File: socket_manager_spec.rb

package info (click to toggle)
ruby-serverengine 2.2.2-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, bullseye, forky, sid, trixie
  • size: 404 kB
  • sloc: ruby: 3,444; makefile: 3
file content (239 lines) | stat: -rw-r--r-- 6,334 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
require 'socket'

describe ServerEngine::SocketManager do
  include_context 'test server and worker'

  let(:server_path) do
    if ServerEngine.windows?
      24223
    else
      'tmp/socket_manager_test.sock'
    end
  end

  let(:test_port) do
    9101
  end

  after(:each) do
    File.unlink(server_path) if server_path.is_a?(String) && File.exist?(server_path)
  end

  if !ServerEngine.windows?
    context 'Server.generate_path' do
      it 'returns socket path under /tmp' do
        path = SocketManager::Server.generate_path
        expect(path).to include('/tmp/SERVERENGINE_SOCKETMANAGER_')
      end

      it 'can be changed via environment variable' do
        ENV['SERVERENGINE_SOCKETMANAGER_SOCK_DIR'] = '/tmp/foo'
        path = SocketManager::Server.generate_path
        expect(path).to include('/tmp/foo/SERVERENGINE_SOCKETMANAGER_')
        ENV.delete('SERVERENGINE_SOCKETMANAGER_SOCK_DIR')
      end
    end
  end

  context 'with thread' do
    context 'using ipv4' do
      it 'works' do
        server = SocketManager::Server.open(server_path)

        mutex = Mutex.new
        server_thread_started = false

        thread = Thread.new do
          mutex.lock
          server_thread_started = true

          begin
            client = ServerEngine::SocketManager::Client.new(server_path)

            tcp = client.listen_tcp('127.0.0.1', test_port)
            udp = client.listen_udp('127.0.0.1', test_port)

            incr_test_state(:is_tcp_server) if tcp.is_a?(TCPServer)
            incr_test_state(:is_udp_socket) if udp.is_a?(UDPSocket)

            mutex.unlock

            data, _from = udp.recvfrom(10)
            incr_test_state(:udp_data_sent) if data == "ok"

            s = tcp.accept
            s.write("ok")
            s.close
          rescue => e
            p(here: "rescue in server thread", error: e)
            e.backtrace.each do |bt|
              STDERR.puts bt
            end
            raise
          ensure
            tcp.close
            udp.close
          end
        end

        sleep 0.1 until server_thread_started
        sleep 0.1 while mutex.locked?

        u = UDPSocket.new(Socket::AF_INET)
        u.send "ok", 0, '127.0.0.1', test_port
        u.close

        t = TCPSocket.open('127.0.0.1', test_port)
        t.read.should == "ok"
        t.close

        server.close
        thread.join

        test_state(:is_tcp_server).should == 1
        test_state(:is_udp_socket).should == 1
        test_state(:udp_data_sent).should == 1
      end
    end

    context 'using ipv6' do
      it 'works' do
        server = SocketManager::Server.open(server_path)

        mutex = Mutex.new
        server_thread_started = false

        thread = Thread.new do
          Thread.current.abort_on_exception = true
          mutex.lock
          server_thread_started = true

          begin
            client = ServerEngine::SocketManager::Client.new(server_path)

            tcp = client.listen_tcp('::1', test_port)
            udp = client.listen_udp('::1', test_port)

            incr_test_state(:is_tcp_server) if tcp.is_a?(TCPServer)
            incr_test_state(:is_udp_socket) if udp.is_a?(UDPSocket)

            mutex.unlock

            data, _from = udp.recvfrom(10)
            incr_test_state(:udp_data_sent) if data == "ok"

            s = tcp.accept
            s.write("ok")
            s.close
          rescue => e
            p(here: "rescue in server thread", error: e)
            e.backtrace.each do |bt|
              STDERR.puts bt
            end
            raise
          ensure
            tcp.close
            udp.close
          end
        end

        sleep 0.1 until server_thread_started
        sleep 0.1 while mutex.locked?

        u = UDPSocket.new(Socket::AF_INET6)
        u.send "ok", 0, '::1', test_port
        u.close

        t = TCPSocket.open('::1', test_port)
        t.read.should == "ok"
        t.close

        server.close
        thread.join

        test_state(:is_tcp_server).should == 1
        test_state(:is_udp_socket).should == 1
        test_state(:udp_data_sent).should == 1
      end
    end if (TCPServer.open("::1", 0) rescue nil)

    unless ServerEngine.windows?
      context 'using ipv4/ipv6' do
        it 'can bind ipv4/ipv6 together' do
          server = SocketManager::Server.open(server_path)
          client = ServerEngine::SocketManager::Client.new(server_path)

          tcp_v4 = client.listen_tcp('0.0.0.0', test_port)
          udp_v4 = client.listen_udp('0.0.0.0', test_port)
          tcp_v6 = client.listen_tcp('::', test_port)
          udp_v6 = client.listen_udp('::', test_port)

          tcp_v4.close
          udp_v4.close
          tcp_v6.close
          udp_v6.close
          server.close
        end
      end if (TCPServer.open("::", 0) rescue nil)
    end
  end

  if ServerEngine.windows?
    it 'is windows' do
      SocketManager::Client.is_a?(SocketManagerWin::ClientModule)
      SocketManager::Server.is_a?(SocketManagerWin::ServerModule)
    end
  else
    it 'is unix' do
      SocketManager::Client.is_a?(SocketManagerUnix::ClientModule)
      SocketManager::Server.is_a?(SocketManagerUnix::ServerModule)
    end

    context 'with fork' do
      it 'works' do
        server = SocketManager::Server.open(server_path)

        fork do
          server.close

          begin
            client = server.new_client

            tcp = client.listen_tcp('127.0.0.1', test_port)
            udp = client.listen_udp('127.0.0.1', test_port)

            incr_test_state(:is_tcp_server) if tcp.is_a?(TCPServer)
            incr_test_state(:is_udp_socket) if udp.is_a?(UDPSocket)

            data, _from = udp.recvfrom(10)
            incr_test_state(:udp_data_sent) if data == "ok"

            s = tcp.accept
            s.write("ok")
            s.close
          ensure
            tcp.close
            udp.close
          end
        end

        wait_for_fork

        u = UDPSocket.new
        u.send "ok", 0, '127.0.0.1', test_port
        u.close

        t = TCPSocket.open('127.0.0.1', test_port)
        t.read.should == "ok"
        t.close

        server.close

        test_state(:is_tcp_server).should == 1
        test_state(:is_udp_socket).should == 1
        test_state(:udp_data_sent).should == 1
      end
    end
  end

end