class creates a SVG files.
# Initial code from: https://github.com/samvincent/rqrcode-rails3
module RQRCode
module Export
module SVG
class BaseOutputSVG
attr_reader :result
def initialize(qrcode)
@qrcode = qrcode
@result = []
end
end
class Path < BaseOutputSVG
# Direction constants for edge representation
# Edges stored as [start_x, start_y, direction] arrays instead of Struct
DIR_UP = 0
DIR_DOWN = 1
DIR_LEFT = 2
DIR_RIGHT = 3
# Pre-computed end coordinate deltas: [dx, dy] for each direction
DIR_DELTAS = [
[0, -1], # UP
[0, 1], # DOWN
[-1, 0], # LEFT
[1, 0] # RIGHT
].freeze
# SVG path commands indexed by direction constant
DIR_PATH_COMMANDS = ["v-", "v", "h-", "h"].freeze
def build(module_size, options = {})
color = options[:color]
offset_x = options[:offset_x].to_i
offset_y = options[:offset_y].to_i
modules_array = @qrcode.modules
module_count = modules_array.length
matrix_size = module_count + 1
# Edge matrix stores arrays of [x, y, direction] tuples
edge_matrix = Array.new(matrix_size) { Array.new(matrix_size) }
edge_count = 0
# Process horizontal edges (between vertically adjacent cells)
(module_count + 1).times do |row_index|
module_count.times do |col_index|
above = row_index > 0 && modules_array[row_index - 1][col_index]
below = row_index < module_count && modules_array[row_index][col_index]
if above && !below
# Edge going left at (col+1, row)
x = col_index + 1
y = row_index
(edge_matrix[y][x] ||= []) << [x, y, DIR_LEFT]
edge_count += 1
elsif !above && below
# Edge going right at (col, row)
x = col_index
y = row_index
(edge_matrix[y][x] ||= []) << [x, y, DIR_RIGHT]
edge_count += 1
end
end
end
# Process vertical edges (between horizontally adjacent cells)
module_count.times do |row_index|
(module_count + 1).times do |col_index|
left = col_index > 0 && modules_array[row_index][col_index - 1]
right = col_index < module_count && modules_array[row_index][col_index]
if left && !right
# Edge going down at (col, row)
x = col_index
y = row_index
(edge_matrix[y][x] ||= []) << [x, y, DIR_DOWN]
edge_count += 1
elsif !left && right
# Edge going up at (col, row+1)
x = col_index
y = row_index + 1
(edge_matrix[y][x] ||= []) << [x, y, DIR_UP]
edge_count += 1
end
end
end
path_parts = []
# Track search position to avoid re-scanning from beginning
search_y = 0
search_x = 0
while edge_count > 0
# Find next non-empty cell, starting from last position
start_edge = nil
found_y = search_y
found_x = search_x
# Continue from where we left off
(search_y...matrix_size).each do |y|
start_col = (y == search_y) ? search_x : 0
(start_col...matrix_size).each do |x|
cell = edge_matrix[y][x]
next unless cell && !cell.empty?
start_edge = cell.first
found_y = y
found_x = x
break
end
break if start_edge
end
# Update search position for next iteration
search_y = found_y
search_x = found_x
# Build path string directly without intermediate edge_loop array
path_str = String.new(capacity: 64)
path_str << "M" << start_edge[0].to_s << " " << start_edge[1].to_s
current_edge = start_edge
current_dir = nil
current_count = 0
while current_edge
ex, ey, edir = current_edge
# Remove edge from matrix
cell = edge_matrix[ey][ex]
cell.delete(current_edge)
edge_matrix[ey][ex] = nil if cell.empty?
edge_count -= 1
# Accumulate consecutive edges in same direction
if edir == current_dir
current_count += 1
else
# Flush previous direction
path_str << DIR_PATH_COMMANDS[current_dir] << current_count.to_s if current_dir
current_dir = edir
current_count = 1
end
# Find next edge at end coordinates
delta = DIR_DELTAS[edir]
next_x = ex + delta[0]
next_y = ey + delta[1]
next_cell = edge_matrix[next_y]&.[](next_x)
current_edge = next_cell&.first
end
# Don't output the last direction segment - close path instead
path_str << "z"
path_parts << path_str
end
@result << %{<path d="#{path_parts.join}" fill="#{color}" transform="translate(#{offset_x},#{offset_y}) scale(#{module_size})"/>}
end
end
class Rect < BaseOutputSVG
def build(module_size, options = {})
# Extract values from options
color = options[:color]
offset_x = options[:offset_x].to_i
offset_y = options[:offset_y].to_i
@qrcode.modules.each_index do |c|
@qrcode.modules.each_index do |r|
next unless @qrcode.checked?(c, r)
x = r * module_size + offset_x
y = c * module_size + offset_y
@result << %(<rect width="#{module_size}" height="#{module_size}" x="#{x}" y="#{y}" fill="#{color}"/>)
end
end
end
end
DEFAULT_SVG_ATTRIBUTES = [
%(version="1.1"),
%(xmlns="http://www.w3.org/2000/svg"),
%(xmlns:xlink="http://www.w3.org/1999/xlink"),
%(xmlns:ev="http://www.w3.org/2001/xml-events")
]
SVG_PATH_COMMANDS = {
move: "M",
up: "v-",
down: "v",
left: "h-",
right: "h",
close: "z"
}
#
# Render the SVG from the Qrcode.
#
# Options:
# offset - Padding around the QR Code in pixels
# (default 0)
# offset_x - X Padding around the QR Code in pixels
# (default offset)
# offset_y - Y Padding around the QR Code in pixels
# (default offset)
# fill - Background color e.g "ffffff"
# (default none)
# color - Foreground color e.g "000"
# (default "000")
# module_size - The Pixel size of each module
# (defaults 11)
# shape_rendering - SVG Attribute: auto | optimizeSpeed | crispEdges | geometricPrecision
# (defaults crispEdges)
# standalone - Whether to make this a full SVG file, or only an svg to embed in other svg
# (default true)
# use_path - Use <path> to render SVG rather than <rect> to significantly reduce size
# and quality. This will become the default in future versions.
# (default false)
# viewbox - replace `width` and `height` in <svg> with a viewBox, allows CSS scaling
# (default false)
# svg_attributes - A optional hash of custom <svg> attributes. Existing attributes will remain.
# (default {})
#
def as_svg(options = {})
fill = options[:fill]
use_path = options[:use_path]
offset = options[:offset].to_i
offset_x = options.key?(:offset_x) ? options[:offset_x].to_i : offset
offset_y = options.key?(:offset_y) ? options[:offset_y].to_i : offset
color = options[:color] || "000"
shape_rendering = options[:shape_rendering] || "crispEdges"
module_size = options[:module_size] || 11
standalone = options[:standalone].nil? || options[:standalone]
viewbox = options[:viewbox].nil? ? false : options[:viewbox]
svg_attributes = options[:svg_attributes] || {}
# height and width dependent on offset and QR complexity
width = (@qrcode.module_count * module_size) + (2 * offset_x)
height = (@qrcode.module_count * module_size) + (2 * offset_y)
dimension = [width, height].max
# use dimensions differently if we are using a viewBox
dimensions_attr = viewbox ? %(viewBox="0 0 #{width} #{height}") : %(width="#{width}" height="#{height}")
svg_tag_attributes = (DEFAULT_SVG_ATTRIBUTES + [
dimensions_attr,
%(shape-rendering="#{shape_rendering}")
] + svg_attributes.map { |k, v| %(#{k}="#{v}") }).join(" ")
xml_tag = %(<?xml version="1.0" standalone="yes"?>)
open_tag = %(<svg #{svg_tag_attributes}>)
close_tag = "</svg>"
# Prefix hexadecimal colors unless using a named color (symbol)
color = "##{color}" unless color.is_a?(Symbol)
output_tag = (use_path ? Path : Rect).new(@qrcode)
output_tag.build(module_size, offset_x: offset_x, offset_y: offset_y, color: color)
if fill
# Prefix hexadecimal colors unless using a named color (symbol)
fill = "##{fill}" unless fill.is_a?(Symbol)
output_tag.result.unshift %(<rect width="#{dimension}" height="#{dimension}" x="0" y="0" fill="#{fill}"/>)
end
if standalone
output_tag.result.unshift(xml_tag, open_tag)
output_tag.result << close_tag
end
output_tag.result.join
end
end
end
end
RQRCode::QRCode.include RQRCode::Export::SVG
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