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#[macro_use]
extern crate cascade;
#[derive(Clone, Debug)]
struct Person {
name: String,
age: u32,
height: u32,
}
impl Person {
pub fn blank() -> Person {
Person {
name: "".to_string(),
age: 0,
height: 0,
}
}
}
#[derive(Clone, Debug)]
struct Chain {
links: Vec<u32>,
}
impl Chain {
fn blank() -> Chain {
Chain { links: vec![] }
}
fn add(mut self, link: u32) -> Self {
self.links.push(link);
self
}
}
#[allow(unused)]
fn main() {
// Cascades can be used recursively!
let people = cascade! {
Vec::new();
..push(cascade! {
Person::blank();
..name = "John Smith".to_string();
..height = 72; // 6 feet, or 72 inches tall
..age = 34;
});
// This is what an expanded cascade looks like.
..push({
let mut __tmp = Person::blank();
__tmp.name = "Jason Smith".to_string();
__tmp.height = 64;
__tmp.age = 34;
__tmp
});
};
// Any expression works as the first statement of a cascade.
let other_person = cascade! {
people[0].clone();
..name = "Bob Smith".to_string();
..height = 66;
};
// You can also use +=, -=, *=, /= for operators
let another_person = cascade! {
other_person.clone();
..name = "Joan Smith".to_string();
..age += 3;
..height -= 4;
};
// You can put regular statements inside of a cascade macro
let yet_another_person = cascade! {
people[0].clone();
..name = "James Smith".to_string();
..age = 27;
println!("Cascades in Rust are cool!");
..height -= 3;
};
// You can bind the initial value of the cascade to an identifier, which reflects the current state of the cascaded value.
let one_more_person = cascade! {
let person = people[0].clone();
println!("'person' was equal to: {:?}", person);
..name = "James Smith".to_string();
..height = ((person.height as f32) * 0.8) as u32;
println!("'person' is now equal to: {:?}", person);
};
// As of version 0.1.2, you can also chain methods together. Observe:
let method_chain_example = cascade! {
let ch = Chain::blank();
..add(5).add(6).add(7); // In this case, ch is consumed here. So we have to shadow ch to avoid an error. Obviously, this isn't the most useful way to method-chain.
let ch = ();
};
// You can have nested blocks within the cascade
let block_example = cascade! {
Vec::new();
..push(1);
..push(2);
};
let has_more_than_three_elements = cascade! {
let v = vec![1,2,3];
..push(4);
v.len() > 3
};
println!("{}", cascade! {
vec![1,2,3];
..push(4);
..into_iter().fold(0, |acc, x| acc + x)
});
cascade! {
let _: Vec<u32> = vec![1,2,3].into_iter().map(|x| x + 1).collect();
..push(1);
};
option_cascade_test().unwrap().unwrap();
}
// As of version 0.1.3, you can use the ? operator after a .. statement.
fn option_cascade_test() -> Result<Result<(), ()>, ()> {
let question_mark_operator_example: Result<Result<(), ()>, ()> = cascade! {
Ok(Ok(()));
..unwrap()?;
};
return question_mark_operator_example;
}
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