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<html><title>Programming Ruby: The Pragmatic Programmer's Guide</title><head><meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"><STYLE TYPE="text/css"><!--
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   </STYLE><table bgcolor="#a03030" cellpadding="3" border="0" cellspacing="0"><tr><td colspan="3"><table bgcolor="#902020" cellpadding="20"><tr><td><h1 class="header">Programming Ruby</h1><h3 class="subheader">The Pragmatic Programmer's Guide</h3></td></tr></table></td></tr><tr><td width="33%" align="left"><a class="subheader" href="ref_c_symbol.html">Previous &lt;</a></td><td width="33%" align="center" valign="middle"><a class="subheader" href="builtins.html">Contents ^</a><br></td><td width="33%" align="right"><a class="subheader" href="ref_c_threadgroup.html">Next ></a><br></td></tr></table></head><body bgcolor="white">
<!--
    Copyright (c) 2001 by Addison Wesley Longman.  This
    material may be distributed only subject to the terms and
    conditions set forth in the Open Publication License, v1.0 or
    later (the latest version is presently available at
    http://www.opencontent.org/openpub/).
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<table><tr><td height="20"><img src="dot.gif" width="1" height="20"></td></tr></table><table border="0" width="100%" bgcolor="660066" cellpadding="10"><tr><td valign="center"><font color="white" size="7">class Thread</font></td><td><table border="0"><tr><td><font color="white">
                Parent:
              </font></td><td><font color="white">Object</font></td></tr><tr><td><font color="white">
                Version:
              </font></td><td><font color="white">
               1.6
              </font></td></tr></table></td></tr></table><p></p><H3>Index:</H3><a href="#abort_on_exception">abort_on_exception</a> <a href="#abort_on_exception_eq">abort_on_exception=</a> <a href="#critical">critical</a> <a href="#critical_eq">critical=</a> <a href="#current">current</a> <a href="#exit">exit</a> <a href="#fork">fork</a> <a href="#kill">kill</a> <a href="#list">list</a> <a href="#main">main</a> <a href="#new">new</a> <a href="#pass">pass</a> <a href="#start">start</a> <a href="#stop">stop</a> <a href="#_ob_cb"><i>[ ]</i></a> <a href="#_ob_cb_eq"><i>[ ]=</i></a> <a href="#abort_on_exception"><i>abort_on_exception</i></a> <a href="#abort_on_exception_eq"><i>abort_on_exception=</i></a> <a href="#alive_qm"><i>alive?</i></a> <a href="#exit"><i>exit</i></a> <a href="#join"><i>join</i></a> <a href="#key_qm"><i>key?</i></a> <a href="#kill"><i>kill</i></a> <a href="#priority"><i>priority</i></a> <a href="#priority_eq"><i>priority=</i></a> <a href="#raise"><i>raise</i></a> <a href="#run"><i>run</i></a> <a href="#safe_level"><i>safe_level</i></a> <a href="#status"><i>status</i></a> <a href="#stop_qm"><i>stop?</i></a> <a href="#value"><i>value</i></a> <a href="#wakeup"><i>wakeup</i></a> <p></p><hr>
<P></P>
  <code>Thread</code> encapsulates the behavior of a thread of execution,
  including the main thread of the Ruby script. See the tutorial in
  Chapter 11, beginning on page 113.
<P></P>
  In the descriptions that follow, the
  parameter <i>aSymbol</i> refers to a symbol, which is either a
  quoted string or a <code>Symbol</code> (such as <code>:name</code>).<table border="0" width="100%" cellpadding="10"><tr><td valign="center" colspan="2" bgcolor="990066"><font color="white" size="6">class methods
       </font></td></tr><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="abort_on_exception"><b>abort_on_exception</b></a></font></td><td bgcolor="#ffaaaa">
        Thread.abort_on_exception
        -> <code>true</code> or <code>false</code>
      </td></tr><td></td><td>
              Returns the status of the global ``abort on exception''
      condition.  The default is <code>false</code>.      
      When set to <code>true</code>, will cause all threads to abort (the
      process will <code>exit(0)</code>) if an
      exception is raised in any thread. See also <a href="ref_c_thread.html#abort_on_exception_eq"><code>Thread::abort_on_exception=</code></a>.
<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="abort_on_exception_eq"><b>abort_on_exception=</b></a></font></td><td bgcolor="#ffaaaa">
        Thread.abort_on_exception= 
        <i>aBoolean</i>-> <code>true</code> or <code>false</code>
      </td></tr><td></td><td>
<P></P>
      When set to <code>true</code>, all threads will abort if an
      exception is raised. Returns the new state.
<P></P>

<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="400"><tr><td><pre>
Thread.abort_on_exception&nbsp;=&nbsp;true
t1&nbsp;=&nbsp;Thread.new&nbsp;do
&nbsp;&nbsp;puts&nbsp;&nbsp;"In&nbsp;second&nbsp;thread"
&nbsp;&nbsp;raise&nbsp;"Raise&nbsp;exception"
end
t1.join
print&nbsp;"not&nbsp;reached\n"
</pre></td></tr></table>

<em>produces:</em>
<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="400"><tr><td><pre>
In&nbsp;second&nbsp;thread
prog.rb:4:&nbsp;Raise&nbsp;exception&nbsp;(RuntimeError)
	from&nbsp;prog.rb:2:in&nbsp;`initialize'
	from&nbsp;prog.rb:2:in&nbsp;`new'
	from&nbsp;prog.rb:2
</pre></td></tr></table>

<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="critical"><b>critical</b></a></font></td><td bgcolor="#ffaaaa">
        Thread.critical
        -> <code>true</code> or <code>false</code>
      </td></tr><td></td><td>
<P></P>
      Returns the status of the global ``thread critical''
      condition. 
<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="critical_eq"><b>critical=</b></a></font></td><td bgcolor="#ffaaaa">
        Thread.critical= <i>aBoolean</i>
        -> <code>true</code> or <code>false</code>
      </td></tr><td></td><td>
<P></P>
      Sets the status of the global ``thread critical''
      condition and returns it.
      When set to <code>true</code>, prohibits scheduling of any existing
      thread.  Does not block new threads from being created and run.
      Certain thread operations (such as stopping or killing a thread,
      sleeping in the current thread, and raising an exception) may
      cause a thread to be scheduled even when in a critical section.
<P></P>

<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="400"><tr><td><pre>
count=0
Thread.new&nbsp;{&nbsp;while&nbsp;true;&nbsp;sleep(1);&nbsp;print&nbsp;"a&nbsp;";&nbsp;count+=1;&nbsp;end&nbsp;}
while&nbsp;count&nbsp;&lt;&nbsp;3&nbsp;do&nbsp;end&nbsp;#&nbsp;no-op&nbsp;wait
Thread.critical&nbsp;=&nbsp;true
puts&nbsp;"no&nbsp;more&nbsp;a's&nbsp;will&nbsp;come&nbsp;out."
</pre></td></tr></table>

<em>produces:</em>
<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="400"><tr><td><pre>
a&nbsp;a&nbsp;a&nbsp;no&nbsp;more&nbsp;a's&nbsp;will&nbsp;come&nbsp;out.
</pre></td></tr></table>

<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="current"><b>current</b></a></font></td><td bgcolor="#ffaaaa">
        Thread.current
        -> <i>aThread</i>
      </td></tr><td></td><td>
<P></P>
      Returns the currently executing thread.
<P></P>

<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="500">
<tr>
  <td valign="top"><code>Thread.current</code></td>
  <td valign="top"></td>
  <td valign="top"><code>#&lt;Thread:0x40196528&nbsp;run></code></td>
</tr>
</table>
<P></P>

<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="exit"><b>exit</b></a></font></td><td bgcolor="#ffaaaa">
        Thread.exit
      </td></tr><td></td><td>
<P></P>
      Terminates the currently running thread and schedules another
      thread to be run.  If this thread is already marked to be
      killed, <code>exit</code> returns the <code>Thread</code>.  If this is the main thread, or
      the last thread, exit the process.
<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="fork"><b>fork</b></a></font></td><td bgcolor="#ffaaaa">
        Thread.fork { block }
-> <i>aThread</i>
      </td></tr><td></td><td>
<P></P>
      Synonym for <a href="ref_c_thread.html#new"><code>Thread::new</code></a>.
<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="kill"><b>kill</b></a></font></td><td bgcolor="#ffaaaa">
        Thread.kill( <i>aThread</i> )
      </td></tr><td></td><td>
<P></P>
      Causes the given thread to exit (see <a href="ref_c_thread.html#exit"><code>Thread::exit</code></a>).
<P></P>

<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="500">
<tr>
<td colspan="3" valign="top"><code>count&nbsp;=&nbsp;0</code></td>
</tr>
<tr>
<td colspan="3" valign="top"><code>a&nbsp;=&nbsp;Thread.new&nbsp;{&nbsp;while&nbsp;true&nbsp;do&nbsp;&nbsp;count&nbsp;+=&nbsp;1&nbsp;end&nbsp;}</code></td>
</tr>
<tr>
  <td valign="top"><code>sleep(1)</code></td>
  <td valign="top"></td>
  <td valign="top"><code>1</code></td>
</tr>
<tr>
  <td valign="top"><code>Thread.kill(a)</code></td>
  <td valign="top"></td>
  <td valign="top"><code>#&lt;Thread:0x4018d52c&nbsp;dead></code></td>
</tr>
<tr>
  <td valign="top"><code>count</code></td>
  <td valign="top"></td>
  <td valign="top"><code>911276</code></td>
</tr>
<tr>
  <td valign="top"><code>a.alive?</code></td>
  <td valign="top"></td>
  <td valign="top"><code>false</code></td>
</tr>
</table>
<P></P>

<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="list"><b>list</b></a></font></td><td bgcolor="#ffaaaa">
        Thread.list -> <i>anArray</i>
      </td></tr><td></td><td>
<P></P>
      Returns an array of <code>Thread</code> objects for all threads that are
      either runnable or stopped.
<P></P>

<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="500">
<tr>
<td colspan="3" valign="top"><code>Thread.new&nbsp;{&nbsp;sleep(200)&nbsp;}</code></td>
</tr>
<tr>
<td colspan="3" valign="top"><code>Thread.new&nbsp;{&nbsp;1000000.times&nbsp;{|i|&nbsp;i*i&nbsp;}&nbsp;}</code></td>
</tr>
<tr>
<td colspan="3" valign="top"><code>Thread.new&nbsp;{&nbsp;Thread.stop&nbsp;}</code></td>
</tr>
<tr>
<td colspan="3" valign="top"><code>l&nbsp;=&nbsp;Thread.list</code></td>
</tr>
<tr>
  <td valign="top"><code>l</code></td>
  <td valign="top"></td>
  <td valign="top"><code>[#&lt;Thread:0x4018d658&nbsp;sleep>,&nbsp;#&lt;Thread:0x4018d6d0&nbsp;run>,&nbsp;#&lt;Thread:0x4018d70c&nbsp;sleep>,&nbsp;#&lt;Thread:0x40196528&nbsp;run>]</code></td>
</tr>
</table>
<P></P>

<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="main"><b>main</b></a></font></td><td bgcolor="#ffaaaa">
        Thread.main
        -> <i>aThread</i>
      </td></tr><td></td><td>
<P></P>
      Returns the main thread for the process.
<P></P>

<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="500">
<tr>
  <td valign="top"><code>Thread.main</code></td>
  <td valign="top"></td>
  <td valign="top"><code>#&lt;Thread:0x40196528&nbsp;run></code></td>
</tr>
</table>
<P></P>

<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="new"><b>new</b></a></font></td><td bgcolor="#ffaaaa">
        Thread.new( <i>[</i><i>arg</i><i>]<sup>*</sup></i> ) {| args | block }
<P></P>
        -> <i>aThread</i>
      </td></tr><td></td><td>
<P></P>
      Creates a new thread to execute the instructions given in
      <i>block</i>, and begins running it. Any arguments passed to
      <a href="ref_c_thread.html#new"><code>Thread::new</code></a> are passed into the block.
<P></P>

<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="400"><tr><td><pre>
x&nbsp;=&nbsp;Thread.new&nbsp;{&nbsp;sleep&nbsp;.1;&nbsp;print&nbsp;"x";&nbsp;print&nbsp;"y";&nbsp;print&nbsp;"z"&nbsp;}
a&nbsp;=&nbsp;Thread.new&nbsp;{&nbsp;print&nbsp;"a";&nbsp;print&nbsp;"b";&nbsp;sleep&nbsp;.2;&nbsp;print&nbsp;"c"&nbsp;}
x.join&nbsp;#&nbsp;Let&nbsp;the&nbsp;threads&nbsp;finish&nbsp;before
a.join&nbsp;#&nbsp;main&nbsp;thread&nbsp;exits...
</pre></td></tr></table>

<em>produces:</em>
<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="400"><tr><td><pre>
abxyzc
</pre></td></tr></table>

<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="pass"><b>pass</b></a></font></td><td bgcolor="#ffaaaa">
        Thread.pass
      </td></tr><td></td><td>
<P></P>
      Invokes the thread scheduler to pass execution to another
      thread.
<P></P>

<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="400"><tr><td><pre>
a&nbsp;=&nbsp;Thread.new&nbsp;{&nbsp;print&nbsp;"a";&nbsp;Thread.pass;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;print&nbsp;"b";&nbsp;Thread.pass;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;print&nbsp;"c"&nbsp;}
b&nbsp;=&nbsp;Thread.new&nbsp;{&nbsp;print&nbsp;"x";&nbsp;Thread.pass;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;print&nbsp;"y";&nbsp;Thread.pass;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;print&nbsp;"z"&nbsp;}
a.join
b.join
</pre></td></tr></table>

<em>produces:</em>
<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="400"><tr><td><pre>
axbycz
</pre></td></tr></table>

<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="start"><b>start</b></a></font></td><td bgcolor="#ffaaaa">
        Thread.start( <i>[</i><i>args</i><i>]<sup>*</sup></i> ) {| args | block }
<P></P>
        -> <i>aThread</i>
      </td></tr><td></td><td>
<P></P>
      Basically the same as <a href="ref_c_thread.html#new"><code>Thread::new</code></a>. However, if class
      <code>Thread</code> is subclassed, then calling <code>start</code> in that
      subclass will not invoke the subclass's <code>initialize</code> method.
<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="stop"><b>stop</b></a></font></td><td bgcolor="#ffaaaa">
        Thread.stop
      </td></tr><td></td><td>
<P></P>
      Stops execution of the current thread, putting it into a
      ``sleep'' state, and schedules execution of another thread.
      Resets the ``critical'' condition to <code>false</code>.
<P></P>

<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="400"><tr><td><pre>
a&nbsp;=&nbsp;Thread.new&nbsp;{&nbsp;print&nbsp;"a";&nbsp;Thread.stop;&nbsp;print&nbsp;"c"&nbsp;}
Thread.pass
print&nbsp;"b"
a.run
a.join
</pre></td></tr></table>

<em>produces:</em>
<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="400"><tr><td><pre>
abc
</pre></td></tr></table>

<P></P>
      </td></table>
<P></P>
  <table border="0" width="100%" cellpadding="10"><tr><td valign="center" colspan="2" bgcolor="990066"><font color="white" size="6">instance methods
       </font></td></tr><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="_ob_cb"><b>[ ]</b></a></font></td><td bgcolor="#ffaaaa">
<P></P>
        <i>thr</i>[ <i>aSymbol</i> ] -> <i>anObject</i> or <code>nil</code>
      </td></tr><td></td><td>
<P></P>
      Attribute Reference---Returns the value of a thread-local
      variable, using either a symbol or a string name.  If the
      specified variable does not exist, returns <code>nil</code>.
<P></P>

<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="400"><tr><td><pre>
a&nbsp;=&nbsp;Thread.new&nbsp;{&nbsp;Thread.current["name"]&nbsp;=&nbsp;"A";&nbsp;Thread.stop&nbsp;}
b&nbsp;=&nbsp;Thread.new&nbsp;{&nbsp;Thread.current[:name]&nbsp;&nbsp;=&nbsp;"B";&nbsp;Thread.stop&nbsp;}
c&nbsp;=&nbsp;Thread.new&nbsp;{&nbsp;Thread.current["name"]&nbsp;=&nbsp;"C";&nbsp;Thread.stop&nbsp;}
Thread.list.each&nbsp;{|x|&nbsp;print&nbsp;x.inspect,&nbsp;x[:name],&nbsp;"\n"&nbsp;}
</pre></td></tr></table>

<em>produces:</em>
<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="400"><tr><td><pre>
#&lt;Thread:0x4018d3ec&nbsp;sleep>C
#&lt;Thread:0x4018d43c&nbsp;sleep>B
#&lt;Thread:0x4018d4a0&nbsp;sleep>A
#&lt;Thread:0x40196528&nbsp;run>nil
</pre></td></tr></table>

<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="_ob_cb_eq"><b>[ ]=</b></a></font></td><td bgcolor="#ffaaaa">
<P></P>
        <i>thr</i>[ <i>aSymbol</i> ]  = <i>anObject</i>-> <i>anObject</i>
<P></P>
      </td></tr><td></td><td>
              Attribute Assignment---Sets or creates the value of a thread-local
      variable, using either a symbol or a string. See also
      <a href="ref_c_thread.html#_ob_cb"><code>Thread#[]</code></a>.
<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="abort_on_exception"><b>abort_on_exception</b></a></font></td><td bgcolor="#ffaaaa">
        <i>thr</i>.abort_on_exception
        -> <code>true</code> or <code>false</code>
      </td></tr><td></td><td>
              Returns the status of the ``abort on exception''
      condition for <i>thr</i>.  The default is <code>false</code>.
      See also <a href="ref_c_thread.html#abort_on_exception_eq"><code>Thread::abort_on_exception=</code></a>.
<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="abort_on_exception_eq"><b>abort_on_exception=</b></a></font></td><td bgcolor="#ffaaaa">
        <i>thr</i>.abort_on_exception= 
        <code>true</code> or <code>false</code>-> <code>true</code> or <code>false</code>
      </td></tr><td></td><td>
<P></P>
            When set to <code>true</code>, causes all threads (including the main
      program) to abort if an exception is raised in <i>thr</i>.
      The process will effectively <code>exit(0)</code>.
<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="alive_qm"><b>alive?</b></a></font></td><td bgcolor="#ffaaaa">
        <i>thr</i>.alive?
        -> <code>true</code> or <code>false</code>
      </td></tr><td></td><td>
<P></P>
      Returns <code>true</code> if <i>thr</i> is running or sleeping.
<P></P>

<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="500">
<tr>
  <td valign="top"><code>Thread.current.alive?</code></td>
  <td valign="top"></td>
  <td valign="top"><code>true</code></td>
</tr>
</table>
<P></P>

<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="exit"><b>exit</b></a></font></td><td bgcolor="#ffaaaa">
        <i>thr</i>.exit -> <i>thr</i> or <code>nil</code>
      </td></tr><td></td><td>
<P></P>
      Terminates <i>thr</i> and schedules another
      thread to be run.  If this thread is already marked to be
      killed, <code>exit</code> returns the <code>Thread</code>.  If this is the main thread, or
      the last thread, exits the process.
<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="join"><b>join</b></a></font></td><td bgcolor="#ffaaaa">
        <i>thr</i>.join
        -> <i>thr</i>
      </td></tr><td></td><td>
<P></P>
      The calling thread will suspend execution and run <i>thr</i>. Does
      not return until
      <i>thr</i> exits.  Any threads not joined will be killed when the
      main program exits.
<P></P>

<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="400"><tr><td><pre>
a&nbsp;=&nbsp;Thread.new&nbsp;{&nbsp;print&nbsp;"a";&nbsp;sleep(10);&nbsp;print&nbsp;"b";&nbsp;print&nbsp;"c"&nbsp;}
x&nbsp;=&nbsp;Thread.new&nbsp;{&nbsp;print&nbsp;"x";&nbsp;Thread.pass;&nbsp;print&nbsp;"y";&nbsp;print&nbsp;"z"&nbsp;}
x.join&nbsp;#&nbsp;Let&nbsp;x&nbsp;thread&nbsp;finish,&nbsp;a&nbsp;will&nbsp;be&nbsp;killed&nbsp;on&nbsp;exit.
</pre></td></tr></table>

<em>produces:</em>
<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="400"><tr><td><pre>
axyz
</pre></td></tr></table>

<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="key_qm"><b>key?</b></a></font></td><td bgcolor="#ffaaaa">
                <i>thr</i>.key?( <i>aSymbol</i> ) -> <code>true</code> or <code>false</code><br>
      </td></tr><td></td><td>
<P></P>
      Returns <code>true</code> if the given string (or symbol) exists as a 
      thread-local variable.
<P></P>

<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="500">
<tr>
<td colspan="3" valign="top"><code>me&nbsp;=&nbsp;Thread.current</code></td>
</tr>
<tr>
<td colspan="3" valign="top"><code>me[:oliver]&nbsp;=&nbsp;"a"</code></td>
</tr>
<tr>
  <td valign="top"><code>me.key?(:oliver)</code></td>
  <td valign="top"></td>
  <td valign="top"><code>true</code></td>
</tr>
<tr>
  <td valign="top"><code>me.key?(:stanley)</code></td>
  <td valign="top"></td>
  <td valign="top"><code>false</code></td>
</tr>
</table>
<P></P>

<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="kill"><b>kill</b></a></font></td><td bgcolor="#ffaaaa">
        <i>thr</i>.kill
      </td></tr><td></td><td>
<P></P>
      Synonym for <a href="ref_c_thread.html#exit"><code>Thread#exit</code></a>.
<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="priority"><b>priority</b></a></font></td><td bgcolor="#ffaaaa">
        <i>thr</i>.priority
        -> <i>anInteger</i>
      </td></tr><td></td><td>
<P></P>
            Returns the priority of <i>thr</i>.  Default is zero; 
      higher-priority threads will run before lower-priority threads.
<P></P>

<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="500">
<tr>
  <td valign="top"><code>Thread.current.priority</code></td>
  <td valign="top"></td>
  <td valign="top"><code>0</code></td>
</tr>
</table>
<P></P>

<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="priority_eq"><b>priority=</b></a></font></td><td bgcolor="#ffaaaa">
        <i>thr</i>.priority= <i>anInteger</i>
        -> <i>thr</i>
      </td></tr><td></td><td>
<P></P>
            Sets the priority of <i>thr</i> to <i>anInteger</i>.
      Higher-priority threads will run before lower-priority threads.
<P></P>

<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="400"><tr><td><pre>
count1&nbsp;=&nbsp;count2&nbsp;=&nbsp;0
a&nbsp;=&nbsp;Thread.new&nbsp;do
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;loop&nbsp;{&nbsp;count1&nbsp;+=&nbsp;1&nbsp;}
&nbsp;&nbsp;&nbsp;&nbsp;end
a.priority&nbsp;=&nbsp;-1
</pre></td></tr></table>

<P></P>

<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="500">
<tr>
<td colspan="3" valign="top"><code>b&nbsp;=&nbsp;Thread.new&nbsp;do</code></td>
</tr>
<tr>
<td colspan="3" valign="top"><code>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;loop&nbsp;{&nbsp;count2&nbsp;+=&nbsp;1&nbsp;}</code></td>
</tr>
<tr>
<td colspan="3" valign="top"><code>&nbsp;&nbsp;&nbsp;&nbsp;end</code></td>
</tr>
<tr>
<td colspan="3" valign="top"><code>b.priority&nbsp;=&nbsp;-2</code></td>
</tr>
<tr>
  <td valign="top"><code>sleep&nbsp;1</code></td>
  <td valign="top"></td>
  <td valign="top"><code>1</code></td>
</tr>
<tr>
<td colspan="3" valign="top"><code>Thread.critical&nbsp;=&nbsp;1</code></td>
</tr>
<tr>
  <td valign="top"><code>count1</code></td>
  <td valign="top"></td>
  <td valign="top"><code>619920</code></td>
</tr>
<tr>
  <td valign="top"><code>count2</code></td>
  <td valign="top"></td>
  <td valign="top"><code>11586</code></td>
</tr>
</table>
<P></P>

<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="raise"><b>raise</b></a></font></td><td bgcolor="#ffaaaa">
        <i>thr</i>.raise( <i>anException</i> )
      </td></tr><td></td><td>
<P></P>
      Raises an exception (see <a href="ref_m_kernel.html#raise"><code>Kernel::raise</code></a>
      on page 425 for details) from <i>thr</i>.
      The caller does not have to be <i>thr</i>.
<P></P>

<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="400"><tr><td><pre>
Thread.abort_on_exception&nbsp;=&nbsp;true
a&nbsp;=&nbsp;Thread.new&nbsp;{&nbsp;sleep(200)&nbsp;}
a.raise("Gotcha")
</pre></td></tr></table>

<em>produces:</em>
<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="400"><tr><td><pre>
prog.rb:3:&nbsp;Gotcha&nbsp;(RuntimeError)
	from&nbsp;prog.rb:2:in&nbsp;`initialize'
	from&nbsp;prog.rb:2:in&nbsp;`new'
	from&nbsp;prog.rb:2
</pre></td></tr></table>

<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="run"><b>run</b></a></font></td><td bgcolor="#ffaaaa">
        <i>thr</i>.run -> <i>thr</i>
      </td></tr><td></td><td>
<P></P>
      Wakes up <i>thr</i>, making it eligible for scheduling. If not
      in a critical section, then invokes the scheduler.  
<P></P>

<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="400"><tr><td><pre>
a&nbsp;=&nbsp;Thread.new&nbsp;{&nbsp;puts&nbsp;"a";&nbsp;Thread.stop;&nbsp;puts&nbsp;"c"&nbsp;}
Thread.pass
puts&nbsp;"Got&nbsp;here"
a.run
a.join
</pre></td></tr></table>

<em>produces:</em>
<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="400"><tr><td><pre>
a
Got&nbsp;here
c
</pre></td></tr></table>

<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="safe_level"><b>safe_level</b></a></font></td><td bgcolor="#ffaaaa">
        <i>thr</i>.safe_level
        -> <i>anInteger</i>
      </td></tr><td></td><td>
<P></P>
      Returns the safe level in effect for <i>thr</i>.
<P></P>

<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="500">
<tr>
  <td valign="top"><code>Thread.current.safe_level</code></td>
  <td valign="top"></td>
  <td valign="top"><code>0</code></td>
</tr>
</table>
<P></P>

<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="status"><b>status</b></a></font></td><td bgcolor="#ffaaaa">
        <i>thr</i>.status
        -> <i>aString</i>, <code>false</code> or <code>nil</code>
      </td></tr><td></td><td>
<P></P>
      Returns the status of <i>thr</i>: ``<code>sleep</code>'' if <i>thr</i> is sleeping 
      or waiting on I/O, ``<code>run</code>'' if <i>thr</i> is executing,
      <code>false</code> if <i>thr</i> terminated normally, and <code>nil</code> if
      <i>thr</i> terminated with an exception.
<P></P>

<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="500">
<tr>
<td colspan="3" valign="top"><code>a&nbsp;=&nbsp;Thread.new&nbsp;{&nbsp;raise("die&nbsp;now")&nbsp;}</code></td>
</tr>
<tr>
<td colspan="3" valign="top"><code>b&nbsp;=&nbsp;Thread.new&nbsp;{&nbsp;Thread.stop&nbsp;}</code></td>
</tr>
<tr>
<td colspan="3" valign="top"><code>c&nbsp;=&nbsp;Thread.new&nbsp;{&nbsp;Thread.exit&nbsp;}</code></td>
</tr>
<tr>
  <td valign="top"><code>a.status</code></td>
  <td valign="top"></td>
  <td valign="top"><code>nil</code></td>
</tr>
<tr>
  <td valign="top"><code>b.status</code></td>
  <td valign="top"></td>
  <td valign="top"><code>"sleep"</code></td>
</tr>
<tr>
  <td valign="top"><code>c.status</code></td>
  <td valign="top"></td>
  <td valign="top"><code>false</code></td>
</tr>
<tr>
  <td valign="top"><code>Thread.current.status</code></td>
  <td valign="top"></td>
  <td valign="top"><code>"run"</code></td>
</tr>
</table>
<P></P>

<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="stop_qm"><b>stop?</b></a></font></td><td bgcolor="#ffaaaa">
        <i>thr</i>.stop?
        -> <code>true</code> or <code>false</code>
      </td></tr><td></td><td>
<P></P>
      Returns <code>true</code> if <i>thr</i> is dead or sleeping.
<P></P>

<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="500">
<tr>
<td colspan="3" valign="top"><code>a&nbsp;=&nbsp;Thread.new&nbsp;{&nbsp;Thread.stop&nbsp;}</code></td>
</tr>
<tr>
<td colspan="3" valign="top"><code>b&nbsp;=&nbsp;Thread.current</code></td>
</tr>
<tr>
  <td valign="top"><code>a.stop?</code></td>
  <td valign="top"></td>
  <td valign="top"><code>true</code></td>
</tr>
<tr>
  <td valign="top"><code>b.stop?</code></td>
  <td valign="top"></td>
  <td valign="top"><code>false</code></td>
</tr>
</table>
<P></P>

<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="value"><b>value</b></a></font></td><td bgcolor="#ffaaaa">
        <i>thr</i>.value
        -> <i>anObject</i>
      </td></tr><td></td><td>
<P></P>
      Waits for <i>thr</i> to complete (via <a href="ref_c_thread.html#join"><code>Thread#join</code></a>) and
      returns its value.
<P></P>

<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="500">
<tr>
<td colspan="3" valign="top"><code>a&nbsp;=&nbsp;Thread.new&nbsp;{&nbsp;2+2&nbsp;}</code></td>
</tr>
<tr>
  <td valign="top"><code>a.value</code></td>
  <td valign="top"></td>
  <td valign="top"><code>4</code></td>
</tr>
</table>
<P></P>

<P></P>
      </td><tr><td valign="center" bgcolor="#ff9999"><font size="4"><a name="wakeup"><b>wakeup</b></a></font></td><td bgcolor="#ffaaaa">
        <i>thr</i>.wakeup
        -> <i>thr</i>
      </td></tr><td></td><td>
<P></P>
      Marks <i>thr</i> as eligible for scheduling (it may still remain
      blocked on I/O, however). Does not invoke the scheduler (see
      <a href="ref_c_thread.html#run"><code>Thread#run</code></a>).
<P></P>

<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="400"><tr><td><pre>
c&nbsp;=&nbsp;Thread.new&nbsp;{&nbsp;Thread.stop;&nbsp;puts&nbsp;"hey!"&nbsp;}
c.wakeup
</pre></td></tr></table>

<em>produces:</em>
<table bgcolor="#fff0f0" cellspacing="0" border="0" cellpadding="3" width="400"><tr><td><pre>
hey!
</pre></td></tr></table>

<P></P>
      </td></table>
<P></P>

<p></p><hr><table bgcolor="#a03030" cellpadding="10" border="0" cellspacing="0"><tr><td width="33%" align="left"><a class="subheader" href="ref_c_symbol.html">Previous &lt;</a></td><td width="33%" align="center" valign="middle"><a class="subheader" href="builtins.html">Contents ^</a><br></td><td width="33%" align="right"><a class="subheader" href="ref_c_threadgroup.html">Next ></a><br></td></tr></table><p></p><font size="-1">Extracted from the book "Programming Ruby -
     The Pragmatic Programmer's Guide"</font><br><font size="-3">
      Copyright
      &#169;
      2000 Addison Wesley Longman, Inc. Released under the terms of the
      <a href="http://www.opencontent.org/openpub/">Open Publication License</a> V1.0.
        <br>
      This reference is available for
        <a href="http://www.pragmaticprogrammer.com/ruby/downloads/book.html">download</a>.
   </font></body></html>