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# frozen_string_literal: true
require 'active_model'
require 'active_support/core_ext/hash/keys'
require 'active_support/core_ext/module/attribute_accessors'
require 'state_machines'
require 'state_machines/integrations/base'
require 'state_machines/integrations/active_model/version'
module StateMachines
module Integrations # :nodoc:
# Adds support for integrating state machines with ActiveModel classes.
#
# == Examples
#
# If using ActiveModel directly within your class, then any one of the
# following features need to be included in order for the integration to be
# detected:
# * ActiveModel::Validations
#
# Below is an example of a simple state machine defined within an
# ActiveModel class:
#
# class Vehicle
# include ActiveModel::Validations
#
# attr_accessor :state
# define_attribute_methods [:state]
#
# state_machine initial: :parked do
# event :ignite do
# transition parked: :idling
# end
# end
# end
#
# The examples in the sections below will use the above class as a
# reference.
#
# == Actions
#
# By default, no action will be invoked when a state is transitioned. This
# means that if you want to save changes when transitioning, you must
# define the action yourself like so:
#
# class Vehicle
# include ActiveModel::Validations
# attr_accessor :state
#
# state_machine action: :save do
# ...
# end
#
# def save
# # Save changes
# end
# end
#
# == Validations
#
# As mentioned in StateMachine::Machine#state, you can define behaviors,
# like validations, that only execute for certain states. One *important*
# caveat here is that, due to a constraint in ActiveModel's validation
# framework, custom validators will not work as expected when defined to run
# in multiple states. For example:
#
# class Vehicle
# include ActiveModel::Validations
#
# state_machine do
# ...
# state :first_gear, :second_gear do
# validate :speed_is_legal
# end
# end
# end
#
# In this case, the <tt>:speed_is_legal</tt> validation will only get run
# for the <tt>:second_gear</tt> state. To avoid this, you can define your
# custom validation like so:
#
# class Vehicle
# include ActiveModel::Validations
#
# state_machine do
# ...
# state :first_gear, :second_gear do
# validate { |vehicle| vehicle.speed_is_legal }
# end
# end
# end
#
# == Validation errors
#
# In order to hook in validation support for your model, the
# ActiveModel::Validations feature must be included. If this is included
# and an event fails to successfully fire because there are no matching
# transitions for the object, a validation error is added to the object's
# state attribute to help in determining why it failed.
#
# For example,
#
# vehicle = Vehicle.new
# vehicle.ignite # => false
# vehicle.errors.full_messages # => ["State cannot transition via \"ignite\""]
#
# In addition, if you're using the <tt>ignite!</tt> version of the event,
# then the failure reason (such as the current validation errors) will be
# included in the exception that gets raised when the event fails. For
# example, assuming there's a validation on a field called +name+ on the class:
#
# vehicle = Vehicle.new
# vehicle.ignite! # => StateMachine::InvalidTransition: Cannot transition state via :ignite from :parked (Reason(s): Name cannot be blank)
#
# === Security implications
#
# Beware that public event attributes mean that events can be fired
# whenever mass-assignment is being used. If you want to prevent malicious
# users from tampering with events through URLs / forms, the attribute
# should be protected using Strong Parameters in your controllers:
#
# class Vehicle
# attr_accessor :state
#
# state_machine do
# ...
# end
# end
#
# # In your controller
# def vehicle_params
# params.require(:vehicle).permit(:attribute1, :attribute2) # Exclude :state_event
# end
#
# If you want to only have *some* events be able to fire via mass-assignment,
# you can build two state machines (one private and one public) like so:
#
# class Vehicle
# attr_accessor :state
#
# state_machine do
# # Define private events here
# end
#
# # Public machine targets the same state as the private machine
# state_machine :public_state, attribute: :state do
# # Define public events here
# end
# end
#
# # In your controller
# def vehicle_params
# # Only permit events from the public state machine
# params.require(:vehicle).permit(:attribute1, :attribute2, :public_state_event)
# # The private state_event is not permitted
# end
#
# == Callbacks
#
# All before/after transition callbacks defined for ActiveModel models
# behave in the same way that other ActiveSupport callbacks behave. The
# object involved in the transition is passed in as an argument.
#
# For example,
#
# class Vehicle
# include ActiveModel::Validations
# attr_accessor :state
#
# state_machine initial: :parked do
# before_transition any => :idling do |vehicle|
# vehicle.put_on_seatbelt
# end
#
# before_transition do |vehicle, transition|
# # log message
# end
#
# event :ignite do
# transition parked: :idling
# end
# end
#
# def put_on_seatbelt
# ...
# end
# end
#
# Note, also, that the transition can be accessed by simply defining
# additional arguments in the callback block.
#
# == Internationalization
#
# Any error message that is generated from performing invalid transitions
# can be localized. The following default translations are used:
#
# en:
# activemodel:
# errors:
# messages:
# invalid: "is invalid"
# # %{value} = attribute value, %{state} = Human state name
# invalid_event: "cannot transition when %{state}"
# # %{value} = attribute value, %{event} = Human event name, %{state} = Human current state name
# invalid_transition: "cannot transition via %{event}"
#
# You can override these for a specific model like so:
#
# en:
# activemodel:
# errors:
# models:
# user:
# invalid: "is not valid"
#
# In addition to the above, you can also provide translations for the
# various states / events in each state machine. Using the Vehicle example,
# state translations will be looked for using the following keys, where
# +model_name+ = "vehicle", +machine_name+ = "state" and +state_name+ = "parked":
# * <tt>activemodel.state_machines.#{model_name}.#{machine_name}.states.#{state_name}</tt>
# * <tt>activemodel.state_machines.#{model_name}.states.#{state_name}</tt>
# * <tt>activemodel.state_machines.#{machine_name}.states.#{state_name}</tt>
# * <tt>activemodel.state_machines.states.#{state_name}</tt>
#
# Event translations will be looked for using the following keys, where
# +model_name+ = "vehicle", +machine_name+ = "state" and +event_name+ = "ignite":
# * <tt>activemodel.state_machines.#{model_name}.#{machine_name}.events.#{event_name}</tt>
# * <tt>activemodel.state_machines.#{model_name}.events.#{event_name}</tt>
# * <tt>activemodel.state_machines.#{machine_name}.events.#{event_name}</tt>
# * <tt>activemodel.state_machines.events.#{event_name}</tt>
#
# An example translation configuration might look like so:
#
# es:
# activemodel:
# state_machines:
# states:
# parked: 'estacionado'
# events:
# park: 'estacionarse'
#
# == Dirty Attribute Tracking
#
# When using the ActiveModel::Dirty extension, your model will keep track of
# any changes that are made to attributes. Depending on your ORM, an object
# will only be saved when there are attributes that have changed on the
# object. When integrating with state_machine, typically the +state+ field
# will be marked as dirty after a transition occurs. In some situations,
# however, this isn't the case.
#
# If you define loopback transitions in your state machine, the value for
# the machine's attribute (e.g. state) will not change. Unless you explicitly
# indicate so, this means that your object won't persist anything on a
# loopback. For example:
#
# class Vehicle
# include ActiveModel::Validations
# include ActiveModel::Dirty
# attr_accessor :state
#
# state_machine initial: :parked do
# event :park do
# transition parked: :parked, ...
# end
# end
# end
#
# If, instead, you'd like your object to always persist regardless of
# whether the value actually changed, you can do so by using the
# <tt>#{attribute}_will_change!</tt> helpers or defining a +before_transition+
# callback that actually changes an attribute on the model. For example:
#
# class Vehicle
# ...
# state_machine initial: :parked do
# before_transition all => same do |vehicle|
# vehicle.state_will_change!
#
# # Alternative solution, updating timestamp
# # vehicle.updated_at = Time.current
# end
# end
# end
#
# == Creating new integrations
#
# If you want to integrate state_machine with an ORM that implements parts
# or all of the ActiveModel API, only the machine defaults need to be
# specified. Otherwise, the implementation is similar to any other
# integration.
#
# For example,
#
# module StateMachine::Integrations::MyORM
# include ActiveModel
#
# mattr_accessor(:defaults) { { action: :persist } }
#
# def self.matches?(klass)
# defined?(::MyORM::Base) && klass <= ::MyORM::Base
# end
#
# protected
#
# def runs_validations_on_action?
# action == :persist
# end
# end
#
# If you wish to implement other features, such as attribute initialization
# with protected attributes, named scopes, or database transactions, you
# must add these independent of the ActiveModel integration. See the
# ActiveRecord implementation for examples of these customizations.
module ActiveModel
include Base
@defaults = {}
# Classes that include ActiveModel::Validations
# will automatically use the ActiveModel integration.
def self.matching_ancestors
[::ActiveModel, ::ActiveModel::Validations]
end
# Adds a validation error to the given object
def invalidate(object, attribute, message, values = [])
return unless supports_validations?
attribute = self.attribute(attribute)
options = values.to_h
default_options = default_error_message_options(object, attribute, message)
object.errors.add(attribute, message, **options, **default_options)
end
# Describes the current validation errors on the given object. If none
# are specific, then the default error is interpeted as a "halt".
def errors_for(object)
object.errors.empty? ? 'Transition halted' : object.errors.full_messages.join(', ')
end
# Resets any errors previously added when invalidating the given object
def reset(object)
object.errors.clear if supports_validations?
end
# Runs state events around the object's validation process
def around_validation(object, &)
object.class.state_machines.transitions(object, action, after: false).perform(&)
end
protected
def define_state_initializer
define_helper :instance, <<-END_EVAL, __FILE__, __LINE__ + 1
def initialize(params = nil, **kwargs)
# Support both positional hash and keyword arguments
attrs = params.nil? ? kwargs : params
#{' '}
attrs.transform_keys! do |key|
self.class.attribute_aliases[key.to_s] || key.to_s
end if self.class.respond_to?(:attribute_aliases)
# Call super with the appropriate arguments based on what we received
self.class.state_machines.initialize_states(self, {}, attrs) do
if params
super(params)
else
super(**kwargs)
end
end
end
END_EVAL
end
# Whether validations are supported in the integration. Only true if
# the ActiveModel feature is enabled on the owner class.
def supports_validations?
defined?(::ActiveModel::Validations) && owner_class <= ::ActiveModel::Validations
end
# Do validations run when the action configured this machine is
# invoked? This is used to determine whether to fire off attribute-based
# event transitions when the action is run.
def runs_validations_on_action?
false
end
# Gets the terminator to use for callbacks
def callback_terminator
@callback_terminator ||= ->(result) { result == false }
end
# Determines the base scope to use when looking up translations
def i18n_scope(klass)
klass.i18n_scope
end
# The default options to use when generating messages for validation
# errors
def default_error_message_options(_object, _attribute, message)
{ message: @messages[message] }
end
# Translates the given key / value combo. Translation keys are looked
# up in the following order:
# * <tt>#{i18n_scope}.state_machines.#{model_name}.#{machine_name}.#{plural_key}.#{value}</tt>
# * <tt>#{i18n_scope}.state_machines.#{model_name}.#{plural_key}.#{value}</tt>
# * <tt>#{i18n_scope}.state_machines.#{machine_name}.#{plural_key}.#{value}</tt>
# * <tt>#{i18n_scope}.state_machines.#{plural_key}.#{value}</tt>
#
# If no keys are found, then the humanized value will be the fallback.
def translate(klass, key, value)
ancestors = ancestors_for(klass)
group = key.to_s.pluralize
value = value ? value.to_s : 'nil'
# Generate all possible translation keys
translations = ancestors.map { |ancestor| :"#{ancestor.model_name.to_s.underscore}.#{name}.#{group}.#{value}" }
translations.concat(ancestors.map { |ancestor| :"#{ancestor.model_name.to_s.underscore}.#{group}.#{value}" })
translations.push(:"#{name}.#{group}.#{value}", :"#{group}.#{value}", value.humanize.downcase)
I18n.translate(translations.shift, default: translations, scope: [i18n_scope(klass), :state_machines])
end
# Build a list of ancestors for the given class to use when
# determining which localization key to use for a particular string.
def ancestors_for(klass)
klass.lookup_ancestors
end
# Skips defining reader/writer methods since this is done automatically
def define_state_accessor
name = self.name
return unless supports_validations?
owner_class.validates_each(attribute) do |object|
machine = object.class.state_machine(name)
machine.invalidate(object, :state, :invalid) unless machine.states.match(object)
end
end
# Adds hooks into validation for automatically firing events
def define_action_helpers
super
define_validation_hook if runs_validations_on_action?
end
# Hooks into validations by defining around callbacks for the
# :validation event
def define_validation_hook
owner_class.set_callback(:validation, :around, self, prepend: true)
end
# Creates a new callback in the callback chain, always inserting it
# before the default Observer callbacks that were created after
# initialization.
def add_callback(type, options, &)
options[:terminator] = callback_terminator
super
end
# Configures new states with the built-in humanize scheme
def add_states(*)
super.each do |new_state|
# Only set the translation lambda if human_name is the default auto-generated value
# This preserves user-specified human names while still applying translations for defaults
default_human_name = new_state.name ? new_state.name.to_s.tr('_', ' ') : 'nil'
if new_state.human_name == default_human_name
new_state.human_name = ->(state, klass) { translate(klass, :state, state.name) }
end
end
end
# Configures new event with the built-in humanize scheme
def add_events(*)
super.each do |new_event|
# Only set the translation lambda if human_name is the default auto-generated value
# This preserves user-specified human names while still applying translations for defaults
default_human_name = new_event.name ? new_event.name.to_s.tr('_', ' ') : 'nil'
if new_event.human_name == default_human_name
new_event.human_name = ->(event, klass) { translate(klass, :event, event.name) }
end
end
end
end
register(ActiveModel)
end
end
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