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require File.expand_path(File.dirname(__FILE__) + '/../test_helper')
class StateCollectionByDefaultTest < Test::Unit::TestCase
def setup
@machine = StateMachine::Machine.new(Class.new)
@states = StateMachine::StateCollection.new(@machine)
end
def test_should_not_have_any_nodes
assert_equal 0, @states.length
end
def test_should_have_a_machine
assert_equal @machine, @states.machine
end
def test_should_be_empty_by_priority
assert_equal [], @states.by_priority
end
end
class StateCollectionTest < Test::Unit::TestCase
def setup
@klass = Class.new
@machine = StateMachine::Machine.new(@klass)
@states = StateMachine::StateCollection.new(@machine)
@states << @nil = StateMachine::State.new(@machine, nil)
@states << @parked = StateMachine::State.new(@machine, :parked)
@states << @idling = StateMachine::State.new(@machine, :idling)
@machine.states.concat(@states)
@object = @klass.new
end
def test_should_index_by_name
assert_equal @parked, @states[:parked, :name]
end
def test_should_index_by_name_by_default
assert_equal @parked, @states[:parked]
end
def test_should_index_by_string_name
assert_equal @parked, @states['parked']
end
def test_should_index_by_qualified_name
assert_equal @parked, @states[:parked, :qualified_name]
end
def test_should_index_by_string_qualified_name
assert_equal @parked, @states['parked', :qualified_name]
end
def test_should_index_by_value
assert_equal @parked, @states['parked', :value]
end
def test_should_not_match_if_value_does_not_match
assert !@states.matches?(@object, :parked)
assert !@states.matches?(@object, :idling)
end
def test_should_match_if_value_matches
assert @states.matches?(@object, nil)
end
def test_raise_exception_if_matching_invalid_state
assert_raise(IndexError) { @states.matches?(@object, :invalid) }
end
def test_should_find_state_for_object_if_value_is_known
@object.state = 'parked'
assert_equal @parked, @states.match(@object)
end
def test_should_find_bang_state_for_object_if_value_is_known
@object.state = 'parked'
assert_equal @parked, @states.match!(@object)
end
def test_should_not_find_state_for_object_with_unknown_value
@object.state = 'invalid'
assert_nil @states.match(@object)
end
def test_should_raise_exception_if_finding_bang_state_for_object_with_unknown_value
@object.state = 'invalid'
exception = assert_raise(ArgumentError) { @states.match!(@object) }
assert_equal '"invalid" is not a known state value', exception.message
end
end
class StateCollectionStringTest < Test::Unit::TestCase
def setup
@klass = Class.new
@machine = StateMachine::Machine.new(@klass)
@states = StateMachine::StateCollection.new(@machine)
@states << @nil = StateMachine::State.new(@machine, nil)
@states << @parked = StateMachine::State.new(@machine, 'parked')
@machine.states.concat(@states)
@object = @klass.new
end
def test_should_index_by_name
assert_equal @parked, @states['parked', :name]
end
def test_should_index_by_name_by_default
assert_equal @parked, @states['parked']
end
def test_should_index_by_symbol_name
assert_equal @parked, @states[:parked]
end
def test_should_index_by_qualified_name
assert_equal @parked, @states['parked', :qualified_name]
end
def test_should_index_by_symbol_qualified_name
assert_equal @parked, @states[:parked, :qualified_name]
end
end
class StateCollectionWithNamespaceTest < Test::Unit::TestCase
def setup
@klass = Class.new
@machine = StateMachine::Machine.new(@klass, :namespace => 'vehicle')
@states = StateMachine::StateCollection.new(@machine)
@states << @state = StateMachine::State.new(@machine, :parked)
@machine.states.concat(@states)
end
def test_should_index_by_name
assert_equal @state, @states[:parked, :name]
end
def test_should_index_by_qualified_name
assert_equal @state, @states[:vehicle_parked, :qualified_name]
end
end
class StateCollectionWithCustomStateValuesTest < Test::Unit::TestCase
def setup
@klass = Class.new
@machine = StateMachine::Machine.new(@klass)
@states = StateMachine::StateCollection.new(@machine)
@states << @state = StateMachine::State.new(@machine, :parked, :value => 1)
@machine.states.concat(@states)
@object = @klass.new
@object.state = 1
end
def test_should_match_if_value_matches
assert @states.matches?(@object, :parked)
end
def test_should_not_match_if_value_does_not_match
@object.state = 2
assert !@states.matches?(@object, :parked)
end
def test_should_find_state_for_object_if_value_is_known
assert_equal @state, @states.match(@object)
end
end
class StateCollectionWithStateMatchersTest < Test::Unit::TestCase
def setup
@klass = Class.new
@machine = StateMachine::Machine.new(@klass)
@states = StateMachine::StateCollection.new(@machine)
@states << @state = StateMachine::State.new(@machine, :parked, :if => lambda {|value| !value.nil?})
@machine.states.concat(@states)
@object = @klass.new
@object.state = 1
end
def test_should_match_if_value_matches
assert @states.matches?(@object, :parked)
end
def test_should_not_match_if_value_does_not_match
@object.state = nil
assert !@states.matches?(@object, :parked)
end
def test_should_find_state_for_object_if_value_is_known
assert_equal @state, @states.match(@object)
end
end
class StateCollectionWithInitialStateTest < Test::Unit::TestCase
def setup
@machine = StateMachine::Machine.new(Class.new)
@states = StateMachine::StateCollection.new(@machine)
@states << @parked = StateMachine::State.new(@machine, :parked)
@states << @idling = StateMachine::State.new(@machine, :idling)
@machine.states.concat(@states)
@parked.initial = true
end
def test_should_order_state_before_transition_states
@machine.event :ignite do
transition :to => :idling
end
assert_equal [@parked, @idling], @states.by_priority
end
def test_should_order_state_before_states_with_behaviors
@idling.context do
def speed
0
end
end
assert_equal [@parked, @idling], @states.by_priority
end
def test_should_order_state_before_other_states
assert_equal [@parked, @idling], @states.by_priority
end
def test_should_order_state_before_callback_states
@machine.before_transition :from => :idling, :do => lambda {}
assert_equal [@parked, @idling], @states.by_priority
end
end
class StateCollectionWithStateBehaviorsTest < Test::Unit::TestCase
def setup
@machine = StateMachine::Machine.new(Class.new)
@states = StateMachine::StateCollection.new(@machine)
@states << @parked = StateMachine::State.new(@machine, :parked)
@states << @idling = StateMachine::State.new(@machine, :idling)
@machine.states.concat(@states)
@idling.context do
def speed
0
end
end
end
def test_should_order_states_after_initial_state
@parked.initial = true
assert_equal [@parked, @idling], @states.by_priority
end
def test_should_order_states_after_transition_states
@machine.event :ignite do
transition :from => :parked
end
assert_equal [@parked, @idling], @states.by_priority
end
def test_should_order_states_before_other_states
assert_equal [@idling, @parked], @states.by_priority
end
def test_should_order_state_before_callback_states
@machine.before_transition :from => :parked, :do => lambda {}
assert_equal [@idling, @parked], @states.by_priority
end
end
class StateCollectionWithEventTransitionsTest < Test::Unit::TestCase
def setup
@machine = StateMachine::Machine.new(Class.new)
@states = StateMachine::StateCollection.new(@machine)
@states << @parked = StateMachine::State.new(@machine, :parked)
@states << @idling = StateMachine::State.new(@machine, :idling)
@machine.states.concat(@states)
@machine.event :ignite do
transition :to => :idling
end
end
def test_should_order_states_after_initial_state
@parked.initial = true
assert_equal [@parked, @idling], @states.by_priority
end
def test_should_order_states_before_states_with_behaviors
@parked.context do
def speed
0
end
end
assert_equal [@idling, @parked], @states.by_priority
end
def test_should_order_states_before_other_states
assert_equal [@idling, @parked], @states.by_priority
end
def test_should_order_state_before_callback_states
@machine.before_transition :from => :parked, :do => lambda {}
assert_equal [@idling, @parked], @states.by_priority
end
end
class StateCollectionWithTransitionCallbacksTest < Test::Unit::TestCase
def setup
@machine = StateMachine::Machine.new(Class.new)
@states = StateMachine::StateCollection.new(@machine)
@states << @parked = StateMachine::State.new(@machine, :parked)
@states << @idling = StateMachine::State.new(@machine, :idling)
@machine.states.concat(@states)
@machine.before_transition :to => :idling, :do => lambda {}
end
def test_should_order_states_after_initial_state
@parked.initial = true
assert_equal [@parked, @idling], @states.by_priority
end
def test_should_order_states_after_transition_states
@machine.event :ignite do
transition :from => :parked
end
assert_equal [@parked, @idling], @states.by_priority
end
def test_should_order_states_after_states_with_behaviors
@parked.context do
def speed
0
end
end
assert_equal [@parked, @idling], @states.by_priority
end
def test_should_order_states_after_other_states
assert_equal [@parked, @idling], @states.by_priority
end
end
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