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require 'socket'
describe ServerEngine::SocketManager do
include_context 'test server and worker'
let(:server_path) do
if ServerEngine.windows?
24223
else
'tmp/socket_manager_test.sock'
end
end
let(:test_port) do
9101
end
after(:each) do
File.unlink(server_path) if server_path.is_a?(String) && File.exist?(server_path)
end
if !ServerEngine.windows?
context 'Server.generate_path' do
it 'returns socket path under /tmp' do
path = SocketManager::Server.generate_path
expect(path).to include('/tmp/SERVERENGINE_SOCKETMANAGER_')
end
it 'can be changed via environment variable' do
ENV['SERVERENGINE_SOCKETMANAGER_SOCK_DIR'] = '/tmp/foo'
path = SocketManager::Server.generate_path
expect(path).to include('/tmp/foo/SERVERENGINE_SOCKETMANAGER_')
ENV.delete('SERVERENGINE_SOCKETMANAGER_SOCK_DIR')
end
end
end
context 'with thread' do
context 'using ipv4' do
it 'works' do
server = SocketManager::Server.open(server_path)
mutex = Mutex.new
server_thread_started = false
thread = Thread.new do
mutex.lock
server_thread_started = true
begin
client = ServerEngine::SocketManager::Client.new(server_path)
tcp = client.listen_tcp('127.0.0.1', test_port)
udp = client.listen_udp('127.0.0.1', test_port)
incr_test_state(:is_tcp_server) if tcp.is_a?(TCPServer)
incr_test_state(:is_udp_socket) if udp.is_a?(UDPSocket)
mutex.unlock
data, _from = udp.recvfrom(10)
incr_test_state(:udp_data_sent) if data == "ok"
s = tcp.accept
s.write("ok")
s.close
rescue => e
p(here: "rescue in server thread", error: e)
e.backtrace.each do |bt|
STDERR.puts bt
end
raise
ensure
tcp.close
udp.close
end
end
sleep 0.1 until server_thread_started
sleep 0.1 while mutex.locked?
u = UDPSocket.new(Socket::AF_INET)
u.send "ok", 0, '127.0.0.1', test_port
u.close
t = TCPSocket.open('127.0.0.1', test_port)
t.read.should == "ok"
t.close
server.close
thread.join
test_state(:is_tcp_server).should == 1
test_state(:is_udp_socket).should == 1
test_state(:udp_data_sent).should == 1
end
end
context 'using ipv6' do
it 'works' do
server = SocketManager::Server.open(server_path)
mutex = Mutex.new
server_thread_started = false
thread = Thread.new do
Thread.current.abort_on_exception = true
mutex.lock
server_thread_started = true
begin
client = ServerEngine::SocketManager::Client.new(server_path)
tcp = client.listen_tcp('::1', test_port)
udp = client.listen_udp('::1', test_port)
incr_test_state(:is_tcp_server) if tcp.is_a?(TCPServer)
incr_test_state(:is_udp_socket) if udp.is_a?(UDPSocket)
mutex.unlock
data, _from = udp.recvfrom(10)
incr_test_state(:udp_data_sent) if data == "ok"
s = tcp.accept
s.write("ok")
s.close
rescue => e
p(here: "rescue in server thread", error: e)
e.backtrace.each do |bt|
STDERR.puts bt
end
raise
ensure
tcp.close
udp.close
end
end
sleep 0.1 until server_thread_started
sleep 0.1 while mutex.locked?
u = UDPSocket.new(Socket::AF_INET6)
u.send "ok", 0, '::1', test_port
u.close
t = TCPSocket.open('::1', test_port)
t.read.should == "ok"
t.close
server.close
thread.join
test_state(:is_tcp_server).should == 1
test_state(:is_udp_socket).should == 1
test_state(:udp_data_sent).should == 1
end
end if (TCPServer.open("::1", 0) rescue nil)
unless ServerEngine.windows?
context 'using ipv4/ipv6' do
it 'can bind ipv4/ipv6 together' do
server = SocketManager::Server.open(server_path)
client = ServerEngine::SocketManager::Client.new(server_path)
tcp_v4 = client.listen_tcp('0.0.0.0', test_port)
udp_v4 = client.listen_udp('0.0.0.0', test_port)
tcp_v6 = client.listen_tcp('::', test_port)
udp_v6 = client.listen_udp('::', test_port)
tcp_v4.close
udp_v4.close
tcp_v6.close
udp_v6.close
server.close
end
end if (TCPServer.open("::", 0) rescue nil)
end
end
if ServerEngine.windows?
it 'is windows' do
SocketManager::Client.is_a?(SocketManagerWin::ClientModule)
SocketManager::Server.is_a?(SocketManagerWin::ServerModule)
end
else
it 'is unix' do
SocketManager::Client.is_a?(SocketManagerUnix::ClientModule)
SocketManager::Server.is_a?(SocketManagerUnix::ServerModule)
end
context 'with fork' do
it 'works' do
server = SocketManager::Server.open(server_path)
fork do
server.close
begin
client = server.new_client
tcp = client.listen_tcp('127.0.0.1', test_port)
udp = client.listen_udp('127.0.0.1', test_port)
incr_test_state(:is_tcp_server) if tcp.is_a?(TCPServer)
incr_test_state(:is_udp_socket) if udp.is_a?(UDPSocket)
data, _from = udp.recvfrom(10)
incr_test_state(:udp_data_sent) if data == "ok"
s = tcp.accept
s.write("ok")
s.close
ensure
tcp.close
udp.close
end
end
wait_for_fork
u = UDPSocket.new
u.send "ok", 0, '127.0.0.1', test_port
u.close
t = TCPSocket.open('127.0.0.1', test_port)
t.read.should == "ok"
t.close
server.close
test_state(:is_tcp_server).should == 1
test_state(:is_udp_socket).should == 1
test_state(:udp_data_sent).should == 1
end
end
end
end
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