1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213
|
//! This example shows how to make an app that uses parent/child widgets
#[cfg(feature = "widgets")]
mod inner {
use termwiz::caps::Capabilities;
use termwiz::cell::AttributeChange;
use termwiz::color::{AnsiColor, ColorAttribute};
use termwiz::input::*;
use termwiz::surface::Change;
use termwiz::terminal::buffered::BufferedTerminal;
use termwiz::terminal::{new_terminal, Terminal};
use termwiz::widgets::layout::{ChildOrientation, VerticalAlignment};
use termwiz::widgets::*;
use termwiz::Error;
/// This is the main container widget for the app
struct MainScreen {}
impl MainScreen {
pub fn new() -> Self {
Self {}
}
}
impl Widget for MainScreen {
fn render(&mut self, _args: &mut RenderArgs) {}
fn get_size_constraints(&self) -> layout::Constraints {
// Switch from default horizontal layout to vertical layout
let mut c = layout::Constraints::default();
c.child_orientation = ChildOrientation::Vertical;
c
}
}
/// This is the main text input area for the app
struct TextInput<'a> {
/// Holds the input text that we wish the widget to display
text: &'a mut String,
}
impl<'a> TextInput<'a> {
/// Initialize the widget with the input text
pub fn new(text: &'a mut String) -> Self {
Self { text }
}
}
impl<'a> Widget for TextInput<'a> {
fn process_event(&mut self, event: &WidgetEvent, _args: &mut UpdateArgs) -> bool {
match event {
WidgetEvent::Input(InputEvent::Key(KeyEvent {
key: KeyCode::Char(c),
..
})) => self.text.push(*c),
WidgetEvent::Input(InputEvent::Key(KeyEvent {
key: KeyCode::Enter,
..
})) => {
self.text.push_str("\r\n");
}
WidgetEvent::Input(InputEvent::Paste(s)) => {
self.text.push_str(&s);
}
_ => {}
}
true // handled it all
}
/// Draw ourselves into the surface provided by RenderArgs
fn render(&mut self, args: &mut RenderArgs) {
args.surface.add_change(Change::ClearScreen(
ColorAttribute::TrueColorWithPaletteFallback(
(0x31, 0x1B, 0x92).into(),
AnsiColor::Black.into(),
),
));
args.surface
.add_change(Change::Attribute(AttributeChange::Foreground(
ColorAttribute::TrueColorWithPaletteFallback(
(0xB3, 0x88, 0xFF).into(),
AnsiColor::Purple.into(),
),
)));
args.surface.add_change(self.text.clone());
// Place the cursor at the end of the text.
// A more advanced text editing widget would manage the
// cursor position differently.
*args.cursor = CursorShapeAndPosition {
coords: args.surface.cursor_position().into(),
shape: termwiz::surface::CursorShape::SteadyBar,
..Default::default()
};
}
fn get_size_constraints(&self) -> layout::Constraints {
let mut c = layout::Constraints::default();
c.set_valign(VerticalAlignment::Top);
c
}
}
// This is a little status line widget that we render at the bottom
struct StatusLine {}
impl StatusLine {
pub fn new() -> Self {
Self {}
}
}
impl Widget for StatusLine {
/// Draw ourselves into the surface provided by RenderArgs
fn render(&mut self, args: &mut RenderArgs) {
let dims = args.surface.dimensions();
args.surface
.add_change(Change::ClearScreen(AnsiColor::Grey.into()));
args.surface
.add_change(format!("🤷 status surface size is {:?}", dims));
}
fn get_size_constraints(&self) -> layout::Constraints {
let mut c = layout::Constraints::default();
c.set_fixed_height(1);
c.set_valign(VerticalAlignment::Bottom);
c
}
}
pub fn run() -> Result<(), Error> {
// Start with an empty string; typing into the app will
// update this string.
let mut typed_text = String::new();
{
// Create a terminal and put it into full screen raw mode
let caps = Capabilities::new_from_env()?;
let mut buf = BufferedTerminal::new(new_terminal(caps)?)?;
buf.terminal().set_raw_mode()?;
// Set up the UI
let mut ui = Ui::new();
let root_id = ui.set_root(MainScreen::new());
let buffer_id = ui.add_child(root_id, TextInput::new(&mut typed_text));
ui.add_child(root_id, StatusLine::new());
ui.set_focus(buffer_id);
loop {
ui.process_event_queue()?;
// After updating and processing all of the widgets, compose them
// and render them to the screen.
if ui.render_to_screen(&mut buf)? {
// We have more events to process immediately; don't block waiting
// for input below, but jump to the top of the loop to re-run the
// updates.
continue;
}
// Compute an optimized delta to apply to the terminal and display it
buf.flush()?;
// Wait for user input
match buf.terminal().poll_input(None) {
Ok(Some(InputEvent::Resized { rows, cols })) => {
// FIXME: this is working around a bug where we don't realize
// that we should redraw everything on resize in BufferedTerminal.
buf.add_change(Change::ClearScreen(Default::default()));
buf.resize(cols, rows);
}
Ok(Some(input)) => match input {
InputEvent::Key(KeyEvent {
key: KeyCode::Escape,
..
}) => {
// Quit the app when escape is pressed
break;
}
input @ _ => {
// Feed input into the Ui
ui.queue_event(WidgetEvent::Input(input));
}
},
Ok(None) => {}
Err(e) => {
print!("{:?}\r\n", e);
break;
}
}
}
}
// After we've stopped the full screen raw terminal,
// print out the final edited value of the input text.
println!("The text you entered: {}", typed_text);
Ok(())
}
}
#[cfg(not(feature = "widgets"))]
mod inner {
pub fn run() -> termwiz::Result<()> {
println!("recompile with --features widgets");
Ok(())
}
}
fn main() -> termwiz::Result<()> {
inner::run()
}
|