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use std::{io, time::Duration};
use actix_http::{error::Error, HttpService, Response};
use actix_server::Server;
use tokio::io::AsyncWriteExt;
#[actix_rt::test]
async fn h2_ping_pong() -> io::Result<()> {
let (tx, rx) = std::sync::mpsc::sync_channel(1);
let lst = std::net::TcpListener::bind("127.0.0.1:0")?;
let addr = lst.local_addr().unwrap();
let join = std::thread::spawn(move || {
actix_rt::System::new().block_on(async move {
let srv = Server::build()
.disable_signals()
.workers(1)
.listen("h2_ping_pong", lst, || {
HttpService::build()
.keep_alive(Duration::from_secs(3))
.h2(|_| async { Ok::<_, Error>(Response::ok()) })
.tcp()
})?
.run();
tx.send(srv.handle()).unwrap();
srv.await
})
});
let handle = rx.recv().unwrap();
let (sync_tx, rx) = std::sync::mpsc::sync_channel(1);
// use a separate thread for h2 client so it can be blocked.
std::thread::spawn(move || {
tokio::runtime::Builder::new_current_thread()
.enable_all()
.build()
.unwrap()
.block_on(async move {
let stream = tokio::net::TcpStream::connect(addr).await.unwrap();
let (mut tx, conn) = h2::client::handshake(stream).await.unwrap();
tokio::spawn(async move { conn.await.unwrap() });
let (res, _) = tx.send_request(::http::Request::new(()), true).unwrap();
let res = res.await.unwrap();
assert_eq!(res.status().as_u16(), 200);
sync_tx.send(()).unwrap();
// intentionally block the client thread so it can not answer ping pong.
std::thread::sleep(std::time::Duration::from_secs(1000));
})
});
rx.recv().unwrap();
let now = std::time::Instant::now();
// stop server gracefully. this step would take up to 30 seconds.
handle.stop(true).await;
// join server thread. only when connection are all gone this step would finish.
join.join().unwrap()?;
// check the time used for join server thread so it's known that the server shutdown
// is from keep alive and not server graceful shutdown timeout.
assert!(now.elapsed() < std::time::Duration::from_secs(30));
Ok(())
}
#[actix_rt::test]
async fn h2_handshake_timeout() -> io::Result<()> {
let (tx, rx) = std::sync::mpsc::sync_channel(1);
let lst = std::net::TcpListener::bind("127.0.0.1:0")?;
let addr = lst.local_addr().unwrap();
let join = std::thread::spawn(move || {
actix_rt::System::new().block_on(async move {
let srv = Server::build()
.disable_signals()
.workers(1)
.listen("h2_ping_pong", lst, || {
HttpService::build()
.keep_alive(Duration::from_secs(30))
// set first request timeout to 5 seconds.
// this is the timeout used for http2 handshake.
.client_request_timeout(Duration::from_secs(5))
.h2(|_| async { Ok::<_, Error>(Response::ok()) })
.tcp()
})?
.run();
tx.send(srv.handle()).unwrap();
srv.await
})
});
let handle = rx.recv().unwrap();
let (sync_tx, rx) = std::sync::mpsc::sync_channel(1);
// use a separate thread for tcp client so it can be blocked.
std::thread::spawn(move || {
tokio::runtime::Builder::new_current_thread()
.enable_all()
.build()
.unwrap()
.block_on(async move {
let mut stream = tokio::net::TcpStream::connect(addr).await.unwrap();
// do not send the last new line intentionally.
// This should hang the server handshake
let malicious_buf = b"PRI * HTTP/2.0\r\n\r\nSM\r\n";
stream.write_all(malicious_buf).await.unwrap();
stream.flush().await.unwrap();
sync_tx.send(()).unwrap();
// intentionally block the client thread so it sit idle and not do handshake.
std::thread::sleep(std::time::Duration::from_secs(1000));
drop(stream)
})
});
rx.recv().unwrap();
let now = std::time::Instant::now();
// stop server gracefully. this step would take up to 30 seconds.
handle.stop(true).await;
// join server thread. only when connection are all gone this step would finish.
join.join().unwrap()?;
// check the time used for join server thread so it's known that the server shutdown
// is from handshake timeout and not server graceful shutdown timeout.
assert!(now.elapsed() < std::time::Duration::from_secs(30));
Ok(())
}
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