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//! Tests what happens when a client attempts to connect to a local socket that doesn't exist.
use {super::util::*, anyhow::*, interprocess::local_socket::tokio::LocalSocketStream, std::io};
use std::result::Result::Ok;
pub async fn run_and_verify_error(prefer_namespaced: bool) -> TestResult {
use io::ErrorKind::*;
let err = match client(prefer_namespaced).await {
Err(e) => e.downcast::<io::Error>()?,
Ok(()) => bail!("client successfully connected to nonexistent server"),
};
ensure!(
matches!(err.kind(), NotFound | ConnectionRefused),
"expected error to be 'not found' or 'connection refused', received '{}'",
err
);
Ok(())
}
async fn client(prefer_namespaced: bool) -> TestResult {
let name = NameGen::new_auto(prefer_namespaced).next().unwrap();
LocalSocketStream::connect(name.as_str())
.await
.context("Connect failed")?;
Ok(())
}
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