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require 'base64'
require 'stringio'
require 'zlib'
module Sprockets
# Internal: HTTP transport encoding and charset detecting related functions.
# Mixed into Environment.
module EncodingUtils
extend self
## Binary encodings ##
# Public: Use deflate to compress data.
#
# str - String data
#
# Returns a compressed String
def deflate(str)
deflater = Zlib::Deflate.new(
Zlib::BEST_COMPRESSION,
-Zlib::MAX_WBITS,
Zlib::MAX_MEM_LEVEL,
Zlib::DEFAULT_STRATEGY
)
deflater << str
deflater.finish
end
# Internal: Unmarshal optionally deflated data.
#
# Checks leading marshal header to see if the bytes are uncompressed
# otherwise inflate the data an unmarshal.
#
# str - Marshaled String
# window_bits - Integer deflate window size. See ZLib::Inflate.new()
#
# Returns unmarshaled Object or raises an Exception.
def unmarshaled_deflated(str, window_bits = -Zlib::MAX_WBITS)
major, minor = str[0], str[1]
if major && major.ord == Marshal::MAJOR_VERSION &&
minor && minor.ord <= Marshal::MINOR_VERSION
marshaled = str
else
begin
marshaled = Zlib::Inflate.new(window_bits).inflate(str)
rescue Zlib::DataError
marshaled = str
end
end
Marshal.load(marshaled)
end
# Public: Use gzip to compress data.
#
# str - String data
#
# Returns a compressed String
def gzip(str)
io = StringIO.new
gz = Zlib::GzipWriter.new(io, Zlib::BEST_COMPRESSION)
gz.mtime = 1
gz << str
gz.finish
io.string
end
# Public: Use base64 to encode data.
#
# str - String data
#
# Returns a encoded String
def base64(str)
Base64.strict_encode64(str)
end
## Charset encodings ##
# Internal: Shorthand aliases for detecter functions.
CHARSET_DETECT = {}
# Internal: Mapping unicode encodings to byte order markers.
BOM = {
Encoding::UTF_32LE => [0xFF, 0xFE, 0x00, 0x00],
Encoding::UTF_32BE => [0x00, 0x00, 0xFE, 0xFF],
Encoding::UTF_8 => [0xEF, 0xBB, 0xBF],
Encoding::UTF_16LE => [0xFF, 0xFE],
Encoding::UTF_16BE => [0xFE, 0xFF]
}
# Public: Basic string detecter.
#
# Attempts to parse any Unicode BOM otherwise falls back to the
# environment's external encoding.
#
# str - ASCII-8BIT encoded String
#
# Returns encoded String.
def detect(str)
str = detect_unicode_bom(str)
# Attempt Charlock detection
if str.encoding == Encoding::BINARY
charlock_detect(str)
end
# Fallback to environment's external encoding
if str.encoding == Encoding::BINARY
str.force_encoding(Encoding.default_external)
end
str
end
CHARSET_DETECT[:default] = method(:detect)
# Internal: Use Charlock Holmes to detect encoding.
#
# To enable this code path, require 'charlock_holmes'
#
# Returns encoded String.
def charlock_detect(str)
if defined? CharlockHolmes::EncodingDetector
if detected = CharlockHolmes::EncodingDetector.detect(str)
str.force_encoding(detected[:encoding]) if detected[:encoding]
end
end
str
end
# Public: Detect Unicode string.
#
# Attempts to parse Unicode BOM and falls back to UTF-8.
#
# str - ASCII-8BIT encoded String
#
# Returns encoded String.
def detect_unicode(str)
str = detect_unicode_bom(str)
# Fallback to UTF-8
if str.encoding == Encoding::BINARY
str.force_encoding(Encoding::UTF_8)
end
str
end
CHARSET_DETECT[:unicode] = method(:detect_unicode)
# Public: Detect and strip BOM from possible unicode string.
#
# str - ASCII-8BIT encoded String
#
# Returns UTF 8/16/32 encoded String without BOM or the original String if
# no BOM was present.
def detect_unicode_bom(str)
bom_bytes = str.byteslice(0, 4).bytes.to_a
BOM.each do |encoding, bytes|
if bom_bytes[0, bytes.size] == bytes
str = str.dup
str.force_encoding(Encoding::BINARY)
str.slice!(0, bytes.size)
str.force_encoding(encoding)
return str
end
end
return str
end
# Public: Detect and strip @charset from CSS style sheet.
#
# str - String.
#
# Returns a encoded String.
def detect_css(str)
str = detect_unicode_bom(str)
if name = scan_css_charset(str)
encoding = Encoding.find(name)
str = str.dup
str.force_encoding(encoding)
len = "@charset \"#{name}\";".encode(encoding).size
str.slice!(0, len)
str
end
# Fallback to UTF-8
if str.encoding == Encoding::BINARY
str.force_encoding(Encoding::UTF_8)
end
str
end
CHARSET_DETECT[:css] = method(:detect_css)
# Internal: @charset bytes
CHARSET_START = [0x40, 0x63, 0x68, 0x61, 0x72, 0x73, 0x65, 0x74, 0x20, 0x22]
CHARSET_SIZE = CHARSET_START.size
# Internal: Scan binary CSS string for @charset encoding name.
#
# str - ASCII-8BIT encoded String
#
# Returns encoding String name or nil.
def scan_css_charset(str)
buf = []
i = 0
str.each_byte.each do |byte|
# Halt on line breaks
break if byte == 0x0A || byte == 0x0D
# Only ascii bytes
next unless 0x0 < byte && byte <= 0xFF
if i < CHARSET_SIZE
elsif i == CHARSET_SIZE
if buf == CHARSET_START
buf = []
else
break
end
elsif byte == 0x22
return buf.pack('C*')
end
buf << byte
i += 1
end
nil
end
# Public: Detect charset from HTML document.
#
# Attempts to parse any Unicode BOM otherwise attempt Charlock detection
# and finally falls back to the environment's external encoding.
#
# str - String.
#
# Returns a encoded String.
def detect_html(str)
str = detect_unicode_bom(str)
# Attempt Charlock detection
if str.encoding == Encoding::BINARY
charlock_detect(str)
end
# Fallback to environment's external encoding
if str.encoding == Encoding::BINARY
str.force_encoding(Encoding.default_external)
end
str
end
CHARSET_DETECT[:html] = method(:detect_html)
end
end
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