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require File.expand_path(File.dirname(__FILE__) + '/../test_helper')
class EventByDefaultTest < Test::Unit::TestCase
def setup
@klass = Class.new
@machine = StateMachine::Machine.new(@klass)
@machine.events << @event = StateMachine::Event.new(@machine, :ignite)
@object = @klass.new
end
def test_should_have_a_machine
assert_equal @machine, @event.machine
end
def test_should_have_a_name
assert_equal :ignite, @event.name
end
def test_should_have_a_qualified_name
assert_equal :ignite, @event.qualified_name
end
def test_should_have_a_human_name
assert_equal 'ignite', @event.human_name
end
def test_should_not_have_any_branches
assert @event.branches.empty?
end
def test_should_have_no_known_states
assert @event.known_states.empty?
end
def test_should_not_be_able_to_fire
assert !@event.can_fire?(@object)
end
def test_should_not_have_a_transition
assert_nil @event.transition_for(@object)
end
def test_should_define_a_predicate
assert @object.respond_to?(:can_ignite?)
end
def test_should_define_a_transition_accessor
assert @object.respond_to?(:ignite_transition)
end
def test_should_define_an_action
assert @object.respond_to?(:ignite)
end
def test_should_define_a_bang_action
assert @object.respond_to?(:ignite!)
end
end
class EventTest < Test::Unit::TestCase
def setup
@machine = StateMachine::Machine.new(Class.new)
@machine.events << @event = StateMachine::Event.new(@machine, :ignite)
@event.transition :parked => :idling
end
def test_should_allow_changing_machine
new_machine = StateMachine::Machine.new(Class.new)
@event.machine = new_machine
assert_equal new_machine, @event.machine
end
def test_should_allow_changing_human_name
@event.human_name = 'Stop'
assert_equal 'Stop', @event.human_name
end
def test_should_provide_matcher_helpers_during_initialization
matchers = []
@event.instance_eval do
matchers = [all, any, same]
end
assert_equal [StateMachine::AllMatcher.instance, StateMachine::AllMatcher.instance, StateMachine::LoopbackMatcher.instance], matchers
end
def test_should_use_pretty_inspect
assert_match "#<StateMachine::Event name=:ignite transitions=[:parked => :idling]>", @event.inspect
end
end
class EventWithHumanNameTest < Test::Unit::TestCase
def setup
@klass = Class.new
@machine = StateMachine::Machine.new(@klass)
@machine.events << @event = StateMachine::Event.new(@machine, :ignite, :human_name => 'start')
end
def test_should_use_custom_human_name
assert_equal 'start', @event.human_name
end
end
class EventWithDynamicHumanNameTest < Test::Unit::TestCase
def setup
@klass = Class.new
@machine = StateMachine::Machine.new(@klass)
@machine.events << @event = StateMachine::Event.new(@machine, :ignite, :human_name => lambda {|event, object| ['start', object]})
end
def test_should_use_custom_human_name
human_name, klass = @event.human_name
assert_equal 'start', human_name
assert_equal @klass, klass
end
def test_should_allow_custom_class_to_be_passed_through
human_name, klass = @event.human_name(1)
assert_equal 'start', human_name
assert_equal 1, klass
end
def test_should_not_cache_value
assert_not_same @event.human_name, @event.human_name
end
end
class EventWithConflictingHelpersBeforeDefinitionTest < Test::Unit::TestCase
def setup
require 'stringio'
@original_stderr, $stderr = $stderr, StringIO.new
@superclass = Class.new do
def can_ignite?
0
end
def ignite_transition
0
end
def ignite
0
end
def ignite!
0
end
end
@klass = Class.new(@superclass)
@machine = StateMachine::Machine.new(@klass)
@machine.events << @event = StateMachine::Event.new(@machine, :ignite)
@object = @klass.new
end
def test_should_not_redefine_predicate
assert_equal 0, @object.can_ignite?
end
def test_should_not_redefine_transition_accessor
assert_equal 0, @object.ignite_transition
end
def test_should_not_redefine_action
assert_equal 0, @object.ignite
end
def test_should_not_redefine_bang_action
assert_equal 0, @object.ignite!
end
def test_should_output_warning
expected = %w(can_ignite? ignite_transition ignite ignite!).map do |method|
"Instance method \"#{method}\" is already defined in #{@superclass.to_s}, use generic helper instead or set StateMachine::Machine.ignore_method_conflicts = true.\n"
end.join
assert_equal expected, $stderr.string
end
def teardown
$stderr = @original_stderr
end
end
class EventWithConflictingHelpersAfterDefinitionTest < Test::Unit::TestCase
def setup
require 'stringio'
@original_stderr, $stderr = $stderr, StringIO.new
@klass = Class.new do
def can_ignite?
0
end
def ignite_transition
0
end
def ignite
0
end
def ignite!
0
end
end
@machine = StateMachine::Machine.new(@klass)
@machine.events << @event = StateMachine::Event.new(@machine, :ignite)
@object = @klass.new
end
def test_should_not_redefine_predicate
assert_equal 0, @object.can_ignite?
end
def test_should_not_redefine_transition_accessor
assert_equal 0, @object.ignite_transition
end
def test_should_not_redefine_action
assert_equal 0, @object.ignite
end
def test_should_not_redefine_bang_action
assert_equal 0, @object.ignite!
end
def test_should_allow_super_chaining
@klass.class_eval do
def can_ignite?
super
end
def ignite_transition
super
end
def ignite
super
end
def ignite!
super
end
end
assert_equal false, @object.can_ignite?
assert_equal nil, @object.ignite_transition
assert_equal false, @object.ignite
assert_raise(StateMachine::InvalidTransition) { @object.ignite! }
end
def test_should_not_output_warning
assert_equal '', $stderr.string
end
def teardown
$stderr = @original_stderr
end
end
class EventWithConflictingMachineTest < Test::Unit::TestCase
def setup
require 'stringio'
@original_stderr, $stderr = $stderr, StringIO.new
@klass = Class.new
@state_machine = StateMachine::Machine.new(@klass, :state)
@state_machine.state :parked, :idling
@state_machine.events << @state_event = StateMachine::Event.new(@state_machine, :ignite)
end
def test_should_not_overwrite_first_event
@status_machine = StateMachine::Machine.new(@klass, :status)
@status_machine.state :first_gear, :second_gear
@status_machine.events << @status_event = StateMachine::Event.new(@status_machine, :ignite)
@object = @klass.new
@object.state = 'parked'
@object.status = 'first_gear'
@state_event.transition(:parked => :idling)
@status_event.transition(:parked => :first_gear)
@object.ignite
assert_equal 'idling', @object.state
assert_equal 'first_gear', @object.status
end
def test_should_output_warning
@status_machine = StateMachine::Machine.new(@klass, :status)
@status_machine.events << @status_event = StateMachine::Event.new(@status_machine, :ignite)
assert_equal "Event :ignite for :status is already defined in :state\n", $stderr.string
end
def test_should_not_output_warning_if_using_different_namespace
@status_machine = StateMachine::Machine.new(@klass, :status, :namespace => 'alarm')
@status_machine.events << @status_event = StateMachine::Event.new(@status_machine, :ignite)
assert_equal '', $stderr.string
end
def teardown
$stderr = @original_stderr
end
end
class EventWithNamespaceTest < Test::Unit::TestCase
def setup
@klass = Class.new
@machine = StateMachine::Machine.new(@klass, :namespace => 'alarm')
@machine.events << @event = StateMachine::Event.new(@machine, :enable)
@object = @klass.new
end
def test_should_have_a_name
assert_equal :enable, @event.name
end
def test_should_have_a_qualified_name
assert_equal :enable_alarm, @event.qualified_name
end
def test_should_namespace_predicate
assert @object.respond_to?(:can_enable_alarm?)
end
def test_should_namespace_transition_accessor
assert @object.respond_to?(:enable_alarm_transition)
end
def test_should_namespace_action
assert @object.respond_to?(:enable_alarm)
end
def test_should_namespace_bang_action
assert @object.respond_to?(:enable_alarm!)
end
end
class EventContextTest < Test::Unit::TestCase
def setup
@klass = Class.new
@machine = StateMachine::Machine.new(@klass)
@machine.events << @event = StateMachine::Event.new(@machine, :ignite, :human_name => 'start')
end
def test_should_evaluate_within_the_event
scope = nil
@event.context { scope = self }
assert_equal @event, scope
end
end
class EventTransitionsTest < Test::Unit::TestCase
def setup
@machine = StateMachine::Machine.new(Class.new)
@machine.events << @event = StateMachine::Event.new(@machine, :ignite)
end
def test_should_not_raise_exception_if_implicit_option_specified
assert_nothing_raised {@event.transition(:invalid => :valid)}
end
def test_should_not_allow_on_option
exception = assert_raise(ArgumentError) {@event.transition(:on => :ignite)}
assert_equal 'Invalid key(s): on', exception.message
end
def test_should_automatically_set_on_option
branch = @event.transition(:to => :idling)
assert_instance_of StateMachine::WhitelistMatcher, branch.event_requirement
assert_equal [:ignite], branch.event_requirement.values
end
def test_should_not_allow_except_on_option
exception = assert_raise(ArgumentError) {@event.transition(:except_on => :ignite)}
assert_equal 'Invalid key(s): except_on', exception.message
end
def test_should_allow_transitioning_without_a_to_state
assert_nothing_raised {@event.transition(:from => :parked)}
end
def test_should_allow_transitioning_without_a_from_state
assert_nothing_raised {@event.transition(:to => :idling)}
end
def test_should_allow_except_from_option
assert_nothing_raised {@event.transition(:except_from => :idling)}
end
def test_should_allow_except_to_option
assert_nothing_raised {@event.transition(:except_to => :idling)}
end
def test_should_allow_transitioning_from_a_single_state
assert @event.transition(:parked => :idling)
end
def test_should_allow_transitioning_from_multiple_states
assert @event.transition([:parked, :idling] => :idling)
end
def test_should_allow_transitions_to_multiple_states
assert @event.transition(:parked => [:parked, :idling])
end
def test_should_have_transitions
branch = @event.transition(:to => :idling)
assert_equal [branch], @event.branches
end
end
class EventAfterBeingCopiedTest < Test::Unit::TestCase
def setup
@machine = StateMachine::Machine.new(Class.new)
@machine.events << @event = StateMachine::Event.new(@machine, :ignite)
@copied_event = @event.dup
end
def test_should_not_have_the_same_collection_of_branches
assert_not_same @event.branches, @copied_event.branches
end
def test_should_not_have_the_same_collection_of_known_states
assert_not_same @event.known_states, @copied_event.known_states
end
end
class EventWithoutTransitionsTest < Test::Unit::TestCase
def setup
@klass = Class.new
@machine = StateMachine::Machine.new(@klass)
@machine.events << @event = StateMachine::Event.new(@machine, :ignite)
@object = @klass.new
end
def test_should_not_be_able_to_fire
assert !@event.can_fire?(@object)
end
def test_should_not_have_a_transition
assert_nil @event.transition_for(@object)
end
def test_should_not_fire
assert !@event.fire(@object)
end
def test_should_not_change_the_current_state
@event.fire(@object)
assert_nil @object.state
end
end
class EventWithTransitionsTest < Test::Unit::TestCase
def setup
@klass = Class.new
@machine = StateMachine::Machine.new(@klass)
@machine.events << @event = StateMachine::Event.new(@machine, :ignite)
@event.transition(:parked => :idling)
@event.transition(:first_gear => :idling)
end
def test_should_include_all_transition_states_in_known_states
assert_equal [:parked, :idling, :first_gear], @event.known_states
end
def test_should_include_new_transition_states_after_calling_known_states
@event.known_states
@event.transition(:stalled => :idling)
assert_equal [:parked, :idling, :first_gear, :stalled], @event.known_states
end
def test_should_clear_known_states_on_reset
@event.reset
assert_equal [], @event.known_states
end
def test_should_use_pretty_inspect
assert_match "#<StateMachine::Event name=:ignite transitions=[:parked => :idling, :first_gear => :idling]>", @event.inspect
end
end
class EventWithoutMatchingTransitionsTest < Test::Unit::TestCase
def setup
@klass = Class.new
@machine = StateMachine::Machine.new(@klass)
@machine.state :parked, :idling
@machine.events << @event = StateMachine::Event.new(@machine, :ignite)
@event.transition(:parked => :idling)
@object = @klass.new
@object.state = 'idling'
end
def test_should_not_be_able_to_fire
assert !@event.can_fire?(@object)
end
def test_should_be_able_to_fire_with_custom_from_state
assert @event.can_fire?(@object, :from => :parked)
end
def test_should_not_have_a_transition
assert_nil @event.transition_for(@object)
end
def test_should_have_a_transition_with_custom_from_state
assert_not_nil @event.transition_for(@object, :from => :parked)
end
def test_should_not_fire
assert !@event.fire(@object)
end
def test_should_not_change_the_current_state
@event.fire(@object)
assert_equal 'idling', @object.state
end
end
class EventWithMatchingDisabledTransitionsTest < Test::Unit::TestCase
def setup
StateMachine::Integrations.const_set('Custom', Module.new do
include StateMachine::Integrations::Base
def invalidate(object, attribute, message, values = [])
(object.errors ||= []) << generate_message(message, values)
end
def reset(object)
object.errors = []
end
end)
@klass = Class.new do
attr_accessor :errors
end
@machine = StateMachine::Machine.new(@klass, :integration => :custom)
@machine.state :parked, :idling
@machine.events << @event = StateMachine::Event.new(@machine, :ignite)
@event.transition(:parked => :idling, :if => lambda {false})
@object = @klass.new
@object.state = 'parked'
end
def test_should_not_be_able_to_fire
assert !@event.can_fire?(@object)
end
def test_should_be_able_to_fire_with_disabled_guards
assert @event.can_fire?(@object, :guard => false)
end
def test_should_not_have_a_transition
assert_nil @event.transition_for(@object)
end
def test_should_have_a_transition_with_disabled_guards
assert_not_nil @event.transition_for(@object, :guard => false)
end
def test_should_not_fire
assert !@event.fire(@object)
end
def test_should_not_change_the_current_state
@event.fire(@object)
assert_equal 'parked', @object.state
end
def test_should_invalidate_the_state
@event.fire(@object)
assert_equal ['cannot transition via "ignite"'], @object.errors
end
def test_should_invalidate_with_human_event_name
@event.human_name = 'start'
@event.fire(@object)
assert_equal ['cannot transition via "start"'], @object.errors
end
def test_should_invalid_with_human_state_name_if_specified
klass = Class.new do
attr_accessor :errors
end
machine = StateMachine::Machine.new(klass, :integration => :custom, :messages => {:invalid_transition => 'cannot transition via "%s" from "%s"'})
parked, idling = machine.state :parked, :idling
parked.human_name = 'stopped'
machine.events << event = StateMachine::Event.new(machine, :ignite)
event.transition(:parked => :idling, :if => lambda {false})
object = @klass.new
object.state = 'parked'
event.fire(object)
assert_equal ['cannot transition via "ignite" from "stopped"'], object.errors
end
def test_should_reset_existing_error
@object.errors = ['invalid']
@event.fire(@object)
assert_equal ['cannot transition via "ignite"'], @object.errors
end
def test_should_run_failure_callbacks
callback_args = nil
@machine.after_failure {|*args| callback_args = args}
@event.fire(@object)
object, transition = callback_args
assert_equal @object, object
assert_not_nil transition
assert_equal @object, transition.object
assert_equal @machine, transition.machine
assert_equal :ignite, transition.event
assert_equal :parked, transition.from_name
assert_equal :parked, transition.to_name
end
def teardown
StateMachine::Integrations.send(:remove_const, 'Custom')
end
end
class EventWithMatchingEnabledTransitionsTest < Test::Unit::TestCase
def setup
StateMachine::Integrations.const_set('Custom', Module.new do
include StateMachine::Integrations::Base
def invalidate(object, attribute, message, values = [])
(object.errors ||= []) << generate_message(message, values)
end
def reset(object)
object.errors = []
end
end)
@klass = Class.new do
attr_accessor :errors
end
@machine = StateMachine::Machine.new(@klass, :integration => :custom)
@machine.state :parked, :idling
@machine.events << @event = StateMachine::Event.new(@machine, :ignite)
@event.transition(:parked => :idling)
@object = @klass.new
@object.state = 'parked'
end
def test_should_be_able_to_fire
assert @event.can_fire?(@object)
end
def test_should_have_a_transition
transition = @event.transition_for(@object)
assert_not_nil transition
assert_equal 'parked', transition.from
assert_equal 'idling', transition.to
assert_equal :ignite, transition.event
end
def test_should_fire
assert @event.fire(@object)
end
def test_should_change_the_current_state
@event.fire(@object)
assert_equal 'idling', @object.state
end
def test_should_reset_existing_error
@object.errors = ['invalid']
@event.fire(@object)
assert_equal [], @object.errors
end
def test_should_not_invalidate_the_state
@event.fire(@object)
assert_equal [], @object.errors
end
def test_should_not_be_able_to_fire_on_reset
@event.reset
assert !@event.can_fire?(@object)
end
def teardown
StateMachine::Integrations.send(:remove_const, 'Custom')
end
end
class EventWithTransitionWithoutToStateTest < Test::Unit::TestCase
def setup
@klass = Class.new
@machine = StateMachine::Machine.new(@klass)
@machine.state :parked
@machine.events << @event = StateMachine::Event.new(@machine, :park)
@event.transition(:from => :parked)
@object = @klass.new
@object.state = 'parked'
end
def test_should_be_able_to_fire
assert @event.can_fire?(@object)
end
def test_should_have_a_transition
transition = @event.transition_for(@object)
assert_not_nil transition
assert_equal 'parked', transition.from
assert_equal 'parked', transition.to
assert_equal :park, transition.event
end
def test_should_fire
assert @event.fire(@object)
end
def test_should_not_change_the_current_state
@event.fire(@object)
assert_equal 'parked', @object.state
end
end
class EventWithTransitionWithNilToStateTest < Test::Unit::TestCase
def setup
@klass = Class.new
@machine = StateMachine::Machine.new(@klass)
@machine.state nil, :idling
@machine.events << @event = StateMachine::Event.new(@machine, :park)
@event.transition(:idling => nil)
@object = @klass.new
@object.state = 'idling'
end
def test_should_be_able_to_fire
assert @event.can_fire?(@object)
end
def test_should_have_a_transition
transition = @event.transition_for(@object)
assert_not_nil transition
assert_equal 'idling', transition.from
assert_equal nil, transition.to
assert_equal :park, transition.event
end
def test_should_fire
assert @event.fire(@object)
end
def test_should_not_change_the_current_state
@event.fire(@object)
assert_equal nil, @object.state
end
end
class EventWithTransitionWithLoopbackStateTest < Test::Unit::TestCase
def setup
@klass = Class.new
@machine = StateMachine::Machine.new(@klass)
@machine.state :parked
@machine.events << @event = StateMachine::Event.new(@machine, :park)
@event.transition(:from => :parked, :to => StateMachine::LoopbackMatcher.instance)
@object = @klass.new
@object.state = 'parked'
end
def test_should_be_able_to_fire
assert @event.can_fire?(@object)
end
def test_should_have_a_transition
transition = @event.transition_for(@object)
assert_not_nil transition
assert_equal 'parked', transition.from
assert_equal 'parked', transition.to
assert_equal :park, transition.event
end
def test_should_fire
assert @event.fire(@object)
end
def test_should_not_change_the_current_state
@event.fire(@object)
assert_equal 'parked', @object.state
end
end
class EventWithTransitionWithBlacklistedToStateTest < Test::Unit::TestCase
def setup
@klass = Class.new
@machine = StateMachine::Machine.new(@klass, :initial => :parked)
@machine.state :parked, :idling, :first_gear, :second_gear
@machine.events << @event = StateMachine::Event.new(@machine, :ignite)
@event.transition(:from => :parked, :to => StateMachine::BlacklistMatcher.new([:parked, :idling]))
@object = @klass.new
@object.state = 'parked'
end
def test_should_be_able_to_fire
assert @event.can_fire?(@object)
end
def test_should_have_a_transition
transition = @event.transition_for(@object)
assert_not_nil transition
assert_equal 'parked', transition.from
assert_equal 'first_gear', transition.to
assert_equal :ignite, transition.event
end
def test_should_allow_loopback_first_when_possible
@event.transition(:from => :second_gear, :to => StateMachine::BlacklistMatcher.new([:parked, :idling]))
@object.state = 'second_gear'
transition = @event.transition_for(@object)
assert_not_nil transition
assert_equal 'second_gear', transition.from
assert_equal 'second_gear', transition.to
assert_equal :ignite, transition.event
end
def test_should_allow_specific_transition_selection_using_to
transition = @event.transition_for(@object, :from => :parked, :to => :second_gear)
assert_not_nil transition
assert_equal 'parked', transition.from
assert_equal 'second_gear', transition.to
assert_equal :ignite, transition.event
end
def test_should_not_allow_transition_selection_if_not_matching
transition = @event.transition_for(@object, :from => :parked, :to => :parked)
assert_nil transition
end
def test_should_fire
assert @event.fire(@object)
end
def test_should_change_the_current_state
@event.fire(@object)
assert_equal 'first_gear', @object.state
end
end
class EventWithTransitionWithWhitelistedToStateTest < Test::Unit::TestCase
def setup
@klass = Class.new
@machine = StateMachine::Machine.new(@klass, :initial => :parked)
@machine.state :parked, :idling, :first_gear, :second_gear
@machine.events << @event = StateMachine::Event.new(@machine, :ignite)
@event.transition(:from => :parked, :to => StateMachine::WhitelistMatcher.new([:first_gear, :second_gear]))
@object = @klass.new
@object.state = 'parked'
end
def test_should_be_able_to_fire
assert @event.can_fire?(@object)
end
def test_should_have_a_transition
transition = @event.transition_for(@object)
assert_not_nil transition
assert_equal 'parked', transition.from
assert_equal 'first_gear', transition.to
assert_equal :ignite, transition.event
end
def test_should_allow_specific_transition_selection_using_to
transition = @event.transition_for(@object, :from => :parked, :to => :second_gear)
assert_not_nil transition
assert_equal 'parked', transition.from
assert_equal 'second_gear', transition.to
assert_equal :ignite, transition.event
end
def test_should_not_allow_transition_selection_if_not_matching
transition = @event.transition_for(@object, :from => :parked, :to => :parked)
assert_nil transition
end
def test_should_fire
assert @event.fire(@object)
end
def test_should_change_the_current_state
@event.fire(@object)
assert_equal 'first_gear', @object.state
end
end
class EventWithMultipleTransitionsTest < Test::Unit::TestCase
def setup
@klass = Class.new
@machine = StateMachine::Machine.new(@klass)
@machine.state :parked, :idling
@machine.events << @event = StateMachine::Event.new(@machine, :ignite)
@event.transition(:idling => :idling)
@event.transition(:parked => :idling)
@event.transition(:parked => :parked)
@object = @klass.new
@object.state = 'parked'
end
def test_should_be_able_to_fire
assert @event.can_fire?(@object)
end
def test_should_have_a_transition
transition = @event.transition_for(@object)
assert_not_nil transition
assert_equal 'parked', transition.from
assert_equal 'idling', transition.to
assert_equal :ignite, transition.event
end
def test_should_allow_specific_transition_selection_using_from
transition = @event.transition_for(@object, :from => :idling)
assert_not_nil transition
assert_equal 'idling', transition.from
assert_equal 'idling', transition.to
assert_equal :ignite, transition.event
end
def test_should_allow_specific_transition_selection_using_to
transition = @event.transition_for(@object, :from => :parked, :to => :parked)
assert_not_nil transition
assert_equal 'parked', transition.from
assert_equal 'parked', transition.to
assert_equal :ignite, transition.event
end
def test_should_not_allow_specific_transition_selection_using_on
exception = assert_raise(ArgumentError) { @event.transition_for(@object, :on => :park) }
assert_equal 'Invalid key(s): on', exception.message
end
def test_should_fire
assert @event.fire(@object)
end
def test_should_change_the_current_state
@event.fire(@object)
assert_equal 'idling', @object.state
end
end
class EventWithMachineActionTest < Test::Unit::TestCase
def setup
@klass = Class.new do
attr_reader :saved
def save
@saved = true
end
end
@machine = StateMachine::Machine.new(@klass, :action => :save)
@machine.state :parked, :idling
@machine.events << @event = StateMachine::Event.new(@machine, :ignite)
@event.transition(:parked => :idling)
@object = @klass.new
@object.state = 'parked'
end
def test_should_run_action_on_fire
@event.fire(@object)
assert @object.saved
end
def test_should_not_run_action_if_configured_to_skip
@event.fire(@object, false)
assert !@object.saved
end
end
class EventWithInvalidCurrentStateTest < Test::Unit::TestCase
def setup
@klass = Class.new
@machine = StateMachine::Machine.new(@klass)
@machine.state :parked, :idling
@machine.events << @event = StateMachine::Event.new(@machine, :ignite)
@event.transition(:parked => :idling)
@object = @klass.new
@object.state = 'invalid'
end
def test_should_raise_exception_when_checking_availability
exception = assert_raise(ArgumentError) { @event.can_fire?(@object) }
assert_equal '"invalid" is not a known state value', exception.message
end
def test_should_raise_exception_when_finding_transition
exception = assert_raise(ArgumentError) { @event.transition_for(@object) }
assert_equal '"invalid" is not a known state value', exception.message
end
def test_should_raise_exception_when_firing
exception = assert_raise(ArgumentError) { @event.fire(@object) }
assert_equal '"invalid" is not a known state value', exception.message
end
end
class EventOnFailureTest < Test::Unit::TestCase
def setup
StateMachine::Integrations.const_set('Custom', Module.new do
include StateMachine::Integrations::Base
def invalidate(object, attribute, message, values = [])
(object.errors ||= []) << generate_message(message, values)
end
def reset(object)
object.errors = []
end
end)
@klass = Class.new do
attr_accessor :errors
end
@machine = StateMachine::Machine.new(@klass, :integration => :custom)
@machine.state :parked
@machine.events << @event = StateMachine::Event.new(@machine, :ignite)
@object = @klass.new
@object.state = 'parked'
end
def test_should_invalidate_the_state
@event.fire(@object)
assert_equal ['cannot transition via "ignite"'], @object.errors
end
def test_should_run_failure_callbacks
callback_args = nil
@machine.after_failure {|*args| callback_args = args}
@event.fire(@object)
object, transition = callback_args
assert_equal @object, object
assert_not_nil transition
assert_equal @object, transition.object
assert_equal @machine, transition.machine
assert_equal :ignite, transition.event
assert_equal :parked, transition.from_name
assert_equal :parked, transition.to_name
end
def teardown
StateMachine::Integrations.send(:remove_const, 'Custom')
end
end
class EventWithMarshallingTest < Test::Unit::TestCase
def setup
@klass = Class.new do
def save
true
end
end
self.class.const_set('Example', @klass)
@machine = StateMachine::Machine.new(@klass, :action => :save)
@machine.state :parked, :idling
@machine.events << @event = StateMachine::Event.new(@machine, :ignite)
@event.transition(:parked => :idling)
@object = @klass.new
@object.state = 'parked'
end
def test_should_marshal_during_before_callbacks
@machine.before_transition {|object, transition| Marshal.dump(object)}
assert_nothing_raised { @event.fire(@object) }
end
def test_should_marshal_during_action
@klass.class_eval do
remove_method :save
def save
Marshal.dump(self)
end
end
assert_nothing_raised { @event.fire(@object) }
end
def test_should_marshal_during_after_callbacks
@machine.after_transition {|object, transition| Marshal.dump(object)}
assert_nothing_raised { @event.fire(@object) }
end
def teardown
self.class.send(:remove_const, 'Example')
end
end
begin
# Load library
require 'graphviz'
class EventDrawingTest < Test::Unit::TestCase
def setup
states = [:parked, :idling, :first_gear]
@machine = StateMachine::Machine.new(Class.new, :initial => :parked)
@machine.other_states(*states)
@graph = StateMachine::Graph.new('test')
states.each {|state| @graph.add_nodes(state.to_s)}
@machine.events << @event = StateMachine::Event.new(@machine , :park)
@event.transition :parked => :idling
@event.transition :first_gear => :parked
@event.transition :except_from => :parked, :to => :parked
@event.draw(@graph)
end
def test_should_generate_edges_for_each_transition
assert_equal 4, @graph.edge_count
end
def test_should_use_event_name_for_edge_label
assert_equal 'park', @graph.get_edge_at_index(0)['label'].to_s.gsub('"', '')
end
end
class EventDrawingWithHumanNameTest < Test::Unit::TestCase
def setup
states = [:parked, :idling]
@machine = StateMachine::Machine.new(Class.new, :initial => :parked)
@machine.other_states(*states)
graph = StateMachine::Graph.new('test')
states.each {|state| graph.add_nodes(state.to_s)}
@machine.events << @event = StateMachine::Event.new(@machine , :park, :human_name => 'Park')
@event.transition :parked => :idling
@event.draw(graph, :human_name => true)
@edge = graph.get_edge_at_index(0)
end
def test_should_use_event_human_name_for_edge_label
assert_equal 'Park', @edge['label'].to_s.gsub('"', '')
end
end
rescue LoadError
$stderr.puts 'Skipping GraphViz StateMachine::Event tests. `gem install ruby-graphviz` >= v0.9.17 and try again.'
end unless ENV['TRAVIS']
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