1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353
|
mod is_ascii;
// Lower-case ASCII 'a' is the first byte that has its highest bit set
// after wrap-adding 0x1F:
//
// b'a' + 0x1F == 0x80 == 0b1000_0000
// b'z' + 0x1F == 0x98 == 0b1001_1000
//
// Lower-case ASCII 'z' is the last byte that has its highest bit unset
// after wrap-adding 0x05:
//
// b'a' + 0x05 == 0x66 == 0b0110_0110
// b'z' + 0x05 == 0x7F == 0b0111_1111
//
// … except for 0xFB to 0xFF, but those are in the range of bytes
// that have the highest bit unset again after adding 0x1F.
//
// So `(byte + 0x1f) & !(byte + 5)` has its highest bit set
// iff `byte` is a lower-case ASCII letter.
//
// Lower-case ASCII letters all have the 0x20 bit set.
// (Two positions right of 0x80, the highest bit.)
// Unsetting that bit produces the same letter, in upper-case.
//
// Therefore:
fn branchless_to_ascii_upper_case(byte: u8) -> u8 {
byte & !((byte.wrapping_add(0x1f) & !byte.wrapping_add(0x05) & 0x80) >> 2)
}
macro_rules! benches {
($( fn $name: ident($arg: ident: &mut [u8]) $body: block )+ @iter $( $is_: ident, )+) => {
benches! {@
$( fn $name($arg: &mut [u8]) $body )+
$( fn $is_(bytes: &mut [u8]) { bytes.iter().all(u8::$is_) } )+
}
};
(@$( fn $name: ident($arg: ident: &mut [u8]) $body: block )+) => {
benches!(mod short SHORT $($name $arg $body)+);
benches!(mod medium MEDIUM $($name $arg $body)+);
benches!(mod long LONG $($name $arg $body)+);
};
(mod $mod_name: ident $input: ident $($name: ident $arg: ident $body: block)+) => {
mod $mod_name {
use super::*;
$(
#[bench]
fn $name(bencher: &mut Bencher) {
bencher.bytes = $input.len() as u64;
bencher.iter(|| {
let mut vec = $input.as_bytes().to_vec();
{
let $arg = &mut vec[..];
black_box($body);
}
vec
})
}
)+
}
}
}
use test::black_box;
use test::Bencher;
const ASCII_CASE_MASK: u8 = 0b0010_0000;
benches! {
fn case00_alloc_only(_bytes: &mut [u8]) {}
fn case01_black_box_read_each_byte(bytes: &mut [u8]) {
for byte in bytes {
black_box(*byte);
}
}
fn case02_lookup_table(bytes: &mut [u8]) {
for byte in bytes {
*byte = ASCII_UPPERCASE_MAP[*byte as usize]
}
}
fn case03_branch_and_subtract(bytes: &mut [u8]) {
for byte in bytes {
*byte = if b'a' <= *byte && *byte <= b'z' {
*byte - b'a' + b'A'
} else {
*byte
}
}
}
fn case04_branch_and_mask(bytes: &mut [u8]) {
for byte in bytes {
*byte = if b'a' <= *byte && *byte <= b'z' {
*byte & !0x20
} else {
*byte
}
}
}
fn case05_branchless(bytes: &mut [u8]) {
for byte in bytes {
*byte = branchless_to_ascii_upper_case(*byte)
}
}
fn case06_libcore(bytes: &mut [u8]) {
bytes.make_ascii_uppercase()
}
fn case07_fake_simd_u32(bytes: &mut [u8]) {
// SAFETY: transmuting a sequence of `u8` to `u32` is always fine
let (before, aligned, after) = unsafe {
bytes.align_to_mut::<u32>()
};
for byte in before {
*byte = branchless_to_ascii_upper_case(*byte)
}
for word in aligned {
// FIXME: this is incorrect for some byte values:
// addition within a byte can carry/overflow into the next byte.
// Test case: b"\xFFz "
*word &= !(
(
word.wrapping_add(0x1f1f1f1f) &
!word.wrapping_add(0x05050505) &
0x80808080
) >> 2
)
}
for byte in after {
*byte = branchless_to_ascii_upper_case(*byte)
}
}
fn case08_fake_simd_u64(bytes: &mut [u8]) {
// SAFETY: transmuting a sequence of `u8` to `u64` is always fine
let (before, aligned, after) = unsafe {
bytes.align_to_mut::<u64>()
};
for byte in before {
*byte = branchless_to_ascii_upper_case(*byte)
}
for word in aligned {
// FIXME: like above, this is incorrect for some byte values.
*word &= !(
(
word.wrapping_add(0x1f1f1f1f_1f1f1f1f) &
!word.wrapping_add(0x05050505_05050505) &
0x80808080_80808080
) >> 2
)
}
for byte in after {
*byte = branchless_to_ascii_upper_case(*byte)
}
}
fn case09_mask_mult_bool_branchy_lookup_table(bytes: &mut [u8]) {
fn is_ascii_lowercase(b: u8) -> bool {
if b >= 0x80 { return false }
match ASCII_CHARACTER_CLASS[b as usize] {
L | Lx => true,
_ => false,
}
}
for byte in bytes {
*byte &= !(0x20 * (is_ascii_lowercase(*byte) as u8))
}
}
fn case10_mask_mult_bool_lookup_table(bytes: &mut [u8]) {
fn is_ascii_lowercase(b: u8) -> bool {
match ASCII_CHARACTER_CLASS[b as usize] {
L | Lx => true,
_ => false
}
}
for byte in bytes {
*byte &= !(0x20 * (is_ascii_lowercase(*byte) as u8))
}
}
fn case11_mask_mult_bool_match_range(bytes: &mut [u8]) {
fn is_ascii_lowercase(b: u8) -> bool {
match b {
b'a'..=b'z' => true,
_ => false
}
}
for byte in bytes {
*byte &= !(0x20 * (is_ascii_lowercase(*byte) as u8))
}
}
fn case12_mask_shifted_bool_match_range(bytes: &mut [u8]) {
fn is_ascii_lowercase(b: u8) -> bool {
match b {
b'a'..=b'z' => true,
_ => false
}
}
for byte in bytes {
*byte &= !((is_ascii_lowercase(*byte) as u8) * ASCII_CASE_MASK)
}
}
fn case13_subtract_shifted_bool_match_range(bytes: &mut [u8]) {
fn is_ascii_lowercase(b: u8) -> bool {
match b {
b'a'..=b'z' => true,
_ => false
}
}
for byte in bytes {
*byte -= (is_ascii_lowercase(*byte) as u8) * ASCII_CASE_MASK
}
}
fn case14_subtract_multiplied_bool_match_range(bytes: &mut [u8]) {
fn is_ascii_lowercase(b: u8) -> bool {
match b {
b'a'..=b'z' => true,
_ => false
}
}
for byte in bytes {
*byte -= (b'a' - b'A') * is_ascii_lowercase(*byte) as u8
}
}
@iter
is_ascii,
is_ascii_alphabetic,
is_ascii_uppercase,
is_ascii_lowercase,
is_ascii_alphanumeric,
is_ascii_digit,
is_ascii_hexdigit,
is_ascii_punctuation,
is_ascii_graphic,
is_ascii_whitespace,
is_ascii_control,
}
macro_rules! repeat {
($s: expr) => {
concat!($s, $s, $s, $s, $s, $s, $s, $s, $s, $s)
};
}
const SHORT: &str = "Alice's";
const MEDIUM: &str = "Alice's Adventures in Wonderland";
const LONG: &str = repeat!(
r#"
La Guida di Bragia, a Ballad Opera for the Marionette Theatre (around 1850)
Alice's Adventures in Wonderland (1865)
Phantasmagoria and Other Poems (1869)
Through the Looking-Glass, and What Alice Found There
(includes "Jabberwocky" and "The Walrus and the Carpenter") (1871)
The Hunting of the Snark (1876)
Rhyme? And Reason? (1883) – shares some contents with the 1869 collection,
including the long poem "Phantasmagoria"
A Tangled Tale (1885)
Sylvie and Bruno (1889)
Sylvie and Bruno Concluded (1893)
Pillow Problems (1893)
What the Tortoise Said to Achilles (1895)
Three Sunsets and Other Poems (1898)
The Manlet (1903)[106]
"#
);
#[rustfmt::skip]
const ASCII_UPPERCASE_MAP: [u8; 256] = [
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17,
0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f,
b' ', b'!', b'"', b'#', b'$', b'%', b'&', b'\'',
b'(', b')', b'*', b'+', b',', b'-', b'.', b'/',
b'0', b'1', b'2', b'3', b'4', b'5', b'6', b'7',
b'8', b'9', b':', b';', b'<', b'=', b'>', b'?',
b'@', b'A', b'B', b'C', b'D', b'E', b'F', b'G',
b'H', b'I', b'J', b'K', b'L', b'M', b'N', b'O',
b'P', b'Q', b'R', b'S', b'T', b'U', b'V', b'W',
b'X', b'Y', b'Z', b'[', b'\\', b']', b'^', b'_',
b'`',
b'A', b'B', b'C', b'D', b'E', b'F', b'G',
b'H', b'I', b'J', b'K', b'L', b'M', b'N', b'O',
b'P', b'Q', b'R', b'S', b'T', b'U', b'V', b'W',
b'X', b'Y', b'Z',
b'{', b'|', b'}', b'~', 0x7f,
0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87,
0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e, 0x8f,
0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97,
0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f,
0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7,
0xa8, 0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf,
0xb0, 0xb1, 0xb2, 0xb3, 0xb4, 0xb5, 0xb6, 0xb7,
0xb8, 0xb9, 0xba, 0xbb, 0xbc, 0xbd, 0xbe, 0xbf,
0xc0, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7,
0xc8, 0xc9, 0xca, 0xcb, 0xcc, 0xcd, 0xce, 0xcf,
0xd0, 0xd1, 0xd2, 0xd3, 0xd4, 0xd5, 0xd6, 0xd7,
0xd8, 0xd9, 0xda, 0xdb, 0xdc, 0xdd, 0xde, 0xdf,
0xe0, 0xe1, 0xe2, 0xe3, 0xe4, 0xe5, 0xe6, 0xe7,
0xe8, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xee, 0xef,
0xf0, 0xf1, 0xf2, 0xf3, 0xf4, 0xf5, 0xf6, 0xf7,
0xf8, 0xf9, 0xfa, 0xfb, 0xfc, 0xfd, 0xfe, 0xff,
];
enum AsciiCharacterClass {
C, // control
Cw, // control whitespace
W, // whitespace
D, // digit
L, // lowercase
Lx, // lowercase hex digit
U, // uppercase
Ux, // uppercase hex digit
P, // punctuation
N, // Non-ASCII
}
use self::AsciiCharacterClass::*;
#[rustfmt::skip]
static ASCII_CHARACTER_CLASS: [AsciiCharacterClass; 256] = [
// _0 _1 _2 _3 _4 _5 _6 _7 _8 _9 _a _b _c _d _e _f
C, C, C, C, C, C, C, C, C, Cw,Cw,C, Cw,Cw,C, C, // 0_
C, C, C, C, C, C, C, C, C, C, C, C, C, C, C, C, // 1_
W, P, P, P, P, P, P, P, P, P, P, P, P, P, P, P, // 2_
D, D, D, D, D, D, D, D, D, D, P, P, P, P, P, P, // 3_
P, Ux,Ux,Ux,Ux,Ux,Ux,U, U, U, U, U, U, U, U, U, // 4_
U, U, U, U, U, U, U, U, U, U, U, P, P, P, P, P, // 5_
P, Lx,Lx,Lx,Lx,Lx,Lx,L, L, L, L, L, L, L, L, L, // 6_
L, L, L, L, L, L, L, L, L, L, L, P, P, P, P, C, // 7_
N, N, N, N, N, N, N, N, N, N, N, N, N, N, N, N,
N, N, N, N, N, N, N, N, N, N, N, N, N, N, N, N,
N, N, N, N, N, N, N, N, N, N, N, N, N, N, N, N,
N, N, N, N, N, N, N, N, N, N, N, N, N, N, N, N,
N, N, N, N, N, N, N, N, N, N, N, N, N, N, N, N,
N, N, N, N, N, N, N, N, N, N, N, N, N, N, N, N,
N, N, N, N, N, N, N, N, N, N, N, N, N, N, N, N,
N, N, N, N, N, N, N, N, N, N, N, N, N, N, N, N,
];
|