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//! An example demonstrating `TriHashMap` use with complex borrowed keys.
use iddqd::{TriHashItem, TriHashMap, tri_upcast};
use std::path::{Path, PathBuf};
/// These are the items we'll store in the `TriHashMap`.
#[derive(Clone, Debug, PartialEq, Eq)]
struct MyStruct {
a: String,
b: usize,
c: PathBuf,
d: Vec<usize>,
}
/// The map will be indexed uniquely by (usize, &Path). Note that this is a
/// borrowed key that can be constructed efficiently.
#[derive(Clone, Debug, Hash, Eq, PartialEq)]
struct MyKey1<'a> {
b: usize,
c: &'a Path,
}
/// The map will also be indexed uniquely by (&Path, &[usize]).
#[derive(Clone, Debug, Hash, Eq, PartialEq)]
struct MyKey2<'a> {
c: &'a Path,
d: &'a [usize],
}
impl TriHashItem for MyStruct {
type K1<'a> = MyKey1<'a>;
type K2<'a> = MyKey2<'a>;
// And finally, the map will be indexed uniquely by the `a` field, i.e.
// String. (This could also be a borrowed key like `&'a str`, but we're
// using String for this example to demonstrate the use of the `Borrow`
// trait below.)
type K3<'a> = String;
fn key1(&self) -> Self::K1<'_> {
MyKey1 { b: self.b, c: &self.c }
}
fn key2(&self) -> Self::K2<'_> {
MyKey2 { c: &self.c, d: &self.d }
}
fn key3(&self) -> Self::K3<'_> {
self.a.clone()
}
tri_upcast!();
}
fn main() {
// Make a `TriHashMap` with the keys we defined above.
let mut map = TriHashMap::new();
let item = MyStruct {
a: "example".to_owned(),
b: 20,
c: PathBuf::from("/"),
d: Vec::new(),
};
// Add an item to the map.
map.insert_unique(item.clone()).unwrap();
// This item will conflict with the previous one due to the `a` field
// matching.
map.insert_unique(MyStruct {
a: "example".to_owned(),
b: 30,
c: PathBuf::from("/xyz"),
d: vec![0],
})
.unwrap_err();
// Lookups can happen based on any of the keys. For example, we can look up
// an item by the first key.
assert_eq!(map.get1(&MyKey1 { b: 20, c: Path::new("/") }), Some(&item));
// We can also look up an item by anything that implements `Borrow`. For
// example, &str for the third key.
assert_eq!(map.get3("example"), Some(&item));
// For hash-based maps, iteration yields the items in an arbitrary order.
for item in &map {
println!("item: {item:?}");
}
}
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