File: chat.html

package info (click to toggle)
rust-axum 0.7.9-13
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 3,992 kB
  • sloc: javascript: 26; makefile: 24; sql: 6; sh: 1
file content (52 lines) | stat: -rw-r--r-- 1,911 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
<!DOCTYPE html>
<html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>WebSocket Chat</title>
    </head>
    <body>
        <h1>WebSocket Chat Example</h1>

        <input id="username" style="display:block; width:100px; box-sizing: border-box" type="text" placeholder="username">
        <button id="join-chat" type="button">Join Chat</button>
        <textarea id="chat" style="display:block; width:600px; height:400px; box-sizing: border-box" cols="30" rows="10"></textarea>
        <input id="input" style="display:block; width:600px; box-sizing: border-box" type="text" placeholder="chat">

        <script>
            const username = document.querySelector("#username");
            const join_btn = document.querySelector("#join-chat");
            const textarea = document.querySelector("#chat");
            const input = document.querySelector("#input");

            join_btn.addEventListener("click", function(e) {
                this.disabled = true;

                const websocket = new WebSocket("ws://localhost:3000/websocket");

                websocket.onopen = function() {
                    console.log("connection opened");
                    websocket.send(username.value);
                }

                const btn = this;

                websocket.onclose = function() {
                    console.log("connection closed");
                    btn.disabled = false;
                }

                websocket.onmessage = function(e) {
                    console.log("received message: "+e.data);
                    textarea.value += e.data+"\r\n";
                }

                input.onkeydown = function(e) {
                    if (e.key == "Enter") {
                        websocket.send(input.value);
                        input.value = "";
                    }
                }
            });
        </script>
    </body>
</html>