1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287
|
# -*- encoding: utf-8 -*-
require 'socket'
require 'timeout'
require 'io/wait'
require 'digest/sha1'
module Stomp
class Connection
private
# Ref:
# http://unicode.org/mail-arch/unicode-ml/y2003-m02/att-0467/01-The_Algorithm_to_Valide_an_UTF-8_String
#
# *CONSIDER* replacing this with a dependency on the utf8_validator gem.
# This code has been copied from there.
#
def _valid_utf8?(string)
case RUBY_VERSION
when /1\.8\.[56]/
bytes = []
0.upto(string.length-1) {|i|
bytes << string[i]
}
else
bytes = string.bytes
end
#
valid = true
index = -1
state = "start"
#
bytes.each do |next_byte|
index += 1
case state
# State: 'start'
# The 'start' state:
# * handles all occurrences of valid single byte characters i.e., the ASCII character set
# * provides state transition logic for start bytes of valid characters with 2-4 bytes
# * signals a validation failure for all other single bytes
#
when "start"
# puts "state: start" if DEBUG
case next_byte
# ASCII
# * Input = 0x00-0x7F : change state to START
when (0x00..0x7f)
# puts "state: start 1" if DEBUG
state = "start"
# Start byte of two byte characters
# * Input = 0xC2-0xDF: change state to A
when (0xc2..0xdf)
# puts "state: start 2" if DEBUG
state = "a"
# Start byte of some three byte characters
# * Input = 0xE1-0xEC, 0xEE-0xEF: change state to B
when (0xe1..0xec)
# puts "state: start 3" if DEBUG
state = "b"
when (0xee..0xef)
# puts "state: start 4" if DEBUG
state = "b"
# Start byte of special three byte characters
# * Input = 0xE0: change state to C
when 0xe0
# puts "state: start 5" if DEBUG
state = "c"
# Start byte of the remaining three byte characters
# * Input = 0xED: change state to D
when 0xed
# puts "state: start 6" if DEBUG
state = "d"
# Start byte of some four byte characters
# * Input = 0xF1-0xF3:change state to E
when (0xf1..0xf3)
# puts "state: start 7" if DEBUG
state = "e"
# Start byte of special four byte characters
# * Input = 0xF0: change state to F
when 0xf0
# puts "state: start 8" if DEBUG
state = "f"
# Start byte of very special four byte characters
# * Input = 0xF4: change state to G
when 0xf4
# puts "state: start 9" if DEBUG
state = "g"
# All other single characters are invalid
# * Input = Others (0x80-0xBF,0xC0-0xC1, 0xF5-0xFF): ERROR
else
valid = false
break
end # of the inner case, the 'start' state
# The last continuation byte of a 2, 3, or 4 byte character
# State: 'a'
# o Input = 0x80-0xBF: change state to START
# o Others: ERROR
when "a"
# puts "state: a" if DEBUG
if (0x80..0xbf) === next_byte
state = "start"
else
valid = false
break
end
# The first continuation byte for most 3 byte characters
# (those with start bytes in: 0xe1-0xec or 0xee-0xef)
# State: 'b'
# o Input = 0x80-0xBF: change state to A
# o Others: ERROR
when "b"
# puts "state: b" if DEBUG
if (0x80..0xbf) === next_byte
state = "a"
else
valid = false
break
end
# The first continuation byte for some special 3 byte characters
# (those with start byte 0xe0)
# State: 'c'
# o Input = 0xA0-0xBF: change state to A
# o Others: ERROR
when "c"
# puts "state: c" if DEBUG
if (0xa0..0xbf) === next_byte
state = "a"
else
valid = false
break
end
# The first continuation byte for the remaining 3 byte characters
# (those with start byte 0xed)
# State: 'd'
# o Input = 0x80-0x9F: change state to A
# o Others: ERROR
when "d"
# puts "state: d" if DEBUG
if (0x80..0x9f) === next_byte
state = "a"
else
valid = false
break
end
# The first continuation byte for some 4 byte characters
# (those with start bytes in: 0xf1-0xf3)
# State: 'e'
# o Input = 0x80-0xBF: change state to B
# o Others: ERROR
when "e"
# puts "state: e" if DEBUG
if (0x80..0xbf) === next_byte
state = "b"
else
valid = false
break
end
# The first continuation byte for some special 4 byte characters
# (those with start byte 0xf0)
# State: 'f'
# o Input = 0x90-0xBF: change state to B
# o Others: ERROR
when "f"
# puts "state: f" if DEBUG
if (0x90..0xbf) === next_byte
state = "b"
else
valid = false
break
end
# The first continuation byte for the remaining 4 byte characters
# (those with start byte 0xf4)
# State: 'g'
# o Input = 0x80-0x8F: change state to B
# o Others: ERROR
when "g"
# puts "state: g" if DEBUG
if (0x80..0x8f) === next_byte
state = "b"
else
valid = false
break
end
#
else
raise RuntimeError, "state: default"
end
end
#
# puts "State at end: #{state}" if DEBUG
# Catch truncation at end of string
if valid and state != 'start'
# puts "Resetting valid value" if DEBUG
valid = false
end
#
valid
end # of _valid_utf8?
# Stomp 1.1+ header check for UTF8 validity. Raises Stomp::Error::UTF8ValidationError if header data is not valid UTF8.
def _headerCheck(h)
return if @protocol == Stomp::SPL_10 # Do nothing for this environment
#
h.each_pair do |k,v|
# Keys here are symbolized
ks = k.to_s
ks.force_encoding(Stomp::UTF8) if ks.respond_to?(:force_encoding)
raise Stomp::Error::UTF8ValidationError unless valid_utf8?(ks)
#
if v.is_a?(Array)
v.each do |e|
e.force_encoding(Stomp::UTF8) if e.respond_to?(:force_encoding)
raise Stomp::Error::UTF8ValidationError unless valid_utf8?(e)
end
else
vs = v.to_s + "" # Values are usually Strings, but could be TrueClass or Symbol
# The + "" above forces an 'unfreeze' if necessary
vs.force_encoding(Stomp::UTF8) if vs.respond_to?(:force_encoding)
raise Stomp::Error::UTF8ValidationError unless valid_utf8?(vs)
end
end
end
# encode returns a Hash of encoded headers per the Stomp 1.1 specification.
def _encodeHeaders(h)
eh = {}
h.each_pair do |k,v|
# Keys are symbolized
ks = k.to_s
if v.is_a?(Array)
kenc = Stomp::HeaderCodec::encode(ks)
eh[kenc] = []
v.each do |e|
eh[kenc] << Stomp::HeaderCodec::encode(e)
end
else
vs = v.to_s
eh[Stomp::HeaderCodec::encode(ks).to_sym] = Stomp::HeaderCodec::encode(vs)
end
end
eh
end
# decode returns a Hash of decoded headers per the Stomp 1.1 specification.
def _decodeHeaders(h)
dh = {}
h.each_pair do |k,v|
# Keys here are NOT! symbolized
if v.is_a?(Array)
kdec = Stomp::HeaderCodec::decode(k)
dh[kdec] = []
v.each do |e|
dh[kdec] << Stomp::HeaderCodec::decode(e)
end
else
vs = v.to_s
dh[Stomp::HeaderCodec::decode(k)] = Stomp::HeaderCodec::decode(vs)
end
end
dh
end
end # class Connection
end # module Stomp
|