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require File.expand_path(File.dirname(__FILE__) + '/../test_helper')
class MachineCollectionByDefaultTest < Test::Unit::TestCase
def setup
@machines = StateMachine::MachineCollection.new
end
def test_should_not_have_any_machines
assert @machines.empty?
end
end
class MachineCollectionStateInitializationTest < Test::Unit::TestCase
def setup
@machines = StateMachine::MachineCollection.new
@klass = Class.new
@machines[:state] = StateMachine::Machine.new(@klass, :state, :initial => :parked)
@machines[:alarm_state] = StateMachine::Machine.new(@klass, :alarm_state, :initial => lambda {|object| :active})
@machines[:alarm_state].state :active, :value => lambda {'active'}
# Prevent the auto-initialization hook from firing
@klass.class_eval do
def initialize
end
end
@object = @klass.new
@object.state = nil
@object.alarm_state = nil
end
def test_should_raise_exception_if_invalid_option_specified
assert_raise(ArgumentError) {@machines.initialize_states(@object, :invalid => true)}
end
def test_should_only_initialize_static_states_prior_to_block
@machines.initialize_states(@object) do
@state_in_block = @object.state
@alarm_state_in_block = @object.alarm_state
end
assert_equal 'parked', @state_in_block
assert_nil @alarm_state_in_block
end
def test_should_only_initialize_dynamic_states_after_block
@machines.initialize_states(@object) do
@alarm_state_in_block = @object.alarm_state
end
assert_nil @alarm_state_in_block
assert_equal 'active', @object.alarm_state
end
def test_should_initialize_all_states_without_block
@machines.initialize_states(@object)
assert_equal 'parked', @object.state
assert_equal 'active', @object.alarm_state
end
def test_should_skip_static_states_if_disabled
@machines.initialize_states(@object, :static => false)
assert_nil @object.state
assert_equal 'active', @object.alarm_state
end
def test_should_not_initialize_existing_static_states_by_default
@object.state = 'idling'
@machines.initialize_states(@object)
assert_equal 'idling', @object.state
end
def test_should_initialize_existing_static_states_if_forced
@object.state = 'idling'
@machines.initialize_states(@object, :static => :force)
assert_equal 'parked', @object.state
end
def test_should_not_initialize_existing_static_states_if_not_forced
@object.state = 'idling'
@machines.initialize_states(@object, :static => true)
assert_equal 'idling', @object.state
end
def test_should_skip_dynamic_states_if_disabled
@machines.initialize_states(@object, :dynamic => false)
assert_equal 'parked', @object.state
assert_nil @object.alarm_state
end
def test_should_not_initialize_existing_dynamic_states_by_default
@object.alarm_state = 'inactive'
@machines.initialize_states(@object)
assert_equal 'inactive', @object.alarm_state
end
def test_should_initialize_existing_dynamic_states_if_forced
@object.alarm_state = 'inactive'
@machines.initialize_states(@object, :dynamic => :force)
assert_equal 'active', @object.alarm_state
end
def test_should_not_initialize_existing_dynamic_states_if_not_forced
@object.alarm_state = 'inactive'
@machines.initialize_states(@object, :dynamic => true)
assert_equal 'inactive', @object.alarm_state
end
end
class MachineCollectionFireTest < Test::Unit::TestCase
def setup
@machines = StateMachine::MachineCollection.new
@klass = Class.new do
attr_reader :saved
def save
@saved = true
end
end
# First machine
@machines[:state] = @state = StateMachine::Machine.new(@klass, :state, :initial => :parked, :action => :save)
@state.event :ignite do
transition :parked => :idling
end
@state.event :park do
transition :idling => :parked
end
# Second machine
@machines[:alarm_state] = @alarm_state = StateMachine::Machine.new(@klass, :alarm_state, :initial => :active, :action => :save, :namespace => 'alarm')
@alarm_state.event :enable do
transition :off => :active
end
@alarm_state.event :disable do
transition :active => :off
end
@object = @klass.new
end
def test_should_raise_exception_if_invalid_event_specified
exception = assert_raise(StateMachine::InvalidEvent) { @machines.fire_events(@object, :invalid) }
assert_equal :invalid, exception.event
exception = assert_raise(StateMachine::InvalidEvent) { @machines.fire_events(@object, :ignite, :invalid) }
assert_equal :invalid, exception.event
end
def test_should_fail_if_any_event_cannot_transition
assert !@machines.fire_events(@object, :park, :disable_alarm)
assert_equal 'parked', @object.state
assert_equal 'active', @object.alarm_state
assert !@object.saved
assert !@machines.fire_events(@object, :ignite, :enable_alarm)
assert_equal 'parked', @object.state
assert_equal 'active', @object.alarm_state
assert !@object.saved
end
def test_should_run_failure_callbacks_if_any_event_cannot_transition
@state_failure_run = @alarm_state_failure_run = false
@machines[:state].after_failure {@state_failure_run = true}
@machines[:alarm_state].after_failure {@alarm_state_failure_run = true}
assert !@machines.fire_events(@object, :park, :disable_alarm)
assert @state_failure_run
assert !@alarm_state_failure_run
end
def test_should_be_successful_if_all_events_transition
assert @machines.fire_events(@object, :ignite, :disable_alarm)
assert_equal 'idling', @object.state
assert_equal 'off', @object.alarm_state
assert @object.saved
end
def test_should_not_save_if_skipping_action
assert @machines.fire_events(@object, :ignite, :disable_alarm, false)
assert_equal 'idling', @object.state
assert_equal 'off', @object.alarm_state
assert !@object.saved
end
end
class MachineCollectionFireWithTransactionsTest < Test::Unit::TestCase
def setup
@machines = StateMachine::MachineCollection.new
@klass = Class.new do
attr_accessor :allow_save
def save
@allow_save
end
end
StateMachine::Integrations.const_set('Custom', Module.new do
include StateMachine::Integrations::Base
attr_reader :rolled_back
def transaction(object)
@rolled_back = yield
end
end)
# First machine
@machines[:state] = @state = StateMachine::Machine.new(@klass, :state, :initial => :parked, :action => :save, :integration => :custom)
@state.event :ignite do
transition :parked => :idling
end
# Second machine
@machines[:alarm_state] = @alarm_state = StateMachine::Machine.new(@klass, :alarm_state, :initial => :active, :action => :save, :namespace => 'alarm', :integration => :custom)
@alarm_state.event :disable do
transition :active => :off
end
@object = @klass.new
end
def test_should_not_rollback_if_successful
@object.allow_save = true
assert @machines.fire_events(@object, :ignite, :disable_alarm)
assert_equal true, @state.rolled_back
assert_nil @alarm_state.rolled_back
assert_equal 'idling', @object.state
assert_equal 'off', @object.alarm_state
end
def test_should_rollback_if_not_successful
@object.allow_save = false
assert !@machines.fire_events(@object, :ignite, :disable_alarm)
assert_equal false, @state.rolled_back
assert_nil @alarm_state.rolled_back
assert_equal 'parked', @object.state
assert_equal 'active', @object.alarm_state
end
def test_should_run_failure_callbacks_if_not_successful
@object.allow_save = false
@state_failure_run = @alarm_state_failure_run = false
@machines[:state].after_failure {@state_failure_run = true}
@machines[:alarm_state].after_failure {@alarm_state_failure_run = true}
assert !@machines.fire_events(@object, :ignite, :disable_alarm)
assert @state_failure_run
assert @alarm_state_failure_run
end
def teardown
StateMachine::Integrations.send(:remove_const, 'Custom')
end
end
class MachineCollectionFireWithValidationsTest < Test::Unit::TestCase
def setup
StateMachine::Integrations.const_set('Custom', Module.new do
include StateMachine::Integrations::Base
def invalidate(object, attribute, message, values = [])
(object.errors ||= []) << generate_message(message, values)
end
def reset(object)
object.errors = []
end
end)
@klass = Class.new do
attr_accessor :errors
def initialize
@errors = []
super
end
end
@machines = StateMachine::MachineCollection.new
@machines[:state] = @state = StateMachine::Machine.new(@klass, :state, :initial => :parked, :integration => :custom)
@state.event :ignite do
transition :parked => :idling
end
@machines[:alarm_state] = @alarm_state = StateMachine::Machine.new(@klass, :alarm_state, :initial => :active, :namespace => 'alarm', :integration => :custom)
@alarm_state.event :disable do
transition :active => :off
end
@object = @klass.new
end
def test_should_not_invalidate_if_transitions_exist
assert @machines.fire_events(@object, :ignite, :disable_alarm)
assert_equal [], @object.errors
end
def test_should_invalidate_if_no_transitions_exist
@object.state = 'idling'
@object.alarm_state = 'off'
assert !@machines.fire_events(@object, :ignite, :disable_alarm)
assert_equal ['cannot transition via "ignite"', 'cannot transition via "disable"'], @object.errors
end
def test_should_run_failure_callbacks_if_no_transitions_exist
@object.state = 'idling'
@object.alarm_state = 'off'
@state_failure_run = @alarm_state_failure_run = false
@machines[:state].after_failure {@state_failure_run = true}
@machines[:alarm_state].after_failure {@alarm_state_failure_run = true}
assert !@machines.fire_events(@object, :ignite, :disable_alarm)
assert @state_failure_run
assert @alarm_state_failure_run
end
def teardown
StateMachine::Integrations.send(:remove_const, 'Custom')
end
end
class MachineCollectionTransitionsWithoutEventsTest < Test::Unit::TestCase
def setup
@klass = Class.new
@machines = StateMachine::MachineCollection.new
@machines[:state] = @machine = StateMachine::Machine.new(@klass, :state, :initial => :parked, :action => :save)
@machine.event :ignite do
transition :parked => :idling
end
@object = @klass.new
@object.state_event = nil
@transitions = @machines.transitions(@object, :save)
end
def test_should_be_empty
assert @transitions.empty?
end
def test_should_perform
assert_equal true, @transitions.perform
end
end
class MachineCollectionTransitionsWithBlankEventsTest < Test::Unit::TestCase
def setup
@klass = Class.new
@machines = StateMachine::MachineCollection.new
@machines[:state] = @machine = StateMachine::Machine.new(@klass, :state, :initial => :parked, :action => :save)
@machine.event :ignite do
transition :parked => :idling
end
@object = @klass.new
@object.state_event = ''
@transitions = @machines.transitions(@object, :save)
end
def test_should_be_empty
assert @transitions.empty?
end
def test_should_perform
assert_equal true, @transitions.perform
end
end
class MachineCollectionTransitionsWithInvalidEventsTest < Test::Unit::TestCase
def setup
@klass = Class.new
@machines = StateMachine::MachineCollection.new
@machines[:state] = @machine = StateMachine::Machine.new(@klass, :state, :initial => :parked, :action => :save)
@machine.event :ignite do
transition :parked => :idling
end
@object = @klass.new
@object.state_event = 'invalid'
@transitions = @machines.transitions(@object, :save)
end
def test_should_be_empty
assert @transitions.empty?
end
def test_should_not_perform
assert_equal false, @transitions.perform
end
end
class MachineCollectionTransitionsWithoutTransitionTest < Test::Unit::TestCase
def setup
@klass = Class.new
@machines = StateMachine::MachineCollection.new
@machines[:state] = @machine = StateMachine::Machine.new(@klass, :state, :initial => :parked, :action => :save)
@machine.event :ignite do
transition :parked => :idling
end
@object = @klass.new
@object.state = 'idling'
@object.state_event = 'ignite'
@transitions = @machines.transitions(@object, :save)
end
def test_should_be_empty
assert @transitions.empty?
end
def test_should_not_perform
assert_equal false, @transitions.perform
end
end
class MachineCollectionTransitionsWithTransitionTest < Test::Unit::TestCase
def setup
@klass = Class.new
@machines = StateMachine::MachineCollection.new
@machines[:state] = @machine = StateMachine::Machine.new(@klass, :state, :initial => :parked, :action => :save)
@machine.event :ignite do
transition :parked => :idling
end
@object = @klass.new
@object.state_event = 'ignite'
@transitions = @machines.transitions(@object, :save)
end
def test_should_not_be_empty
assert_equal 1, @transitions.length
end
def test_should_perform
assert_equal true, @transitions.perform
end
end
class MachineCollectionTransitionsWithSameActionsTest < Test::Unit::TestCase
def setup
@klass = Class.new
@machines = StateMachine::MachineCollection.new
@machines[:state] = @machine = StateMachine::Machine.new(@klass, :state, :initial => :parked, :action => :save)
@machine.event :ignite do
transition :parked => :idling
end
@machines[:status] = @machine = StateMachine::Machine.new(@klass, :status, :initial => :first_gear, :action => :save)
@machine.event :shift_up do
transition :first_gear => :second_gear
end
@object = @klass.new
@object.state_event = 'ignite'
@object.status_event = 'shift_up'
@transitions = @machines.transitions(@object, :save)
end
def test_should_not_be_empty
assert_equal 2, @transitions.length
end
def test_should_perform
assert_equal true, @transitions.perform
end
end
class MachineCollectionTransitionsWithDifferentActionsTest < Test::Unit::TestCase
def setup
@klass = Class.new
@machines = StateMachine::MachineCollection.new
@machines[:state] = @state = StateMachine::Machine.new(@klass, :state, :initial => :parked, :action => :save)
@state.event :ignite do
transition :parked => :idling
end
@machines[:status] = @status = StateMachine::Machine.new(@klass, :status, :initial => :first_gear, :action => :persist)
@status.event :shift_up do
transition :first_gear => :second_gear
end
@object = @klass.new
@object.state_event = 'ignite'
@object.status_event = 'shift_up'
@transitions = @machines.transitions(@object, :save)
end
def test_should_only_select_matching_actions
assert_equal 1, @transitions.length
end
end
class MachineCollectionTransitionsWithExisitingTransitionsTest < Test::Unit::TestCase
def setup
@klass = Class.new
@machines = StateMachine::MachineCollection.new
@machines[:state] = @machine = StateMachine::Machine.new(@klass, :state, :initial => :parked, :action => :save)
@machine.event :ignite do
transition :parked => :idling
end
@object = @klass.new
@object.send(:state_event_transition=, StateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling))
@transitions = @machines.transitions(@object, :save)
end
def test_should_not_be_empty
assert_equal 1, @transitions.length
end
def test_should_perform
assert_equal true, @transitions.perform
end
end
class MachineCollectionTransitionsWithCustomOptionsTest < Test::Unit::TestCase
def setup
@klass = Class.new
@machines = StateMachine::MachineCollection.new
@machines[:state] = @machine = StateMachine::Machine.new(@klass, :state, :initial => :parked, :action => :save)
@machine.event :ignite do
transition :parked => :idling
end
@object = @klass.new
@transitions = @machines.transitions(@object, :save, :after => false)
end
def test_should_use_custom_options
assert @transitions.skip_after
end
end
class MachineCollectionFireAttributesWithValidationsTest < Test::Unit::TestCase
def setup
@klass = Class.new do
attr_accessor :errors
def initialize
@errors = []
super
end
end
@machines = StateMachine::MachineCollection.new
@machines[:state] = @machine = StateMachine::Machine.new(@klass, :state, :initial => :parked, :action => :save)
@machine.event :ignite do
transition :parked => :idling
end
class << @machine
def invalidate(object, attribute, message, values = [])
(object.errors ||= []) << generate_message(message, values)
end
def reset(object)
object.errors = []
end
end
@object = @klass.new
end
def test_should_invalidate_if_event_is_invalid
@object.state_event = 'invalid'
@machines.transitions(@object, :save)
assert !@object.errors.empty?
end
def test_should_invalidate_if_no_transition_exists
@object.state = 'idling'
@object.state_event = 'ignite'
@machines.transitions(@object, :save)
assert !@object.errors.empty?
end
def test_should_not_invalidate_if_transition_exists
@object.state_event = 'ignite'
@machines.transitions(@object, :save)
assert @object.errors.empty?
end
end
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