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require File.expand_path(File.dirname(__FILE__) + '/../test_helper')
class AutoShop
attr_accessor :num_customers
def initialize
@num_customers = 0
super
end
state_machine :initial => :available do
after_transition :available => any, :do => :increment_customers
after_transition :busy => any, :do => :decrement_customers
event :tow_vehicle do
transition :available => :busy
end
event :fix_vehicle do
transition :busy => :available
end
end
# Increments the number of customers in service
def increment_customers
self.num_customers += 1
end
# Decrements the number of customers in service
def decrement_customers
self.num_customers -= 1
end
end
class ModelBase
def save
@saved = true
self
end
end
class Vehicle < ModelBase
attr_accessor :auto_shop, :seatbelt_on, :insurance_premium, :force_idle, :callbacks, :saved, :time_elapsed, :last_transition_args
def initialize(attributes = {})
attributes = {
:auto_shop => AutoShop.new,
:seatbelt_on => false,
:insurance_premium => 50,
:force_idle => false,
:callbacks => [],
:saved => false
}.merge(attributes)
attributes.each {|attr, value| send("#{attr}=", value)}
super()
end
# Defines the state machine for the state of the vehicled
state_machine :initial => lambda {|vehicle| vehicle.force_idle ? :idling : :parked}, :action => :save do
before_transition {|vehicle, transition| vehicle.last_transition_args = transition.args}
before_transition :parked => any, :do => :put_on_seatbelt
before_transition any => :stalled, :do => :increase_insurance_premium
after_transition any => :parked, :do => lambda {|vehicle| vehicle.seatbelt_on = false}
after_transition :on => :crash, :do => :tow
after_transition :on => :repair, :do => :fix
# Callback tracking for initial state callbacks
after_transition any => :parked, :do => lambda {|vehicle| vehicle.callbacks << 'before_enter_parked'}
before_transition any => :idling, :do => lambda {|vehicle| vehicle.callbacks << 'before_enter_idling'}
around_transition do |vehicle, transition, block|
time = Time.now
block.call
vehicle.time_elapsed = Time.now - time
end
event all do
transition :locked => :parked
end
event :park do
transition [:idling, :first_gear] => :parked
end
event :ignite do
transition :stalled => :stalled
transition :parked => :idling
end
event :idle do
transition :first_gear => :idling
end
event :shift_up do
transition :idling => :first_gear, :first_gear => :second_gear, :second_gear => :third_gear
end
event :shift_down do
transition :third_gear => :second_gear
transition :second_gear => :first_gear
end
event :crash do
transition [:first_gear, :second_gear, :third_gear] => :stalled, :if => lambda {|vehicle| vehicle.auto_shop.available?}
end
event :repair do
transition :stalled => :parked, :if => :auto_shop_busy?
end
end
state_machine :insurance_state, :initial => :inactive, :namespace => 'insurance' do
event :buy do
transition :inactive => :active
end
event :cancel do
transition :active => :inactive
end
end
def save
super
end
def new_record?
@saved == false
end
def park
super
end
# Tows the vehicle to the auto shop
def tow
auto_shop.tow_vehicle
end
# Fixes the vehicle; it will no longer be in the auto shop
def fix
auto_shop.fix_vehicle
end
def decibels
0.0
end
private
# Safety first! Puts on our seatbelt
def put_on_seatbelt
self.seatbelt_on = true
end
# We crashed! Increase the insurance premium on the vehicle
def increase_insurance_premium
self.insurance_premium += 100
end
# Is the auto shop currently servicing another customer?
def auto_shop_busy?
auto_shop.busy?
end
end
class Car < Vehicle
state_machine do
event :reverse do
transition [:parked, :idling, :first_gear] => :backing_up
end
event :park do
transition :backing_up => :parked
end
event :idle do
transition :backing_up => :idling
end
event :shift_up do
transition :backing_up => :first_gear
end
end
end
class Motorcycle < Vehicle
state_machine :initial => :idling do
state :first_gear do
def decibels
1.0
end
end
end
end
class TrafficLight
state_machine :initial => :stop do
event :cycle do
transition :stop => :proceed, :proceed => :caution, :caution => :stop
end
state :stop do
def color(transform)
value = 'red'
if block_given?
yield value
else
value.send(transform)
end
value
end
end
state all - :proceed do
def capture_violations?
true
end
end
state :proceed do
def color(transform)
'green'
end
def capture_violations?
false
end
end
state :caution do
def color(transform)
'yellow'
end
end
end
def color(transform = :to_s)
super
end
end
class VehicleTest < Test::Unit::TestCase
def setup
@vehicle = Vehicle.new
end
def test_should_not_allow_access_to_subclass_events
assert !@vehicle.respond_to?(:reverse)
end
def test_should_have_human_state_names
assert_equal 'parked', Vehicle.human_state_name(:parked)
end
def test_should_have_human_state_event_names
assert_equal 'park', Vehicle.human_state_event_name(:park)
end
end
class VehicleUnsavedTest < Test::Unit::TestCase
def setup
@vehicle = Vehicle.new
end
def test_should_be_in_parked_state
assert_equal 'parked', @vehicle.state
end
def test_should_raise_exception_if_checking_invalid_state
assert_raise(IndexError) { @vehicle.state?(:invalid) }
end
def test_should_raise_exception_if_getting_name_of_invalid_state
@vehicle.state = 'invalid'
assert_raise(ArgumentError) { @vehicle.state_name }
end
def test_should_be_parked
assert @vehicle.parked?
assert @vehicle.state?(:parked)
assert_equal :parked, @vehicle.state_name
assert_equal 'parked', @vehicle.human_state_name
end
def test_should_not_be_idling
assert !@vehicle.idling?
end
def test_should_not_be_first_gear
assert !@vehicle.first_gear?
end
def test_should_not_be_second_gear
assert !@vehicle.second_gear?
end
def test_should_not_be_stalled
assert !@vehicle.stalled?
end
def test_should_not_be_able_to_park
assert !@vehicle.can_park?
end
def test_should_not_have_a_transition_for_park
assert_nil @vehicle.park_transition
end
def test_should_not_allow_park
assert !@vehicle.park
end
def test_should_be_able_to_ignite
assert @vehicle.can_ignite?
end
def test_should_have_a_transition_for_ignite
transition = @vehicle.ignite_transition
assert_not_nil transition
assert_equal 'parked', transition.from
assert_equal 'idling', transition.to
assert_equal :ignite, transition.event
assert_equal :state, transition.attribute
assert_equal @vehicle, transition.object
end
def test_should_have_a_list_of_possible_events
assert_equal [:ignite], @vehicle.state_events
end
def test_should_have_a_list_of_possible_transitions
assert_equal [{:object => @vehicle, :attribute => :state, :event => :ignite, :from => 'parked', :to => 'idling'}], @vehicle.state_transitions.map {|transition| transition.attributes}
end
def test_should_have_a_list_of_possible_paths
assert_equal [[
StateMachine::Transition.new(@vehicle, Vehicle.state_machine, :ignite, :parked, :idling),
StateMachine::Transition.new(@vehicle, Vehicle.state_machine, :shift_up, :idling, :first_gear)
]], @vehicle.state_paths(:to => :first_gear)
end
def test_should_allow_generic_event_to_fire
assert @vehicle.fire_state_event(:ignite)
assert_equal 'idling', @vehicle.state
end
def test_should_pass_arguments_through_to_generic_event_runner
@vehicle.fire_state_event(:ignite, 1, 2, 3)
assert_equal [1, 2, 3], @vehicle.last_transition_args
end
def test_should_allow_skipping_action_through_generic_event_runner
@vehicle.fire_state_event(:ignite, false)
assert_equal false, @vehicle.saved
end
def test_should_raise_error_with_invalid_event_through_generic_event_runer
assert_raise(IndexError) { @vehicle.fire_state_event(:invalid) }
end
def test_should_allow_ignite
assert @vehicle.ignite
assert_equal 'idling', @vehicle.state
end
def test_should_allow_ignite_with_skipped_action
assert @vehicle.ignite(false)
assert @vehicle.new_record?
end
def test_should_allow_ignite_bang
assert @vehicle.ignite!
end
def test_should_allow_ignite_bang_with_skipped_action
assert @vehicle.ignite!(false)
assert @vehicle.new_record?
end
def test_should_be_saved_after_successful_event
@vehicle.ignite
assert !@vehicle.new_record?
end
def test_should_not_allow_idle
assert !@vehicle.idle
end
def test_should_not_allow_shift_up
assert !@vehicle.shift_up
end
def test_should_not_allow_shift_down
assert !@vehicle.shift_down
end
def test_should_not_allow_crash
assert !@vehicle.crash
end
def test_should_not_allow_repair
assert !@vehicle.repair
end
def test_should_be_insurance_inactive
assert @vehicle.insurance_inactive?
end
def test_should_be_able_to_buy
assert @vehicle.can_buy_insurance?
end
def test_should_allow_buying_insurance
assert @vehicle.buy_insurance
end
def test_should_allow_buying_insurance_bang
assert @vehicle.buy_insurance!
end
def test_should_allow_ignite_buying_insurance_with_skipped_action
assert @vehicle.buy_insurance!(false)
assert @vehicle.new_record?
end
def test_should_not_be_insurance_active
assert !@vehicle.insurance_active?
end
def test_should_not_be_able_to_cancel
assert !@vehicle.can_cancel_insurance?
end
def test_should_not_allow_cancelling_insurance
assert !@vehicle.cancel_insurance
end
end
class VehicleParkedTest < Test::Unit::TestCase
def setup
@vehicle = Vehicle.new
end
def test_should_be_in_parked_state
assert_equal 'parked', @vehicle.state
end
def test_should_not_have_the_seatbelt_on
assert !@vehicle.seatbelt_on
end
def test_should_not_allow_park
assert !@vehicle.park
end
def test_should_allow_ignite
assert @vehicle.ignite
assert_equal 'idling', @vehicle.state
end
def test_should_not_allow_idle
assert !@vehicle.idle
end
def test_should_not_allow_shift_up
assert !@vehicle.shift_up
end
def test_should_not_allow_shift_down
assert !@vehicle.shift_down
end
def test_should_not_allow_crash
assert !@vehicle.crash
end
def test_should_not_allow_repair
assert !@vehicle.repair
end
def test_should_raise_exception_if_repair_not_allowed!
exception = assert_raise(StateMachine::InvalidTransition) {@vehicle.repair!}
assert_equal @vehicle, exception.object
assert_equal Vehicle.state_machine(:state), exception.machine
assert_equal :repair, exception.event
assert_equal 'parked', exception.from
end
end
class VehicleIdlingTest < Test::Unit::TestCase
def setup
@vehicle = Vehicle.new
@vehicle.ignite
end
def test_should_be_in_idling_state
assert_equal 'idling', @vehicle.state
end
def test_should_be_idling
assert @vehicle.idling?
end
def test_should_have_seatbelt_on
assert @vehicle.seatbelt_on
end
def test_should_track_time_elapsed
assert_not_nil @vehicle.time_elapsed
end
def test_should_allow_park
assert @vehicle.park
end
def test_should_call_park_with_bang_action
class << @vehicle
def park
super && 1
end
end
assert_equal 1, @vehicle.park!
end
def test_should_not_allow_idle
assert !@vehicle.idle
end
def test_should_allow_shift_up
assert @vehicle.shift_up
end
def test_should_not_allow_shift_down
assert !@vehicle.shift_down
end
def test_should_not_allow_crash
assert !@vehicle.crash
end
def test_should_not_allow_repair
assert !@vehicle.repair
end
end
class VehicleFirstGearTest < Test::Unit::TestCase
def setup
@vehicle = Vehicle.new
@vehicle.ignite
@vehicle.shift_up
end
def test_should_be_in_first_gear_state
assert_equal 'first_gear', @vehicle.state
end
def test_should_be_first_gear
assert @vehicle.first_gear?
end
def test_should_allow_park
assert @vehicle.park
end
def test_should_allow_idle
assert @vehicle.idle
end
def test_should_allow_shift_up
assert @vehicle.shift_up
end
def test_should_not_allow_shift_down
assert !@vehicle.shift_down
end
def test_should_allow_crash
assert @vehicle.crash
end
def test_should_not_allow_repair
assert !@vehicle.repair
end
end
class VehicleSecondGearTest < Test::Unit::TestCase
def setup
@vehicle = Vehicle.new
@vehicle.ignite
2.times {@vehicle.shift_up}
end
def test_should_be_in_second_gear_state
assert_equal 'second_gear', @vehicle.state
end
def test_should_be_second_gear
assert @vehicle.second_gear?
end
def test_should_not_allow_park
assert !@vehicle.park
end
def test_should_not_allow_idle
assert !@vehicle.idle
end
def test_should_allow_shift_up
assert @vehicle.shift_up
end
def test_should_allow_shift_down
assert @vehicle.shift_down
end
def test_should_allow_crash
assert @vehicle.crash
end
def test_should_not_allow_repair
assert !@vehicle.repair
end
end
class VehicleThirdGearTest < Test::Unit::TestCase
def setup
@vehicle = Vehicle.new
@vehicle.ignite
3.times {@vehicle.shift_up}
end
def test_should_be_in_third_gear_state
assert_equal 'third_gear', @vehicle.state
end
def test_should_be_third_gear
assert @vehicle.third_gear?
end
def test_should_not_allow_park
assert !@vehicle.park
end
def test_should_not_allow_idle
assert !@vehicle.idle
end
def test_should_not_allow_shift_up
assert !@vehicle.shift_up
end
def test_should_allow_shift_down
assert @vehicle.shift_down
end
def test_should_allow_crash
assert @vehicle.crash
end
def test_should_not_allow_repair
assert !@vehicle.repair
end
end
class VehicleStalledTest < Test::Unit::TestCase
def setup
@vehicle = Vehicle.new
@vehicle.ignite
@vehicle.shift_up
@vehicle.crash
end
def test_should_be_in_stalled_state
assert_equal 'stalled', @vehicle.state
end
def test_should_be_stalled
assert @vehicle.stalled?
end
def test_should_be_towed
assert @vehicle.auto_shop.busy?
assert_equal 1, @vehicle.auto_shop.num_customers
end
def test_should_have_an_increased_insurance_premium
assert_equal 150, @vehicle.insurance_premium
end
def test_should_not_allow_park
assert !@vehicle.park
end
def test_should_allow_ignite
assert @vehicle.ignite
end
def test_should_not_change_state_when_ignited
assert_equal 'stalled', @vehicle.state
end
def test_should_not_allow_idle
assert !@vehicle.idle
end
def test_should_now_allow_shift_up
assert !@vehicle.shift_up
end
def test_should_not_allow_shift_down
assert !@vehicle.shift_down
end
def test_should_not_allow_crash
assert !@vehicle.crash
end
def test_should_allow_repair_if_auto_shop_is_busy
assert @vehicle.repair
end
def test_should_not_allow_repair_if_auto_shop_is_available
@vehicle.auto_shop.fix_vehicle
assert !@vehicle.repair
end
end
class VehicleRepairedTest < Test::Unit::TestCase
def setup
@vehicle = Vehicle.new
@vehicle.ignite
@vehicle.shift_up
@vehicle.crash
@vehicle.repair
end
def test_should_be_in_parked_state
assert_equal 'parked', @vehicle.state
end
def test_should_not_have_a_busy_auto_shop
assert @vehicle.auto_shop.available?
end
end
class VehicleLockedTest < Test::Unit::TestCase
def setup
@vehicle = Vehicle.new
@vehicle.state = 'locked'
end
def test_should_be_parked_after_park
@vehicle.park
assert @vehicle.parked?
end
def test_should_be_parked_after_ignite
@vehicle.ignite
assert @vehicle.parked?
end
def test_should_be_parked_after_shift_up
@vehicle.shift_up
assert @vehicle.parked?
end
def test_should_be_parked_after_shift_down
@vehicle.shift_down
assert @vehicle.parked?
end
end
class VehicleWithParallelEventsTest < Test::Unit::TestCase
def setup
@vehicle = Vehicle.new
end
def test_should_fail_if_any_event_cannot_transition
assert !@vehicle.fire_events(:ignite, :cancel_insurance)
end
def test_should_be_successful_if_all_events_transition
assert @vehicle.fire_events(:ignite, :buy_insurance)
end
def test_should_not_save_if_skipping_action
assert @vehicle.fire_events(:ignite, :buy_insurance, false)
assert !@vehicle.saved
end
def test_should_raise_exception_if_any_event_cannot_transition_on_bang
exception = assert_raise(StateMachine::InvalidParallelTransition) { @vehicle.fire_events!(:ignite, :cancel_insurance) }
assert_equal @vehicle, exception.object
assert_equal [:ignite, :cancel_insurance], exception.events
end
def test_should_not_raise_exception_if_all_events_transition_on_bang
assert @vehicle.fire_events!(:ignite, :buy_insurance)
end
def test_should_not_save_if_skipping_action_on_bang
assert @vehicle.fire_events!(:ignite, :buy_insurance, false)
assert !@vehicle.saved
end
end
class VehicleWithEventAttributesTest < Test::Unit::TestCase
def setup
@vehicle = Vehicle.new
@vehicle.state_event = 'ignite'
end
def test_should_fail_if_event_is_invalid
@vehicle.state_event = 'invalid'
assert !@vehicle.save
assert_equal 'parked', @vehicle.state
end
def test_should_fail_if_event_has_no_transition
@vehicle.state_event = 'park'
assert !@vehicle.save
assert_equal 'parked', @vehicle.state
end
def test_should_return_original_action_value_on_success
assert_equal @vehicle, @vehicle.save
end
def test_should_transition_state_on_success
@vehicle.save
assert_equal 'idling', @vehicle.state
end
end
class MotorcycleTest < Test::Unit::TestCase
def setup
@motorcycle = Motorcycle.new
end
def test_should_be_in_idling_state
assert_equal 'idling', @motorcycle.state
end
def test_should_allow_park
assert @motorcycle.park
end
def test_should_not_allow_ignite
assert !@motorcycle.ignite
end
def test_should_allow_shift_up
assert @motorcycle.shift_up
end
def test_should_not_allow_shift_down
assert !@motorcycle.shift_down
end
def test_should_not_allow_crash
assert !@motorcycle.crash
end
def test_should_not_allow_repair
assert !@motorcycle.repair
end
def test_should_inherit_decibels_from_superclass
@motorcycle.park
assert_equal 0.0, @motorcycle.decibels
end
def test_should_use_decibels_defined_in_state
@motorcycle.shift_up
assert_equal 1.0, @motorcycle.decibels
end
end
class CarTest < Test::Unit::TestCase
def setup
@car = Car.new
end
def test_should_be_in_parked_state
assert_equal 'parked', @car.state
end
def test_should_not_have_the_seatbelt_on
assert !@car.seatbelt_on
end
def test_should_not_allow_park
assert !@car.park
end
def test_should_allow_ignite
assert @car.ignite
assert_equal 'idling', @car.state
end
def test_should_not_allow_idle
assert !@car.idle
end
def test_should_not_allow_shift_up
assert !@car.shift_up
end
def test_should_not_allow_shift_down
assert !@car.shift_down
end
def test_should_not_allow_crash
assert !@car.crash
end
def test_should_not_allow_repair
assert !@car.repair
end
def test_should_allow_reverse
assert @car.reverse
end
end
class CarBackingUpTest < Test::Unit::TestCase
def setup
@car = Car.new
@car.reverse
end
def test_should_be_in_backing_up_state
assert_equal 'backing_up', @car.state
end
def test_should_allow_park
assert @car.park
end
def test_should_not_allow_ignite
assert !@car.ignite
end
def test_should_allow_idle
assert @car.idle
end
def test_should_allow_shift_up
assert @car.shift_up
end
def test_should_not_allow_shift_down
assert !@car.shift_down
end
def test_should_not_allow_crash
assert !@car.crash
end
def test_should_not_allow_repair
assert !@car.repair
end
def test_should_not_allow_reverse
assert !@car.reverse
end
end
class AutoShopAvailableTest < Test::Unit::TestCase
def setup
@auto_shop = AutoShop.new
end
def test_should_be_in_available_state
assert_equal 'available', @auto_shop.state
end
def test_should_allow_tow_vehicle
assert @auto_shop.tow_vehicle
end
def test_should_not_allow_fix_vehicle
assert !@auto_shop.fix_vehicle
end
end
class AutoShopBusyTest < Test::Unit::TestCase
def setup
@auto_shop = AutoShop.new
@auto_shop.tow_vehicle
end
def test_should_be_in_busy_state
assert_equal 'busy', @auto_shop.state
end
def test_should_have_incremented_number_of_customers
assert_equal 1, @auto_shop.num_customers
end
def test_should_not_allow_tow_vehicle
assert !@auto_shop.tow_vehicle
end
def test_should_allow_fix_vehicle
assert @auto_shop.fix_vehicle
end
end
class TrafficLightStopTest < Test::Unit::TestCase
def setup
@light = TrafficLight.new
@light.state = 'stop'
end
def test_should_use_stop_color
assert_equal 'red', @light.color
end
def test_should_pass_arguments_through
assert_equal 'RED', @light.color(:upcase!)
end
def test_should_pass_block_through
color = @light.color {|value| value.upcase!}
assert_equal 'RED', color
end
def test_should_use_stop_capture_violations
assert_equal true, @light.capture_violations?
end
end
class TrafficLightProceedTest < Test::Unit::TestCase
def setup
@light = TrafficLight.new
@light.state = 'proceed'
end
def test_should_use_proceed_color
assert_equal 'green', @light.color
end
def test_should_use_proceed_capture_violations
assert_equal false, @light.capture_violations?
end
end
class TrafficLightCautionTest < Test::Unit::TestCase
def setup
@light = TrafficLight.new
@light.state = 'caution'
end
def test_should_use_caution_color
assert_equal 'yellow', @light.color
end
def test_should_use_caution_capture_violations
assert_equal true, @light.capture_violations?
end
end
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