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# frozen-string-literal: true
require_relative 'threaded'
# The slowest and most advanced connection, dealing with both multi-threaded
# access and configurations with multiple shards/servers.
#
# In addition, this pool subclass also handles scheduling in-use connections
# to be removed from the pool when they are returned to it.
class Sequel::ShardedThreadedConnectionPool < Sequel::ThreadedConnectionPool
# The following additional options are respected:
# :servers :: A hash of servers to use. Keys should be symbols. If not
# present, will use a single :default server.
# :servers_hash :: The base hash to use for the servers. By default,
# Sequel uses Hash.new(:default). You can use a hash with a default proc
# that raises an error if you want to catch all cases where a nonexistent
# server is used.
def initialize(db, opts = OPTS)
super
@available_connections = {}
@connections_to_remove = []
@connections_to_disconnect = []
@servers = opts.fetch(:servers_hash, Hash.new(:default))
remove_instance_variable(:@waiter)
remove_instance_variable(:@allocated)
@allocated = {}
@waiters = {}
add_servers([:default])
add_servers(opts[:servers].keys) if opts[:servers]
end
# Adds new servers to the connection pool. Allows for dynamic expansion of the potential replicas/shards
# at runtime. +servers+ argument should be an array of symbols.
def add_servers(servers)
sync do
servers.each do |server|
unless @servers.has_key?(server)
@servers[server] = server
@available_connections[server] = []
allocated = {}
allocated.compare_by_identity
@allocated[server] = allocated
@waiters[server] = ConditionVariable.new
end
end
end
end
# A hash of connections currently being used for the given server, key is the
# Thread, value is the connection. Nonexistent servers will return nil. Treat
# this as read only, do not modify the resulting object.
# The calling code should already have the mutex before calling this.
def allocated(server=:default)
@allocated[server]
end
# Yield all of the available connections, and the ones currently allocated to
# this thread. This will not yield connections currently allocated to other
# threads, as it is not safe to operate on them. This holds the mutex while
# it is yielding all of the connections, which means that until
# the method's block returns, the pool is locked.
def all_connections
t = Sequel.current
sync do
@allocated.values.each do |threads|
threads.each do |thread, conn|
yield conn if t == thread
end
end
@available_connections.values.each{|v| v.each{|c| yield c}}
end
end
# An array of connections opened but not currently used, for the given
# server. Nonexistent servers will return nil. Treat this as read only, do
# not modify the resulting object.
# The calling code should already have the mutex before calling this.
def available_connections(server=:default)
@available_connections[server]
end
# The total number of connections opened for the given server.
# Nonexistent servers will return the created count of the default server.
# The calling code should NOT have the mutex before calling this.
def size(server=:default)
@mutex.synchronize{_size(server)}
end
# Removes all connections currently available on all servers, optionally
# yielding each connection to the given block. This method has the effect of
# disconnecting from the database, assuming that no connections are currently
# being used. If connections are being used, they are scheduled to be
# disconnected as soon as they are returned to the pool.
#
# Once a connection is requested using #hold, the connection pool
# creates new connections to the database. Options:
# :server :: Should be a symbol specifing the server to disconnect from,
# or an array of symbols to specify multiple servers.
def disconnect(opts=OPTS)
(opts[:server] ? Array(opts[:server]) : sync{@servers.keys}).each do |s|
disconnect_connections(sync{disconnect_server_connections(s)})
end
end
def freeze
@servers.freeze
super
end
# Chooses the first available connection to the given server, or if none are
# available, creates a new connection. Passes the connection to the supplied
# block:
#
# pool.hold {|conn| conn.execute('DROP TABLE posts')}
#
# Pool#hold is re-entrant, meaning it can be called recursively in
# the same thread without blocking.
#
# If no connection is immediately available and the pool is already using the maximum
# number of connections, Pool#hold will block until a connection
# is available or the timeout expires. If the timeout expires before a
# connection can be acquired, a Sequel::PoolTimeout is raised.
def hold(server=:default)
server = pick_server(server)
t = Sequel.current
if conn = owned_connection(t, server)
return yield(conn)
end
begin
conn = acquire(t, server)
yield conn
rescue Sequel::DatabaseDisconnectError, *@error_classes => e
sync{@connections_to_remove << conn} if conn && disconnect_error?(e)
raise
ensure
sync{release(t, conn, server)} if conn
while dconn = sync{@connections_to_disconnect.shift}
disconnect_connection(dconn)
end
end
end
# Remove servers from the connection pool. Similar to disconnecting from all given servers,
# except that after it is used, future requests for the server will use the
# :default server instead.
def remove_servers(servers)
conns = nil
sync do
raise(Sequel::Error, "cannot remove default server") if servers.include?(:default)
servers.each do |server|
if @servers.include?(server)
conns = disconnect_server_connections(server)
@waiters.delete(server)
@available_connections.delete(server)
@allocated.delete(server)
@servers.delete(server)
end
end
end
if conns
disconnect_connections(conns)
end
end
# Return an array of symbols for servers in the connection pool.
def servers
sync{@servers.keys}
end
def pool_type
:sharded_threaded
end
private
# The total number of connections opened for the given server.
# The calling code should already have the mutex before calling this.
def _size(server)
server = @servers[server]
@allocated[server].length + @available_connections[server].length
end
# Assigns a connection to the supplied thread, if one
# is available. The calling code should NOT already have the mutex when
# calling this.
#
# This should return a connection is one is available within the timeout,
# or nil if a connection could not be acquired within the timeout.
def acquire(thread, server)
if conn = assign_connection(thread, server)
return conn
end
timeout = @timeout
timer = Sequel.start_timer
sync do
@waiters[server].wait(@mutex, timeout)
if conn = next_available(server)
return(allocated(server)[thread] = conn)
end
end
until conn = assign_connection(thread, server)
elapsed = Sequel.elapsed_seconds_since(timer)
# :nocov:
raise_pool_timeout(elapsed, server) if elapsed > timeout
# It's difficult to get to this point, it can only happen if there is a race condition
# where a connection cannot be acquired even after the thread is signalled by the condition variable
sync do
@waiters[server].wait(@mutex, timeout - elapsed)
if conn = next_available(server)
return(allocated(server)[thread] = conn)
end
end
# :nocov:
end
conn
end
# Assign a connection to the thread, or return nil if one cannot be assigned.
# The caller should NOT have the mutex before calling this.
def assign_connection(thread, server)
alloc = nil
do_make_new = false
sync do
alloc = allocated(server)
if conn = next_available(server)
alloc[thread] = conn
return conn
end
if (n = _size(server)) >= (max = @max_size)
alloc.to_a.each do |t,c|
unless t.alive?
remove(t, c, server)
end
end
n = nil
end
if (n || _size(server)) < max
do_make_new = alloc[thread] = true
end
end
# Connect to the database outside of the connection pool mutex,
# as that can take a long time and the connection pool mutex
# shouldn't be locked while the connection takes place.
if do_make_new
begin
conn = make_new(server)
sync{alloc[thread] = conn}
ensure
unless conn
sync{alloc.delete(thread)}
end
end
end
conn
end
# Return a connection to the pool of available connections for the server,
# returns the connection. The calling code should already have the mutex
# before calling this.
def checkin_connection(server, conn)
available_connections(server) << conn
@waiters[server].signal
conn
end
# Clear the array of available connections for the server, returning an array
# of previous available connections that should be disconnected (or nil if none should be).
# Mark any allocated connections to be removed when they are checked back in. The calling
# code should already have the mutex before calling this.
def disconnect_server_connections(server)
remove_conns = allocated(server)
dis_conns = available_connections(server)
raise Sequel::Error, "invalid server: #{server}" unless remove_conns && dis_conns
@connections_to_remove.concat(remove_conns.values)
conns = dis_conns.dup
dis_conns.clear
@waiters[server].signal
conns
end
# Disconnect all available connections immediately, and schedule currently allocated connections for disconnection
# as soon as they are returned to the pool. The calling code should NOT
# have the mutex before calling this.
def disconnect_connections(conns)
conns.each{|conn| disconnect_connection(conn)}
end
# Return the next available connection in the pool for the given server, or nil
# if there is not currently an available connection for the server.
# The calling code should already have the mutex before calling this.
def next_available(server)
case @connection_handling
when :stack
available_connections(server).pop
else
available_connections(server).shift
end
end
# Returns the connection owned by the supplied thread for the given server,
# if any. The calling code should NOT already have the mutex before calling this.
def owned_connection(thread, server)
sync{@allocated[server][thread]}
end
# If the server given is in the hash, return it, otherwise, return the default server.
def pick_server(server)
sync{@servers[server]}
end
# Create the maximum number of connections immediately. The calling code should
# NOT have the mutex before calling this.
def preconnect(concurrent = false)
conn_servers = @servers.keys.map!{|s| Array.new(max_size - _size(s), s)}.flatten!
if concurrent
conn_servers.map!{|s| Thread.new{[s, make_new(s)]}}.map!(&:value)
else
conn_servers.map!{|s| [s, make_new(s)]}
end
sync{conn_servers.each{|s, conn| checkin_connection(s, conn)}}
end
# Raise a PoolTimeout error showing the current timeout, the elapsed time, the server
# the connection attempt was made to, and the database's name (if any).
def raise_pool_timeout(elapsed, server)
name = db.opts[:name]
raise ::Sequel::PoolTimeout, "timeout: #{@timeout}, elapsed: #{elapsed}, server: #{server}#{", database name: #{name}" if name}"
end
# Releases the connection assigned to the supplied thread and server. If the
# server or connection given is scheduled for disconnection, remove the
# connection instead of releasing it back to the pool.
# The calling code should already have the mutex before calling this.
def release(thread, conn, server)
if @connections_to_remove.include?(conn)
remove(thread, conn, server)
else
conn = allocated(server).delete(thread)
if @connection_handling == :disconnect
@connections_to_disconnect << conn
else
checkin_connection(server, conn)
end
end
if waiter = @waiters[server]
waiter.signal
end
end
# Removes the currently allocated connection from the connection pool. The
# calling code should already have the mutex before calling this.
def remove(thread, conn, server)
@connections_to_remove.delete(conn)
allocated(server).delete(thread) if @servers.include?(server)
@connections_to_disconnect << conn
end
end
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