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use tiny_skia::*;
// This example will crate a 20_000x20_000px image, which can take a while in a debug mode.
// This example is used mainly to tests that our tiling algorithm actually works and doesn't panic.
fn main() {
let path1 = {
let mut pb = PathBuilder::new();
pb.move_to(1200.0, 1200.0);
pb.line_to(3200.0, 18800.0);
pb.cubic_to(7600.0, 16800.0, 13200.0, 16000.0, 18800.0, 16000.0);
pb.cubic_to(14800.0, 9200.0, 8800.0, 3200.0, 1200.0, 1200.0);
pb.close();
pb.finish().unwrap()
};
let path2 = {
let mut pb = PathBuilder::new();
pb.move_to(18800.0, 1200.0);
pb.line_to(16800.0, 18800.0);
pb.cubic_to(12400.0, 16800.0, 6800.0, 16000.0, 1200.0, 16000.0);
pb.cubic_to(5200.0, 9200.0, 11200.0, 3200.0, 18800.0, 1200.0);
pb.close();
pb.finish().unwrap()
};
let mut pixmap = Pixmap::new(20000, 20000).unwrap();
let clip_path = {
let mut pb = PathBuilder::new();
pb.push_circle(10000.0, 10000.0, 7000.0);
pb.finish().unwrap()
};
let mut mask = Mask::new(20000, 20000).unwrap();
mask.fill_path(&clip_path, FillRule::Winding, true, Transform::default());
let mut paint = Paint::default();
paint.set_color_rgba8(90, 175, 100, 150);
paint.anti_alias = true;
let large_rect = Rect::from_xywh(500.0, 500.0, 19000.0, 19000.0).unwrap();
pixmap.fill_rect(large_rect, &paint, Transform::identity(), None);
paint.set_color_rgba8(50, 127, 150, 200);
paint.anti_alias = true;
pixmap.fill_path(
&path1,
&paint,
FillRule::Winding,
Transform::default(),
Some(&mask),
);
paint.set_color_rgba8(220, 140, 75, 180);
paint.anti_alias = false;
pixmap.fill_path(
&path2,
&paint,
FillRule::Winding,
Transform::default(),
None,
);
paint.set_color_rgba8(255, 10, 15, 180);
paint.anti_alias = true;
let mut stroke = Stroke::default();
stroke.width = 0.8; // hairline
pixmap.stroke_path(&path2, &paint, &stroke, Transform::default(), None);
pixmap.save_png("image.png").unwrap();
}
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