File: inetclientsocket.h.html

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<font color="#0000ff">// Copyright (c) 2002 David Muse</font>
<font color="#0000ff">// See the COPYING file for more information.</font>

<font color="#a020f0">#ifndef RUDIMENTS_INETCLIENTSOCKET_H</font>
<font color="#a020f0">#define RUDIMENTS_INETCLIENTSOCKET_H</font>

<font color="#a020f0">#include </font><font color="#ff00ff">&lt;rudiments/private/inetclientsocketincludes.h&gt;</font>

<font color="#0000ff">// The inetclientsocket class allows you to write programs that can talk to</font>
<font color="#0000ff">// other programs across a network over TCP stream sockets.</font>
<font color="#0000ff">//</font>
<font color="#0000ff">// The inetclientsocket class provides methods for connecting to servers.</font>
<font color="#0000ff">// Its ultimate parent class: filedescriptor provides methods for reading and </font>
<font color="#0000ff">// writing data and closing connections.</font>

<font color="#a020f0">#ifdef RUDIMENTS_NAMESPACE</font>
<font color="#2e8b57"><b>namespace</b></font> rudiments {
<font color="#a020f0">#endif</font>

<font color="#2e8b57"><b>class</b></font> inetclientsocketprivate;

<font color="#2e8b57"><b>class</b></font> inetclientsocket : <font color="#a52a2a"><b>public</b></font> clientsocket, <font color="#a52a2a"><b>private</b></font> inetsocketutil  {
        <font color="#a52a2a"><b>public</b></font>:
                                inetclientsocket();
                                inetclientsocket(<font color="#2e8b57"><b>const</b></font> inetclientsocket &amp;i);
                inetclientsocket        &amp;<font color="#a52a2a"><b>operator</b></font>=(<font color="#2e8b57"><b>const</b></font> inetclientsocket &amp;i);
                <font color="#2e8b57"><b>virtual</b></font>               ~inetclientsocket();

                <font color="#2e8b57"><b>int</b></font>   connect(<font color="#2e8b57"><b>const</b></font> <font color="#2e8b57"><b>char</b></font> *host,
                                        <font color="#2e8b57"><b>unsigned</b></font> <font color="#2e8b57"><b>short</b></font> port,
                                        <font color="#2e8b57"><b>long</b></font> timeoutsec,
                                        <font color="#2e8b57"><b>long</b></font> timeoutusec,
                                        <font color="#2e8b57"><b>unsigned</b></font> <font color="#2e8b57"><b>long</b></font> retrywait,
                                        <font color="#2e8b57"><b>unsigned</b></font> <font color="#2e8b57"><b>long</b></font> retrycount);
                        <font color="#0000ff">// Convenience method that calls the initialize() and</font>
                        <font color="#0000ff">// connect() methods defined below.</font>
                        <font color="#0000ff">//</font>
                        <font color="#0000ff">// Returns RESULT_SUCCESS on success and RESULT_ERROR</font>
                        <font color="#0000ff">// on failure.</font>
                        <font color="#0000ff">//</font>
                        <font color="#0000ff">// See connect() below for a note about use in</font>
                        <font color="#0000ff">// multithreaded applications.</font>



                <font color="#0000ff">// These methods are split up in case you need to use them</font>
                <font color="#0000ff">// seperately.</font>
                <font color="#2e8b57"><b>void</b></font>  initialize(constnamevaluepairs *cd);
                        <font color="#0000ff">// Queries constnamevaluepairs &quot;cd&quot; for &quot;host&quot;, &quot;port&quot;,</font>
                        <font color="#0000ff">// &quot;timeoutsec&quot;, &quot;timeoutusec&quot;, &quot;retrywait&quot; and</font>
                        <font color="#0000ff">// &quot;retrycount&quot;.  Initializes the class to use the</font>
                        <font color="#0000ff">// result when connect() is called.</font>
                <font color="#2e8b57"><b>void</b></font>  initialize(<font color="#2e8b57"><b>const</b></font> <font color="#2e8b57"><b>char</b></font> *host,
                                                <font color="#2e8b57"><b>unsigned</b></font> <font color="#2e8b57"><b>short</b></font> port,
                                                <font color="#2e8b57"><b>long</b></font> timeoutsec,
                                                <font color="#2e8b57"><b>long</b></font> timeoutusec,
                                                <font color="#2e8b57"><b>unsigned</b></font> <font color="#2e8b57"><b>long</b></font> retrywait,
                                                <font color="#2e8b57"><b>unsigned</b></font> <font color="#2e8b57"><b>long</b></font> retrycount);
                        <font color="#0000ff">// Initializes the class to use &quot;host&quot;, &quot;port&quot;,</font>
                        <font color="#0000ff">// &quot;timeoutsec&quot;, &quot;timeoutusec&quot;, &quot;retrywait&quot; and</font>
                        <font color="#0000ff">// &quot;retrycount&quot; when connect() is called.</font>

                <font color="#2e8b57"><b>int</b></font>   connect();
                        <font color="#0000ff">// Attempts to connect to the &quot;host&quot; and &quot;port&quot; set</font>
                        <font color="#0000ff">// earlier.  If the connection fails, it will retry</font>
                        <font color="#0000ff">// &quot;retrycount&quot; times, waiting &quot;retrywait&quot; seconds</font>
                        <font color="#0000ff">// between retrycount.  If &quot;host&quot; resolves to multiple</font>
                        <font color="#0000ff">// addresses, each address will be tried &quot;retrycount&quot;</font>
                        <font color="#0000ff">// times.</font>
                        <font color="#0000ff">//</font>
                        <font color="#0000ff">// Setting &quot;retrycount&quot; to 0 will cause it to try to </font>
                        <font color="#0000ff">// connect indefinitely.  Setting &quot;retrywait&quot; to 0</font>
                        <font color="#0000ff">// will cause it to try to connect over and over</font>
                        <font color="#0000ff">// as fast as possible (not recommended).</font>
                        <font color="#0000ff">//</font>
                        <font color="#0000ff">// Each attempt to connect will wait &quot;timeoutsec&quot;</font>
                        <font color="#0000ff">// seconds and &quot;timeoutusec&quot; microseconds for the</font>
                        <font color="#0000ff">// connect to succeed.  Specifying -1 for either</font>
                        <font color="#0000ff">// parameter will cause the attempt to wait until the</font>
                        <font color="#0000ff">// underlying protocol times out which may be up to 2</font>
                        <font color="#0000ff">// minutes.</font>
                        <font color="#0000ff">//</font>
                        <font color="#0000ff">// Returns RESULT_SUCCESS on success and RESULT_ERROR</font>
                        <font color="#0000ff">// on failure.</font>
                        <font color="#0000ff">//</font>
                        <font color="#0000ff">// Note that if your system does not support</font>
                        <font color="#0000ff">// getaddrinfo() then connect() uses the hostentry and</font>
                        <font color="#0000ff">// protocolentry classes.  If you are using this method</font>
                        <font color="#0000ff">// in a multithreaded application, you may need to</font>
                        <font color="#0000ff">// supply those classes with mutexes.  See hostentry.h</font>
                        <font color="#0000ff">// and protocolentry.h for more detail.</font>

<font color="#a020f0">        #include </font><font color="#ff00ff">&lt;rudiments/private/inetclientsocket.h&gt;</font>
};

<font color="#a020f0">#ifdef RUDIMENTS_NAMESPACE</font>
}
<font color="#a020f0">#endif</font>

<font color="#a020f0">#endif</font>
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